Use when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI scales wrong on phones', 'text too small on 4K', notch or safe area, stretch mode and aspect, gamepad or keyboard menu navigation, focus lost, input rebinding screen, localization (CSV, PO, tr_n plurals, Arabic RTL, CJK fonts, pseudolocalization), screen reader accessibility, UI scale slider, or clicks not reaching the game.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9642026年10月10日 更新
Use when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and pluralization in Godot 4.3+
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8092026年10月11日 更新
Add Flutter translation assets, locale initialization, localized strings, locale switching, and plurals with easy_localization and CSV or JSON files. Use for Flutter i18n work; not RTL-only layout or locale-specific date formatting.
日本語の概要は準備中です。原文の説明を表示しています。
HoangNguyen0403/agent-skills-standard☆ 5732026年10月11日 更新
Guide for theming .NET MAUI apps — light/dark mode via AppThemeBinding, ResourceDictionary theme switching, DynamicResource bindings, system theme detection, and user theme preferences. Use when: "dark mode", "light mode", "theming", "AppThemeBinding", "theme switching", "ResourceDictionary theme", "dynamic resources", "system theme detection", "color scheme", "app theme", "DynamicResource". Do not use for: localization or language switching (see .NET MAUI localization documentation), accessibility visual adjustments (see .NET MAUI accessibility documentation), app icons or splash screens (see .NET MAUI app icons documentation), or Bootstrap-style class theming (see Plugin.Maui.BootstrapTheme NuGet package).
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4852026年10月11日 更新
Takes an app from hardcoded strings to a localized, continuously translated one with i18next (Locize optional): stack detection, config, wrapping strings in t(), key extraction, Locize sync, and AI translation. Use when the user asks to add or set up i18n, internationalization, localization, translations, or multi-language support, including phrasings like "add i18n", "internationalize my app", "make my app multilingual", "make my app translatable", "localize my app", "find hardcoded strings", "wrap my strings", and library-specific ones like "set up i18next", "add react-i18next", "use next-i18next". Also use when the user names languages they want to support ("I want German and French", "support more languages"), when an app already has i18next but strings are still hardcoded, or when translations need to move to a managed backend. Do not use for translating or reviewing strings in a project whose i18n is already set up.
日本語の概要は準備中です。原文の説明を表示しています。
i18next/i18next-cli☆ 2412026年10月9日 更新
Inspect and edit Xcode String Catalogs (.xcstrings) via bundled l10n.sh and find_unused_keys.sh scripts, and apply Apple localization conventions.
日本語の概要は準備中です。原文の説明を表示しています。
CamilleScholtz/swmpc☆ 2392026年10月6日 更新
Use when user asks to translate videos, dub video content, or localize videos into other languages. Translate videos with AI-powered dubbing using iFlytek (Xfei) Video Translation API. Supports video language translation, voice dubbing, multilingual video localization, 视频翻译, 视频配音, 视频本地化. Features task creation, task list, task details retrieval. Ideal for content creators and localization teams.
日本語の概要は準備中です。原文の説明を表示しています。
iflytek/iFly-Skills☆ 2092026年10月8日 更新
Use Cartesia Sonic and related Cartesia voice APIs for production speech: text-to-speech, realtime WebSocket TTS, voice selection, instant and professional voice cloning, pronunciation/language/emotion controls, voice localization, voice changer, pricing/concurrency planning, privacy/security review, and QA for narration, ads, localization, dubbing, avatars, and interactive voice agents.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 1972026年7月14日 更新
Provider-independent production workflow for AI avatar spokesperson videos, including presenter briefs, consent and likeness rights, disclosure and platform labeling, casting, localization, performance direction, brand fit, claims review, lip-sync/audio QA, accessibility, approvals, and delivery packages. Use when creating synthetic presenter videos, corporate explainers, training modules, sales/support avatars, localization spokespeople, product announcements, compliance videos, or social avatar clips.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 1972026年7月14日 更新
The craft of weaving story into interactive systems where the player is both audience and author. This skill covers the unique challenges of game narrative: branching structures that respect player agency, environmental storytelling that rewards exploration, dialogue systems that feel alive, and the delicate balance between authored experience and emergent narrative. Unlike linear media, games don't tell stories TO players - they create the conditions for stories to emerge WITH players. The narrative designer's job is to build the scaffolding that supports infinite player-authored moments while maintaining coherent themes and emotional arcs. This skill synthesizes lessons from Disco Elysium's internal monologue as gameplay, Hades' death-as-narrative-engine, interactive fiction's branching mastery (Inkle, Twine), and procedural narrative pioneers like Dwarf Fortress. It addresses ludonarrative harmony, bark systems, cinematics that respect agency, and the "and therefore" test that separates plot from story. Use when "narrative design, game story, game writing, dialogue system, branching narrative, player choice, environmental storytelling, bark system, quest design, lore delivery, ludonarrative, interactive fiction, inkle, twine, dialogue tree, player agency, cinematic design, voice direction, localization, procedural narrative, narrative, game-writing, dialogue, branching, player-agency, environmental-storytelling, quest-design, voice-acting, localization, interactive-fiction, procedural-narrative, ludonarrative" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1642026年1月22日 更新
Expert at building multi-language applications. Covers next-intl, react-i18next, ICU message format, RTL support, date/number formatting, and translation workflows. Use when "i18n, internationalization, translation, multi-language, localization, next-intl, react-i18next, i18n, internationalization, translation, next-intl, localization" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1642026年1月22日 更新
Apply semi-formal certificate reasoning to code analysis — patch verification, fault localization, patch equivalence. Use when reviewing patches, hunting bugs across scopes, comparing fixes, or when code reasoning requires tracing execution across files/modules. Triggers on code review, bug localization, patch comparison, name shadowing, scope analysis, regression checking.
日本語の概要は準備中です。原文の説明を表示しています。
oaustegard/claude-skills☆ 1502026年10月10日 更新
Thin orchestrator for the end-to-end video localization pipeline. Routes to the four focused sub-skills — /wjs-transcribing-audio, /wjs-translating-subtitles, /wjs-dubbing-video, /wjs-burning-subtitles. Use when the user asks for full localization in one go ("帮我把这个西班牙语视频做成中文字幕+配音", "translate and dub this video", "做完整的本地化"). For any individual step (just transcribe, just translate, just dub, just burn), invoke the sub-skill directly — it's faster and the boundary is cleaner.
日本語の概要は準備中です。原文の説明を表示しています。
jianshuo/claude-skills☆ 1312026年8月21日 更新
Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.
日本語の概要は準備中です。原文の説明を表示しています。
striderZA/OpenCodeGameStudios☆ 912026年10月7日 更新
Internationalization and localization patterns. Detecting hardcoded strings, managing translations, locale files, RTL support.
日本語の概要は準備中です。原文の説明を表示しています。
VoDaiLocz/kilo-kit-mcp☆ 272026年9月13日 更新
Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Internationalization and localization patterns. Detecting hardcoded strings, managing translations, locale files, RTL support.
日本語の概要は準備中です。原文の説明を表示しています。
umairinayat/Specter-AI☆ 182026年9月29日 更新
Use when designing and operating the in-app purchase catalog of a game — SKU design, price-tier ladder, bundles, starter packs, battle pass tiering, A/B price tests, store config (App Store / Google Play / Steam DLC / web / web3), and per-region price localization. Triggers on "IAP catalog", "store SKUs", "pricing tiers", "starter pack", "bundle design", "battle pass tiering", "price test", "price localization", "App Store Connect", "Google Play Console", "Steam DLC", or when handed a monetization strategy with the catalog still open. Produces a catalog spec, per-region price tables, bundle compositions, and a price-test plan. For in-game economy curves see game-balancer.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Expert en localisation d'agents IA (i18n, l10n, RTL, adaptation culturelle, arabe DZ/darija)
日本語の概要は準備中です。原文の説明を表示しています。
ziri22/agency-roster☆ 62026年7月1日 更新
When the user wants to localize their App Store listing for international markets. Also use when the user mentions "localization", "translate my app", "international markets", "expand to new countries", "localize metadata", or "which countries should I target". For keyword research in specific markets, see keyword-research. For metadata writing, see metadata-optimization.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Internationalization and localization patterns. Detecting hardcoded strings, managing translations, locale files, RTL support.
日本語の概要は準備中です。原文の説明を表示しています。
AxelMrak/ai☆ 52026年2月20日 更新
Resolve localized text at presentation boundaries using English-source keys, with Russian localization only when requested, and correct lifecycle refresh.
日本語の概要は準備中です。原文の説明を表示しています。
ArcaneSS14/arcane-new☆ 32026年10月12日 更新
Maintain English-source localization, adding Russian only when requested, with correct owner paths, variables, selectors, and runtime behavior.
日本語の概要は準備中です。原文の説明を表示しています。
ArcaneSS14/arcane-new☆ 32026年10月12日 更新
Internationalization and localization patterns. Detecting hardcoded strings, managing translations, locale files, RTL support.
日本語の概要は準備中です。原文の説明を表示しています。
danstrem2/clawdbot-skill-master-pack☆ 22026年2月1日 更新