游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play
日本語の概要は準備中です。原文の説明を表示しています。
swaylq/master-skill☆ 1492026年9月6日 更新
MCP server optimization and transport layer enhancement for claude-flow v3. Implements connection pooling, load balancing, tool registry optimization, and performance monitoring for sub-100ms response times.
日本語の概要は準備中です。原文の説明を表示しています。
ruvnet/marketing☆ 1292026年5月23日 更新
Expert guide for API Gateways, Reverse Proxies, and Service Mesh. Covers Kong, Traefik, NGINX, Cloudflare Gateway, and load balancing / Panduan ahli untuk API Gateway, Reverse Proxy, dan Service Mesh.
日本語の概要は準備中です。原文の説明を表示しています。
roedyrustam/vibes-plug☆ 752026年10月9日 更新
Networking fundamentals as they apply to cloud infrastructure — virtual networks, subnets, routers, NAT, floating IPs, security groups, VLAN/VXLAN segmentation, load balancing, SDN concepts, and how Neutron-style cloud networks sit on top of physical topology. Covers TCP behavior at scale, congestion control, tail latency, overlay networks, and the operational gotchas that come from network layering. Use when designing cloud network topology, debugging cross-AZ latency, or reviewing a proposed VPC/SG design.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Manage Alibaba Cloud DNS (Alidns) using the @alicloud/alidns20150109 TypeScript SDK. Use when working with DNS resolution on Alibaba Cloud, including domain management, DNS record CRUD (A, AAAA, CNAME, MX, TXT, SRV, CAA, etc.), DNS load balancing (DNSSLB), custom resolution lines, DNSSEC, domain groups, batch operations, Cloud GTM (Global Traffic Manager), DNS GTM, GTM Classic, recursive DNS, DNS cache, Public DNS (PDNS), DNS over HTTPS (DoH), ISP cache flush, domain statistics, and resource tagging. Covers all 234 APIs of the Alidns 20150109 version.
日本語の概要は準備中です。原文の説明を表示しています。
ComeOnOliver/skillshub☆ 652026年6月24日 更新
Expert task distributor specializing in intelligent work allocation, load balancing, and queue management. Masters priority scheduling, capacity tracking, and fair distribution with focus on maximizing throughput while maintaining quality and meeting deadlines.
日本語の概要は準備中です。原文の説明を表示しています。
diegosouzapw/awesome-omni-skill☆ 622026年3月2日 更新
AI self-healing through systematic subsystem assessment, rebalancing, and integration. Maps healing modalities to AI-internal processes: memory foundation, reasoning clarity, tool use accuracy, communication alignment, and creative coherence. Covers assessment triage, subsystem scanning, drift correction, and memory integration. Use mid-session when responses feel formulaic or disconnected, after a chain of errors suggesting subsystem drift, when context overload may have staled earlier assumptions, or as proactive maintenance between complex tasks.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月12日 更新
Deploy and configure an API gateway (Kong or Traefik) to handle API traffic management, authentication, rate limiting, request/response transformation, and routing. Covers plugin configuration, upstream services, consumer management, and integration with existing infrastructure. Use when multiple backend services need a unified API endpoint, when centralized authentication or rate limiting is required, when implementing API versioning, or when needing detailed analytics and load balancing for microservices.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月12日 更新
houtu-dependencies enterprise-grade Spring Cloud microservice foundational framework complete usage guide. GroupId is io.github.lujiafa, covering unified response, exception handling, parameter parsing, session authentication, permission control, signature verification, anti-replay, distributed lock, rate limiting, database field encryption, config decryption, access logging, canary routing, weighted load balancing, Feign enhancement, Sentinel circuit breaking, service discovery, Swagger documentation, crypto utilities, HTTP client, monitoring metrics, and other enterprise-grade capabilities. When the project build file (pom.xml or build.gradle/build.gradle.kts) contains io.github.lujiafa or houtu-related dependencies, or when the user mentions houtu or houtu-dependencies, this Skill must be read and code must be generated strictly following framework conventions. Even if the user is simply doing regular Spring Boot development (e.g., writing Controller, Service, Feign), as long as the project includes houtu, the houtu approach must be used instead of native Spring. When the user explicitly wants to use the houtu framework and the project has not yet included it, proactively add the BOM and required Starters; when the project already includes it, proactively identify and import required module dependencies based on business scenarios during coding, naturally integrating framework capabilities to enhance business services based on business semantics, rather than waiting for the user to specify each one.
日本語の概要は準備中です。原文の説明を表示しています。
lujiafa/houtu-project-skills☆ 262026年5月8日 更新
LiteLLM proxy server setup, TypeScript client patterns via OpenAI SDK, model routing, fallbacks, load balancing, spend tracking, virtual keys, and production deployment
日本語の概要は準備中です。原文の説明を表示しています。
agents-inc/skills☆ 242026年9月8日 更新
Designs, deploys, and secures Google Cloud Agent Gateway solutions. Use when the user needs to configure multi-agent security, ingress (CLIENT_TO_AGENT), or egress (AGENT_TO_ANYWHERE) patterns involving Model Armor, IAP, and Agent Registry. Don't use for general Cloud Load Balancing or basic VPC setup not related to Agent Gateways.
日本語の概要は準備中です。原文の説明を表示しています。
vaila-multimodaltoolbox/vaila☆ 192026年10月8日 更新
Plans, configures, and manages core GKE cluster networking. Covers private clusters, VPC-native configurations, DNS, node egress, Dataplane V2, and IP planning. Use when designing GKE networking layouts, configuring private clusters, setting up Dataplane V2, planning GKE IP ranges, or managing VPC- native cluster modes. Don't use for application ingress, load balancing, or service networking (use gke-service-networking instead).
日本語の概要は準備中です。原文の説明を表示しています。
vaila-multimodaltoolbox/vaila☆ 192026年10月8日 更新
Use when balancing eng-team velocity vs quality vs burnout — on-call load, focus fragmentation, reorg shock. Triggers on 'team is burning out', 'why is velocity dropping'.
日本語の概要は準備中です。原文の説明を表示しています。
event4u-app/agent-config☆ 112026年10月13日 更新
Treinar modelos de Mixture of Experts (MoE) usando DeepSpeed ou HuggingFace. Use ao treinar modelos em larga escala com computação limitada (redução de 5× em custos vs modelos densos), implementar arquiteturas esparsas como Mixtral 8x7B ou DeepSeek-V3, ou escalar capacidade de modelo sem aumento proporcional de computação. Cobre arquiteturas MoE, mecanismos de roteamento, balanceamento de carga, paralelismo de especialistas e otimização de inferência.
日本語の概要は準備中です。原文の説明を表示しています。
artubss/SKILLS-CLAUDE-CODE☆ 112026年5月17日 更新
Configure Azure API Management (APIM) as AI Gateway to secure, observe, control AI models, MCP servers, agents. Helps with rate limiting, semantic caching, content safety, load balancing. USE FOR: AI Gateway, APIM, setup gateway, configure gateway, add gateway, model gateway, MCP server, r...
日本語の概要は準備中です。原文の説明を表示しています。
JantonioFC/skillsbank☆ 92026年8月4日 更新
Configure Azure API Management as an AI Gateway for AI models, MCP tools, and agents. WHEN: semantic caching, token limit, content safety, load balancing, AI model governance, MCP rate limiting, jailbreak detection, add Azure OpenAI backend, add AI Foundry model, test AI gateway, LLM policies, co...
日本語の概要は準備中です。原文の説明を表示しています。
JantonioFC/skillsbank☆ 92026年8月4日 更新
Use when working with Cilium — cilium eBPF-based networking and security management for Kubernetes. Covers network policy enforcement, eBPF map inspection, Hubble flow visibility, cluster mesh, endpoint health, service load balancing, and identity management. Use when managing Cilium network policies, debugging connectivity, monitoring traffic flows with Hubble, or configuring cluster mesh.
日本語の概要は準備中です。原文の説明を表示しています。
cloudthinker-ai/CloudSkills☆ 62026年4月5日 更新
Use when working with Cast Ai — cAST AI Kubernetes cluster optimization and cost management. Covers cluster cost optimization, spot instance management, cost reports, node rebalancing, security posture, and workload right-sizing. Use when optimizing Kubernetes cluster costs, managing node lifecycle, or analyzing cloud spend with CAST AI.
日本語の概要は準備中です。原文の説明を表示しています。
cloudthinker-ai/CloudSkills☆ 62026年4月5日 更新
Use when working with Apache Hbase — apache HBase cluster management, region server health monitoring, table analysis, and compaction management. Covers RegionServer load balancing, HDFS integration health, WAL status, namespace inspection, and coprocessor diagnostics. Read this skill before any HBase operations.
日本語の概要は準備中です。原文の説明を表示しています。
cloudthinker-ai/CloudSkills☆ 62026年4月5日 更新
Configuração e diagnóstico de Nginx — reverse proxy, TLS, HTTP/2, HTTP/3, cache, compressão, rate limit e load balancing. Use quando o usuário disser "nginx", "reverse proxy", "502", "504", "certificado", "SSL", "TLS", "rate limit", "cache", "upstream".
日本語の概要は準備中です。原文の説明を表示しています。
pwdev-solucoes/pwdev-claude-marketplace☆ 32026年9月28日 更新
MCP server optimization and transport layer enhancement for claude-flow v3. Implements connection pooling, load balancing, tool registry optimization, and performance monitoring for sub-100ms response times.
日本語の概要は準備中です。原文の説明を表示しています。
ibragimov-oasis/vibe-coder☆ 22026年6月24日 更新
Expert network engineer specializing in modern cloud networking, security architectures, and performance optimization. Masters multi-cloud connectivity, service mesh, zero-trust networking, SSL/TLS, global load balancing, and advanced troubleshooting. Handles CDN optimization, network automation, and compliance. Use PROACTIVELY for network design, connectivity issues, or performance optimization.
日本語の概要は準備中です。原文の説明を表示しています。
itsimonfredlingjack/codex-dev-plugin☆ 22026年2月5日 更新
MCP server optimization and transport layer enhancement for claude-flow v3. Implements connection pooling, load balancing, tool registry optimization, and performance monitoring for sub-100ms response times.
日本語の概要は準備中です。原文の説明を表示しています。
ruvnet/mcp-studio☆ 22026年10月10日 更新