DO NOT INVOKE when the primary request explicitly asks to convert, migrate, modernize, or rewrite a legacy/old-style project to SDK style; use msbuild-modernization. Migration prompts often mention ToolsVersion, explicit Compile/Reference entries, packages.config, or Microsoft.CSharp.targets, but merely reviewing or auditing a file that contains those patterns remains in scope here. USE FOR broad review, audit, lint, or maintainability/correctness checks of project/build files, including custom targets; prioritized cross-cutting findings; discrete anti-patterns; F# ordering/FS0039; cross-platform paths; and focused Import safety verdicts. Review/audit is analysis-only unless fixes are requested. For concrete property/item defects use property-patterns/item-management; use target-authoring for implementation and extension-points for NuGet auto-import/layout discovery. Exclude non-MSBuild systems.
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6032026年10月12日 更新
Write modern C# code with advanced features like records, pattern matching, and async/await. Optimizes .NET applications, implements enterprise patterns, and ensures comprehensive testing. Use PROACTIVELY for C# refactoring, performance optimization, or complex .NET solutions.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7372026年10月1日 更新
Write Unity 6.3 LTS C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. Use when creating or editing .cs scripts in a Unity project, or when the user mentions MonoBehaviour, Start/Update, GetComponent, SerializeField, coroutines, or "Unity script".
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4262026年10月9日 更新
Use C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4262026年10月9日 更新
Write modern, high-performance C# code using records, pattern matching, value objects, async/await, Span<T>/Memory<T>, and best-practice API design patterns. Emphasizes functional-style programming with C# 12+ features.
日本語の概要は準備中です。原文の説明を表示しています。
Aaronontheweb/dotnet-skills☆ 1,2152026年10月11日 更新
Choosing the right concurrency abstraction in .NET - from async/await for I/O to Channels for producer/consumer to Akka.NET for stateful entity management. Avoid locks and manual synchronization unless absolutely necessary.
日本語の概要は準備中です。原文の説明を表示しています。
Aaronontheweb/dotnet-skills☆ 1,2152026年10月11日 更新
Guidelines for making .NET libraries and applications trimming-safe and Native AOT compatible. Covers the trimming/AOT model, the MSBuild properties that enable analysis (IsTrimmable, IsAotCompatible, PublishTrimmed, PublishAot), the trimming attributes (RequiresUnreferencedCode, RequiresDynamicCode, DynamicallyAccessedMembers, UnconditionalSuppressMessage), IL2xxx/IL3xxx warning codes, and a pattern playbook: source generators and UnsafeAccessor, generated-interception diagnostic suppressors, intentional runtime scanning boundaries, trimming-safe islands and feature switches, migration analyzers, and temporary warning-approval baselines. Use when introducing trimming/AOT support, resolving IL2xxx/IL3xxx warnings, or making reflection-heavy code trimming-safe in C# / .NET codebases. For System.Text.Json AOT scenarios, see also the serialization skill.
日本語の概要は準備中です。原文の説明を表示しています。
Aaronontheweb/dotnet-skills☆ 1,2152026年10月11日 更新
Builds C# applications with .NET 8+, ASP.NET Core APIs, Blazor web apps, Entity Framework Core, async patterns, and CQRS via MediatR.
日本語の概要は準備中です。原文の説明を表示しています。
paperclipai/companies☆ 9192026年3月24日 更新
Use when implementing signals in C# — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8082026年10月11日 更新
Use when working with C# in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8082026年10月11日 更新
Route C# and .NET requests to the exact installed specialist or smallest dotnet/skills marketplace plugin. USE FOR: "which specialist should own this" or "how do I add the skill" requests involving ASP.NET Core endpoints, Blazor, MAUI binding, Windows Forms specialist selection or installation, EF Core queries, test or framework migration, runtime CPU/allocation evidence, file-based C#, editor/compiler defects, a surviving MSBuild `.binlog`, or a plugin missing from `/skills`; also use for C# semantics when no narrower specialist exists. DO NOT USE FOR: requests that already name the exact installed specialist to invoke, or work unrelated to C# or .NET.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4852026年10月11日 更新
DO NOT INVOKE when the primary request explicitly asks to convert, migrate, modernize, or rewrite a legacy/old-style project to SDK style; use msbuild-modernization. Migration prompts often mention ToolsVersion, explicit Compile/Reference entries, packages.config, or Microsoft.CSharp.targets, but merely reviewing or auditing a file that contains those patterns remains in scope here. USE FOR broad review, audit, lint, or maintainability/correctness checks of project/build files, including custom targets; prioritized cross-cutting findings; discrete anti-patterns; F# ordering/FS0039; cross-platform paths; and focused Import safety verdicts. Review/audit is analysis-only unless fixes are requested. For concrete property/item defects use property-patterns/item-management; use target-authoring for implementation and extension-points for NuGet auto-import/layout discovery. Exclude non-MSBuild systems.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4852026年10月11日 更新
Guide for modernizing and migrating MSBuild project files to SDK-style format. USE FOR: converting legacy .csproj/.vbproj with verbose XML to SDK-style, migrating packages.config to PackageReference, removing Properties/AssemblyInfo.cs in favor of auto-generation, eliminating explicit Compile Include lists via implicit globbing, consolidating shared settings into Directory.Build.props. Indicators of legacy projects: ToolsVersion attribute, an Import of Microsoft.CSharp.targets via $(MSBuildToolsPath), .csproj files over 50 lines for simple projects. DO NOT USE FOR: projects already in SDK-style format, non-.NET build systems (npm, Maven, CMake), .NET Framework projects that cannot move to SDK-style.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4852026年10月11日 更新
Write modern, version-aware C# for .NET repositories while staying compatible with the repo's target framework and language-version policy. USE FOR: modern idiomatic C# code; language-version compatibility decisions; upgrading or reviewing C# feature usage across versions. DO NOT USE FOR: non-C# .NET languages such as F# or VB; analyzer-only or formatter-only setup with no language feature choice. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4852026年10月11日 更新
Safely refactors C#/.NET code without changing behavior. USE FOR any request to refactor, rename, move, extract, inline, merge, consolidate, deduplicate, split, or modernize C# code, including partial/generated declarations, wrappers, public APIs, serialization/reflection/configuration names, friend assemblies, conditional compilation, and multi-targeted projects. Also use when a request calls a feature, bug fix, package/framework upgrade, or public nullability change a refactor and the behavior-changing part must be separated or declined. DO NOT USE FOR ordinary feature or bug fixes not presented as refactoring; standalone upgrades after reclassification (use dotnet-upgrade); adding tests; or formatting-only work.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4852026年10月11日 更新
Run file-based C# apps with the .NET CLI when the user explicitly wants C#/.NET code without creating a project. Use for C# language/API experiments, one-file C# apps, small multi-file C# apps composed with `#:include`/`#:exclude`, or C# file-based apps linked with `#:ref`. Do not use for language-agnostic throwaway scripts, generic computations, Python/PowerShell-style automation, full projects, or existing app integration.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4852026年10月11日 更新
Migrate a .NET 9 project or solution to .NET 10 and resolve all breaking changes. USE FOR: upgrading TargetFramework from net9.0 to net10.0, fixing build errors after updating the .NET 10 SDK, resolving source and behavioral changes in .NET 10 / C# 14 / ASP.NET Core 10 / EF Core 10, updating Dockerfiles for Debian-to-Ubuntu base images, resolving obsoletion warnings (SYSLIB0058-SYSLIB0062), adapting to SDK/NuGet changes (NU1510, PrunePackageReference), migrating System.Linq.Async to built-in AsyncEnumerable, fixing OpenApi v2 API changes, cryptography renames, and C# 14 compiler changes (field keyword, extension keyword, span overloads). DO NOT USE FOR: .NET Framework migrations, upgrading from .NET 8 or earlier (use migrate-dotnet8-to-dotnet9 first), greenfield .NET 10 projects, or cosmetic modernization. LOADS REFERENCES: csharp-compiler, core-libraries, sdk-msbuild (always); aspnet-core, efcore, cryptography, extensions-hosting, serialization-networking, winforms-wpf, containers-interop (selective).
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4852026年10月11日 更新
Expert knowledge of the libvlc C API (3.x and 4.x), the multimedia framework behind VLC media player. Use when helping with LibVLC or LibVLCSharp for media playback, streaming, or transcoding. USE FOR: LibVLC Skill implementation, review, migration, debugging, or documentation work. DO NOT USE FOR: unrelated stacks; generic tasks that do not need this specific guidance. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4852026年10月11日 更新
Use when a Godot project uses or considers C# (.NET) or native code - when C# is the right call and its export limits (no web export), C# node patterns with generated SignalName/StringName caching, plain C# rule libraries tested with dotnet test, and GDExtension (godot-cpp, godot-rust) pinning and build hygiene.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1122026年10月11日 更新
Applies C# and .NET backend standards to ASP.NET Core APIs, EF Core, Dapper, and workers. Use when shaping API boundaries, data access, resilience, or observability.
日本語の概要は準備中です。原文の説明を表示しています。
vasilyu1983/AI-Agents-public☆ 912026年10月5日 更新
Write modern, high-performance C# code using records, pattern matching, value objects, async/await, Span<T>/Memory<T>, and best-practice API design patterns. Emphasizes functional-style programming with C# 12+ features.
日本語の概要は準備中です。原文の説明を表示しています。
ComeOnOliver/skillshub☆ 652026年6月24日 更新
Choosing the right concurrency abstraction in .NET - from async/await for I/O to Channels for producer/consumer to Akka.NET for stateful entity management. Avoid locks and manual synchronization unless absolutely necessary.
日本語の概要は準備中です。原文の説明を表示しています。
ComeOnOliver/skillshub☆ 652026年6月24日 更新
Write modern, version-aware C# for .NET repositories. Use when choosing language features across C# versions, especially C# 13 and C# 14, while staying compatible with the repo's target framework and `LangVersion`.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/PrompterOne☆ 442026年5月9日 更新
Write modern, version-aware C# for .NET repositories. Use when choosing language features across C# versions, especially C# 13 and C# 14, while staying compatible with the repo's target framework and `LangVersion`.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/Orleans.RateLimiting☆ 292026年10月11日 更新