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cccskills

「camera」の検索結果

647 件 ・ 関連度順

概要と使いどころ

Implement computer vision features including text recognition (OCR), face detection, barcode scanning, image segmentation, object tracking, and document scanning in iOS apps. Covers both the modern Swift-native Vision API (iOS 16+) and legacy VNRequest patterns, VisionKit DataScannerViewController for live camera scanning, and VNCoreMLRequest for custom model inference. Use when adding OCR, barcode scanning, face detection, or custom Core ML model inference with Vision.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

Build augmented reality experiences with RealityKit and ARKit on iOS. Use when adding 3D content with RealityView, loading entities and models, placing objects via raycasting, configuring AR camera sessions, handling world tracking, scene understanding, or implementing entity interactions and gestures.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

2d-games

無料

2D game development principles. Sprites, tilemaps, physics, camera.

日本語の概要は準備中です。原文の説明を表示しています。

AxelMrak/ai52026年2月20日 更新

3d-games

無料

3D game development principles. Rendering, shaders, physics, cameras.

日本語の概要は準備中です。原文の説明を表示しています。

AxelMrak/ai52026年2月20日 更新

Programmatic untargeted LC-MS feature extraction in R with the modern xcms 4.x MsExperiment/XcmsExperiment API, taking raw mzML to a feature table via CentWave peak detection, retention-time alignment, peak-density correspondence, gap-filling, CAMERA redundancy collapse, and built-in QC feature filtering. Use when converting centroided LC-MS runs into a features-by-samples matrix and deciding centWave/grouping/alignment parameters. For drift correction and QC/CV filtering execution see metabolomics/normalization-qc; for metabolite identification see metabolomics/metabolite-annotation; for the MS-DIAL GUI alternative with MS2Dec deconvolution see metabolomics/msdial-preprocessing; for downstream statistics see metabolomics/statistical-analysis.

日本語の概要は準備中です。原文の説明を表示しています。

huang-sh/DeepScience42026年7月15日 更新

Video and audio processing capabilities for Flutter applications

日本語の概要は準備中です。原文の説明を表示しています。

chimeranext/flutter-boilerplate-monorepo-template42026年8月3日 更新

Runs the Autoware autonomous-driving stack against CARLA on UE 5.8 over CARLA's native ROS 2 interface — no bridge process. Reports the DDS contract (rt/vehicle/status/* out, rt/control/command/* in), the Autoware-only sensor blueprints, generates the lanelet2 + point-cloud map artifacts Autoware needs instead of an .xodr, and drives the two shipped modes (classical NDT stack, or the camera-only VAD end-to-end model). Use when the user asks to "run Autoware on CARLA", "connect an AV stack", "drive the ego from Autoware", "generate a lanelet2 map", or asks which topics CARLA exchanges with Autoware.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Tells you what CARLA on UE 5.5 (branch ue5-dev) cannot do that UE 5.8 (ue58-dev) can, so you do not attempt an unsupported workflow there — no Autoware integration, no ROS 2 middleware choice (FastDDS only), no DLSS or ray-traced-lens camera, no OFPA large-map mount so Town12/13/15 load black, and a few missing World/Actor methods. Also states what is identical, so the ue58 skills can be used directly for everything else. Use when working against a 5.5 checkout, when a ue58 skill's step has no counterpart, or when deciding whether a feature request is possible on 5.5 at all.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Cooks and packages CarlaUE4 into distributable tarballs under Dist/ — either the full simulator or a standalone asset package of selected maps and props for later import. ROS2=1 keeps the native ROS 2 interface in the cooked package (a plain cook silently drops it). Use when the user asks to "package CARLA", "make a Dist build", "cook the project", "export a map as a package", "package CARLA with ROS2", or needs a build with working camera and lidar sensors.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Creates and edits CARLA Leaderboard route files — placing waypoints and scenario trigger points interactively from the spectator camera (route_creator, scenario_creator), visualising an existing route in the simulator (route_displayer), summarising it as a table (route_summarizer), capturing the current weather in route format (weather_creator), sorting scenarios by route position (scenario_orderer) and converting 1.0-format routes to 2.x (route_bridge). Use when the user asks to "make a new route", "add a scenario to a route", "visualise/debug a route", "see what's in this route file", or "convert old leaderboard routes".

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Inspects and visualises a ROS-2-enabled CARLA server from Docker containers, with no local ROS 2 install — list/echo/rate-check topics (the "are the topics actually on the wire" check), run the bundled map-and-lidar demo stack (hero vehicle with camera/lidar/GNSS/IMU on autopilot), and open RViz2 with the lane-network preset. Use when the user asks to "check the ROS topics", "echo /carla/map", "is CARLA publishing to ROS", "visualise the lidar in RViz", "open rviz", or "run the ROS 2 demo".

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Raycast from Camera.main through a Game View coordinate. Use when you need to check what a screenshot coordinate would hit in 3D physics before clicking or long-pressing with simulate-mouse-input.

日本語の概要は準備中です。原文の説明を表示しています。

41h0-siro/cedec2026-lt-ai-ui-workflow42026年7月23日 更新

Video and audio processing capabilities for Flutter applications

日本語の概要は準備中です。原文の説明を表示しています。

HabitaNexus/monorepo32026年10月4日 更新

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/agent-forge32026年5月18日 更新

3d-games

無料

3D game development principles. Rendering, shaders, physics, cameras.

日本語の概要は準備中です。原文の説明を表示しています。

MikeCheng1208/BattleTree22026年7月22日 更新

2d-games

無料

2D game development principles. Sprites, tilemaps, physics, camera.

日本語の概要は準備中です。原文の説明を表示しています。

MikeCheng1208/BattleTree22026年7月22日 更新

Develops iOS/iPhone applications with XcodeGen, SwiftUI, and SPM. Triggers on XcodeGen project.yml configuration, SPM dependency issues, device deployment problems, code signing errors, camera/AVFoundation capture debugging, iOS version compatibility, or "Library not loaded @rpath" framework errors. Use when building iOS apps, fixing Xcode build failures, or deploying to real devices. Not for AVPlayer playback issues (seek/scrub/frame stepping → avfoundation-reference skill).

日本語の概要は準備中です。原文の説明を表示しています。

jiikko/dotfiles22026年10月11日 更新

Control Google Nest devices (thermostats, cameras, doorbells) via the Google Smart Device Management API using curl and jq.

日本語の概要は準備中です。原文の説明を表示しています。

danstrem2/clawdbot-skill-master-pack22026年2月1日 更新

camsnap

無料

Capture frames or clips from RTSP/ONVIF cameras.

日本語の概要は準備中です。原文の説明を表示しています。

danstrem2/clawdbot-skill-master-pack22026年2月1日 更新

Requires OFOX_API_KEY — create one at https://app.ofox.ai, plus a publicly reachable reference video the user is authorized to use. Use when a user has a rough 3D white-model, clay, wireframe, blockout, previs, or animatic clip and wants a finished visual treatment that preserves its shot order, cut timing, camera framing, spatial layout, and motion directions. Distinguishes that structure-preserving job from a continuation beginning at the reference's final state. Do not use for two still endpoints (keyframe-animation), for appending and locally joining a new ending (video-extend-edit), or when still-image references must be combined with the video in one request — first/last-frame anchors conflict with video references in the shipped core, while mixed image/video references are untested.

日本語の概要は準備中です。原文の説明を表示しています。

ofoxai/skills22026年9月22日 更新

Requires OFOX_API_KEY — create one at https://app.ofox.ai. Generate a realistic-human, dialogue-driven short-drama clip — one shot, or a few hard-cut shots inside one job — from a script or scene description using the Ofox video API (Seedance 2.5). Runs a short creative brief when the input leaves beat, aspect ratio, emotional arc or camera register open (one held take, a travelling take, or a multi-shot cut list) ("Let the AI decide" is offered on the taste questions, never on a must-ask one, and never as the default), writes a structured prompt (header manifest, timestamped shots, quoted dialogue with delivery notes, consistency lock), shows a cost estimate, then calls ofox-video-core to submit, poll, download, and report the real cost. Use when a user asks to turn a script beat into video, e.g. "generate scene 3 of this script, two characters talking, 15 seconds", "make a vertical short-drama clip of these two arguing in a kitchen", "turn this dialogue into a 12-second video", or "give me a realistic short-drama shot of a couple breaking up at a train station". Do not use for silent product/brand shots (see seedance-ad-creative), for anime- or manga-styled scenes (see seedance-anime-drama), for one person addressing the viewer rather than another character — a script read from a supplied portrait is talking-head, an idea pulled out of an article is explainer — or for anything not involving people/dialogue.

日本語の概要は準備中です。原文の説明を表示しています。

ofoxai/skills22026年9月22日 更新

Requires OFOX_API_KEY — create one at https://app.ofox.ai. Generate a cinematic brand/product ad clip from a product description or photo using the Ofox video API (Seedance 2.5) — runs a short creative brief (product photo, brand tone, camera move, aspect ratio) when the request leaves them open, writes a timestamped shot-craft prompt (hook, showcase, slow-motion climax, hero close), shows a cost estimate, then calls ofox-video-core to submit, poll, download, and report the real cost. Use when a user asks for a commercial-style product or brand video, e.g. "give this perfume bottle a 10-second cinematic brand ad", "make a product ad for our new sneaker", "turn this product photo into a hero video for the landing page", or "I need a 15-second brand video with a slow orbit around the bottle". Do not use for dialogue-driven scenes with people talking (see seedance-short-drama).

日本語の概要は準備中です。原文の説明を表示しています。

ofoxai/skills22026年9月22日 更新

explainer

無料

Requires OFOX_API_KEY — create one at https://app.ofox.ai. Turn an article, doc or release note into a short explainer clip — one person to camera, or a voiceover over illustrative footage. The user supplies the source text and the model generates the speech; audio cannot be uploaded, measured. A 30-second clip holds about eighty spoken words in eight sentences — measured, and well under a tenth of a 1,200-word post — so this skill does not summarise an article, it picks the single idea worth saying and helps choose which one. Use when a user asks to turn writing into a short spoken video, e.g. "make a 30-second explainer from this blog post", "explain this feature in a short video", "turn our changelog into a clip", "a quick video explaining what this paper found". Do not use for a scene between people (see seedance-short-drama), a brand or product ad (see seedance-ad-creative), a handheld creator clip (see ugc-ads), or when the user already has both a portrait and the finished words (see talking-head). Budget sentences as well as words — each sentence boundary costs about 0.7 seconds of silence, so a script with more sentences runs longer at the same word count.

日本語の概要は準備中です。原文の説明を表示しています。

ofoxai/skills22026年9月22日 更新