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cccskills

「premise」の検索結果

76 件 ・ 関連度順

概要と使いどころ

Draw cloud architecture diagrams for AWS, Azure or GCP with the official provider icon sets, using TerraVision. Use whenever the user asks to draw, diagram, sketch or visualize a system on AWS, Azure or Google Cloud, or one built from their services (Lambda, DynamoDB, S3, EC2, EKS, RDS, API Gateway, Azure Functions, App Service, AKS, Cosmos DB, Cloud Run, GKE, BigQuery and the like), even if they never say 'cloud', 'diagram' or a tool name; also for a diagram of Terraform code. Prefer it over Mermaid, PlantUML, hand-written SVG or ASCII, which cannot use the official icons or VPC/subnet grouping. Not for diagrams that are not cloud infrastructure: sequence diagrams, flowcharts, class or ER diagrams, code or module structure, org charts, on-premises-only networks; use Mermaid or similar for those. Works with or without Terraform: with Terraform code the diagram comes from terraform plan; without it, write a small JSON graph and render it.

日本語の概要は準備中です。原文の説明を表示しています。

patrickchugh/terravision1,6512026年10月7日 更新

Project orchestrator for the screenwriting skill set (剧本项目主线调度 / 状态存档 / story bible) — a meta-skill that adds no new craft knowledge but routes a screenplay or stage-play project through stages (premise → structure → character → scenes → draft → revision → submission) and a TV / streaming series project (电视剧 / 剧集 / pilot / 一季) through a separate series stage table (engine → character network & season arc → documents/bible → pilot structure → break story & outline → draft → submission), names which sw-* skill to invoke at each stage, defines each stage's deliverable and advisory exit check, and keeps all project state in a story-bible.md file so work can resume across sessions. Use when starting a new script project, resuming one ("continue my screenplay", "where were we"), when the user asks "what should I do next" on a script, when converting a vague idea into a full development pipeline, or when the other sw-* skills are firing individually and the overall process needs sequencing.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6412026年10月3日 更新

Half-hour television comedy craft (半小时情景喜剧/笑点力学/困境机器/多机位单机位格式) — merged from Evan S. Smith's Writing Television Sitcoms (premise-driven comedy in three levels, nine predicaments, six character mixes, setup/punchline mechanics, toppers, running gags, ten comedic nuances, format rules), Neil Landau's sitcom seven-step formula and comedy-room models, Richard Blum's act-length and set-count parameters, Phoebe Waller-Bridge's Fleabag scripts (direct address as a season-long device, six-episode skeleton), Pamela Douglas on dramedy, Kam Miller on complementary comic traits, and Jesse Armstrong on jokes carrying tragedy. Use when writing or fixing a sitcom episode or spec, raising joke density per page, designing a comic predicament that generates stories, choosing between multi-camera and single-camera format and page counts, structuring cold open/acts/tag, writing a half-hour pilot, running a comedy punch-up, or making a drama funny without shifting genre.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6412026年10月3日 更新

Story structure for screenplays and stage plays (故事结构) — merged from Syd Field's paradigm and plot points, Blake Snyder's Save the Cat beat sheet and board, Robert McKee's Story (event/scene/sequence/act, inciting incident, progressive complications, crisis-climax-resolution, subplots, story triangle), Julian Hoxter's nine-beat model, Neill Hicks' three acts as attraction/anticipation/satisfaction, and Lu Jun's Chinese short-play structure (凤头猪肚豹尾, 起承转合, eight openings, eight endings, 入戏要快/脉络要清/高潮要高/转变要顺/变化要多). Use when outlining a script, placing plot points and midpoint, fixing a saggy second act, designing an opening or ending, diagnosing "nothing happens", choosing between linear and non-linear designs, or converting a premise into beats and cards.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6412026年10月3日 更新

Organic story anatomy from John Truby's The Anatomy of Story (有机结构/设计原则/22步骤/道德议题/四角对立/幽灵/场景编排) — the designing principle (story process plus original execution), the seven key steps as the organic spine, all twenty-two steps with the middle-act machinery the beat sheets lack (ghost, fake-ally opponent, plan, opponent's drive, ally's attack, fake defeat, three revelation-and-decision pairs, audience revelation, visit to death, moral decision), four-corner opposition, the moral-argument chain with the hero-opponent power-balance rule, scene weave with structure-step tags and storyline numbers, and the accordion rule (never fewer than seven steps). Kept side by side with the Field/Snyder page maps. Use when the middle act sags into unconnected episodes, when the premise works but the story feels mechanical, when one antagonist cannot carry the theme, when the theme stays stated instead of acted, or when a BS2 board needs an organic second pass.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6412026年10月3日 更新

Write a street-interview ad from a complete inspected commercial interaction and current brand facts. Render product guessing, or prepare mic-only, prepared-sample or visible-task conversation script/prompt previews. Premise, actions and ad connection vary; capture rules stay fixed. Conversation media delivery is unverified.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2452026年10月12日 更新

autoplan

無料

Fully automated review pipeline: CEO, Design, and Eng reviews with auto-decisions using 6 principles (completeness, boil lakes, pragmatic, DRY, explicit over clever, bias toward action). Only pauses for premise confirmation. Classifies decisions as Mechanical (silent) or Taste (surfaced at final gate).

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9192026年3月24日 更新

YC Office Hours — product idea diagnostic before writing code. Two modes: Startup (6 forcing questions with rigorous pushback) and Builder (generative brainstorming). Outputs design doc. Includes landscape research, premise challenge, alternatives generation, visual wireframe sketching, and optional cross-model second opinion.

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9192026年3月24日 更新

Pre-production story-and-character development for Higgsfield projects — the upstream layer that decides WHAT to prompt before any model runs. Use when the user wants to build a character, design a world, develop a story or premise, create a character sheet / character bible / story bible, lock a visual style or 'visual DNA', plan a multi-shot narrative with consistent characters, or says things like 'help me design a character', 'build the world', 'I need a backstory', 'make this character consistent across shots', 'develop my film/series concept', or 'I keep getting generic AI characters'. Routes the locked outputs into higgsfield-prompt + the right model. Adapted from Higgsfield's official character-design framework by @vavavinca.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7272026年9月27日 更新

Applies the Refactoring Priority Premise (RPP) levels L1-L6 for systematic code refactoring. Use when improving code quality through structured refactoring passes.

日本語の概要は準備中です。原文の説明を表示しています。

nWave-ai/nWave6162026年9月16日 更新

Configure security information and event management (SIEM) systems for threat detection, log aggregation, and compliance. Use when implementing centralized security logging, writing detection rules, or meeting audit requirements across cloud and on-premise infrastructure.

日本語の概要は準備中です。原文の説明を表示しています。

ancoleman/ai-design-components5252025年12月11日 更新

Decision protocol for making side-effectful agent tools idempotent — so when an LLM tool call is retried (timeout, framework resume, user re-run, model duplicate emit), the second call is a no-op instead of a double-send. The load-bearing premise: the LM cannot promise it'll call exactly once; the tool must promise the second call is safe. Framework-agnostic — applies to LangGraph node bodies that re-run on resume, MCP tools, OpenAI tool-calling retries, CrewAI delegated tool invocations, and direct HTTP wrappers. Search keywords: duplicate email sent, charged twice, exactly-once, idempotency key, tool called twice, retry side effect, double-send, at-least-once delivery.

日本語の概要は準備中です。原文の説明を表示しています。

agentsope/SkillAlchemy4432026年10月9日 更新

Decision protocol for wrapping a REST / GraphQL / RPC API as a tool an LLM agent can call. The load-bearing premise: the *tool surface* is an LM-friendly subset of the *API surface* — one tool per user intent, not one per endpoint. Activates when a coder agent must expose an external HTTP API to a model (function calling, tool_use, MCP, LangChain `@tool`, CrewAI `BaseTool`). Encodes the *what to surface, how to name, how to shape, how to fail* — not any single framework's API. ~80% of agent tools in production are HTTP wrappers; this is the SOP for getting them right.

日本語の概要は準備中です。原文の説明を表示しています。

agentsope/SkillAlchemy4432026年10月9日 更新

This skill should be used when the user asks to "start a new story", "initialize a story project", "create a story", "new book", "set up a story", or wants to begin a new fiction writing project from scratch. NOT for a sequel or prequel (use series-continuity), or for finding the idea before a project exists (use premise-workshop).

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills2972026年10月12日 更新

tdd

無料

Write code through a disciplined, BDD-framed Test-Driven Development loop: build a behavior test list, then drive each behavior through red-green-refactor with an enforced observed-failure gate. Use when the user wants to implement, build, or write code test-first, "do TDD", follow "red-green-refactor", drive code from tests, choose the next test by the Transformation Priority Premise (TPP) or ZOMBIES ordering, or grow a feature behavior-by-behavior with tests leading. This skill writes and changes code; it does not produce a test plan document (use automated-test-planning, or manual-test-planning for a plan a person runs by hand), review or audit existing code (use code-review), restructure existing code outside a TDD loop (use refactor, or plan-a-change to plan a multi-module restructure), specify what a feature should do (use plan-a-feature), or find the root cause of a bug (use investigate). Runs its loop to completion without pausing for review; to review each behavior as it lands, use pairing.

日本語の概要は準備中です。原文の説明を表示しています。

testdouble/han2812026年10月1日 更新

axiom-v2

無料

Axiom — First-Principles Assumption Auditor / 第一性原理拆解器 workflow skill. Use this skill when the user needs First-principles assumption auditor. Classifies each hidden assumption (fact / convention / belief / interest-driven), ranks by fragility × impact, and rebuilds conclusions from verified premises. Bilingual: auto-detects Chinese or English and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

日本語の概要は準備中です。原文の説明を表示しています。

diegosouzapw/awesome-omni-skills1592026年7月8日 更新

axiom

無料

Axiom — First-Principles Assumption Auditor / 第一性原理拆解器 workflow skill. Use this skill when the user needs First-principles assumption auditor. Classifies each hidden assumption (fact / convention / belief / interest-driven), ranks by fragility × impact, and rebuilds conclusions from verified premises. Bilingual: auto-detects Chinese or English and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

日本語の概要は準備中です。原文の説明を表示しています。

diegosouzapw/awesome-omni-skills1592026年7月8日 更新

rethink

無料

Use when options, a recommendation, or an already-chosen approach are on the table and the reasoning under them has not been independently checked — especially when the case rests on cited documentation, remembered behavior, or premises nobody verified. Not for generating alternatives, and not for critiquing a spec, which is the pushback skill.

日本語の概要は準備中です。原文の説明を表示しています。

Ovid/paad1322026年10月12日 更新

rethink

無料

Use when options, a recommendation, or an already-chosen approach are on the table and the reasoning under them has not been independently checked — especially when the case rests on cited documentation, remembered behavior, or premises nobody verified. Not for generating alternatives, and not for critiquing a spec, which is /pushback.

日本語の概要は準備中です。原文の説明を表示しています。

Ovid/paad1322026年10月12日 更新

Determine what premises and evidence warrant.

日本語の概要は準備中です。原文の説明を表示しています。

TheGoat395/Codex-Skills1272026年9月11日 更新

Practical argument analysis and construction -- how to identify, evaluate, reconstruct, and build real arguments in natural language. Covers argument identification (premises, conclusions, intermediate steps), charity and steel-manning, argument mapping, the distinction between deductive validity and inductive strength, burden of proof, and the rhetorical context in which arguments operate. Use when the goal is to engage with real-world argument rather than to formalize it.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Evaluating the quality, provenance, and relevance of evidence that supports or undermines a claim. Covers source credibility, sampling quality, study design, levels of evidence (anecdote to meta-analysis), base rate integration, distinguishing primary from secondary sources, and calibrating belief to evidence strength. Use when the question is not whether an argument is valid but whether its premises are actually supported by the available data.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

This skill should be used when the user asks to "brainstorm", "explore options", "get creative", "what if we...", or selects "Let's get creative" during story or cycle creation. NOT for a bare vague feature idea where generating options would mean inventing the premise first - that routes to /craft:riff (riff first, options after). Generates 2-3 creative options with trade-offs, visual direction for UI stories, and wireframes.

日本語の概要は準備中です。原文の説明を表示しています。

drobins25/craft682026年10月5日 更新

CEO/founder-mode plan review. Rethink the problem, find the 10-star product, challenge premises, expand scope when it creates a better product. Three modes: SCOPE EXPANSION (dream big), HOLD SCOPE (maximum rigor), SCOPE REDUCTION (strip to essentials).

日本語の概要は準備中です。原文の説明を表示しています。

Actual-Chat/actual-chat562026年10月13日 更新