When turning a locked still + blueprint into a provider-tuned motion prompt — camera, primary + secondary motion, physics, native-audio sync. Triggers 'motion prompt for Veo/Kling/Sora'.
日本語の概要は準備中です。原文の説明を表示しています。
261 件 ・ 関連度順
概要と使いどころ
When turning a locked still + blueprint into a provider-tuned motion prompt — camera, primary + secondary motion, physics, native-audio sync. Triggers 'motion prompt for Veo/Kling/Sora'.
日本語の概要は準備中です。原文の説明を表示しています。
GodoMaster — Godot 4.x game development intelligence: GDScript, nodes/scenes, 2D/3D rendering, physics, animation, UI, audio, input, shaders, networking, performance, export, file I/O, testing, localization, AI behavior, asset pipeline, and architecture tooling. Complete workflow for indie and professional game development based on official Godot documentation.
日本語の概要は準備中です。原文の説明を表示しています。
Reconstruct an evidenced indoor space from local Realsee scan exports, point clouds, CAD, and panoramas as a separately editable native Blender scene. Use for scan-to-Blender space modeling, source-based geometry/material/light refinement, and requested walkthrough or physics exports. Argus panorama-to-depth inference is a separate capability.
日本語の概要は準備中です。原文の説明を表示しています。
Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.
日本語の概要は準備中です。原文の説明を表示しています。
Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.
日本語の概要は準備中です。原文の説明を表示しています。
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
This skill covers detecting sophisticated cyber-physical attacks that follow the Stuxnet attack pattern of modifying PLC logic while spoofing sensor readings to hide the manipulation from operators. It addresses PLC logic integrity monitoring, physics-based process anomaly detection, engineering workstation compromise indicators, USB-borne attack vectors, and multi-stage attack chain detection spanning IT-to-OT lateral movement through to process manipulation.
日本語の概要は準備中です。原文の説明を表示しています。
This skill covers deploying anomaly detection systems for industrial control environments using machine learning models trained on OT network baselines, physics-based process models, and behavioral analysis of industrial protocol communications. It addresses building normal behavior profiles for SCADA polling patterns, detecting deviations in Modbus/DNP3/OPC UA traffic, identifying rogue devices, and correlating network anomalies with physical process data from historians.
日本語の概要は準備中です。原文の説明を表示しています。
Knowledge base from the NASA Probabilistic Risk Assessment Procedures Guide (NASA/SP-2011-3421, 2nd ed.). Use for quantitative PRA of aerospace and safety-critical systems: the risk triplet and scenario logic stack (MLD, ESD, event trees, fault trees, minimal cut sets), Bayesian data collection and parameter estimation, aleatory/epistemic uncertainty modeling and common-cause failure (Alpha Factor, beta-factor, CCBE), human reliability analysis (THERP, CREAM, NARA, SPAR-H), context-based software risk (CSRM), physics-based and structural/phenomenological models (stress-strength, limit states, FORM/SORM, NASGRO, range safety), uncertainty propagation and importance measures (F-V, RAW, Birnbaum, DIM), and launch-abort modeling with worked PRA examples. This is the QUANTITATIVE engine beneath NASA's risk doctrine — for the qualitative RIDM/CRM decision framework use the nasa-risk pack. Thin on programme management, organisational risk governance, and non-aerospace regulatory contexts; aerospace-focused and anchored to the 2011 second edition.
日本語の概要は準備中です。原文の説明を表示しています。
Build React animations with Motion (Framer Motion) - gestures (drag, hover, tap), scroll effects, spring physics, layout animations, SVG. Bundle: 2.3 KB (mini) to 34 KB (full). Use when: drag-and-drop, scroll animations, modals, carousels, parallax. Troubleshoot: AnimatePresence exit, list performance, Tailwind conflicts, Next.js "use client".
日本語の概要は準備中です。原文の説明を表示しています。
A collection of methods in an intelligent software structure allows the user to focus on fine-tuning
日本語の概要は準備中です。原文の説明を表示しています。
Search and retrieve preprints from arXiv via the Atom API. Use this skill when searching for papers in physics, mathematics, computer science, quantitative biology, quantitative finance, statistics, electrical engineering, or economics by keywords, authors, arXiv IDs, date ranges, or categories.
日本語の概要は準備中です。原文の説明を表示しています。
Core Python library for astronomy and astrophysics workflows that need Astropy APIs, including units/quantities, coordinates, FITS I/O, tables, time systems, WCS, and cosmology. Use when implementing or debugging astronomical data analysis code with Astropy.
日本語の概要は準備中です。原文の説明を表示しています。
Core Python library for astronomy/astrophysics: units with dimensional analysis, celestial coordinate transforms (ICRS/Galactic/AltAz/FK5), FITS I/O, tables (FITS/HDF5/VOTable/CSV), cosmology (Planck18, distance/age), precise time (UTC/TAI/TT/TDB, Julian, barycentric), WCS pixel-world mapping, model fitting. For general tables use pandas/polars; for radio interferometry use CASA.
日本語の概要は準備中です。原文の説明を表示しています。
Alternative Slowbar coffee intelligence — scientific analysis from seed to cup using First Principle + System Thinking. Covers: varieties, terroir, cultivation, disease diagnosis, processing, roasting physics/chemistry, extraction science, brewing, business strategy, storytelling. ALWAYS trigger for coffee-related questions requiring scientific depth. DO NOT trigger for simple recipes or general food questions. Style: science-driven, farmer-first, quality-obsessed.
日本語の概要は準備中です。原文の説明を表示しています。
Create multiplayer spatial board games using TabletopKit on visionOS. Use when building tabletop game experiences with boards, pieces, cards, and dice, managing player seats and turns, synchronizing game state over FaceTime with Group Activities, rendering game elements with RealityKit, or implementing piece snapping and physics on a virtual table surface.
日本語の概要は準備中です。原文の説明を表示しています。
Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.
日本語の概要は準備中です。原文の説明を表示しています。
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
This skill covers detecting sophisticated cyber-physical attacks that follow the Stuxnet attack pattern of modifying PLC logic while spoofing sensor readings to hide the manipulation from operators. It addresses PLC logic integrity monitoring, physics-based process anomaly detection, engineering workstation compromise indicators, USB-borne attack vectors, and multi-stage attack chain detection spanning IT-to-OT lateral movement through to process manipulation.
日本語の概要は準備中です。原文の説明を表示しています。
This skill covers deploying anomaly detection systems for industrial control environments using machine learning models trained on OT network baselines, physics-based process models, and behavioral analysis of industrial protocol communications. It addresses building normal behavior profiles for SCADA polling patterns, detecting deviations in Modbus/DNP3/OPC UA traffic, identifying rogue devices, and correlating network anomalies with physical process data from historians.
日本語の概要は準備中です。原文の説明を表示しています。
Google quantum computing framework. Use when targeting Google Quantum AI hardware, designing noise-aware circuits, or running quantum characterization experiments. Best for Google hardware, noise modeling, and low-level circuit design. For IBM hardware use qiskit; for quantum ML with autodiff use pennylane; for physics simulations use qutip.
日本語の概要は準備中です。原文の説明を表示しています。
Hamiltonian mechanics — symplectic integrators (leapfrog, Yoshida), Hamilton's equations, Poisson brackets, canonical transformations, action-angle variables, and KAM theory analysis. Use for energy-conserving long-time integration of conservative systems.
日本語の概要は準備中です。原文の説明を表示しています。