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「rdma」の検索結果

55 件 ・ 関連度順

概要と使いどころ

Draws original hand-authored SVG badge illustrations in a vintage emblem style for design and coding subjects. Identifying traits: a seven-colour screen-print palette (green-black ink, cream, terracotta, sand, tan, pale, a touch of teal) with no gradients; one chunky hero object in thick 3.6 px ink outlines, shaded with woodcut gouges and lit with pale streaks; a terracotta sun disc behind it, cut free by a 7.5 px cream keyline; a hard horizontal edge slicing the scene into a dark splash band with cream droplets punched out; a heavy condensed wordmark over a letterspaced serif tagline. Covers lockups, hero objects, gulls, splash bands and lettering. Use when someone asks for a vintage emblem, retro badge, crest, logo-style, screen-print, poster, sticker, patch or merch-style illustration, or a badge card for a team, event, release, empty state, 404 page, blog header or marketing card.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7182026年10月6日 更新

Generate multiple original brand campaign worlds from a supplied visual reference while controlling how close the new work feels without copying protected signature elements. Use when a user provides a brand identity image, poster, editorial campaign, moodboard, or generated concept and asks for inspired alternatives, several distinct brands in one visual family, a closer-to-reference V2, exact wordmarks inside images, or originality-safe image-generation prompts and outputs.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7182026年10月6日 更新

doca-urom

無料

Use this skill when the user is doing hands-on DOCA UROM library work from the host side — wiring doca-urom under an HPC / UCX / MPI stack to OFFLOAD remote memory operations (puts, gets, atomics, collectives) onto a BlueField DPU, creating a UROM Service context (doca_urom_service_*) and Worker contexts (doca_urom_worker_*) that run plugins on the DPU, discovering plugins via doca_urom_service_get_plugins_list, progressing completions, or debugging DOCA_ERROR_* from a doca_urom_* call. Trigger even without "DOCA UROM": "MPI all-reduce burning host CPU", "push UCX traffic onto the BlueField", "first doca_urom call returns NOT_PERMITTED", or "host library and DPU service look out of sync". Route elsewhere for UROM Service deployment on the DPU side, MPI / UCX collective algorithm design, and RDMA / RoCE / IB substrate bring-up.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5682026年10月10日 更新

Operate the DOCA UROM Service container on BlueField Arm for remote memory operations (puts, gets, atomics, collectives) enqueued by a paired host using `doca-urom`: pull the NGC image, choose the UCX component, size queues, configure Comch pairing, and align host and service versions. SECURITY: the service has no standalone access control; Comch pairing and RDMA permissions are the boundary. Pair only intended hosts, expose least-privilege memory regions, and verify both views before start. Trigger for slow UCX collectives, unexpected NOT_PERMITTED, or missing completions. Do not use for host application code, MPI/UCX integration design, or DOCA install.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5682026年10月10日 更新

doca-pcc

無料

Use this skill when the user is doing hands-on host-side DOCA PCC work to load a CUSTOM Programmable Congestion Control algorithm onto a BlueField DPU — creating per-port `doca_pcc` contexts, loading a `dpacc`-compiled `doca_pcc_app` onto the `doca_dev` for the RoCE-bearing port, parameterizing it, walking triple-axis capability discovery (DOCA cap-query + DPA-capable BlueField + firmware custom-PCC slot enabled), or debugging `DOCA_ERROR_*` from `doca_pcc_*`. Trigger even without explicit "DOCA PCC" phrasing — implicit forms include "loading my own congestion control onto a BF port", "DOCA_ERROR_NOT_PERMITTED on algorithm load", "DOCA_ERROR_DRIVER when I attach my custom algorithm", "my custom rate-update isn't affecting RoCE traffic", or "load succeeds but no on-wire change". Refuse and route elsewhere for DPA-side algorithm-body design, the `pcc_counters` CLI, default factory PCC in ConnectX firmware, or setting up the RDMA / RoCE traffic — those belong to other skills.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5682026年10月10日 更新

doca-eth

無料

Use this skill for hands-on DOCA Ethernet packet-queue work on a BlueField DPU or ConnectX NIC — bringing up a `doca_eth_rxq` or `doca_eth_txq` on a port / representor / SF, picking among the four `enum doca_eth_rxq_type` values (`_REGULAR` / `_CYCLIC` / `_MANAGED_MEMPOOL` / `_SHARED_MEMPOOL`), sizing burst or scatter-gather length against the `_cap_*` queries, submitting `doca_eth_txq_task_send` / `_lso_send` (carrying packet `doca_buf`s — no `doca_eth_frame` struct exists), or debugging DOCA_ERROR_* from an Ethernet call. Trigger on implicit phrasings: "my RX queue is up but no packets arrive", "send-task returns AGAIN at line rate", "which queue type for fixed-MTU ingress", "device open fails without sudo", or "is L3 checksum offload available here". Refuse and route elsewhere for installing DOCA, flow-rule / steering programming, host↔DPU control messaging, or RDMA data movement.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5682026年10月10日 更新

Use this skill when the user is debugging any DOCA symptom — a build that won't compile, a link step that can't resolve a doca_* symbol, a runtime call returning DOCA_ERROR_*, a silent service or tool, or a stack trace / valgrind / core dump — and needs the layered ladder (install → version → build → link → runtime → program → driver), verbosity controls (--sdk-log-level, DOCA_LOG_LEVEL, the doca-{lib}-trace flavor), container-debug constraints, or how to capture state for a Developer Forum post. Trigger even when the user does not say "DOCA debug" — implicit phrasings include "undefined reference to doca_*", "how do I get more logs", "packets aren't reaching the wire", "doca_caps returned nothing", or "hugepages empty in the container". Refuse and route elsewhere for library-specific debug (Flow pipe trace, RDMA QP, Comch stats), env-class pkg-config or hugepages symptoms, the DOCA_ERROR_* taxonomy and lifecycle interpretation, and performance or incident-response work — those belong to other skills.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5682026年10月10日 更新

doca-dma

無料

Use this skill when the user is doing hands-on DOCA DMA programming — bringing up a doca_dma context, configuring the single doca_dma_task_memcpy task type, sizing buffers via the doca_dma_cap_task_memcpy_* queries, setting LOCAL_READ_ONLY / LOCAL_READ_WRITE permissions on source / destination doca_mmap regions (plus doca_mmap_export_* for cross-peer copies), driving the progress engine, or debugging DOCA_ERROR_* returns. Trigger even when the user does not explicitly mention "DOCA DMA" or "doca_mmap" — typical implicit phrasings include "memcpy host buffer to BlueField without using the CPU", "offload a bulk copy to the DPU", "copy returns NOT_PERMITTED on first submit", "buffer too big for one DMA task", "task submitted but no completion", or "scatter-gather copy between two memory regions". Refuse and route elsewhere for cross-network copies (DOCA RDMA), producer/consumer messaging (DOCA Comch), DOCA Core / progress-engine internals, or DOCA install — those belong to other skills.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5682026年10月10日 更新

Use this skill when the user is building, running, or interpreting the doca/tools/gpunetio_ib_write_bw client+server benchmark — a CUDA kernel on the client posts RDMA WRITE work requests through the doca-gpunetio device-side surface to measure sustained GPU-driven WRITE bandwidth on a GPU+IB-device pair. Trigger even when the user does not explicitly mention "doca-gpunetio-ib-write-bw" or "GPUNetIO" — typical implicit phrasings include "measure WRITE BW when the GPU posts the WRs", "BW swings between runs on the same flags", "is the NIC saturated or am I CPU-bound on the CUDA kernel", "meson compile fails for the GPUNetIO bw tool", "nvidia_peermem isn't picking up my GPU buffer", or "GPU-initiated WRITE throughput vs CPU-initiated perftest". Refuse and route elsewhere for general doca-gpunetio library work, DOCA install, the GPU-initiated WRITE latency analog, the CPU-initiated upstream perftest, or application-level end-to-end throughput — those belong to other skills.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5682026年10月10日 更新

Use this skill when the user is dealing with the DOCA environment around their workload — verifying an install is healthy, preparing the build env (pkg-config, headers, LD_LIBRARY_PATH, hugepages, devlink, representors), debugging env-class failures, deciding container-vs-bare-metal deployment shape, or reaching a DOCA install from a host that doesn't have one yet via the NGC DOCA container Stage-1 fallback. Trigger even when the user does not explicitly mention "DOCA setup" — typical implicit phrasings include "I just got a BlueField, what now", "my code is built, how do I run it", "pkg-config can't find doca-flow", "no free 2048 kB hugepages", "representor X not found", "I'm on a Mac and want to learn DOCA". Refuse and route elsewhere for library API specifics (Flow pipes, RDMA queues), the modify-a-sample first-app workflow or DOCA_ERROR_* program-side debugging, and "where is X documented" knowledge-map questions — those belong to other skills.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5682026年10月10日 更新

Render a punchy ~12s vertical (9:16) music-only direct-response OFFER ad as a 4-beat kinetic-typography film — HEADLINE slam → real PRODUCT drop → CLAIM/proof → CTA pill — from one config of copy slots, a real product photo, a brand palette, fonts, bpm, and beat split. DETERMINISTIC + FREE (a bundled Remotion project; springs + interpolate, no AI-gen for visuals). Backgrounds are engine gradient divs off the palette, props are inline SVG, the ONLY composited bitmap is the REAL product photo (objectFit:contain, never stretched), and ALL headline/claim/CTA/URL/wordmark text is typeset in the engine — never AI-rendered (the format's credibility guard). A driver binds the config to Remotion input props, renders the 9:16 master, and derives a 1:1 center-crop with ffmpeg. Two gating checks run before render (claim verbs must match the product's physical format; the claim beat needs an edge-entry mechanism prop). Use for the motion-graphics-offer-ad format.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2432026年10月12日 更新

Render an 'Instagram-Live social-proof gallery' video from a config — ~5 real brand product stills each framed as an Instagram-LIVE card (IG gradient-ring avatar, username, verified check, red LIVE badge, viewer count, close X, a short claim-free live-comment feed, an empty 'Add a comment…' bar, and reaction hearts floating up the right edge), with a brand-approved benefit sentence building one phrase per slide and a clean logo endcard, rendered deterministically with PIL frames plus FFmpeg — FREE (the music bed comes from create-music-elevenlabs), products and wordmark stay crisp. Use for the ig-live-gallery format.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2432026年10月12日 更新

Assemble a 3D-CGI app sizzle — nano-banana CGI plates (blank-glow floating phone + a CGI studio with rim-light + placeholder burst shapes; studio look and phone finish come from the recipe choices) plus PIL compositing of the REAL App Store screenshots onto the bezel + burst-out overlays, driven by Kling 3.0 i2v steady-float per beat with a per-beat Ken-Burns FFmpeg push-in fallback when Kling garbles the UI, then VO/music mix (sidechain duck, loudnorm) + 1.15x speed + anti-AI grain finalize. The on-screen UI, any faces in it, and the wordmark are ALWAYS real assets composited via PIL — never AI-rendered. The paid steps (plates, i2v clips, VO, music) are separate capabilities; this ships the config + PIPELINE + FREE assembly and the recipe orchestrates the spend. Use for the cgi-app-sizzle video format.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2432026年10月12日 更新

Design or evaluate a brand visual identity system covering logo, color, typography, imagery direction, iconography, and motion principles. Use this skill whenever the user wants to design a logo, build a visual identity, define brand colors, choose brand typography, develop iconography, plan brand imagery, or evaluate an existing identity for cohesion. Triggers on logo design, brand identity, visual identity, brand mark, wordmark, monogram, color palette, brand colors, brand typography, type system, iconography, brand imagery, motion design, brand system, identity system. Also triggers when the user has a brand direction approved and now needs the visual artifacts that express it.

日本語の概要は準備中です。原文の説明を表示しています。

rampstackco/claude-skills9522026年10月7日 更新

Re-ingest-correctness SOP for production RAG. Activate when a calling agent builds, reviews, or debugs an ingestion pipeline that runs more than once over a changing corpus — scheduled re-index, incremental updates, CI re-ingest, or a "retrieval has duplicates / shows deleted docs" bug. Encodes the rule — **ingestion must be idempotent: a document's content hash decides insert/update/skip, so re-running over unchanged docs is a no-op** — plus the docstore + doc-hash upsert machinery (LlamaIndex `IngestionPipeline` + `DocstoreStrategy`), the delete-propagation problem, and cross-framework equivalents (LangChain `index()` + `RecordManager`, manual hash table). ENHANCE overlay over [[llamaindex]]: the IngestionPipeline exists in the base skill but the re-ingest-correctness contract is not surfaced.

日本語の概要は準備中です。原文の説明を表示しています。

agentsope/SkillAlchemy4412026年10月9日 更新

Create original short videos using the 单线织世|一根材料分叉建景再回收到原创标记 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82832026年10月11日 更新

Generate professional SVG logos from project context: 7 brand variants plus a showcase HTML page. Use for product marks, wordmarks, icons, and favicons. Don't use for raster-only logos, illustrations, or full brand guidelines.

日本語の概要は準備中です。原文の説明を表示しています。

luongnv89/skills1312026年10月11日 更新

Miro presents itself as the AI-powered visual workspace through a confident, almost playful brand voice — anchored by its signature canary yellow ({colors.brand-yellow}) wordmark over white canvas, broken open by colorful pastel feature tints (rose, teal, coral, orange, mint) that echo the actual sticky-note color palette used on the live whiteboard. Black-pill primary buttons dominate marketing, real Miro-board mockups serve as feature illustrations, and a 4-tier pricing grid leads into a dense comparison table. Roobert PRO carries display headlines; the system supports homepage, pricing, AI Workflows product page, agile vertical, and customer stories surfaces.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1202026年10月9日 更新

An inspired interpretation of HP's design language — a white-paper enterprise-consumer system anchored by HP Electric Blue (`#024ad8`) as the lone signal CTA, near-black ink (`#1a1a1a`) for headlines, geometric Forma-DJR sans throughout, and angular blue-chevron decorations that nod to the HP wordmark's slashes. Cards round at 8–16px, photos sit in soft 16px frames, and dark navy slabs anchor the customer-story and "how can we help" closing bands.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1202026年10月9日 更新

A warm-canvas editorial interface for Anthropic's Claude product. The system anchors on a tinted cream canvas with serif display headlines, warm coral CTAs, and dark navy product surfaces (code editor mockups, model showcase cards). Brand voltage comes from the cream/coral pairing — deliberately warm and humanist where most AI brands use cool blue + slate. Type voice runs a slab-serif display ("Copernicus" / Tiempos Headline) for h1/h2 and a humanist sans for body. The signature Anthropic black-radial-spike mark anchors the wordmark.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1202026年10月9日 更新

A terminal-native marketing system rendered entirely in Berkeley Mono — every word on the page, from the hero headline down to the footer fine print, is monospaced. The page itself reads like a manpage or a static-site README: warm cream canvas (`#fdfcfc`), nearly-black ink (`#201d1d`), 4px-radius rectangles for the few interactive elements, and bracketed `[+]`/`[-]` ASCII markers used as bullets. The brand's only "visual moment" is a single dark hero card that mocks up the OpenCode TUI itself — black background, monospaced terminal output, ASCII pipe characters, and a wordmark rendered as block-pixel ASCII. Every section sits as a hairline-bordered text block on the cream canvas with no shadows, no gradients, no decorative imagery, and no non-monospaced character anywhere in the system.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1202026年10月9日 更新

This skill should be used when the user asks to "animate our logo", "make a logo intro/stinger", "build a brand reveal", "create an app splash animation", "loop a loader logo", "draw on our SVG mark", "morph an icon into the wordmark", or "sync the logo to a sound-logo". Covers web (SVG/Lottie), video, and app-splash delivery.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/motion-design-skills1092026年6月22日 更新

Improve a Hinge dating profile through research-backed screenshot audits, photo selection and ordering, conversational discovery, prompt and caption writing, settings review, or post-launch troubleshooting. Use for a full profile rebuild or a focused request about photos, copy, positioning, match quality, or profile performance.

日本語の概要は準備中です。原文の説明を表示しています。

b1rdmania/hinge-profile-optimizer682026年9月1日 更新

Analyze Ascend NPU collective communication profiling data with a DB-first workflow. Use when the user provides `cluster_analysis_output/cluster_analysis.db`, rank-level `analysis.db`, rank-level `ascend_pytorch_profiler_{rank_id}.db`, together with `profiler_info.json`, and asks about HCCL or hcom communication cost, collective communication TOP ops, wait time, slow rank/straggler, Notify Wait, bandwidth, retry, relay, SDMA/RDMA/HCCS links, communication matrix, or Ascend communication fault patterns.

日本語の概要は準備中です。原文の説明を表示しています。

kali20gakki/msAgent322026年10月10日 更新