Compressive Vasomotion Hypothesis (CVH) — vasomotion as a fast compression sweep that collapses ambivalent neural resonances (the Bayesian-blur problem) into a definite state. Use when modeling the ~100ms taṇhā 'grab', precision-weighting as compression forcefulness, or the generative collapse step of vasocomputational active inference.
日本語の概要は準備中です。原文の説明を表示しています。
plurigrid/asi☆ 672026年7月10日 更新
Deep analysis of knowledge distillation techniques for compressing large models into smaller efficient ones
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 132026年10月12日 更新
Quantização Half-Quadratic para LLMs sem dados de calibração. Use ao quantizar modelos com precisão 4/3/2-bit sem necessidade de conjuntos de calibração, para workflows de quantização rápida, ou ao fazer deploy com vLLM ou HuggingFace Transformers.
日本語の概要は準備中です。原文の説明を表示しています。
artubss/SKILLS-CLAUDE-CODE☆ 112026年5月17日 更新
Formato GGUF e quantização llama.cpp para inferência eficiente em CPU/GPU. Use ao implantar modelos em hardware de consumidor, Apple Silicon, ou quando precisar de quantização flexível de 2-8 bits sem requisitos de GPU.
日本語の概要は準備中です。原文の説明を表示しています。
artubss/SKILLS-CLAUDE-CODE☆ 112026年5月17日 更新
Expert en optimisation des coûts d'agents IA (sélection modèle, caching, compression prompts, budgeting tokens)
日本語の概要は準備中です。原文の説明を表示しています。
ziri22/agency-roster☆ 62026年7月1日 更新
Half-Quadratic Quantization for LLMs without calibration data. Use when quantizing models to 4/3/2-bit precision without needing calibration datasets, for fast quantization workflows, or when deploying with vLLM or HuggingFace Transformers.
日本語の概要は準備中です。原文の説明を表示しています。
huang-sh/DeepScience☆ 42026年7月15日 更新
Activation-aware weight quantization for 4-bit LLM compression with 3x speedup and minimal accuracy loss. Use when deploying large models (7B-70B) on limited GPU memory, when you need faster inference than GPTQ with better accuracy preservation, or for instruction-tuned and multimodal models. MLSys 2024 Best Paper Award winner.
日本語の概要は準備中です。原文の説明を表示しています。
huang-sh/DeepScience☆ 42026年7月15日 更新
GGUF format and llama.cpp quantization for efficient CPU/GPU inference. Use when deploying models on consumer hardware, Apple Silicon, or when needing flexible quantization from 2-8 bit without GPU requirements.
日本語の概要は準備中です。原文の説明を表示しています。
huang-sh/DeepScience☆ 42026年7月15日 更新
Treat tokens as a coding swarm's cost-of-goods-sold and legibility engine while accounting for finite subscription allowance when per-call price is unknown. Covers provider windows, remaining-usage evidence, burn forecasts, preemptive checkpoint/model switching, per-agent budgets, compaction, shared digests, context degradation, and spend metering. Activate on: "token budget", "context budget", "compaction strategy", "briefing as compression", "context rot", "summarization collapse", "COGS for agents", "subscription usage remaining", "five-hour or weekly limit", "burn forecast", "model switch before limit", or "/context-economics-for-agent-swarms". NOT for: memory architecture (use always-on-agent-architecture), single-prompt wording (use prompt-engineer), mechanism-design proofs (use nisan-et-al-2007-algorithmic-game-theory), physical containment (use sandboxed-adversarial-test-harness), or production rebodiment and fencing (use agent-resurrection-and-body-continuity).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
Write system prompts, tool docs, and agent definitions. Project tag conventions + RFC 2119 keywords + dense compression. Use when authoring or editing any prompt the model reads.
日本語の概要は準備中です。原文の説明を表示しています。
can1357/oh-my-pi☆ 3.5万2026年10月12日 更新
This skill should be used to explain or reason about the foundational concepts of context engineering: what context is, the anatomy of a context window, how attention mechanics work, the U-shaped attention curve, why context quality matters more than quantity, and the mental models needed to interpret every other context-engineering decision. Use this for conceptual explanation, onboarding, and background reading. Route operational work to the specialized skills: debugging attention failures goes to context-degradation, token-efficiency work goes to context-optimization, conversation summarization goes to context-compression, and project-shape decisions go to project-development.
日本語の概要は準備中です。原文の説明を表示しています。
muratcankoylan/Agent-Skills-for-Context-Engineering☆ 1.8万2026年10月1日 更新
Use when revising an ACM CCS paper for a precise threat model, calibrated attack/defense claims, 12-page ACM sigconf compression, double-blind wording, adaptive-evaluation honesty, and the security house style that survives an adversarial SIGSAC program committee.
日本語の概要は準備中です。原文の説明を表示しています。
brycewang-stanford/Awesome-Journal-Skills☆ 1,2422026年9月27日 更新
Think and work like an expert HVAC Engineer. Use when a task calls for HVAC Engineer judgment. Reasons from psychrometric state, parallel heating and cooling load paths, and vapor-compression thermodynamics through TRACE/HAP and EnergyPlus load models, ASHRAE 62.1/55/90.1 and Guideline 36 sequences, and TAB/commissioning per ASHRAE 15/34, while treating low ΔT syndrome, simultaneous reheat fight, coil-leaving condensation, and A2L refrigerant safety as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 2002026年10月3日 更新
Use when adding, importing, moving or loading textures, models, audio or scenes - per-platform compression, atlases, LODs, async loading per engine, engine metadata files (.meta, .import, .uid, .uasset), Git LFS, and asset validation tests.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1122026年10月11日 更新
Use when loading glTF/GLB models or textures in PlayCanvas, choosing Draco or Basis/KTX2 compression, or setting up decoders and preloading.
日本語の概要は準備中です。原文の説明を表示しています。
playcanvas/skills☆ 252026年10月12日 更新