PDN DC voltage/current analysis, IR drop, design rule checking, and multi-net batch analysis on imported PCB layouts. TRIGGER: user asks about power integrity, PDN analysis, IR drop, voltage distribution, current density, power nets, or design rule checking on a PCB. Invoke BEFORE writing code — the PDN API chain is specialized and non-obvious. SKIP: importing a PCB file (use matlab-read-pcb-layout), EM field/S-parameter extraction (use matlab-analyze-em), material/stackup setup only (use matlab-manage-pcb-material), transmission line design (use matlab-design-pcb-transmission-line).
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1512026年10月9日 更新
Build custom PCB structures with pcbComponent, shapes, Boolean ops, feeds, and multi-layer stackups for non-catalog geometries. TRIGGER: user asks to build, modify, or customize a pcbComponent — add/remove shapes, edit polygons, place feeds, add metal layers, cut slots, or create non-catalog RF structures. Also when modifying geometry of an existing catalog-designed component (e.g., adding pads, removing elements, editing vertices). Invoke BEFORE writing pcbComponent code — layer/shape/feed API is non-obvious. SKIP: designing catalog components like filters/couplers/txlines (use the specific matlab-design-pcb-* skill), material/stackup definition only (use matlab-manage-pcb-material), EM analysis (use matlab-analyze-em), importing PCB files (use matlab-read-pcb-layout).
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1512026年10月9日 更新
Import PyTorch, ONNX, or Keras 3 / TensorFlow 2.16+ deep learning models into MATLAB as dlnetwork objects. Use when importing .pt2 exported programs, traced .pt files, .onnx models, or Keras 3 models via matlabsaver. Covers importNetworkFromPyTorch, importNetworkFromONNX, importNetworkFromKeras, importNetworkFromTensorFlow, torch.export.export, PyTorchInputSizes, InputDataFormats, matlabsaver, tf_keras downgrade, numeric validation against PyTorch or ONNX Runtime, and placeholder/custom layer implementation. Applies when user mentions any of these functions, file formats, or encounters import errors, unsupported operator warnings, 0 learnables, or uninitialized networks.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1512026年10月9日 更新
Import HD Map or OpenDRIVE files into a RoadRunner scene using MATLAB. Use when loading driving scenes in RoadRunner or RoadRunner Scene Builder, importing RRHD, OpenDRIVE, or other RoadRunner-supported formats for simulation, or verifying Lanelet2-to-RRHD conversion results visually. Requires rrApp handle from roadrunner-core.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1512026年10月9日 更新
Import Claude Code or Codex history and move complete CCAM datasets between machines. Use when rescanning provider history, importing a copied directory, uploading JSONL or archives, exporting a backup, restoring it idempotently, or verifying that tokens, workflows, runs, rules, and pricing survived.
日本語の概要は準備中です。原文の説明を表示しています。
hoangsonww/Claude-Code-Agent-Monitor☆ 1,0662026年10月12日 更新
Use when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and MeshLibrary, terrain (heightmap, HeightMapShape3D, Terrain3D regions, textures, painting), scattering trees with MultiMesh, streaming a big world, procedural meshes with SurfaceTool, Jolt physics settings, importing GLB or glTF from Blender or AI generators (Scenario, Tripo, Meshy, Hitem3D), import scripts, name suffixes, model facing, collision generation, LODs.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9792026年10月12日 更新
Use when automating a Unity 6.3 content pipeline or build: importing an art drop (FBX, PNG) with AssetPostprocessor rules and naming conventions, generating prefabs or editing scenes from script with correct Undo and SetDirty, Addressables groups, labels and content builds, content-validation tests, batch-mode, command-line or CI builds (Build Profiles, GameCI, GitHub Actions, Accelerator), editor tools; or when textures import wrong or reimport every run, a scripted edit vanishes, bundles duplicate assets, a batch build ignores its defines, or CI cannot activate Unity.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9792026年10月12日 更新
Use when building a 2D game in Godot 4.7: make a platformer or top-down controller that feels right (coyote time, jump buffer, jump height), TileMapLayer and TileSet in code, terrains and autotiles that pick wrong tiles, a dual grid, a camera that jitters or stutters, pixel art that looks blurry or uneven, stretch and integer scaling, 2D lights and shadows, y-sort order wrong, parallax gaps, or importing AI-generated sprites and tilesets from Scenario.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9792026年10月12日 更新
Use when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D sound too quiet or not panning, reverb zones not working, occlusion, adaptive or interactive music (AudioStreamInteractive, layers, stingers), music loops with gaps, SFX that repeat, AudioStreamRandomizer, AudioStreamGenerator, import settings, or importing AI-generated music, SFX and voice from Scenario or ElevenLabs.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9792026年10月12日 更新
Use when a task involves creating or editing a Scenario workflow graph through MCP: building an app from a brief, adding or rewiring nodes (models, prompts, approval gates, loops), authoring editor_info, publishing, unpublishing or renaming, importing an exported workflow JSON, migrating a graph built in Weavy, ComfyUI, or another node tool, copying a workflow, or turning a prompt chain into an app. Running or pricing a workflow is scenario-workflows. Keywords: node graph, editor_info, CEL.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9792026年10月12日 更新
How to write and maintain DESIGN.md as the visual specification layer for Cavekit projects. Nine-section format, design tokens, accessibility, integration with kits/plans. Use when defining or revising visual identity, importing a third-party design system, or auditing UI code against design tokens.
日本語の概要は準備中です。原文の説明を表示しています。
JuliusBrussee/caveman-code☆ 9422026年8月15日 更新
Create agent company packages conforming to the Agent Companies specification (agentcompanies/v1). Use when a user wants to create a new agent company from scratch, build a company around an existing git repo or skills collection, or scaffold a team/department of agents. Triggers on: "create a company", "make me a company", "build a company from this repo", "set up an agent company", "create a team of agents", "hire some agents", or when given a repo URL and asked to turn it into a company. Do NOT use for importing an existing company package (use the CLI import command instead) or for modifying a company that is already running in Paperclip.
日本語の概要は準備中です。原文の説明を表示しています。
paperclipai/companies☆ 9192026年3月24日 更新
Audits legal AI skills, prompts, workflows, MCP/tool instructions, and agent packages for prompt injection, malicious instructions, unsafe scripts, suspicious metadata, credential exposure, exfiltration paths, persistence mechanisms, and supply-chain risk. Use before installing, importing, publishing, promoting, modifying, or trusting third-party or generated AI skills and legal workflows. Do not use as a generic code review unless skill trust, workflow safety, prompt injection, or supply-chain hygiene is in scope.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8562026年10月3日 更新
Use when importing and managing assets — image compression, 3D scene import, audio formats, resource formats, and import configuration
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8122026年10月12日 更新
Data ingestion patterns for loading data from cloud storage, APIs, files, and streaming sources into databases. Use when importing CSV/JSON/Parquet files, pulling from S3/GCS buckets, consuming API feeds, or building ETL pipelines.
日本語の概要は準備中です。原文の説明を表示しています。
ancoleman/ai-design-components☆ 5252025年12月11日 更新
Postgres best practices maintained by Supabase, for Postgres running anywhere. Load this skill BEFORE writing or changing anything that lives in a Postgres database: creating or altering tables and columns (including choosing column types), schema design, migrations and declarative schema files, RLS policies and the tests that verify them, indexes, triggers, database functions, queues and scheduled jobs (pg_cron, pgmq), vector/semantic search (pgvector), and restoring dumps (pg_restore) or importing data. Also load it when diagnosing slow queries, high CPU, timeouts, EXPLAIN plans, connection exhaustion, locking, bloat, or rows visible to the wrong user or tenant. This is not just a performance guide — schema, migration, security, and SQL authoring tasks need these rules too, even for a one-column change or a single query.
日本語の概要は準備中です。原文の説明を表示しています。
Asymmetric-al/core☆ 3812026年10月12日 更新
Load national and market cost bases into OpenConstructionERP: the 8 national bases (Turkey Birim Fiyat, China Dinge, Brazil SINAPI, Spain BCCA, Italy Prezzario Toscana, Greece GGDE, Vietnam Dinh Muc, Indonesia AHSP), the 30 global markets, and 48 PPP market catalogs per base. Use when importing a cost database, repricing into a market, or troubleshooting a load.
日本語の概要は準備中です。原文の説明を表示しています。
datadrivenconstruction/DDC_Skills_for_AI_Agents_in_Construction☆ 3472026年8月22日 更新
Load gene expression count matrices from various formats including CSV, TSV, featureCounts, Salmon, kallisto, and 10X. Use when importing quantification results for downstream analysis.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
Read, write, and create single-cell data objects using Seurat (R) and Scanpy (Python). Use for loading 10X Genomics data, importing/exporting h5ad and RDS files, creating Seurat objects and AnnData objects, and converting between formats. Use when loading, saving, or converting single-cell data formats.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
Symfony UX Icons for rendering SVG icons in Twig templates. Supports 200,000+ Iconify icons (Lucide, Heroicons, Tabler, Material Design, etc.), local SVG files, and custom icon sets with aliases. Use when displaying icons, configuring icon defaults, importing or locking on-demand icons, creating icon aliases, or styling SVG icons with CSS. Code triggers: <twig:ux:icon />, ux_icon(), UX_ICONS_DEFAULT_ICON_ATTRIBUTES, icon.yaml, icons/, iconify:, lucide:, heroicons:, tabler:, mdi:, bin/console ux:icons:lock, bin/console ux:icons:import. Also trigger when the user asks "how to add an icon", "how to use Lucide/Heroicons/Tabler icons", "how to render an SVG icon in Twig", "how to lock icons for production", "how to create icon aliases", "how to style an icon", "icon not found", "icon not rendering". Do NOT trigger for interactive maps (use ux-map) or general Twig components (use twig-component).
日本語の概要は準備中です。原文の説明を表示しています。
smnandre/symfony-ux-skills☆ 1802026年6月15日 更新
Airtable is a hosted spreadsheet-database; its Web API reads and writes records, table schema, attachments and webhooks over REST. Use when tasks involve reading or writing Airtable data, importing or upserting rows from a CSV or another system, syncing external sources with Airtable bases, reacting to record changes with webhooks, connecting users through Airtable OAuth, or debugging 422 and 429 responses from api.airtable.com.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1632026年10月4日 更新
Discovers and indexes Python code in skills, enabling cross-skill imports. Use when importing functions from other skills or analyzing skill codebases.
日本語の概要は準備中です。原文の説明を表示しています。
oaustegard/claude-skills☆ 1512026年10月12日 更新
Import structured data into Neo4j — LOAD CSV, CALL IN TRANSACTIONS, neo4j-admin database import full (offline bulk), apoc.load.csv/json, apoc.periodic.iterate, driver batch writes. Covers method selection, header file format, type coercion, null handling, ON ERROR modes, CONCURRENT TRANSACTIONS, pre-import constraint setup, and post-import validation. Use when importing CSV/JSON/Parquet files, migrating relational data to graph, or bulk-loading large datasets. Does NOT handle unstructured document/PDF/vector chunking pipelines — use neo4j-document-import-skill. Does NOT handle live app write patterns (MERGE/CREATE) — use neo4j-cypher-skill. Does NOT handle neo4j-admin backup/restore/config — use neo4j-cli-tools-skill.
日本語の概要は準備中です。原文の説明を表示しています。
neo4j-contrib/neo4j-skills☆ 1142026年10月12日 更新
Use when adding, importing, moving or loading textures, models, audio or scenes - per-platform compression, atlases, LODs, async loading per engine, engine metadata files (.meta, .import, .uid, .uasset), Git LFS, and asset validation tests.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1122026年10月11日 更新