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cccskills

「light」の検索結果

1,843 件 ・ 関連度順

概要と使いどころ

Use whenever the user mentions Betaflight, FPV drone firmware, flight-controller config, PID/filter/rates tuning, or blackbox log analysis — or shares a Betaflight artifact: a CLI diff/dump (lines like 'diff all', 'set ', 'feature ', 'resource ') or a .bbl/.bfl blackbox log, even when not named as such — or runs a chirp tuning session via Sweep Studio / FPVLogForge (a chirp log ID to analyse, 'analyse log', 'résultat chirp', iterative Bode/step/Ms tuning). Covers flight symptoms (oscillations, wobble, propwash, jello, hot motors, drift), motor/ESC and RX/ELRS/CRSF setup, builds from 3" to 10" (cinewhoop, tinywhoop, longrange, X-class), version migrations (4.4 → 4.5 → 4.6), and configuring a new drone from scratch (setup wizard). Trigger even when phrased casually ("mon drone wobble", "PID help", "config FC") — under-triggering is worse than over-triggering.

日本語の概要は準備中です。原文の説明を表示しています。

SebGalina/betaflight-claude-skill302026年9月14日 更新

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.

日本語の概要は準備中です。原文の説明を表示しています。

datit309/supergraph222026年10月11日 更新

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/agent-forge32026年5月18日 更新

openhue

無料日本語概要

Philips Hueの照明をエージェントから操作し、点灯・消灯や明るさ、色を調整します。部屋単位の操作やシーンの切り替えにも対応するスキルです。

  • 寝室の照明をまとめて消したいとき
  • 仕事に合わせて明るさや色を調整
  • 映画鑑賞用のシーンを設定
openclaw/openclaw39.2万2026年10月11日 更新

Generate a local repository risk receipt before Claude Code or other AI-agent edits. Use when the user asks to prepare a repository for agent changes, check for risky hooks or credential-writing automation, or run the /agent-preflight command. Trigger with "run agent preflight", "check this repo before agent edits", or "/agent-preflight".

日本語の概要は準備中です。原文の説明を表示しています。

jeremylongshore/tons-of-skills-marketplace2,8312026年10月11日 更新

Generate a swinging spotlight text-reveal HTML animation with configurable text, swing angle, lamp scale, glow, and colors. Use when users ask for 聚光灯扫字动画, spotlight text reveal, light logo reveal, 发光文字揭示动画, or want a reusable HTML animation instead of a static image.

日本語の概要は準備中です。原文の説明を表示しています。

vibe-motion/skills1,3402026年10月6日 更新

Use when setting up URP (or choosing URP vs HDRP), configuring URP assets and quality tiers for PC and phones, lighting a stylized or realistic Unity scene (sun, sky, baked or mixed lightmaps, Shadowmask, Adaptive Probe Volumes, reflection probes), or fixing blurry shadows, light leaks, gray bakes, washed-out images, tonemapping and grading, bloom too expensive on mobile, TAA, STP or MSAA choices, GPU Resident Drawer setup, shader warm-up hitches, or a custom shader that vanished or lost its baked light.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9692026年10月10日 更新

Use when lighting or rendering in Maya with Arnold: a product hero shot, a character close-up or a sequence (master and shot lighting), key, fill and rim placement, "the Arnold render is noisy" or fireflies, render settings and time budgets, AOVs, light groups and EXRs for Nuke, OIDN or noice denoising, ACES or OCIO color, renders that look flat or too dark, Render Setup layers, batch or command-line renders, or judging a lit frame like a lighting supervisor.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9692026年10月10日 更新

lighting

無料

Cinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination. Use for look development and scene atmosphere via MCP.

日本語の概要は準備中です。原文の説明を表示しています。

arjun988/blender-skills2852026年7月11日 更新

Provider-independent lighting direction for AI-generated images, video clips, ads, film scenes, avatars, product shots, interviews, beauty work, and social content. Use when an agent must specify, translate, maintain, troubleshoot, or QA motivated lighting, key/fill/back/rim/practical lights, hard or soft light, color temperature, exposure, contrast, time-of-day, continuity, reference strategy, or safety/accessibility risks in generated media.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills1972026年7月14日 更新

为 iOS 项目配置 fastlane + GitHub Actions,实现推送 main 分支自动构建并上传 TestFlight。参考实现:Cathier 项目。触发词:「testflight」「fastlane」「自动构建」「CI TestFlight」「/wjs-publishing-testflight」。

日本語の概要は準備中です。原文の説明を表示しています。

jianshuo/claude-skills1312026年8月21日 更新

Unity 6 lighting and visual effects guide. Use when working with lights, baked/realtime/mixed lighting, light probes, reflection probes, Adaptive Probe Volumes (APV), global illumination, Particle System, VFX Graph, or post-processing effects. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Use this skill when setting up, configuring, or managing Salesforce Lightning Knowledge — enabling the feature, designing record types on Knowledge__kav, configuring Data Categories for organization and visibility control, setting up publishing workflows, and layering approval processes. Trigger keywords: Lightning Knowledge setup, Knowledge article record types, Data Category visibility, Knowledge publishing workflow, Knowledge__kav configuration. NOT for converting Classic Article Types to Lightning — use admin/knowledge-classic-to-lightning. NOT for bulk-loading articles from an external help center — use data/knowledge-article-import. NOT for sizing the taxonomy itself (how many groups, how deep) — use architect/knowledge-taxonomy-design.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Use when an admin or partner needs to package an Experience Cloud (Community) site as a reusable Lightning Bolt Solution for distribution — covers the export workflow from Experience Builder, what gets bundled (ExperienceBundle, custom apps, flow categories, theme, layouts, navigation menus) versus what does NOT (data, CMS content, files), choosing Bolt vs managed package vs unlocked package vs cloning a site, sandbox-to-production promotion, multi-org distribution, AppExchange listing as a Bolt, and template versioning via the LightningBolt metadata `versionNumber`. Triggers: 'turn this community into a reusable template', 'package an Experience Cloud site to ship to multiple orgs', 'export Experience Builder template for AppExchange', 'should we use a Bolt or a managed package for this community', 'create an industry-specific community starter', 'how do we version our partner portal template', 'distribute branded Experience site across business units'. NOT for general Experience Cloud site build, content, or member setup (use admin/experience-cloud-site-setup, admin/experience-cloud-cms-content, admin/experience-cloud-member-management). NOT for shipping Apex / LWC / data-model functionality as a product (use devops/managed-package-development, devops/second-generation-managed-packages, devops/unlocked-package-development). NOT for moving a single Experience site between sandbox and prod as a one-off (use devops/experience-cloud-deployment-admin, devops/cicd-for-experience-cloud).

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Router for the 83 SfSkills `lwc` skill packages. Lightning Web Components: reactivity, wire adapters, component communication, accessibility, performance, security and Jest testing. Use when the request mentions LWC, Lightning Web Component, wire, @api, @track, lightning-record-form, shadow DOM, Jest, Lightning Message Service, Aura migration, Lightning page. Finds and opens the exact skill package to read; it does not contain the guidance itself.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Deep learning framework (PyTorch Lightning / lightning package). Organize PyTorch code into LightningModules, configure Trainers for multi-GPU/TPU, implement data pipelines, callbacks, logging (W&B, TensorBoard, MLflow), distributed training (DDP, FSDP, DeepSpeed), for scalable neural network training.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agent-skills4.8万2026年10月5日 更新

Astro-specific performance optimizations for 95+ Lighthouse scores. Covers critical CSS inlining, compression, font loading, and LCP optimization. Use when optimizing Astro site performance, improving Astro Lighthouse scores, or configuring astro-critters. Do NOT use for non-Astro sites (use perf-web-optimization or core-web-vitals) or running Lighthouse audits (use perf-lighthouse).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0492026年10月9日 更新

Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera and carry rippling caustic streaks, with a shimmering surface underside, a sun that wobbles through the ripples, and the same light dappling fish as they swim through the beams. Use for underwater scenes, oceans seen from below, aquariums, reefs, kelp forests, diving and shipwreck scenes, schools of fish, sunbeams or light shafts through water, caustics, "rays of light shining through the ocean", or watery ripples on a background. Includes a reusable module and the Blue Hour sardine-school demo.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7142026年10月6日 更新

Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render out of 10 on an anchored rubric with a runnable headless scorecard and iterate until each item reaches the target. Use for oiled timber, kumiko, joinery and workshop scenes; wood that reads flat, plastic or washed out; volumetrics that lift the blacks; "score this out of 10"; or "get the lighting to 8".

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7142026年10月6日 更新

Audit a target's CORS posture — Access-Control-Allow-Origin handling, reflected-origin bypass, credentials+wildcard mismatch, preflight OPTIONS behavior, Vary header correctness. Use when: a third-party integration is failing CORS preflight and someone proposes "just set Allow-Origin to *" as the fix, OR your bug-bounty inbox has a credential-reuse exploit chain. Threshold: any reflection of arbitrary Origin into Allow-Origin, Allow-Credentials:true with wildcard origin (browser-rejected combo but server config wrong), missing Vary:Origin on per-origin responses, preflight cached over 86400s, OR Allow-Origin trust of attacker- controlled subdomain pattern. Trigger with: "audit cors", "check cors policy", "cors bypass", "preflight check".

日本語の概要は準備中です。原文の説明を表示しています。

jeremylongshore/tons-of-skills-marketplace2,8312026年10月11日 更新

Use when a user wants to resolve airports, search live flight offers, verify a selected airfare, create a flight booking, query a flight order, or safely create or query a third-party payment through TourMind.

日本語の概要は準備中です。原文の説明を表示しています。

tourmind-com/Tourmind-Booking-Skills1,8832026年10月10日 更新

Search flights by origin, destination, and departure date using the bundled flights dataset. Use this skill when proposing flight options or checking whether a route/date combination exists.

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8372026年7月24日 更新

Preprocessing and cleaning techniques for astronomical light curves. Use when preparing light curve data for period analysis, including outlier removal, trend removal, flattening, and handling data quality flags. Works with lightkurve and general time series data.

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8372026年7月24日 更新

Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4312026年10月9日 更新