Analyzes cryptojacking/coinminer malware by extracting mining pool endpoints (stratum), wallet addresses, algorithm and miner identifiers (XMRig and forks), and persistence or resource-control settings from static strings and config. Activates for requests to analyze a cryptominer, extract mining pool and wallet IOCs, or identify coinminer configuration.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Analyzes a memory image with Volatility 3 to find malware: rogue processes, injected code, suspicious network connections, loaded modules, and persistence, then extracts artifacts for further analysis. Activates for requests to do memory forensics, analyze a RAM dump, or hunt malware in memory with Volatility.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Analyzes a PE file's import and export tables to infer capability: mapping imported APIs to behaviors (networking, crypto, injection, persistence), spotting dynamic-resolution stubs, and reading exports of malicious DLLs. Activates for requests to analyze PE imports, inspect the IAT/exports, or infer capability from API usage.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Audio Unit v3 (AUAudioUnit) format adapter for Pulp — render-block wiring, parameter tree bridging, MIDI / sysex via AURenderEvent, sidechain pulls, state persistence, iOS extension surface, and the pitfalls discovered while wiring the adapter.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月13日 更新
Build throwaway code to validate an uncertain approach before committing to a plan. Two branches — Logic (terminal state machine) or UI (multiple designs on one route with URL-param switcher). No persistence, no tests, single-command start. Use between analyze and plan when the approach itself is uncertain.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月12日 更新
Unity New Input System correctness patterns. Catches common mistakes with action reading (triggered vs IsPressed vs WasPressedThisFrame), action map switching, rebinding persistence, InputValue lifetime, PassThrough vs Value, local multiplayer device assignment, and control scheme auto-switching. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity save/load system architecture. Serialization format selection, save data DTOs, versioning and migration, cloud sync, PlayerPrefs scoping, auto-save strategies, mobile persistence. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Install Tilt and scaffold or audit Tiltfile + tilt/ configurations with ecosystem-aware templates. Auto-detects Java/Gradle (Spring Boot), Next.js, Python/uv, and external infrastructure; recommends single-file or modular tilt/*.star + service-config.yaml + environments.yaml patterns based on project complexity. Bakes in production-context safety guards, PVC persistence toggles, JDWP debug ports, and optional Prometheus/Grafana/Traefik scaffolds. Use when user runs /devtools:tilt-setup, mentions "tilt setup", "setup tilt", "scaffold tiltfile", "audit tiltfile", "tilt configure", "tilt project setup", "Tiltfile", "local kubernetes dev", or "kubernetes development environment".
日本語の概要は準備中です。原文の説明を表示しています。
joaquimscosta/arkhe-claude-plugins☆ 212026年8月14日 更新
Orchestrates 6-phase SDLC pipeline (discovery, requirements, architecture, workstreams, implementation, summary) for guided feature development. Use when user runs /core:develop command, requests spec-driven development, wants to create implementation plans with architecture decisions, or mentions "SDLC", "spec-driven", "plan feature", "development pipeline". Supports plan persistence, wave-based resume, autonomous mode, and architecture/implementation verification.
日本語の概要は準備中です。原文の説明を表示しています。
joaquimscosta/arkhe-claude-plugins☆ 212026年8月14日 更新
Authorized exploit development and vulnerability research skill for lab environments, CTFs, owned software, crash analysis, memory corruption, exploitability assessment, fuzzing results, proof-of-concept design, and remediation. Use for defensive validation and education; avoid real-world weaponization, stealth, persistence, evasion, or unauthorized targets.
日本語の概要は準備中です。原文の説明を表示しています。
Garyson26/Trident-SecOps-Skills☆ 202026年9月30日 更新
Guidance for Tauri v2 store plugin with key-value persistence and lazy loading.
日本語の概要は準備中です。原文の説明を表示しています。
full-stack-skills/tauri-skills☆ 202026年10月4日 更新
Use this skill to configure a Lightning Service Console app in Salesforce — Console Navigation (split view), workspace tabs and subtabs, the utility bar with Omni-Channel, Macros and History, Quick Text, keyboard shortcuts, and navigation rules per object. Trigger keywords: Service Console, console app, workspace tabs, subtabs, utility bar macros, Omni-Channel utility, split view, Quick Text, console navigation rules, keyboard shortcuts service console, navType Console, workspaceConfig mappings, WorkspaceMapping fieldName, UtilityBar FlexiPage, tabLimitConfig, listPlacement, MacroInstruction, QuickText Channel multipicklist, isNavTabPersistenceDisabled. NOT for opening or refreshing console tabs from code — use lwc/lwc-console-workspace-api. NOT for Omni-Channel routing setup — use admin/omni-channel-routing-setup.
日本語の概要は準備中です。原文の説明を表示しています。
PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月4日 更新
Catalog APIs, persistence models, and message/event payloads into DATA_MODEL.md at the project root. Use after implementation when a diff touches request/response types, schemas, ORM models, queue payloads, or webhook shapes. Triggers on "document data model", "update DATA_MODEL", "catalog API shapes".
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Develop or review dygo PostgreSQL connectivity, schema planning, additive migration, prune, metadata persistence, Records, transactions, and schema snapshots. Use for framework database behavior and high-risk data lifecycle changes.
日本語の概要は準備中です。原文の説明を表示しています。
hapyco/dygo☆ 162026年10月2日 更新
JSON-canonical session memory. Use when capturing session learnings, extracting patterns, or tracking costs — persists to .meowkit/memory JSON stores; matching Markdown files are generated views. Activates during Phase 0 (Orient) to load context and Phase 6 (Reflect) to persist it. NOT for weekly-cadence engineering retrospectives (see mk:retro); NOT for arbitrary file storage.
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
Persists and restores mid-session workflow progress across context resets. Use when resuming workflows, saving state, or handling context compaction. Triggers on: handoff, save state, resume workflow.
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
Runtime router for context decisions during a task — decide read-more / stop / ask / assume / delegate, pick a minimal read-set, and time compaction. Front-page mental model is Write / Select / Compress / Isolate; a lazy pattern index routes to 25 context-engineering patterns, one reference per decision. Use when context is near budget, a long session is degrading, you must choose what to read for a task, or you are deciding /compact vs /clear vs a sub-agent. NOT for structural .claude/ overhead audits (see mk:context-audit); NOT for owning persistence (see mk:memory); NOT for USD cost (see mk:budget).
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
Memory persistence operations using claude-mem
日本語の概要は準備中です。原文の説明を表示しています。
baekenough/second-brain☆ 152026年10月8日 更新
Orchestrates `impeccable` for every design task inside a workflow phase. Captures intent in natural language, classifies it (design / development / copy), translates design intents into a sequence of impeccable subcommand invocations, runs them in main context with state persistence at `.claude/state/design/<slug>.json`, and returns a structured report. ALWAYS invokes `impeccable` under the hood for the underlying design move; never picks aesthetic direction itself; never writes product code directly. Per CLAUDE.md Article X.2, all design tasks in workflow phases route through this skill.
日本語の概要は準備中です。原文の説明を表示しています。
friedbotstudio/baseline☆ 142026年9月9日 更新
Provide comprehensive techniques for penetration testing AWS cloud environments. Covers IAM enumeration, privilege escalation, SSRF to metadata endpoint, S3 bucket exploitation, Lambda code extraction, and persistence techniques for red team operations.
日本語の概要は準備中です。原文の説明を表示しています。
sinhoneyy/master-skills☆ 142026年9月5日 更新
iOS Core Data architect for persistent storage, CloudKit sync, schema migrations, and SwiftData migration. Activate on: Core Data, NSManagedObject, CloudKit sync, Core Data migration, NSFetchedResultsController, NSPersistentContainer, SwiftData migration path. NOT for: SwiftUI state management (use swiftui-data-flow-expert), server databases (use data-pipeline-engineer), SQLite direct (use mobile-offline-sync-architect).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 132026年10月12日 更新
What you can build and do with an always-on AI agent that has episodic memory. Covers concrete product ideas, workflows, emergent capabilities from persistence plus memory, and real-world examples of deployed persistent agents. Helps you go from "I have the architecture" to "here's what it actually does for me." Activate on: "what can an always-on agent do", "persistent agent use cases", "agent applications", "proactive agent ideas", "what to build with episodic memory", "always-on agent product", "personal AI assistant ideas", "/always-on-agent-applications". NOT for: building the architecture (use always-on-agent-architecture), designing inputs (use always-on-agent-inputs), safety and privacy (use always-on-agent-safety).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 132026年10月12日 更新
Architecture and systems design for building always-on AI agents with episodic memory. Covers the memory hierarchy (core/recall/archival), persistence layers, agent server infrastructure, vector stores, and framework selection. Provides concrete deployment patterns for agents that maintain identity and learn across sessions. Activate on: "always-on agent", "persistent agent architecture", "episodic memory system", "agent memory design", "long-running agent", "stateful agent", "agent that remembers", "MemGPT architecture", "Letta deployment", "/always-on-agent-architecture". NOT for: choosing what data to feed the agent (use always-on-agent-inputs), brainstorming applications (use always-on-agent-applications), safety and privacy concerns (use always-on-agent-safety), general agentic patterns (use agentic-patterns).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 132026年10月12日 更新
Build or modify backend APIs, services, jobs, persistence, and integrations while preserving contracts, authorization, data integrity, and failure behavior. Use for server-side features, database changes, background processing, backend defects, and service refactors; do not use for frontend-only or infrastructure-only work.
日本語の概要は準備中です。原文の説明を表示しています。
Phelan164/codex-howto☆ 132026年10月10日 更新