Split or contain large source files according to the source-file boundary ADR without changing behavior opportunistically.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Split or contain large source files according to the source-file boundary ADR without changing behavior opportunistically.
日本語の概要は準備中です。原文の説明を表示しています。
Load when the user asks to create, find, update, assign, label, prioritize, transition, or organize ISLAMU Event issues/cycles/modules in Plane via MCP; not for local todo lists or implementation-plan markdown.
日本語の概要は準備中です。原文の説明を表示しています。
Load when asked where code lives, how modules relate, what calls a symbol, what implements a feature, or for an architecture/codebase tour using the knowledge graph; not for bug diagnosis, diff review, or refactoring.
日本語の概要は準備中です。原文の説明を表示しています。
Audit code quality focusing on deep modules, naming, model hygiene, and architectural clarity. Use after a burst of development, when codebase structure needs assessment, or to make code more agent-navigable.
日本語の概要は準備中です。原文の説明を表示しています。
Shared vocabulary for designing deep modules, interfaces, seams, adapters, leverage, and locality. Use when designing or reshaping module boundaries, making code more testable, or evaluating interface depth.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user asks to "package our proof points", "build reusable stat cards and case snippets", or "put proof where each pillar makes its claim"; turns claims-ledger-approved proofs into reusable proof modules — stat cards, case snippets, testimonial blocks, comparison proofs — each pinned to a message-house pillar and the ledger claim ID it substantiates, and flags any pillar making a claim with no approved proof behind it. Never adjudicates a proof: unverified or ledger-absent proofs are marked '[needs source]' and routed to the claims candidates. Not for adjudicating or substantiating claims — use offer-claims-registry; not for fabricating a benchmark to fill a gap — a missing proof is flagged, not invented; not for scoring narrative quality — use narrative-quality-auditor. 证据模块/证据卡/客户案例/主张对齐
日本語の概要は準備中です。原文の説明を表示しています。
Meta-skill for complete Roblox game development with Rojo — the entry point that knows and unifies the three specialist skills `/rojo` (filesystem→Studio sync, project setup), `/rbx-studio` (editor, MCP, assets, malware scan) and `/game-design` (roles, workflows, GDD). Use this skill for ANY Roblox game-dev undertaking: planning/building/setting up a Roblox game, scaffolding a new project, defining code architecture (Main + manager modules, _G.ClientState + HUD, remotes in GameEnums), avoiding Luau/Roblox pitfalls, or when it is unclear which of the Roblox specialist skills fits — routing happens from here. Also trigger on "develop Roblox game", "build Roblox game", "new Roblox project", "Luau project structure", "how do I organize Roblox code", "Roblox dev setup".
日本語の概要は準備中です。原文の説明を表示しています。
Operating Rojo — the filesystem-to-Roblox-Studio sync tool for professional Roblox development in VS Code / Claude Code instead of the Studio editor. Use this skill whenever Rojo is involved: `rojo serve`/`rojo build`, writing or debugging `default.project.json`, rokit/rokit.toml and tool versions (Rojo, Lune, Wally), nested vs. flat path mapping (ReplicatedStorage.Project.shared), connect/port/sync problems, or when a Roblox project skeleton needs to be created. Also trigger on "rojo connect not working", "scripts end up in the wrong place in Studio", "how do I map src/ to Studio", "port 34872 in use", "ModuleScript vs Script in Rojo".
日本語の概要は準備中です。原文の説明を表示しています。
Converts TypeScript to idiomatic Dart 3 code, covering syntax mapping, type system translation, async patterns, and module migration. Activates when translating TypeScript interfaces, classes, enums, generics, union types, async/await patterns, or modules to Dart; migrating frontend or Node.js logic to Flutter/Dart; converting RxJS Observables to Dart Streams; adapting TypeScript utility types to Dart equivalents; or producing idiomatic Dart 3 output (sealed classes, records, pattern matching) from TypeScript source.
日本語の概要は準備中です。原文の説明を表示しています。
Inspect, debug, and inject custom code into a running Steam client — desktop (macOS, Linux, Windows) or Steam Deck over the network — through its Chromium Embedded Framework (CEF) Chrome DevTools Protocol endpoint. Use when developing Steam UI plugins, mods, themes, or integrations — injecting CSS/JS to try a change, locating webpack modules and obfuscated class names, reading React or SteamUIStore state, inspecting Big Picture / Quick Access Menu windows, screenshotting what actually rendered, streaming console logs, or diagnosing runtime errors in Steam's UI. The same commands run against either device, or both at once. Injection is per-session and for development only. Not for building a plugin loader or making changes persist across restarts, Steamworks game SDK work, game development, or scraping the public Steam web store.
日本語の概要は準備中です。原文の説明を表示しています。
Designs and reviews mobile architecture across Flutter, native Android, native iOS, React Native and Kotlin Multiplatform. Covers state ownership, data flow, modules, dependency boundaries, navigation, offline data and KMP shared source sets versus host apps. Use when structuring a feature, choosing state management, refactoring layers or deciding where a real class or screen belongs.
日本語の概要は準備中です。原文の説明を表示しています。
Builds React Native and Expo apps in TypeScript — navigation with React Navigation or Expo Router, lists, forms, styling, gestures and animations with Reanimated, safe areas, accessibility and localization; networking with TanStack Query, response validation, persistence with MMKV, AsyncStorage, SQLite and secure storage; permissions, push notifications, deep links, background tasks, native modules and config plugins; performance with Hermes and the React profiler; and release with EAS Build, EAS Submit and EAS Update or bare Gradle and Xcode builds. Use when writing or changing React Native code, adding a native capability, configuring Expo, preparing a store build or an over-the-air update, or when the user asks how to do something in React Native, even if they do not name the library.
日本語の概要は準備中です。原文の説明を表示しています。
Master ES6+ features including async/await, destructuring, spread operators, arrow functions, promises, modules, iterators, generators, and functional programming patterns for writing clean, efficient JavaScript code. Use when refactoring legacy code, implementing modern patterns, or optimizing JavaScript applications.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive advanced Git patterns guide covering interactive rebase, cherry-pick, bisect for bug hunting, worktrees, reflog for recovery, stash management, submodules vs subtrees, hooks (pre-commit, commit-msg, pre-push), conventional commits, merge strategies, branch naming, git attributes (LFS, diff drivers), blame/log archaeology, patch workflow, sparse checkout, filter-repo, signing commits, and performance optimizations. Use when performing complex Git operations beyond basic add/commit/push.
日本語の概要は準備中です。原文の説明を表示しています。
Bootstrap a new Gradle module in any Kotlin Android project. Walks the user through choosing one of three module types — library module (`com.android.library`), feature module (regular Android library that hosts a feature/UI, install-time only), or dynamic feature module (`com.android.dynamic-feature`, on-demand/conditional/instant delivery). Use whenever the user wants to add a module, modularize code, extract a util/data/ui layer, create a new feature, set up Play Feature Delivery, or asks "should this be a library or feature module?". Discovers the project's existing conventions (plugin aliases, namespaces, sibling modules, version catalog) instead of hardcoding any. Pushes back on bad combos (e.g. utility code in a dynamic feature). Stops at scaffolding; app-level wiring is out of scope.
日本語の概要は準備中です。原文の説明を表示しています。
Use when deploying or managing an app that uses Prisma Composer (`@prisma/composer`): wiring its services and Modules, running it locally, testing composed services, or standing up / tearing down an environment. Triggers on "prisma composer", "@prisma/composer", "prisma app", `prisma deploy`, `prisma dev`, `compute()`, `module()`, `contract()`, `service.load()`, `mockService`, `bootstrapService`.
日本語の概要は準備中です。原文の説明を表示しています。
Guides stable API and interface design. Use when designing APIs, module boundaries, or any public interface. Use when creating REST or GraphQL endpoints, defining type contracts between modules, or es
日本語の概要は準備中です。原文の説明を表示しています。
Use when working with Dagger — dagger CI/CD pipeline management. Covers pipeline-as-code configuration, module management, function execution, caching layers, container builds, and pipeline debugging. Use when managing Dagger pipelines, debugging function execution, inspecting modules, or optimizing container-based CI workflows.
日本語の概要は準備中です。原文の説明を表示しています。
Use after generating code, after accepting AI suggestions, or when reviewing AI-written modules. Also use when code works but feels brittle, when error handling seems thin, when orphaned resources or missing cleanup are suspected, or when the agent claims done but hidden debt may exist. Catches the specific failure patterns AI agents produce that humans would not.
日本語の概要は準備中です。原文の説明を表示しています。
React Native and Expo best practices for building performant mobile apps. Use when building React Native components, optimizing list performance, implementing animations, or working with native modules. Triggers on tasks involving React Native, Expo, mobile performance, or native platform APIs.
日本語の概要は準備中です。原文の説明を表示しています。
Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.
日本語の概要は準備中です。原文の説明を表示しています。
Guide for diagnosing and improving MSBuild project evaluation performance. Only activate in MSBuild/.NET build context. USE FOR: builds slow before any compilation starts, high evaluation time in binlog analysis, expensive glob patterns walking large directories (node_modules, .git, bin/obj), deep import chains (>20 levels), preprocessed output >10K lines indicating heavy evaluation, property functions with file I/O ($([System.IO.File]::ReadAllText(...))), multiple evaluations per project. Covers the 5 MSBuild evaluation phases, glob optimization via DefaultItemExcludes, import chain analysis with /pp preprocessing. DO NOT USE FOR: compilation-time slowness (use build-perf-diagnostics), incremental build issues (use incremental-build), non-MSBuild build systems. INVOKES: binlog MCP server tools (evaluations, evaluation_global_properties, evaluation_properties, imports, properties); falls back to dotnet msbuild -pp:full.xml for preprocessing, /clp:PerformanceSummary.
日本語の概要は準備中です。原文の説明を表示しています。
Solves UI lock-in. Reverse engineers your existing UI, strips all layout/token decisions, preserves every hook, handler, and API call untouched, then rebuilds the UI from scratch with a fresh design system. Use /ui-restructure to fully redesign, --style apple|linear|minimal|dashboard for named styles, --mode layout|theme|grid for partial rebuilds, --god-mode to redesign from the user's perspective using 100-user mindset simulation and 6 UX principles, --keep-tokens to preserve your token system, --prompt for custom redesigns. Applies mandatory world-class polish: spring motion, 5-state micro-interactions, 8pt spacing grid, WCAG accessibility. Supports Next.js, React, Vue 3, Tailwind, CSS Modules, styled-components, shadcn.
日本語の概要は準備中です。原文の説明を表示しています。
Feishu (Lark) unified CLI for tasks, documents, wiki, bitable, messaging, approval, and Drive. Supports search/create/edit/publish/export across all modules. Use when reading/writing Feishu docs, searching docs or wiki, managing tasks, sending messages, creating approvals, exporting to Markdown, or any 飞书/Lark interaction.
日本語の概要は準備中です。原文の説明を表示しています。