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cccskills

「audio」の検索結果

902 件 ・ 関連度順

概要と使いどころ

Converts audio objects stored in Volcengine TOS into PCM-oriented WAV output through TOS data-process async jobs. Use this skill when the user needs to convert audio to PCM or WAV, resample audio to 16k, convert to mono, change sample format, normalize audio for ASR pipelines, or prepare TOS audio files for speech recognition — even if they don't explicitly mention 'PCM' or 'audio conversion'.

日本語の概要は準備中です。原文の説明を表示しています。

bytedance/agentkit-samples4702026年10月12日 更新

Design decisions for when and what sounds to use in web apps, mobile apps, and desktop native apps — plus how to create them with AI. Covers UI sound vocabulary (confirms, alerts, transitions, errors), platform conventions (iOS, macOS, Material), creating sounds with AI tools (ElevenLabs, AudioCraft, Stable Audio), Web Audio API for procedural sounds, haptic-audio pairing, and the psychology of satisfying vs. annoying UI sounds. Activate on 'app sounds', 'UI sounds', 'notification sound', 'sound design app', 'earcons', 'sonic branding', 'interaction sounds', 'feedback sounds', 'app audio', 'satisfying sounds'. NOT for professional audio engineering (use sound-engineer), Windows 3.1 retro sounds specifically (use win31-audio-design), music composition (use sound-engineer).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills132026年10月1日 更新

Support audio accessory features like automatic switching using AudioAccessoryKit. Use when implementing automatic audio routing for connected accessories, managing audio accessory sessions, registering device capabilities and placement, providing connected audio source identifiers, or configuring audio accessories connected to iOS devices.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

Design decisions for when and what sounds to use in web apps, mobile apps, and desktop native apps — plus how to create them with AI. Covers UI sound vocabulary (confirms, alerts, transitions, errors), platform conventions (iOS, macOS, Material), creating sounds with AI tools (ElevenLabs, AudioCraft, Stable Audio), Web Audio API for procedural sounds, haptic-audio pairing, and the psychology of satisfying vs. annoying UI sounds. Activate on 'app sounds', 'UI sounds', 'notification sound', 'sound design app', 'earcons', 'sonic branding', 'interaction sounds', 'feedback sounds', 'app audio', 'satisfying sounds'. NOT for professional audio engineering (use sound-engineer), Windows 3.1 retro sounds specifically (use win31-audio-design), music composition (use sound-engineer).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/port-daddy22026年10月8日 更新

PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.

日本語の概要は準備中です。原文の説明を表示しています。

davila7/claude-code-templates3.3万2026年10月11日 更新

PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.

日本語の概要は準備中です。原文の説明を表示しています。

Orchestra-Research/AI-Research-SKILLs1.3万2026年10月11日 更新

[omh] Audio, video, or screenshot to process: user-sent media - audio, video, YouTube links, screenshots, receipts, OCR, meeting recordings, transcripts, timestamps, and clip summaries, gated for source, permission, and hallucination risk. Use when the user says: media-input-operator, media input operator, media input, audio transcription, audio transcript, transcribe audio, transcribe this audio, meeting recording.

日本語の概要は準備中です。原文の説明を表示しています。

rlaope/oh-my-hermes3,3262026年10月12日 更新

Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4452026年10月9日 更新

Use when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D sound too quiet or not panning, reverb zones not working, occlusion, adaptive or interactive music (AudioStreamInteractive, layers, stingers), music loops with gaps, SFX that repeat, AudioStreamRandomizer, AudioStreamGenerator, import settings, or importing AI-generated music, SFX and voice from Scenario or ElevenLabs.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9792026年10月12日 更新

Translate and dub a video into another language with voice cloning and lip-sync, powered by HeyGen Video Translation. The presenter keeps their face, their voice is cloned into the target language, and lips re-sync to the new audio — viewers see the same person speaking natively. Use when: (1) localizing an existing video into one or more languages ("translate this video to Spanish", "make this in French and German", "dub this into Japanese", "I need this in 10 languages for a launch"), (2) the user has a finished video and wants the SAME presenter speaking another language (not a new presenter — that's heygen-video), (3) podcast / audio-only translation ("translate this podcast", "dub the audio but keep my video"), (4) high-stakes translations where the user wants to review/edit subtitles before final render (the proofreads workflow), (5) "translate my video", "dub this", "localize this clip", "make a multilingual version", "subtitle and dub". Returns the translated video URL (or audio file for audio-only mode), one per target language. Chain signal: if the user wants to CREATE a new video in another language (no source video exists yet), route to heygen-video and write the script in the target language — do not use heygen-translate. Use heygen-translate only when there is an existing source video to localize. NOT for: creating new videos from scratch (use heygen-video), avatar creation (use heygen-avatar), TTS-only synthesis (use heygen-video with audio-only output), or text-only translation.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/skills4762026年7月15日 更新

Generate podcast clip visualization video prompts for Seedance 2.0 on Higgsfield. Use for podcast clip videos, audio-to-visual content, audiogram alternatives, podcast highlight reels, interview clip visuals, or any video that transforms audio content into engaging visual format. Triggers on podcast, audio clip, audiogram, interview clip, sound bite, audio visual, podcast video, episode highlight, podcast clip.

日本語の概要は準備中です。原文の説明を表示しています。

rediumvex/ai-video-generator-claude4092026年8月11日 更新

Produce and understand audio with OpenAI request-based audio APIs and audio-capable chat models, including text-to-speech, transcription, translation, multimodal audio input/output, model routing, prompt and performance direction, artifact custody, approval gates, and safety/rights review. Use for non-realtime OpenAI audio production; route continuous live voice agents to the separate realtime voice skill.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills1972026年7月14日 更新

Use for Stability AI Stable Audio production work: selecting Stable Audio hosted API or open-weight models, generating or editing music, loops, sound effects, foley, beds, stingers, and sonic-branding audio from text or source audio, planning rights-safe uploads, setting model parameters, polling asynchronous jobs, and reviewing generated audio for media projects.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills1972026年7月14日 更新

HX Audio Player for music and sound playback. Use when implementing music playback, sound effects, HXMusic, HXSound, or audio in HXAudioPlayer. Library is in the hxaudio module.

日本語の概要は準備中です。原文の説明を表示しています。

huhx0015/HXAudioPlayer492026年8月28日 更新

Profiling strategy for audio CPU issues — xruns, spikes, and buffer underruns. Use when the user reports CPU overload, audio glitches under load, or performance regressions. Trigger on phrases like "I'm getting xruns", "my plugin causes CPU spikes", "dropouts under high voice count", "audio thread is too slow", "how do I profile my DSP". References audio-numerics-review for denormal slowdown and audio-dsp-review for lock contention.

日本語の概要は準備中です。原文の説明を表示しています。

kunitoki/sonic-skills222026年5月21日 更新

apple-media

無料日本語概要

AVFoundation / AVKit / PhotoKit リファレンス。 AVPlayer, AVPlayerViewController, VideoPlayer, AVPlayerItem, AVMutableComposition, AVCaptureSession, AVCaptureDevice, AVCapturePhotoOutput, AVAudioEngine, AVAudioSession, AVAudioPlayer, AVSpeechSynthesizer, PHAsset, PHImageManager, PhotosPicker, PHPhotoLibrary。

Fandhe-AI/agent-reference-skills42026年10月11日 更新

songsee

無料日本語概要

音声の周波数や音量、リズムなどの特徴を画像にし、複数の図を並べて確認するスキル。時間区間、配色、画像サイズを指定して出力できます。

  • 音声の周波数変化を見たいとき
  • 音量やリズムを複数の図で確認
  • 音声の一部分だけを可視化したいとき
openclaw/openclaw39.2万2026年10月12日 更新

songsee

無料日本語概要

音声ファイルの周波数、音量、テンポなどの特徴を画像にするスキル。複数の図を一枚に並べたり、指定区間だけを切り出して、音声の比較や合成処理の確認に使えます。

  • 音声出力の特徴を比較したいとき
  • 合成音声の問題を確認したいとき
  • 録音の指定区間を可視化したいとき
NousResearch/hermes-agent25.3万2026年10月12日 更新

Detect AI-generated deepfake audio used in voice phishing (vishing) by extracting spectral features (MFCC, spectral centroid, spectral contrast, zero-crossing rate) and classifying samples with machine learning models, supporting batch audio analysis, confidence scoring, and forensic reporting. Use for deepfake voice detection, vishing investigations, AI-generated speech analysis, voice cloning detection, or audio authenticity verification.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Anthropic-Cybersecurity-Skills3.4万2026年8月31日 更新

Design or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix priorities, mute controls, accessibility, mobile audio unlock, and audio performance.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7212026年10月6日 更新

Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, music tracks and loops (menu, gameplay, boss, victory/defeat stingers), UI sounds, impact/weapon/vehicle audio, creature and boss stingers, announcer and dialogue TTS, voice conversion from a scratch performance, voice cleanup, audio manifests, and Web Audio integration.

日本語の概要は準備中です。原文の説明を表示しています。

majidmanzarpour/threejs-game-skills2,4832026年9月28日 更新

Extract audio from video files to WAV format. Use when you need to analyze audio from video, prepare audio for energy calculation, or convert video audio to standard format for processing.

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8382026年7月24日 更新

Transcribes Chinese/English audio with StepFun's stepaudio-3-asr-max via its SSE endpoint (not /v1/audio/transcriptions) — one call handles long-form audio with no chunking. Use when migrating from step-asr/stepaudio-2.5-asr, or hitting the misleading "model not supported" error (actually wrong endpoint). Triggers on 阶跃 ASR, 语音识别. Not for TTS with the sibling model (use stepfun-tts).

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4532026年10月12日 更新

Support automatic audio switching for paired third-party Bluetooth headphones or earbuds with AudioAccessoryKit. Use when a companion app registers an audio accessory, an app extension reports worn/removed placement or connected source-device changes, or AccessoryControlDevice capabilities and errors need handling. Do not use for general AVAudioSession routing, Bluetooth transport, or initial accessory pairing.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1902026年8月1日 更新