Add an iOS App Clip target to an Expo app. Use when the user mentions App Clip, AASA, apple-app-site-association, appclips, smart app banner, or wants to ship a lightweight iOS Clip invoked from a URL alongside their parent app.
日本語の概要は準備中です。原文の説明を表示しています。
sickn33/agentic-awesome-skills☆ 4.7万2026年10月12日 更新
Create short videos and motion clips from a text description using AI video generation.
日本語の概要は準備中です。原文の説明を表示しています。
holaboss-ai/holaOS☆ 1.1万2026年8月21日 更新
Use only when the user asks to produce a finished multi-scene narrator-led video and explicitly requests a faceless channel, YouTube automation, narrated explainer/story/education, documentary, storybook or myth retelling, or kids song video. Topic alone is never enough: a generic video of/about something, including a historical topic, uses ordinary video generation. Do not use for planning or ideas, single clips, silent animation, image-to-video, footage edits, ads, product demos, or UGC. This workflow requires a consistent non-photoreal style, reusable assets, narrator voiceover, and burned subtitles.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4072026年10月8日 更新
Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or death clips; wiring an asset into gameplay; or adding action and equipment controls plus deterministic tests to a game asset catalog.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7182026年10月6日 更新
Build continuous-shot motion-driven HTML stories from a subject or narrative, including research, story structure, consistent AI stills, Seedance scene and connector clips, interface styling, media normalization, and browser QA. Use for immersive journeys, timelines, product stories, fictional worlds, or other scene-based visual narratives whose camera should flow from beginning to end; not for ordinary autoplay video pages or general web apps.
日本語の概要は準備中です。原文の説明を表示しています。
OpenSenseNova/SenseNova-Skills☆ 5,7572026年10月9日 更新
Retrieve recent local Clips Rewind context when the user says "Look at Rewind," asks what just happened, or refers to something they recently said or saw.
日本語の概要は準備中です。原文の説明を表示しています。
BuilderIO/skills☆ 4,5612026年10月9日 更新
Run the PAIDF Orchestration Event Video Generation DAG on Kubernetes - image-to-video anomaly generation, auto-labeling, and anomaly dataset generation. Select for requests about event video generation, anomaly video generation, image-to-video synthesis, Cosmos3 image2video, anomaly dataset creation, safety/surveillance SDG, or generating person-falling, person-climbing, person-running, fighting, smoking/vaping, fire/smoke, or shoplifting video clips from a seed image. Runs environment setup first when controller readiness is unknown. Not for person-crop clothing/attribute augmentation (that is image-attribute-augmentation-workflow) and not for video style transfer.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5682026年10月10日 更新
Calibrate a new dataset from live RTSP camera streams via the AutoMagicCalib REST API. Use when the user provides RTSP URLs or asks to calibrate live cameras; VIOS records clips, AMC ingests them, then runs calibration.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5682026年10月10日 更新
Eufy camera integration — local RTSP streaming and event clips
日本語の概要は準備中です。原文の説明を表示しています。
SharpAI/DeepCamera☆ 3,0932026年9月17日 更新
Add an iOS App Clip target to an Expo app. Use when the user mentions App Clip, AASA, apple-app-site-association, appclips, smart app banner, or wants to ship a lightweight iOS Clip invoked from a URL alongside their parent app.
日本語の概要は準備中です。原文の説明を表示しています。
expo/skills☆ 2,7692026年10月7日 更新
Cut one long podcast, interview, course, livestream, or other source video into social-ready shorts, reels, highlights, or clip timelines from existing project media. Use when the user asks to cut a long video into Shorts, Reels, TikToks, Xiaohongshu posts, best moments, highlights, or multiple clips.
日本語の概要は準備中です。原文の説明を表示しています。
0xsline/OpenChatCut☆ 2,2922026年10月7日 更新
Make short product / skill motion videos (10–30 s, narrated feature demos up to ~60 s) the way high-end launch clips are made — kinetic type, real UI as the material, a hand that causes every reaction, beats that carry into each other instead of replacing each other, hard cuts only where they mean something — without HyperFrames or Remotion. A single HTML composition where every value is a pure function of time, built from a library of measured moves (springs, entrances, carries, contact, camera), rendered frame by frame with real shutter motion blur (1080p30 drafts, 4K60 final), with synthesised sound effects that share one room and an oracle that fails a slideshow before a human has to watch it. Use for 做个动效短片 / 产品宣传片 / 介绍视频 / 发布视频 / 15 秒 launch video / 给 skill 或 app 做个视频 / promo / teaser, for turning real pages or screen recordings into a cut, for product feature demos (产品功能演示 / 功能展示动效) where the UI is rebuilt in HTML from screenshots instead of screen-recorded (不录屏 / 复刻界面 / 截图还原 UI), for narrated cuts with voice-over and subtitles (配音 / 字幕 / 换配音) and for the same film in other languages (日语版 / 多语言 / 本地化), for adding motion vocabulary (动效库 / 转场 / 衔接), and for auditing why a motion video reads as a slideshow (像 PPT / 没节奏 / 一个一个展示 / 转场生硬).
日本語の概要は準備中です。原文の説明を表示しています。
feitangyuan/onetake☆ 2,1712026年10月10日 更新
Lomb-Scargle periodogram for finding periodic signals in unevenly sampled time series data. Use when analyzing light curves, radial velocity data, or any astronomical time series to detect periodic variations. Works for stellar rotation, pulsation, eclipsing binaries, and general periodic phenomena. Based on lightkurve library.
日本語の概要は準備中です。原文の説明を表示しています。
benchflow-ai/skillsbench☆ 1,8382026年7月24日 更新
Box Least Squares (BLS) periodogram for detecting transiting exoplanets and eclipsing binaries. Use when searching for periodic box-shaped dips in light curves. Alternative to Transit Least Squares, available in astropy.timeseries. Based on Kovács et al. (2002).
日本語の概要は準備中です。原文の説明を表示しています。
benchflow-ai/skillsbench☆ 1,8382026年7月24日 更新
Video editing with ffmpeg including cutting, trimming, concatenating segments, and re-encoding. Use when working with video files (.mp4, .mkv, .avi) for: removing segments, joining clips, extracting portions, or any video manipulation task.
日本語の概要は準備中です。原文の説明を表示しています。
benchflow-ai/skillsbench☆ 1,8382026年7月24日 更新
Assemble ordered frames or clips with narration and optional synchronized scene transitions into an MP4 via FFmpeg
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/hve-core☆ 1,5192026年10月12日 更新
Capture VS Code screenshots and self-contained browser animation scenes through Playwright. Use for editor evidence, slide imagery, or silent WebM scene clips.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/hve-core☆ 1,5192026年10月12日 更新
Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4452026年10月9日 更新
Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4452026年10月9日 更新
Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4452026年10月9日 更新
Turn photos, videos, and Live Photos into a black-and-white to color reveal clip (单彩渐变 + 动感模糊 + 丁达尔旋焦). The frame starts monochrome and spun, color sweeps in from the left under a horizontal motion blur, and the spin settles from the center outward into a softly glowing full-color frame. Use when users ask for 上色效果, 黑白变彩色, 丁达尔旋焦, 旋焦上色, 剪映上色特效, color reveal, colorize transition, or want this effect on images, iPhone Live Photos (HEIC/JPG + MOV), Android motion photos, or video clips. Outputs H.264 MP4.
日本語の概要は準備中です。原文の説明を表示しています。
vibe-motion/skills☆ 1,3422026年10月6日 更新
Turn a product release (the list of shipped items plus real screen recordings) into a motion recap video and one explained demo per feature, with sound effects tied to on-screen motion and a composed music bed. Deterministic HTML scenes rendered frame by frame, ElevenLabs for sound effects and music, ffmpeg for the mix. Use when asked for a release video, a changelog video, a feature recap reel, or demo clips for release notes and docs.
日本語の概要は準備中です。原文の説明を表示しています。
huytieu/COG-second-brain☆ 1,2742026年10月2日 更新
Turn a product release (the list of shipped items plus real screen recordings) into a motion recap video and one explained demo per feature, with sound effects tied to on-screen motion and a composed music bed. Use when asked for a release video, a changelog video, a feature recap reel, or demo clips for release notes and docs.
日本語の概要は準備中です。原文の説明を表示しています。
huytieu/COG-second-brain☆ 1,2742026年10月2日 更新
Repurposes long-form video (podcasts, interviews, talks) into short-form vertical clips for Instagram Reels, TikTok, and YouTube Shorts. Handles transcription, moment selection, clip extraction, speaker-tracked reframing (16:9 to 9:16), and animated captions.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2432026年10月12日 更新