Use this skill to understand when electronic records are acceptable to FMCSA inspectors. Covers PDF, original-format, and search-ability requirements.
日本語の概要は準備中です。原文の説明を表示しています。
3,758 件 ・ 関連度順
概要と使いどころ
Use this skill to understand when electronic records are acceptable to FMCSA inspectors. Covers PDF, original-format, and search-ability requirements.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when the user asks the cost of pulling a Motor Vehicle Record (MVR) in a specific state, or wants to compare MVR fees across multiple states, or is budgeting annual compliance costs for a multi-state fleet. Reference the canonical fee table below; flag that fees change (re-verify with state DMV before annual budget planning).
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when the user asks about hazardous materials (hazmat) transportation under 49 CFR 171-180 — placarding requirements, segregation tables, hazmat employee training (49 CFR 172 Subpart H), Hazmat Safety Permit (HMSP), shipping papers, packaging groups, emergency response phone, security plans, hazmat endorsement on CDL, and bulk vs non-bulk distinctions. Cite specific 49 CFR section.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a carrier (asset-based, brokerage, or 3PL) asks how to respond to a shipper RFP / RFQ — bid packaging, lane analysis, rate strategy, SOPs/SOWs, qualifications response, insurance compliance, EDI requirements, and how to win competitive bids without leaving margin on the table.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when the user asks about accident registers, DOT-recordable accident definitions, what counts as a "reportable accident" under 49 CFR 390.5 + 390.15, accident register retention, post-accident testing trigger logic, FMCSA accident reporting (no longer required to FMCSA directly for non-fatal accidents), insurance reporting timelines, and what to do after a CMV crash. Cite 49 CFR 390.5 + 390.15.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when the user asks about FMCSA's Crash Preventability Determination Program (CPDP) — how to dispute that a crash was non-preventable, eligible crash types, evidence requirements, how preventability findings affect SMS scoring + safety ratings, the difference between "preventability" and "fault," and the National Crash Preventability Program. Cite FMCSA CPDP guidance.
日本語の概要は準備中です。原文の説明を表示しています。
End-to-end Coval accent testing workflow. Creates one persona per accent (each using a distinct accent voice and mirroring your Standard Customer behavior), launches one run per accent against the same voice agent + test set + metrics, polls for completion, builds a per-persona comparison table from the results, and creates the saved multi-run report (grouped by Persona) via the public API. Use when a user wants to follow the Testing Across Accents cookbook (https://docs.coval.dev/guides/testing-across-accents) without doing each step by hand.
日本語の概要は準備中です。原文の説明を表示しています。
Compare before/after Coval runs using matched cases, stable metric versions and inspected conversation evidence. Use to assess a regression or proposed improvement; does not automatically launch or tune anything.
日本語の概要は準備中です。原文の説明を表示しています。
Dense UI posture — maximum information density with clear hierarchy. Use when building or reworking admin dashboards, data tables and grids, ops or monitoring views, settings-heavy panels, debug inspectors, state or log viewers, and multi-pane tool UIs someone drives all day.
日本語の概要は準備中です。原文の説明を表示しています。
Splits one big Claude task or automation into a set of focused AI Matrx agents that work on the person's own AI Matrx tables, then builds and test-runs each one. Use when the person says "split my task into agents", "turn my automation into AI Matrx agents", "make agents for my work", or after their data has moved into AI Matrx.
日本語の概要は準備中です。原文の説明を表示しています。
Moves a person's whole Notion workspace into AI Matrx using only the AI Matrx and Notion connectors — every page and sub-page becomes an AI Matrx page (a Space) with its blocks, icons, covers, files and comments, and every database becomes a real table with typed columns, links, roll-ups, row pages, templates and views. Safe to run again; nothing duplicates. Use when the person says "move my Notion into AI Matrx", "copy my Notion", "import my Notion", or anything like it.
日本語の概要は準備中です。原文の説明を表示しています。
Recipe for making an existing surface agent-writable via manifest writeTargets. Use when asked to 'let agents write/update/fill X on this page', 'add write targets', or 'wire apply_surface_write', or for an avalanche-campaign item. NOT for a brand-new surface (use surface-authoring).
日本語の概要は準備中です。原文の説明を表示しています。
Super-Admin-only lock-down pattern. Use before touching admin.admins, admin.admin_audit_log, is_super_admin() / requireSuperAdmin() / selectIsSuperAdmin, app/api/admin/admins/**, app/(admin)/administration/users/admins/**, the admin RPCs (admin_promote, admin_update, admin_revoke, admin_list, admin_list_audit, admin_find_user_by_email), createAdminClient(), a new RLS policy, SECURITY DEFINER RPC, or admin-gated route, or when locking a sensitive table to Super Admin.
日本語の概要は準備中です。原文の説明を表示しています。
The cross-repo scheduling system (sch_* tables, matrx-scheduler). Use when touching features/scheduling/**, /schedules or /administration/scheduling, migrations/sch_*.sql, a scheduled agent, cron, trigger, lease, or claim, or debugging ghost tasks, missed fires, double-runs, or stuck claims.
日本語の概要は準備中です。原文の説明を表示しています。
Collapsing every copy of one kind of thing (tables, UIs, utilities, hooks, APIs, renderers) into a single canonical one. Use when asked to unify, merge, converge, or 'make one X used everywhere', or before migrating callers onto a new canonical piece. NOT for docs (use docs).
日本語の概要は準備中です。原文の説明を表示しています。
Pre-commitment attack on a plan by an agent that did not write it. Use when presenting a feature-deep-dive plan, assigning vision-to-fleet briefs, moving a register to build mode, ratifying a scope list, or coding a new contract or table. NOT for built work or DONE reports (use subagent-dispatch).
日本語の概要は準備中です。原文の説明を表示しています。
Adding a file type or upgrading any of its capability slots in the files feature (preview, edit, thumbnail, grid card, info, share, versions, conversion, diff, rail panel). Use when supporting a new extension or MIME type, building a previewer, touching FILE_TYPES, PreviewKind, FilePreview.tsx, EDITABLE_KINDS, or surfaces/single-file/, or working the FILE_SURFACES.md wishlist.
日本語の概要は準備中です。原文の説明を表示しています。
Find and identify the CCSPlayer_ItemServices_DropActivePlayerWeapon virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the "drop the currently held weapon" vfunc by RTTI-walking the CCSPlayer_ItemServices vtable and confirming the candidate reads the player's active weapon and forwards it, with a computed toss velocity, into the weapon's own drop vfunc. Trigger: CCSPlayer_ItemServices_DropActivePlayerWeapon
日本語の概要は準備中です。原文の説明を表示しています。
Find and identify the CCSPlayer_WeaponServices_EquipWeapon function and the CCSPlayer_WeaponServices_CanUse virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the weapon-equip helper and the "is this weapon usable right now" vfunc by RTTI-walking the CCSPlayer_WeaponServices vtable and confirming each candidate's decompiled body against the known CCSPlayer_WeaponServices_PickupItem anchor's callee shapes. Trigger: CCSPlayer_WeaponServices_EquipWeapon, CCSPlayer_WeaponServices_CanUse
日本語の概要は準備中です。原文の説明を表示しています。
Find and identify the CCSPlayerController_Respawn virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the Respawn vfunc slot by RTTI-walking the CCSPlayerController vtable and confirming the candidate's decompiled body performs a full controller-state reset (networked flags, per-round fields, comeback/damage-info bookkeeping) rather than any other lifecycle vfunc. Trigger: CCSPlayerController_Respawn
日本語の概要は準備中です。原文の説明を表示しています。
Locate CCSPlayer_ItemServices::SetWearables in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayer_ItemServices::SetWearables" (symbol CCSPlayer_ItemServices_SetWearables). VIRTUAL function, but WeaponPaints consumes it as a byte signature. Resolve the CCSPlayer_ItemServices vtable via RTTI to locate the slot, then generate a function-head byte signature of the resolved function. The body copies wearable item handles into the pawn's wearable array (m_Item wearables netvar array) and marks state changed. Trigger: CCSPlayer_ItemServices_SetWearables, CCSPlayer_ItemServices::SetWearables
日本語の概要は準備中です。原文の説明を表示しています。
Find and identify the CCSPlayer_ItemServices_GiveNamedItem virtual function, the CCSPlayer_WeaponServices_Weapon_GetSlot helper, and the CBasePlayerPawn_RemovePlayerItem helper in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate GiveNamedItem by RTTI-walking the CCSPlayer_ItemServices vtable, then to locate the other two by decompiling the already-known CCSPlayer_ItemServices_GiveDefaultItems anchor and matching its callees' argument shapes and inventory-slot bookkeeping semantics. Trigger: CCSPlayer_ItemServices_GiveNamedItem, CCSPlayer_WeaponServices_Weapon_GetSlot, CBasePlayerPawn_RemovePlayerItem
日本語の概要は準備中です。原文の説明を表示しています。
Find and identify the CCSNavArea_IsValidNavMesh function in CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the nav-mesh validity predicate. It is a tiny non-virtual-looking helper that returns `g_pNavMesh != nullptr` (15 bytes), referenced only from a vtable slot, with no debug string of its own. Emits a unique IDA-style byte signature and a func YAML. Mirrors the find-CCSNavArea_IsValidNavMesh.py preprocessor (xref_gvs g_pNavMesh intersected with the tail signature `48 83 38 ? 0F 95 C0 C3`). Trigger: CCSNavArea_IsValidNavMesh, IsValidNavMesh, g_pNavMesh predicate
日本語の概要は準備中です。原文の説明を表示しています。
Find and identify the CBaseTrigger::StartTouch and CBaseTrigger::EndTouch overridden virtual functions in the CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering server.dll or libserver.so to locate the trigger-volume touch-list add/remove handlers by RTTI-walking CBaseTrigger's and CBaseEntity's primary vtables and diffing them slot-by-slot to find CBaseTrigger's overrides, then identifying which two overridden slots implement "add pOther to the touching-entities list" (StartTouch) versus "remove pOther from the touching-entities list" (EndTouch). Trigger: CBaseTrigger_StartTouch, CBaseTrigger_EndTouch
日本語の概要は準備中です。原文の説明を表示しています。