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cccskills

「camera」の検索結果

647 件 ・ 関連度順

概要と使いどころ

Spawns and attaches sensors on a running CARLA server — cameras (rgb/depth/semantic/instance/optical-flow/normals), lidar, radar, IMU, GNSS, collision/lane-invasion/obstacle — to the ego or any actor, with a mount transform and blueprint attributes (resolution, fov, sensor_tick, lidar range/points, …). Also sets up native ROS 2 publishing (--ros to enable_for_ros, --ros-name/--ros-frame-id topic and TF naming) and prints the topics the sensor will publish. Use when the user asks to "add a camera/lidar/sensor", "put a dashcam on the ego", "attach a depth camera", "mount a sensor", or "publish a sensor to ROS". Prints the sensor id; read its data with the read-sensor skill.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月11日 更新

Gets actor and level 3D bounding boxes and projects them into a camera image as 2D boxes — the dataset-annotation workflow. Lists box geometry, draws 3D boxes in the world via debug, or captures one camera frame and writes an annotated PNG plus a JSON of 2D boxes for matching actors. Use when the user asks to "get bounding boxes", "draw boxes around the cars", "project boxes onto the camera", or "generate a detection dataset / annotations".

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月11日 更新

Enable MIPI/GMSL camera sensors on a Jetson Thor or Orin custom carrier by rendering a kernel-DT overlay from the in-tree sensor DTSI. Do NOT use for UPHY lane allocation or ODMDATA edits.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5632026年10月10日 更新

Calibrate a new dataset from live RTSP camera streams via the AutoMagicCalib REST API. Use when the user provides RTSP URLs or asks to calibrate live cameras; VIOS records clips, AMC ingests them, then runs calibration.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5632026年10月10日 更新

Use this skill when building, deploying, evaluating, debugging, or measuring latency for the DeepStream SOP Inference Microservice — a GPU-accelerated FastAPI service that detects whether operators perform assembly-line steps in order via event boundary detection (GEBD) plus VLM classification. Trigger even if the user does not name it: verify operator step sequence, detect missing or out-of-order SOP steps, score factory/work-cell video for procedure compliance, run VLM-based SOP checking on industrial cameras, or call /v1/chat/completions with a file, RTSP, or Basler camera. Also trigger for its internals: SOPVideoProcessor, DeepStream GEBD model (e.g. DDM) via Triton CAPI, nvds_custom_postprocess, Cosmos Reason 1/2 vLLM, SSE streaming, Kafka NvProto/JSON output, Basler/Pylon camera + emulation, Docker compose, chunk-level latency. Do NOT trigger for generic DeepStream pipelines, object detection/tracking, NIM imports, or video summarization.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5632026年10月10日 更新

Multi-camera RTSP to WebRTC streaming via go2rtc

日本語の概要は準備中です。原文の説明を表示しています。

SharpAI/DeepCamera3,0932026年9月17日 更新

TP-Link Tapo camera integration — RTSP streaming and ONVIF

日本語の概要は準備中です。原文の説明を表示しています。

SharpAI/DeepCamera3,0932026年9月17日 更新

Reolink camera integration — RTSP and HTTP API

日本語の概要は準備中です。原文の説明を表示しています。

SharpAI/DeepCamera3,0932026年9月17日 更新

Eufy camera integration — local RTSP streaming and event clips

日本語の概要は準備中です。原文の説明を表示しています。

SharpAI/DeepCamera3,0932026年9月17日 更新

Read UniFi Protect cameras, pull snapshots, and adjust camera settings (PTZ, lights, chimes). Trigger phrases: unifi protect, unifi camera, protect snapshot, unifi doorbell.

日本語の概要は準備中です。原文の説明を表示しています。

Anil-matcha/awesome-muse-connectors1,3552026年10月6日 更新

photokit

無料

Implement, review, or improve photo picking, camera capture, and media handling in iOS apps using PhotoKit and AVFoundation. Use when working with PhotosPicker, PHPickerViewController, camera capture sessions (AVCaptureSession), photo library access, image loading and display, video recording, or media permissions. Also use when selecting photos from the library, taking pictures, recording video, processing images, or handling photo/camera privacy permissions in Swift apps.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1902026年8月1日 更新

dockkit

無料

Control motorized camera docks and enable intelligent subject tracking using DockKit. Use when discovering DockKit-compatible accessories, implementing camera subject tracking for faces or bodies, controlling dock motors for pan and tilt, configuring framing behavior, setting regions of interest, or building video apps with automatic camera tracking.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1902026年8月1日 更新

Import recorded driving sensor data (GPS, camera, lidar, actor tracks, lanes) into scenariobuilder.* objects (GPSData, CameraData, LidarData, ActorTrackData, Trajectory, laneData) and run preprocessing — synchronize, offset correction, crop, normalizeTimestamps, convertTimestamps. Also: compute actor tracks from lidar when no annotations exist, attach camera/lidar mounting + intrinsics, export to MAT/workspace/timetable/script. Use for raw driving dataset files (KITTI, nuScenes, Waymo, Pandaset, ROS/ROS2 bags, .mat, .csv, .mp4) or driving/vehicle/sensor logs that need wrapping. drivingLogAnalyzer (DLA) is OPT-IN ONLY — invoke only on explicit user request ('DLA', 'open in DLA', 'inspect/explore/analyze the recording') or reported sensor problem (sync drift, timestamp mismatch, overlay misalignment). NEVER auto-launch DLA after wrapping (Rule 0). For 'build scenario / export to RoadRunner / drivingScenario / OpenSCENARIO / Unreal / simulate', hand off to matlab-use-scenario-builder.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1512026年10月9日 更新

Internal implementation skill invoked by /add-native for camera, image picker, barcode scanner, QR scanner, and camera/gallery Dataverse artifact workflows.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills9932026年10月12日 更新

Use when building a 2D game in Unity 6.3 URP: pixel-art or HD sprite import and PPU, sprite atlases, Tilemaps, Rule Tiles and reskins, the 2D Renderer and 2D lights with normal maps, 2D animation, a platformer or top-down controller ("make a platformer controller that feels good", coyote time, jump buffer, one-way platforms, spikes), Pixel Perfect Camera, a follow or room camera, hit stop and screen shake; or when pixel art looks blurry or shimmers, tiles show seams, 2D lights do nothing or cost too much, the jump feels floaty, or the camera loses the player when falling.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9712026年10月10日 更新

Use when implementing cameras — smooth follow, screen shake, camera zones, and transitions for 2D and 3D

日本語の概要は準備中です。原文の説明を表示しています。

jame581/GodotPrompter8102026年10月11日 更新

Use when using the Phantom Camera addon — PhantomCamera2D/3D with priority-based switching, follow and look-at modes, and tween transitions

日本語の概要は準備中です。原文の説明を表示しています。

jame581/GodotPrompter8102026年10月11日 更新

Use when the user wants to generate a cinematic still image on Higgsfield, asks about shot framing, camera angle, or composition for image prompts, needs a specific shot type (close-up, wide shot, cowboy shot, etc.), or is working with [img] reference-based image generation. Covers distance & size shots, camera angles, and camera movement keywords optimized for AI image models (Soul 2.0, Nano Banana, Seedream, GPT Image, Flux, etc.).

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7222026年9月27日 更新

Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.

日本語の概要は準備中です。原文の説明を表示しています。

arjun988/blender-skills2852026年7月11日 更新

Dùng khi viết hoặc sửa prompt tạo video/ảnh AI (Veo 3, Google Flow, Kling, Runway, Sora, Midjourney, Hailuo, Luma): từ vựng chuẩn về góc máy, chuyển động camera, ánh sáng, bố cục, phong cách, màu, cảm xúc công thức ghép prompt, và bài học thực chiến về lỗi model AI hay gặp. Use when writing or fixing AI video/image prompts — cinematic camera angles, camera movement, lighting, composition, style, color grading, mood, a prompt formula, and real-world lessons on common AI video model failures.

日本語の概要は準備中です。原文の説明を表示しています。

Rylaispirit/cinematic-video-prompt-skill1482026年9月28日 更新

Use when the user has 2+ video / audio recordings of the same event captured by different devices (cameras, phones, separate audio recorders) and wants them aligned to a single common timeline. Outputs only a lightweight `.sync.json` sidecar per input — original files are never re-encoded. Triggers — "多机位同步", "对齐这几个机位", "match camera timelines", "sync these angles", "audio drift between cameras", "separate audio recorder", "Riverside / Zoom recording that needs to line up".

日本語の概要は準備中です。原文の説明を表示しています。

jianshuo/claude-skills1312026年8月21日 更新

Use when the user drops or points at a local talking-head video and wants the kinetic supers + rapid camera reposition prompt for video-to-video AI (one real take turned into split-second camera snaps that lock off, with bold motion-graphics text synced to the speech). Triggers on /kinetic-multicam, "kinetic supers", "kinetic typography video", a dropped .mp4 plus a motion-graphics-text + camera request. PT examples for reliability, "faz o prompt de kinetic supers desse vídeo", "gera supers cinéticos com cortes de câmera", "bota motion graphics e câmera nesse take".

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1202026年10月9日 更新

VisionCamera v4+ - photo/video capture, QR/barcode scanning, real-time frame processors, zoom/focus/exposure, HDR, location metadata, format selection

日本語の概要は準備中です。原文の説明を表示しています。

agents-inc/skills242026年9月8日 更新

Unity Cinemachine camera system patterns including virtual cameras, blending, and state-driven cameras.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新