Add a standard GNOME preferences dialog (AdwPreferencesDialog) with Ctrl+comma shortcut, PreferencesPage/Group rows, and GSettings bindings. Use when adding settings or preferences UI to a GNOME app.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Add a standard GNOME preferences dialog (AdwPreferencesDialog) with Ctrl+comma shortcut, PreferencesPage/Group rows, and GSettings bindings. Use when adding settings or preferences UI to a GNOME app.
日本語の概要は準備中です。原文の説明を表示しています。
Repair and verify cross-references between SKILL.md files after a skill is created, renamed, removed, or restructured. Ensures every skill that calls another skill references the correct name, and every skill that is called has accurate "Called by" context. Load after universal-skill-creator creates a skill, after improve-skills completes a cycle, after a skill is renamed or removed, or when the user asks to fix cross-references, sync skill links, repair broken skill references, update skill cross-links, check skill references, or "are cross-links correct".
日本語の概要は準備中です。原文の説明を表示しています。
Requires OFOX_API_KEY — create one at https://app.ofox.ai, plus a publicly reachable reference video the user is authorized to use. Use when a user has a rough 3D white-model, clay, wireframe, blockout, previs, or animatic clip and wants a finished visual treatment that preserves its shot order, cut timing, camera framing, spatial layout, and motion directions. Distinguishes that structure-preserving job from a continuation beginning at the reference's final state. Do not use for two still endpoints (keyframe-animation), for appending and locally joining a new ending (video-extend-edit), or when still-image references must be combined with the video in one request — first/last-frame anchors conflict with video references in the shipped core, while mixed image/video references are untested.
日本語の概要は準備中です。原文の説明を表示しています。
Align a fine-tuned model with preference data using DPO, ORPO, KTO, or SimPO. Use when preference pairs or thumbs-up/down feedback exist, when choosing between preference-optimization methods, or when a DPO run needs hyperparameters or debugging.
日本語の概要は準備中です。原文の説明を表示しています。
Add, review, or fix JavaScript interop in Blazor components. USE FOR: calling JavaScript from Blazor, calling .NET from JavaScript, collocated .razor.js modules, IJSRuntime, IJSObjectReference lifecycle, DotNetObjectReference, ElementReference, timing rules for when JS is available, IAsyncDisposable disposal of JS references, server-side JS interop safety. DO NOT USE FOR: general Blazor component authoring without JS interop needs (use author-component), forms (use collect-user-input).
日本語の概要は準備中です。原文の説明を表示しています。
Validate bibliography entries against citations in all source files. Find missing entries and unused references. Make sure to use this skill whenever the user has any concern about bibliography completeness or citation keys. Triggers include: "validate my bib", "check my citations", "find missing references", "I'm getting undefined citation errors", "are all my citations in the bib file", "check for unused references", "my bibliography is broken", "missing bib entries", "citation not found", or after adding new references from a lit review or before submission.
日本語の概要は準備中です。原文の説明を表示しています。
Creates exhaustive technical references and API documentation. Generates comprehensive parameter listings, configuration guides, and searchable reference materials. Use PROACTIVELY for API docs, configuration references, or complete technical specifications.
日本語の概要は準備中です。原文の説明を表示しています。
Use when generating video with Vidu models on Scenario via MCP: text-to-video, image-to-video from a single still, start and end frame interpolation, reference-to-video keeping characters and props consistent from up to 7 reference images or reference videos, anime-style motion, movement amplitude control, or deciding between Q3, Q2, Q1, and 2.0 tiers. Keywords: Vidu Q3 Pro, Q2 Turbo, Shengshu Technology, T2V, I2V, R2V, Reference2V, start end frame, background music toggle.
日本語の概要は準備中です。原文の説明を表示しています。
Use when one look must hold across Scenario generations: one character across scenes, a turnaround, or a video animated from its references, one product across angles, one style across icon sets, a character from an uploaded drawing, a variant off an approved baseline, or deciding when references stop scaling and a trained model is due. Triggers: make this match, same character, on-model, reference to video, style reference. Keywords: consistency, identity, control map, seed, LoRA.
日本語の概要は準備中です。原文の説明を表示しています。
.omd/preferences.md의 status:pending 항목을 Core v2 System Graph에 합쳐 DESIGN.md를 재생성하고 status를 applied로 플립. '프리퍼런스 정리해줘', 'fold preferences', 'apply all corrections', 「好みをDESIGN.mdに反映」, 「套用偏好」류의 요청에 트리거. 단발성 교정 기록은 omd:remember.
시스템이 학습한 사용자의 디자인 취향을 한 뷰로 렌더. .omd/preferences.md + foldin-proposal.json + DESIGN.md를 읽어 반영됨/대기 중/보류됨/모르는 것 4그룹으로 보여준다. '/omd-taste', '내 취향 보여줘', '취향 현황', 'what are my preferences', 'show my taste', 「私の好みを見せて」, 「顯示我的偏好」류의 발화에 트리거. 기록은 omd:remember, DESIGN.md 반영은 omd:learn.
Internal template for creating or refactoring a skill into the repository's reference-first shape. **Trigger**: reference-first template, blueprint skill, create a reusable skill, refactor a script-heavy skill. **Use when**: you need a lean `SKILL.md`, explicit `references/`, machine-readable `assets/`, and a minimal deterministic `run.py`.
日本語の概要は準備中です。原文の説明を表示しています。
Add, review, or fix JavaScript interop in Blazor components. USE FOR: calling JavaScript from Blazor, calling .NET from JavaScript, collocated .razor.js modules, IJSRuntime, IJSObjectReference lifecycle, DotNetObjectReference, ElementReference, timing rules for when JS is available, IAsyncDisposable disposal of JS references, server-side JS interop safety. DO NOT USE FOR: general Blazor component authoring without JS interop needs (use author-component), forms (use collect-user-input).
日本語の概要は準備中です。原文の説明を表示しています。
Citation-integrity forensics: is every reference real, correctly attributed, and used in a context the cited work actually supports? Catches hallucinated references (no paper at the claimed arXiv id/DOI/venue, fabricated authors/year), metadata drift (wrong year/venue/version), and wrong-context citations (a real paper cited for a claim it never makes — or argues against). A hot zone for machine-generated papers. Decidable at L0 (text + canonical sources). Span-anchored to the evidence ledger (claims.json); the executor gathers canonical facts (DBLP / arXiv / DOI), then one FRESH cross-model thread per cited key proposes findings; reviewer != adjudicator. Emits citation-forensics.findings.json; NEVER computes the verdict. Triggers: "citation forensics", "check the references", "hallucinated citations", "wrong-context citation", "verify references", "引用核对".
日本語の概要は準備中です。原文の説明を表示しています。
🇺🇸 AI Product / SaaS Go-Global Complete SOP — From competitor research to launch to monetization. A full-cycle playbook covering Phase 0-5 (market validation, positioning, first 100 users, user interviews, beta-to-growth) plus open-source launch, Product Hunt, Reddit, SEO/GEO, conversion, and org principles. **Defaults to dev tools / OSS / B2B SaaS; for 2C products (education, apps, games) the launch channels & metrics differ — see gingiris-seo-geo/references/2c-adaptation.md.** 🇨🇳 AI 产品 / SaaS 企业出海完整 SOP — 从竞品调研到 Launch 到商业化的全流程操作手册。覆盖 Phase 0-5(市场验证、定位、前100用户、用户访谈、Beta转增长)+ 开源发布、Product Hunt、Reddit、SEO/GEO、转化与组织原则。**默认面向开发者工具/开源/B2B SaaS;2C 产品(教育/应用/游戏)的启动渠道与指标不同,见 gingiris-seo-geo/references/2c-adaptation.md。** 🇯🇵 AI製品/SaaS海外展開フルサイクルSOP — 競合調査からローンチ、マネタイズまで。Phase 0-5(市場検証、ポジショニング、最初の100ユーザー、ユーザーインタビュー、ベータから成長)+オープンソース、Product Hunt、Reddit、SEO/GEO、コンバージョン、組織原則。 🇰🇷 AI 제품/SaaS 글로벌 진출 완전 SOP — 경쟁사 조사부터 런칭, 수익화까지 전 주기 플레이북. Phase 0-5(시장 검증, 포지셔닝, 첫 100명 사용자, 사용자 인터뷰, 베타→성장) + 오픈소스 런칭, Product Hunt, Reddit, SEO/GEO, 전환, 조직 원칙. Triggers: "go global" | "出海" | "overseas expansion" | "GTM" | "cold start" | "launch strategy" | "international expansion" | "海外增长" | "出海SOP" | "product launch overseas" | "海外进出" | "グローバル展開" | "글로벌 진출" | "go-to-market" | "出海打法"
Store instructional prose once and reference it from multiple skills or agents instead of duplicating it. Use when the same steps, rules, or reference material appear in two or more SKILL.md or agent files in one plugin, when deciding whether a shared doc belongs in the plugin-root docs directory or a single skill's references directory, or when tempted to use a symlink or a ../ path to share a file between components.
日本語の概要は準備中です。原文の説明を表示しています。
ALIGN — Agentic Loop Image GeneratioN. Paint a subject in the craft of a reference artwork as executable p5.js, Canvas, SVG or another mark-based medium, replay that craft's real order of work, and improve it through pixel-only cross-model review. The reference fixes the craft; the subject may be the reference's own scene (千里江山图 → p5.js) or another (清明上河图 → 武汉). Not for one-shot raster image generation.
日本語の概要は準備中です。原文の説明を表示しています。
ALIGN — Agentic Loop Image GeneratioN. Paint a subject in the craft of a reference artwork as executable p5.js, Canvas, SVG or another mark-based medium, replay that craft's real order of work, and improve it through pixel-only independent Codex subagent review. The reference fixes the craft; the subject may be the reference's own scene (千里江山图 → p5.js) or another (清明上河图 → 武汉). Not for one-shot raster image generation.
日本語の概要は準備中です。原文の説明を表示しています。
Rebalances context across Memory, Custom Instructions, knowledge files, and User Preferences in Claude Projects. Audits Memory for redundancy, staleness, and misplacement; prescribes optimization including Codification of stable Memory patterns into explicit User Preferences or Project CI rules. Use when user says "optimize my memory," "what should be in my memory," "trim my knowledge files," "reduce my context usage," "rebalance my project," "what should be in my preferences vs memory," or asks whether something belongs in Memory, a knowledge file, or User Preferences. Also trigger on symptom-phrased: "my project feels bloated," "Claude keeps forgetting things," "my context window keeps hitting limits." Activate whenever Memory-layer balance is the primary concern. Do NOT use for full Project audits (use rootnode-project-audit if available), single-prompt evaluation (use rootnode-prompt-validation if available), or global-layer audits that don't touch Project Memory (use rootnode-global-audit if available).
日本語の概要は準備中です。原文の説明を表示しています。
Audits and optimizes the five global Claude layers (User Preferences, Styles, Global Memory, Skills, MCP Connectors) using the Global Layer Scorecard (six dimensions, anchored 1-5 rubrics). Detects eight cross-layer failure modes and produces evolutionary recommendations (Promotion, Demotion, Codification, Skill Extraction). Use when user says "audit my global setup," "optimize my preferences," "review my Claude configuration," "check my cross-project setup," "are my preferences working," "clean up my global memory," or "what should be in my preferences vs my project." Also use when a user has 3+ Projects and wants to improve their shared foundation. Do NOT use for single-Project audits, Project Memory optimization, or full-stack audits (use rootnode-project-audit, rootnode-memory-optimization, or rootnode-full-stack-audit respectively, if available). Run on Opus 5 or Sonnet 5 at `high` effort (both defaults); depth reduces on legacy models.
日本語の概要は準備中です。原文の説明を表示しています。
Modern C# idioms for any .NET project (C# 10+, .NET 6+): nullable reference types, records, readonly structs, primary constructors, pattern matching, async/await with CancellationToken, IDisposable/IAsyncDisposable, file-scoped namespaces, var usage, naming conventions (PascalCase members, _camelCase fields, I-prefixed interfaces), and class design rules. Apply whenever the project is a .NET 6+ project. Stack-agnostic — referenced by every .NET plugin in the marketplace. Use this skill to: - Write self-documenting immutable value types with records and readonly structs. - Handle nullable reference types explicitly to eliminate NullReferenceException at compile time. - Implement async/await correctly with CancellationToken propagation and ConfigureAwait(false) in libraries. - Dispose unmanaged resources correctly via IDisposable / IAsyncDisposable and using statements. - Apply C# pattern matching (switch expressions, property patterns, list patterns) for cleaner branching logic. Do NOT use this skill for: - Framework-specific idioms (ASP.NET Core controllers, minimal APIs, EF Core — those live in aspnet-core-plugin skills). - Build tooling (dotnet CLI, NuGet, csproj) — see csharp-foundation:dotnet-tooling. - Testing patterns — see csharp-foundation:dotnet-testing.
日本語の概要は準備中です。原文の説明を表示しています。
Systematically add a new memory-system reference to Auto_Memory's reference hub. Use when analyzing a new agent memory system, adding reference/<system>/details.md, saving prompts, or updating reference/hub/technique_map.json.
日本語の概要は準備中です。原文の説明を表示しています。
Turn any still image into a professional motion graphic through the Novoads API on Seedance 2.5. Covers how to read a reference image, motion vocabulary for any image type — UI, marketing hero, flat-lay, key art, collage, product, character — the prompt clauses that control camera, timing, frozen regions and text fidelity, and the upload mechanics. Use whenever the user supplies an image and wants it animated, moving, or turned into video — including "animate this", "turn this into a motion graphic", "make this move", "この画像動かして", "モーショングラフィックにして", "I want the cards to pop in", "I want the bars to slide up", or when they describe motion beats for a static image. Also use when asked to write a Seedance prompt for an existing image. Do NOT use for text-to-video with no source image, restyling existing footage (this skill takes no video input), cloning a reference video (use clone-video-ad), or a product photo that should seed a new scene rather than move as-is (use novoads-api).
Unity Prefab / Scene / Asset の壊れた参照・Variant override・配線ミスを構造化応答で診断し、 dry-run → confirm 経路で安全に修復するための MCP ツールリファレンス。 Editor Bridge のセットアップ手順もここに含む。 トリガー: .prefab, .unity, .asset, .mat, Prefab, Variant, 配線, 参照, 壊れた参照, broken reference, GUID, fileID, override, パッチ, patch plan, validate refs, validate structure, where-used, inspect variant, inspect wiring, inspect hierarchy, wiring, null参照, null reference, MonoBehaviour, 階層, hierarchy, Transform整合, 孤立, orphan, 重複fileID, duplicate fileID, Editor Bridge, Bridge セットアップ, bridge setup, deploy_bridge, UNITYTOOL_BRIDGE_WATCH_DIR, watch ディレクトリ のいずれかに該当する作業で使用する。