Builds simple Three.js web apps with scene setup, lighting, geometry, materials, animation, and responsive rendering. Use when creating or prototyping 3D web scenes with modern Three.js (r150+).
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Builds simple Three.js web apps with scene setup, lighting, geometry, materials, animation, and responsive rendering. Use when creating or prototyping 3D web scenes with modern Three.js (r150+).
日本語の概要は準備中です。原文の説明を表示しています。
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
日本語の概要は準備中です。原文の説明を表示しています。
Diagnoses and fixes UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.
日本語の概要は準備中です。原文の説明を表示しています。
Generate A2UI 0.8 protocol compliant UI code. Use when building agent-driven interfaces, generating JSONL messages for surfaceUpdate/dataModelUpdate/beginRendering, creating forms, lists, cards, or any UI components that render across web/mobile/desktop platforms.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Azure Maps SDK for .NET. Location-based services including geocoding, routing, rendering, geolocation, and weather. Use for address search, directions, map tiles, IP geolocation, and weather data.
日本語の概要は準備中です。原文の説明を表示しています。
Angular performance optimization and best practices guide. Use when writing, reviewing, or refactoring Angular code for optimal performance, bundle size, and rendering efficiency.
日本語の概要は準備中です。原文の説明を表示しています。
Production pipeline for ASCII art video — any format. Converts video/audio/images/generative input into colored ASCII character video output (MP4, GIF, image sequence). Covers: video-to-ASCII conversion, audio-reactive music visualizers, generative ASCII art animations, hybrid video+audio reactive, text/lyrics overlays, real-time terminal rendering. Use when users request: ASCII video, text art video, terminal-style video, character art animation, retro text visualization, audio visualizer in ASCII, converting video to ASCII art, matrix-style effects, or any animated ASCII output.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when working on Nuxt projects (v3+). Use it for building Vue applications with Nuxt's file-based routing, server-side rendering, and auto-import features. Trigger when working with .vue or .ts files in Nuxt directories (pages/, server/, composables/, middleware/), nuxt.config.ts, or when the project contains a nuxt dependency in package.json. Also trigger for questions about Nuxt concepts like composables, auto-imports, server routes, SSR/SSG patterns, or file-based routing.
日本語の概要は準備中です。原文の説明を表示しています。
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.
日本語の概要は準備中です。原文の説明を表示しています。
Analyze V8/Chrome CPU profiles (.cpuprofile) and DevTools trace files (Trace-*.json). Use when: profiling performance, investigating slow functions, comparing code paths, finding bottlenecks, analyzing timeToRequest, understanding call trees from sampling profiler data, analyzing layout/paint/rendering, investigating user timing marks.
日本語の概要は準備中です。原文の説明を表示しています。
Run chat perf benchmarks and memory leak checks against the local dev build or any published VS Code version. Use when investigating chat rendering regressions, validating perf-sensitive changes to chat UI, or checking for memory leaks in the chat response pipeline.
日本語の概要は準備中です。原文の説明を表示しています。
Adds a complete blog feature to an existing Blazor WebAssembly Static Web App with Azure Functions backend and Azure File Share for markdown storage. Use when implementing blog functionality in .NET Blazor WASM projects with Azure infrastructure. Includes post listing, detail pages, markdown rendering, Azure Storage integration.
日本語の概要は準備中です。原文の説明を表示しています。
Use when creating or updating component fixtures for screenshot testing, or when designing UI components to be fixture-friendly. Covers fixture file structure, theming, service setup, CSS scoping, async rendering, and common pitfalls.
日本語の概要は準備中です。原文の説明を表示しています。
Plan, set up, and monitor a multi-agent video production pipeline backed by Hermes Kanban. Use when the user wants to make ANY video — narrative film, product/marketing, music video, explainer, ASCII/terminal art, abstract/generative loop, comic, 3D, real-time/installation — and the work warrants decomposition into specialized profiles (writer, designer, animator, renderer, voice, editor, etc.) coordinated through a kanban board. Performs adaptive discovery to scope the brief, designs an appropriate team for the requested style, generates the setup script that creates Hermes profiles + initial kanban task, then helps monitor execution and intervene when tasks stall or fail. Routes scenes to whichever Hermes rendering / audio / design skill fits each beat (`ascii-video`, `manim-video`, `p5js`, `comfyui`, `touchdesigner-mcp`, `blender-mcp`, `pixel-art`, `baoyu-comic`, `claude-design`, `excalidraw`, `songsee`, `heartmula`, …) plus external APIs for TTS, image-gen, and image-to-video as needed.
日本語の概要は準備中です。原文の説明を表示しています。
Diagnose and fix UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.
日本語の概要は準備中です。原文の説明を表示しています。
Create standout, technically ambitious interfaces that feel extraordinary through cinematic transitions, advanced motion, heavy rendering, or other high-ambition implementation work. Use when the user wants to wow, impress, go all-out, or push a feature beyond conventional UI polish—not when simple visual confidence or routine cleanup is enough.
日本語の概要は準備中です。原文の説明を表示しています。
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.
日本語の概要は準備中です。原文の説明を表示しています。
Tests Blazor components. bUnit rendering, events, cascading params, JS interop mocking.
日本語の概要は準備中です。原文の説明を表示しています。
Preview and verify imported content in local AEM Edge Delivery Services dev server. Validates rendering, compares with original page, and troubleshoots common issues.
日本語の概要は準備中です。原文の説明を表示しています。
Structure source-grounded consulting-style analysis for strategy, market, product, operations, or decision memos. Use for MECE problem framing, hypotheses, options, tradeoffs, executive recommendations, or "consulting analysis" requests; do not use for legal/financial advice, implementation, data computation, chart rendering, or unsourced business claims.
日本語の概要は準備中です。原文の説明を表示しています。
Creates data table patterns with filtering, sorting, pagination, row actions, column configuration, server/client rendering modes, and empty/loading states. Use when building "data tables", "list views", "admin tables", or "data grids".
日本語の概要は準備中です。原文の説明を表示しています。
Implements accessible modals and drawers with focus trap, ESC to close, scroll lock, portal rendering, and ARIA attributes. Includes sample implementations for common use cases like edit forms, confirmations, and detail views. Use when building "modals", "dialogs", "drawers", "sidebars", or "overlays".
日本語の概要は準備中です。原文の説明を表示しています。
Implements React Server Components (RSC) patterns with Next.js App Router including data fetching, streaming, selective hydration, and server/client composition. Use when users request "server components", "RSC", "Next.js app router", "server-side rendering", or "streaming".
日本語の概要は準備中です。原文の説明を表示しています。