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概要と使いどころ

gingiris-seo-geo

無料日本語概要

🇺🇸 SEO & GEO Dual-Engine Playbook 2026 — Rank on Google AND get cited by AI search (ChatGPT, Perplexity, Claude, Gemini). Battle-tested from AFFiNE (60k GitHub stars in 24 months) and 150+ AI startup consultations. E-E-A-T writing voice system, keyword funnel strategy, JSON-LD schema templates, comparison page SOP, IndexNow setup, Generative Engine Optimization content patterns. **Optimized for dev tools / OSS / B2B SaaS. 2C products (education, apps, games): see 2c-adaptation guide in references/.** 🇨🇳 SEO & GEO 双引擎增长手册 —— 同时拿下 Google 排名和 AI 搜索引用(ChatGPT、Perplexity、Claude、文心一言)的完整方法论。AFFiNE 60k stars 与 150+ AI 创业公司咨询实战验证。E-E-A-T 写作声音系统、关键词漏斗、JSON-LD 结构化数据、竞品对比页 SOP、IndexNow 推送、生成式引擎优化内容模式。**默认适用于开发者工具 / 开源项目 / B2B SaaS,2C 产品(教育/应用/游戏)请参考 references/2c-adaptation.md。** 🇯🇵 SEO & GEO デュアルエンジングロースプレイブック — Google検索とAI検索(ChatGPT、Perplexity、Claude)の両方で評価される手法。AFFiNE 60k starsと150社以上のAIスタートアップコンサルティングで検証。E-E-A-Tライティング、キーワードファネル、Schema.org構造化データ、比較ページSOP。**デフォルトは開発者ツール/OSS/B2B SaaS向け。2C製品(教育・アプリ・ゲーム)はreferences/2c-adaptation.mdを参照。** 🇰🇷 SEO & GEO 듀얼 엔진 성장 플레이북 — 구글 검색과 AI 검색(ChatGPT, Perplexity, Claude) 양쪽 모두에서 인용되는 방법론. AFFiNE 60k 스타와 150+ AI 스타트업 컨설팅으로 검증. E-E-A-T 글쓰기, 키워드 퍼널, Schema.org 구조화 데이터, 비교 페이지 SOP. **기본값은 개발자 도구/OSS/B2B SaaS용. 2C 제품(교육·앱·게임)은 references/2c-adaptation.md 참조.** Triggers: "SEO" | "GEO" | "Generative Engine Optimization" | "AI search optimization" | "ChatGPT SEO" | "Perplexity SEO" | "Claude SEO" | "search optimization" | "content SEO" | "technical SEO" | "schema markup" | "JSON-LD" | "structured data" | "IndexNow" | "E-E-A-T" | "keyword strategy" | "keyword funnel" | "comparison page" | "programmatic SEO" | "SaaS SEO" | "搜索优化" | "AI 搜索" | "内容 SEO" | "GEO 优化" | "生成式引擎优化"

Gingiris-1031/gingiris-skills842026年10月8日 更新

Query and answer questions about Volcengine API specifications. Use when the user asks about API parameters, error codes, request methods, enum values, required fields, response structures, pagination, parameter dependencies, service capability lists, API availability, or API comparisons, even if they do not explicitly say "API". Typical intent includes checking what an action supports, which fields are required, what values a parameter accepts, why an API returns a specific error, how to pass nested or body parameters, how pagination works, what an API response contains, whether a batch operation exists, what services or versions expose an operation, or how two APIs differ. Use API Explorer data as the authoritative source and preserve constraints, examples, and caveats found in the spec. Answer in Chinese or English. When the user needs runnable SDK code, language-specific examples, or SDK configuration, hand off to volcengine-sdk-generator. When they need CLI operations, hand off to volcengine-cli.

日本語の概要は準備中です。原文の説明を表示しています。

volcengine/volcengine-skills212026年10月12日 更新

Help users draft and, when authorized, submit feedback to volcengine/volcengine-skills: skill problems, missing capabilities, cloud scenarios, and successful Agent workflows. Use for explicit feedback or sharing requests, or an optional invitation at a natural summary after Volcengine CLI errors or an incompletely solved task. Feedback never blocks the main task.

日本語の概要は準備中です。原文の説明を表示しています。

volcengine/volcengine-skills212026年10月12日 更新

Knowledge pack from 'Towards Digital Engineering: The Advent of Digital Systems Engineering' (Huang et al., Old Dominion University, arXiv:2002.11672, 2020). Use when reasoning about digital engineering, the DoD Digital Engineering Strategy and its five goals, the Authoritative Source of Truth, digitalization vs. digitization, digital augmentation, digitalized models, provenance, unique identification, and the four-level (vision/strategy/action/foundation) DSE research framework. Covers the conceptual/vision layer of the field. SCOPE LIMITS: this is a single ~28-page vision paper, not a methods handbook — it is thin on step-by-step procedures, tooling, case studies, and quantitative evaluation, and it predates 2020 so it does not cover later digital-engineering standards or recent AI/LLM advances. Use the sebok pack for established SE canon and MBSE depth.

日本語の概要は準備中です。原文の説明を表示しています。

jgsystemsconsulting/jgs-se-knowledge-packs82026年10月9日 更新

Register a custom Listings callback for JetEngine — the per-field transform fired when a Dynamic Field widget renders meta values (Format date, Format number, Get post title, Convert units, …). Two registration paths are supported. Legacy 3-filter via jet-engine/listings/allowed-callbacks (label), jet-engine/listings/allowed-callbacks-args (control schema), and jet-engine/listing/dynamic-field/callback-args (positional args at runtime). Modern single-call $manager->register_callback($name, $label, $args) hooked on jet-engine/callbacks/register fires the three filters internally for you. Critical contract — the callback identifier you register MUST be a real PHP callable string (a global function name OR `Fully\\Qualified\\Class::method`). Bare static method names like `'unit_converter'` fail JE's is_callable() gate at apply_callback() and the rendered field silently becomes empty. Use when scaffolding a JetEngine companion plugin's listing-field transform, when seeing "callback appl...

日本語の概要は準備中です。原文の説明を表示しています。

nvdigitalsolutions/mcp-ai-wpoos72026年10月13日 更新

Register a custom Query type for JetEngine's Query Builder — extend \Jet_Engine\Query_Builder\Queries\Base_Query for the runtime query class, extend \Jet_Engine\Query_Builder\Query_Editor\Base_Query for the editor component, then hook BOTH register actions — jet-engine/query-builder/queries/register (factory) for the runtime, jet-engine/query-builder/query-editor/register for the editor UI. Five abstract methods on Base_Query — _get_items(), get_items_total_count(), get_items_page_count(), get_items_pages_count(), get_current_items_page(). Built-in cache via get_cached_data() / update_query_cache(). Custom queries participate in JE 3.8+ MCP tool exposure and the frontend query inspector automatically. Use when scaffolding a custom query type (HPOS WC orders, third-party API source, custom DB table) for JetEngine listings, dynamic widgets, or REST API endpoints.

日本語の概要は準備中です。原文の説明を表示しています。

nvdigitalsolutions/mcp-ai-wpoos72026年10月13日 更新

Build alternative browser engines using BrowserEngineKit. Use when developing a non-WebKit browser engine for iOS in the EU, managing web content rendering processes, configuring GPU and networking processes for browser functionality, checking device eligibility for alternative engines, or working with BrowserEngineKit entitlements.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

loop-design

無料日本語概要

やりたいことを1行で言うと、B 型 loop engineering の 7 要素 (context / feedback / verification gate / termination / error handling / state / cost guard) を埋めた loop spec をコピペ可能な形で生成する。生成した spec は現行 Claude Code の実行プリミティブ (Workflow ツール / /loop skill / ralph-loop plugin / claude -p) に落とせる骨格になる (旧 `claude --goal` は廃止)。10 件 failure mode (F1-F10) の対策フックも自動挿入。Hybrid モード: 1 行入力 → デフォルト埋めで一発出力 → 「ここを調整したい」場所だけ短く聞き直す。Use when ユーザーが「loop を作りたい / loop-design / 自走ループ書いて / Workflow 用の spec 作って / 7 要素埋めて / verification gate ありで」と言ったとき、または `/loop-design` を実行したとき。Loop engineering の理論背景は Cards/loop-engineering-autonomous-agents、失敗モード対策は Cards/loop-failure-modes-mechanism-2026 を参照。

t4ku/agent-skills52026年10月7日 更新

Agent fallback for CEngineServer_IsMapValid-inlined (auto-generated, category: vfunc). Locate CEngineServer::IsMapValid in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_IsMapValid-inlined, CEngineServer::IsMapValid

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CEngineServiceMgr_GetAddonCount (auto-generated, category: vfunc). Locate CEngineServiceMgr::GetAddonCount in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServiceMgr_GetAddonCount, CEngineServiceMgr::GetAddonCount

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CEngineServer_GetPlayerNetworkIDString-noinline (auto-generated, category: func). Locate CEngineServer_GetPlayerNetworkIDString in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetPlayerNetworkIDString-noinline, CEngineServer_GetPlayerNetworkIDString

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CEngineServer_GetClientSteamID (auto-generated, category: func). Locate CEngineServer_GetClientSteamID in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetClientSteamID, CEngineServer_GetClientSteamID

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CEngineServer_CreateFakeClient (auto-generated, category: vfunc). Locate CEngineServer::CreateFakeClient in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_CreateFakeClient, CEngineServer::CreateFakeClient

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CEngineServiceMgr_GetActiveLoopClientServerMode (auto-generated, category: func). Locate CEngineServiceMgr_GetActiveLoopClientServerMode in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServiceMgr_GetActiveLoopClientServerMode, CEngineServiceMgr_GetActiveLoopClientServerMode

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CEngineServer_GetPlayerInfo-inlined (auto-generated, category: vfunc). Locate CEngineServer::GetPlayerInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetPlayerInfo-inlined, CEngineServer::GetPlayerInfo

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CEngineServer_SetFrameTimeAmnesty (auto-generated, category: vfunc). Locate CEngineServer::SetFrameTimeAmnesty in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_SetFrameTimeAmnesty, CEngineServer::SetFrameTimeAmnesty

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CEngineServer_GetPlayerNetworkIDString-inlined (auto-generated, category: func). Locate CEngineServer_GetPlayerNetworkIDString in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetPlayerNetworkIDString-inlined, CEngineServer_GetPlayerNetworkIDString

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CEngineServer_ClientPrintf (auto-generated, category: vfunc). Locate CEngineServer::ClientPrintf in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_ClientPrintf, CEngineServer::ClientPrintf

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CEngineServer_GetFrameTimeAmnesty-inlined (auto-generated, category: vfunc). Locate CEngineServer::GetFrameTimeAmnesty in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetFrameTimeAmnesty-inlined, CEngineServer::GetFrameTimeAmnesty

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CEngineClient_vtable (auto-generated, category: func). Locate CEngineClient_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineClient_vtable, CEngineClient_vtable

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CEngineClient_IsPlayingDemo (auto-generated, category: func). Locate CEngineClient_IsPlayingDemo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineClient_IsPlayingDemo, CEngineClient_IsPlayingDemo

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CEngineClient_FindOrCreateWorldSession (auto-generated, category: vfunc). Locate CEngineClient::FindOrCreateWorldSession in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineClient_FindOrCreateWorldSession, CEngineClient::FindOrCreateWorldSession

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CEngineServer_ServerCommand (auto-generated, category: func). Locate CEngineServer_ServerCommand in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_ServerCommand, CEngineServer_ServerCommand

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CEngineServer_ChangeLevel-noinline (auto-generated, category: vfunc). Locate CEngineServer::ChangeLevel in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_ChangeLevel-noinline, CEngineServer::ChangeLevel

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新