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cccskills

「register」の検索結果

713 件 ・ 関連度順

概要と使いどころ

Serverless form handling on Netlify-hosted sites — detects HTML forms at deploy time, stores submissions, filters spam, and sends notifications. Use when adding a contact form, lead-capture form, file-upload form, or newsletter signup to a Netlify site; wiring AJAX form submission; setting up a custom thank-you page; adding a honeypot or reCAPTCHA to a form; getting forms working in Next.js, Nuxt, SvelteKit, Astro, or Gatsby; reading form submissions via the Netlify API; or debugging missing submissions and forms that silently fail to register.

日本語の概要は準備中です。原文の説明を表示しています。

bg-szy/TOP-SKILLS62026年9月8日 更新

Fit and independently validate rigid scan alignment from named, source traceable correspondences.

日本語の概要は準備中です。原文の説明を表示しています。

obra/scan-to-model62026年9月27日 更新

Wire builders' isolated tdmcp tool files into the shared registries, CLI, and docs as a single writer, conflict-safe, and confirm a green typecheck + build. Use when integrating/wiring/registering new tdmcp tools, adding their CLI commands, resolving build breaks after parallel feature work, or merging several builders' files into the registry without conflicts.

日本語の概要は準備中です。原文の説明を表示しています。

hybridlabor-api/aos62026年10月12日 更新

Implement ONE tdmcp tool from a spec — the canonical file pattern (Zod schema + …Impl + register… ToolRegistrar), a bridge Python payload via buildPayloadScript, and an offline msw unit test — touching only new files, never shared registries. Use when coding/implementing/writing a tdmcp tool, generator, effect, control, CHOP/TOP/SOP builder, or Python bridge work, especially when several features are built in parallel.

日本語の概要は準備中です。原文の説明を表示しています。

hybridlabor-api/aos62026年10月12日 更新

Liquid Glass material best practices for SwiftUI, UIKit, and AppKit on iOS 26+/macOS 26+ (Tahoe) through iOS 27/macOS 27. Use when implementing, reviewing, or migrating to glass: glassEffect, Glass variants (.regular/.clear/.identity), tint, interactive(), GlassEffectContainer, glassEffectUnion, toolbar glass, ToolbarSpacer, scrollEdgeEffectStyle, sharedBackgroundVisibility, tabBarMinimizeBehavior, backgroundExtensionEffect, NSGlassEffectView, UIGlassEffect, Tahoe window chrome, glass accessibility (Reduce Transparency/Increase Contrast), pre-26 Material fallbacks, UIDesignRequiresCompatibility. Also fires on symptoms: glass renders dark or muddy, glass looks like a flat tinted rectangle, glass button doesn't register taps, tap passes through glass, "'glassEffect' is only available in iOS 26.0 or newer", "ambiguous use of 'opacity'", "'cornerRadius' was deprecated", glass looks different in simulator vs device, screenshots of glass UI don't match. For glass animation, morphing, glassEffectID, transitions, Metal shaders, or performance profiling use the liquid-glass-motion skill instead.

日本語の概要は準備中です。原文の説明を表示しています。

YordiLorenzo/liquid-glass-skills62026年8月9日 更新

Build, archive, generate export options, export, upload, and manage Xcode version/build numbers with the current asc xcode helpers. Use when creating an IPA or PKG for App Store Connect, TestFlight, or registered-device release testing.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

Prepare, publish, resume, and verify private iOS release-testing installs with asc distribute. Use when distributing an IPA to registered devices outside TestFlight, reconciling ad hoc profiles, publishing through caller-owned S3-compatible storage, or diagnosing a resumable private distribution run.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

Support audio accessory features like automatic switching using AudioAccessoryKit. Use when implementing automatic audio routing for connected accessories, managing audio accessory sessions, registering device capabilities and placement, providing connected audio source identifiers, or configuring audio accessories connected to iOS devices.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

Measure ad effectiveness with privacy-preserving attribution using AdAttributionKit. Use when registering ad impressions, handling attribution postbacks, updating conversion values, implementing re-engagement attribution, configuring publisher or advertiser apps, or replacing SKAdNetwork with AdAttributionKit for ad measurement.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

Schedule and execute background work on iOS using BGTaskScheduler. Use when registering BGAppRefreshTask for short background fetches, BGProcessingTask for long-running maintenance, BGContinuedProcessingTask (iOS 26+) for foreground-started work that continues in background, background URLSession downloads, or background push notifications. Covers Info.plist configuration, expiration handling, task completion, and debugging with simulated launches.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

Implement, review, or debug push notifications in iOS/macOS apps — local notifications, remote (APNs) notifications, rich notifications, notification actions, silent pushes, and notification service/content extensions. Use when working with UNUserNotificationCenter, registering for remote notifications, handling notification payloads, setting up notification categories and actions, creating rich notification content, or debugging notification delivery. Also use when working with alerts, badges, sounds, background pushes, or user notification permissions in Swift apps.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

callkit

無料

Implement VoIP calling with CallKit and PushKit. Use when building incoming/outgoing call flows, registering for VoIP push notifications, configuring CXProvider and CXCallController, handling call actions, coordinating audio sessions, or creating Call Directory extensions for caller ID and call blocking.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

cua-skill

無料

MUST USE whenever the user wants to automate a real desktop or sandbox - clicking, typing, scrolling, screenshotting, running an OS shell command, or handing a high-level 'open browser and do X' task to an autonomous computer-use agent. Wraps the trycua/cua Python toolkit via its `cua` CLI - pynput-based, cross-platform (macOS / Linux / Windows). NO custom tools are registered; you call `cua` through pi's built-in bash and read screenshots back through the Read tool. Triggers: cua, computer use, computer-use, GUI automation, screenshot the desktop, click on the screen, type into the active app, scroll the page, control my computer, drive my browser, sandbox, docker sandbox, QEMU sandbox, Lume sandbox, ComputerAgent, cua do, cua sandbox, 컴퓨터 자동화, 스크린샷 찍어, 내 컴퓨터 조작, 브라우저 열어서, 샌드박스, 화면 자동화, 마우스로 클릭, 키보드 타이핑, computer use 위임, 자동으로 클릭, 자율 에이전트로 처리.

日本語の概要は準備中です。原文の説明を表示しています。

code-yeongyu/cua-skill62026年6月12日 更新

MCP client: connect servers, register tools (stdio/HTTP).

日本語の概要は準備中です。原文の説明を表示しています。

MustafaKemal0146/fetih52026年10月11日 更新

Curate Busabase training examples, create immutable dataset snapshots, run reproducible LoRA or QLoRA fine-tunes on a local Apple Silicon Mac with MLX-LM, compare the untouched baseline and adapter on locked evaluations, and register approved adapters. Use when the user wants to train, fine-tune, evaluate, compare, promote, or manage a local language model with Busabase as the workflow source of truth. Do not use for RAG-only knowledge retrieval, cloud training, or training a foundation model from scratch.

日本語の概要は準備中です。原文の説明を表示しています。

mr-kelly/skills52026年10月2日 更新

Finish an existing Japanese business talking-head, lecture, interview, or testimonial rough cut as a credibility-first vertical social video. Use when the user wants an SNS short that preserves the speaker's meaning while tightening repeated ideas, adding a first-second thesis, readable full captions, restrained punch-ins, speaker identification, a registered CTA card, dialogue-first audio, and retention QA.

日本語の概要は準備中です。原文の説明を表示しています。

mocchalera/video-os-v252026年9月4日 更新

Resolve registered vertical composition inputs from source-grounded framing evidence, source A/V identity, layout anchors, and safe degradation. Use when a blueprint contains framing candidates or visual intents for a vertical delivery.

日本語の概要は準備中です。原文の説明を表示しています。

mocchalera/video-os-v252026年9月4日 更新

This skill covers detecting anomalies in Modbus/TCP and Modbus RTU communications in industrial control systems. It addresses function code monitoring, register range validation, timing analysis, unauthorized client detection, and deep packet inspection for malformed Modbus frames. The skill leverages Zeek with Modbus protocol analyzers, Suricata IDS with OT rules, and custom Python-based detection using Markov chain models for normal Modbus transaction sequences.

日本語の概要は準備中です。原文の説明を表示しています。

micsapp/micstec-skills42026年3月20日 更新

Detect typosquatting, homograph phishing, and brand impersonation domains using dnstwist to generate domain permutations and identify registered lookalike domains targeting your organization.

日本語の概要は準備中です。原文の説明を表示しています。

micsapp/micstec-skills42026年3月20日 更新

Rebuild the DSH node's persistent knowledge state. Runs register-claude.py to (re)create the dome.db schema and upsert agents/skills/tools/stack rows, then runs ingest.py to re-index kb/, logs/, docs, and agent core source into ChromaDB's dome-kb collection, then runs pre-spore-verify.py to confirm all 7 skill modules load and the akashic write+query roundtrip works. Idempotent — safe to run any time.

日本語の概要は準備中です。原文の説明を表示しています。

garochee33/DSH42026年10月12日 更新

Imports a pedestrian into CARLA on UE 5.8 as a spawnable, animating walker — imports the skinned FBX bound to CARLA's shared pedestrian skeleton, duplicates a donor walker blueprint and repoints it at the new mesh, and registers it in WalkerParameters.json as walker.pedestrian.<id>. Can also export a shipped walker to FBX, which is how you obtain a rig-conforming mesh to start from. Use when the user asks to "import a walker/pedestrian", "add a custom character", "clone a walker", or has a walker that spawns but stands still.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Imports FBX meshes into CARLA on UE 5.8 as spawnable props — drives the editor headlessly to import the mesh, derives the prop size from its measured bounds, and registers it in PropParameters.json so it appears in the blueprint library as static.prop.<name>. Handles the FBX unit-scale problem, verifies the result against a running server, and can revert cleanly. Use when the user asks to "import a prop", "add a custom mesh/object to CARLA", "make my model spawnable", or a prop imports but never shows up in the blueprint library.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Imports an FBX vehicle into a CARLA source build as a spawnable vehicle.<make>.<model> — checks the FBX carries CARLA's 4-wheel bone rig, imports the mesh, then assembles the vehicle through CarlaTools' VehicleAuthoringLibrary (physics asset with kinematic wheel bodies, retargeted anim blueprint, four configured wheel blueprints, the vehicle blueprint), registers it in VehicleFactory through CARLA's own add_vehicle_to_vehicle_factory.py, and verifies it spawns, drives and steers. Use when the user asks to "add a car/truck/van to CARLA", "import a vehicle FBX", or needs a custom drivable vehicle spawnable from the Python API.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Imports an FBX pedestrian into a CARLA source build as a spawnable walker.pedestrian.NNNN — checks the FBX is skinned to CARLA's GEN3 rig, imports the mesh, physics asset and materials, builds the walker blueprint from a GEN3 donor, registers it in WalkerFactory through CARLA's own add_walker_to_walker_factory.py, and verifies it spawns, stands on the ground and walks. Use when the user asks to "add a pedestrian to CARLA", "import a walker/character FBX", or needs a custom human spawnable from the Python API.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新