Use when adversarially reviewing a document that makes formal or technical claims — math derivations, physics papers, statistical analyses, benchmark reports, whitepapers. Inventories every equation and quantitative claim, verifies each AS NAMED in the text (never a paraphrase or a neighboring statement), and classifies VERIFIED / REFUTED / UNVERIFIABLE / VACUOUS. Triggers on "check this paper", "verify these claims", "is this derivation right", "review this proof", "audit this benchmark", "does the math hold up". For source-code review see code-review-and-quality; for skill/agent library audits see skill-library-review; for content quality scoring see content-ops.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Use when designing the systems of a game from a locked concept — core loops, meta loops, player verbs, progression, content systems, level structure, and narrative integration. Triggers on "game design doc", "GDD", "system spec", "core loop design", "progression design", "level design", "MDA", or "design the systems". Produces a design doc plus per-system specs that game-balancer numbers, iap-manager stocks, and godot-engineer builds. Stops at design — no number tuning, pricing, or engine code. For balance numbers see game-balancer; for the engine implementation see godot-engineer.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
End-of-session pass that persists durable facts from the CURRENT session into .claude/memory/. Runs IN-SESSION in the main agent (never via Task — a subagent starts cold with no transcript), prompted by the Stop hook's nudge. Triggers on "persist durable facts from this session", "run memory-extraction", "flush session memory", or "extract memory before close". Reads the in-context transcript plus existing memory, applies the durable-fact predicate below, and writes one file per fact plus one MEMORY.md index line — append-or-update, never clobbering a consumer's existing memory.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Run Karpathy-style autoresearch optimization on any content. Generates 50+ variants, scores with a 5-expert simulated panel, evolves winners through multiple rounds, outputs optimized version + full experiment log. Use when optimizing landing pages, email sequences, ad copy, headlines, form pages, CTA text, or any conversion-focused content. Triggers on "optimize this page", "run autoresearch", "score these variants", "A/B test this copy".
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Tests in real browsers. Use when building or debugging anything that runs in a browser. Use when you need to inspect the DOM, capture console errors, analyze network requests, profile performance, or verify visual output with real runtime data via Chrome DevTools MCP.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Conducts multi-axis code review across correctness, readability, architecture, security, and performance. Use before merging any change. Use when reviewing code written by yourself, another agent, or a human. Triggers on "review my PR", "review this diff", "code review", "review this changeset", "is this ready to merge", "pre-merge review".
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Estimate the full development cost of an existing codebase from lines of code, architectural complexity, and team-composition overhead. Use for 'how much would this cost to build', 'what did this codebase cost', development-cost or build-cost estimates, calendar-time estimates, and Claude/AI ROI on a delivered codebase. Estimates by measured LOC and complexity, not by ticket volume.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Auto-assembles a domain-specific expert panel (7–10 experts), scores any content or strategy artifact against a typed rubric, and iterates until the aggregate hits 90+ (max 3 rounds). Use as a quality gate on copy, email sequences, landing-page drafts, strategy docs, charts, titles, or recruiting evaluations — or when another skill needs a final review gate on its output. Triggers on "expert panel this", "score this", "rate these variants", "quality check this", "panel review", "expert score", "evaluate this copy/strategy/page". For variant generation and multi-round conversion optimization see autoresearch; for live-URL CRO auditing see conversion-ops; for the scripted content-production pipeline see content-pipeline.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Non-interactive content-production toolkit: mine quotable moments from podcast RSS feeds and meeting notes, discover clip-worthy moments in video transcripts, repurpose long-form source into platform-native drafts (X, LinkedIn, YouTube Shorts, newsletter), and batch-score/gate those drafts before publish. Use when asked to "mine quotes from this podcast", "find clips in this video", "repurpose this into a thread / LinkedIn post / Short", "turn this transcript into posts", "extract viral moments", or "gate this batch of drafts". Runs Python scripts end to end. For interactive expert-panel scoring of a single artifact see content-ops.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
AI-powered conversion rate optimization: landing page audits, CRO scoring, survey segmentation, and lead magnet generation. Use when asked to audit a landing page, run a CRO analysis, segment survey responses, or generate lead magnets. For content quality scoring see content-ops.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Catalog APIs, persistence models, and message/event payloads into DATA_MODEL.md at the project root. Use after implementation when a diff touches request/response types, schemas, ORM models, queue payloads, or webhook shapes. Triggers on "document data model", "update DATA_MODEL", "catalog API shapes".
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Adversarially verifies DATA_MODEL.md property rows against cited Source files. Use after data-model-documenter when DATA_MODEL.md changed — inventories each property in added/changed catalog sections and classifies VERIFIED / REFUTED / UNVERIFIABLE. Triggers on "verify DATA_MODEL", "check catalog against source", "data model verification".
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Use when authoring or reviewing CI/CD pipelines — GitHub Actions workflows, reusable workflows, composite actions, OIDC federation to AWS/GCP, caching, artifacts, and pipeline security hardening. Triggers on edits to .github/workflows/**, action.yml, composite action definitions, or mentions of "CI", "CD", "pipeline", "GitHub Actions", "workflow", "OIDC", "runner", "deploy script", "release", or "build pipeline".
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Use when recording, tallying, or triaging stochastic review findings — the append-only JSONL ledger where Tier 2 (advisory, unevidenced) reviewer output goes instead of blocking language. Triggers on "log this finding", "ledger add", "tally the findings", "triage findings", "is this finding recurring", "retire this noise", or whenever a reviewer produces an unevidenced concern that should be measured for recurrence rather than chased. For the review itself see code-review-and-quality or skill-library-review; for verifying formal claims with deterministic evidence see adversarial-claims-reviewer.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Use when tuning the numbers in a game — economy curves, progression rates, difficulty pacing, drop tables, win/loss odds, time-to-X targets, and currency velocities. Triggers on "balance pass", "tune the economy", "progression curve", "difficulty curve", "drop rate", "XP curve", "TTK", "time-to-content", "balance the economy", "spreadsheet model", "economy sim", or a system spec from game-systems-designer with `TBD` placeholders. Produces an economy spreadsheet, balance pass plan, sim outputs, and per-system balance tables. Stops at the numbers — does not change system rules or pricing. For systems design see game-systems-designer; for store catalog see iap-manager.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Use when building games or interactive software in Godot 4 with C# — designing scenes and nodes, writing gameplay code, handling input, physics, animation, UI, rendering, save systems, performance work, WebSocket-based multiplayer, or exporting to platforms. Triggers on "Godot", "GDScript", "C# Godot", "scene tree", Godot node types (Node2D, Node3D, Control, CharacterBody), "_Process", "_PhysicsProcess", "signal", "autoload", "RPC", "WebSocketMultiplayerPeer", "shader", "export preset", or any Godot 4 project files. For game design see game-systems-designer; for balance see game-balancer; for game-specific intake see game-design-shaper.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Autonomous growth experimentation framework: creates experiments with hypotheses, logs data points, runs statistical analysis (bootstrap CI + Mann-Whitney U), auto-promotes winners to a living playbook, and suggests next experiments. Use when asked to run growth experiments, analyze A/B tests, build experiment scorecards, or generate pacing alerts. For SEO-specific experiments see seo-ops; for outbound experiments see outbound-engine.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Use when designing and operating the in-app purchase catalog of a game — SKU design, price-tier ladder, bundles, starter packs, battle pass tiering, A/B price tests, store config (App Store / Google Play / Steam DLC / web / web3), and per-region price localization. Triggers on "IAP catalog", "store SKUs", "pricing tiers", "starter pack", "bundle design", "battle pass tiering", "price test", "price localization", "App Store Connect", "Google Play Console", "Steam DLC", or when handed a monetization strategy with the catalog still open. Produces a catalog spec, per-region price tables, bundle compositions, and a price-test plan. For in-game economy curves see game-balancer.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Use when forensically auditing a Claude Code skill/agent/command/workflow library against RULESET.md by a fixed mechanical protocol — probing every file against the mechanically-checkable rules and reporting CONFORMS / VIOLATES / UNVERIFIABLE / N-A counts with quoted evidence. It casts NO judgment and emits NO pass/fail verdict; counts are the headline. Triggers on "investigate the library", "audit against RULESET", "find every violation", "forensic library audit", "evidence-only check". Not for routing/quality/single-responsibility judgment — use skill-library-review. Not the full sharded sweep — use the audit-library command.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Use to structure a vague marketing request into a well-scoped brief before any real work begins. Triggers on "shape this campaign", "plan this launch", "scope this content", "marketing plan", "growth plan", "content strategy", "outbound plan", or when invoked as the /mshape slash command. Produces a filled brief (campaign, content, optimization, research, or pipeline) that downstream marketing skills can act on. Do not use for work already well-defined — go straight to execution. For engineering task shaping see prompt-shaper; for game-design intake see game-design-shaper.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Design, analyze, and optimize cold outbound email campaigns on Instantly. Handles end-to-end ICP definition, expert panel scoring (recursive to 90+), sequence copywriting, infrastructure audit, capacity planning, and an implementation/strategy doc for human review. Use when asked to build cold outbound sequences, optimize cold email, audit an outbound motion, write sales sequences, or design cold email campaigns. Supports "start from scratch" and "optimize existing" modes. Execution skill — it produces copy, math, and a doc; it does not auto-send. Requires Instantly for audit/send features.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Use when building games or interactive software in Phaser 3 with TypeScript — scenes, gameplay code, input, Arcade physics, animations, audio, tweens, asset preloading, save systems, performance work, or scaffolding with Vite. Triggers on "Phaser", "Phaser 3", "Phaser.Scene", "Phaser.Game", "Arcade physics", "Matter physics", "tilemap", "Tiled", "GameObject", "Container", "Group", "Vite + Phaser", or any `.ts`/`.js` file in a Phaser project. For game design and balance see game-systems-designer, game-balancer; for game intake see game-design-shaper. For Godot/C# see godot-engineer.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Breaks work into ordered, parallel-dispatchable tasks with an execution DAG. Output format is consumable by CI matrices and parallel agent runners — each task has a stable ID, declared file writes, conflict edges, and branch suffix. Use when you have a spec, brief, or shaper output and need to decompose it into implementable units. Use when a task feels too large, when scope spans multi-repo or multi-week work, or when parallel execution across multiple agents is on the table.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Structures a vague engineering request into a well-scoped task brief before any implementation begins. Use when the user has an engineering goal but the ask is missing which repos are in scope, what "done" means, constraints, or open questions. Triggers on "shape this", "scope this out", "frame this work", "write a brief for", "I want to build" (with unclear scope), or the /shape slash command. Produces a filled task template (multi-repo feature, single-repo change, investigation, or bugfix). Not for already-scoped work — go straight to execution. If the domain is unclear, ask one qualifying question before routing — for marketing intake see marketing-shaper, game-design intake see game-design-shaper.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新