Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, timeline, history, clean, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes☆ 6.2万2026年10月12日 更新
Open, navigate, screenshot, read, click, and type in web pages from an agent. Use when the user asks to open a URL, preview or verify a running web app, check a page's console, fill a form, click through a web flow, or automate anything in a browser, including "open localhost:3000", "screenshot the page", "what does the console say", "click the submit button", "I'm logged in on Chrome". Drives the in-app browser pane of a Superset workspace by default and Browser Use for browsers the panes cannot reach.
日本語の概要は準備中です。原文の説明を表示しています。
superset-sh/superset☆ 1.5万2026年10月12日 更新
Build an iOS / Apple app on remote Xcode with `lim xcode build` instead of local xcodebuild, run project commands with `lim xcode run`, or run its XCTest suites with `lim xcode test`, from any environment (Linux, Windows, macOS, VM, container). Use for non-Bazel projects (an `.xcodeproj` / `.xcworkspace`, an XcodeGen `project.yml` with a gitignored project, React Native / Expo native build) when the user wants to build, compile, run code generation or Make targets, test, inspect build logs, reload, produce a preview build, or ship a signed device IPA. To run, tap, screenshot, or otherwise interact with the result on a simulator, use limrun-ios-simulator. For Bazel workspaces, use limrun-xcode-bazel.
日本語の概要は準備中です。原文の説明を表示しています。
superset-sh/superset☆ 1.5万2026年10月12日 更新
Deploy, manage, inspect, and troubleshoot Vercel projects from the command line. Use for Vercel deployments, Vercel Toolbar comments, build failures, projects and teams, environment variables, domains and DNS, logs, metrics, Speed Insights, Core Web Vitals, request traces, usage, activity, alerts, firewall rules, cache, cron jobs, deploy hooks, Edge Config, feature flags (`vercel flags`), integrations, connectors, Blob storage, Container Registry (VCR), microfrontends, rolling releases, custom environments, Sandbox, agent/MCP setup, preview access, local development, or `vercel api` fallback.
日本語の概要は準備中です。原文の説明を表示しています。
openclaw/clawhub☆ 9,5012026年10月12日 更新
Read when the user asks what OpenKnowledge is, wants to install it on a repository, wants to open or preview a single markdown file that is not part of an OpenKnowledge project, wants to share an OpenKnowledge project with collaborators, asks whether OpenKnowledge supports a particular capability, or asks how `ok init` / `ok cowork` / OK Desktop set up a project. Do NOT load to perform OpenKnowledge reads/writes — the runtime guidance for editing markdown inside an initialized OK project ships as a separate project-local skill installed into each detected agent's skills dir (for example `.claude/skills/open-knowledge/`) whenever `ok init` runs.
日本語の概要は準備中です。原文の説明を表示しています。
inkeep/open-knowledge☆ 4,5452026年10月12日 更新
Plan and build 2D game maps and scenes - top-down and side-scrolling levels, tilemaps, prop packs, parallax backgrounds and HD-2D battle or story plates - with collision, navigation and reachability checks, environment motion, a playable HTML preview and export to Tiled, Godot 4 or LDtk. Map art (terrain, tiles, props, plates, parallax layers) is image generation by default, through generate2dmedia route_media.py (the API when a key is configured, else the local Codex or Grok CLI); map data (layout, collision, exits, spawns) is written as data. Use for any map, level, room, scene, background, terrain or prop-kit request. Not for characters, creatures, items or FX (generate2dsprite), character animation (video2dsprite), code-drawn tiles or maps (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
0x0funky/agent-sprite-forge☆ 4,4072026年10月6日 更新
Run or troubleshoot Wrangler CLI commands and configure Worker projects for local development, Previews, deployment, and Cloudflare resource management.
日本語の概要は準備中です。原文の説明を表示しています。
cloudflare/skills☆ 3,0432026年10月11日 更新
Entry P1 category router for file access and upload workflows. Use when testing download endpoints, file paths, local file inclusion, upload flows, preview pipelines, archive extraction, or storage and sharing boundaries.
日本語の概要は準備中です。原文の説明を表示しています。
yaklang/hack-skills☆ 2,4372026年9月13日 更新
Use as the WordPress Playground routing wrapper for ambiguous Playground work, local CLI runs with @wp-playground/cli, playground.wordpress.net share links, browser previews, WebMCP site tools, snapshots, mounts, version switching, and Xdebug. For Blueprint JSON authoring or review, use the blueprint skill directly.
日本語の概要は準備中です。原文の説明を表示しています。
WordPress/agent-skills☆ 2,2302026年10月12日 更新
Convert Chinese stories or ordered local images into silent hand-drawn Remotion videos, with generated hand lettering, 327 built-in assets (297 style recipes and 30 theme palettes), a curated 30-style menu, and automatic reference-image style analysis with optional private reuse. Use when users ask to generate, import, restyle, preview or render hand-drawn story videos; browse or classify styles; imitate the visual grammar of a reference image; or save a reference-derived style. Preserve the approved colored-pencil diary default when no other style is requested.
日本語の概要は準備中です。原文の説明を表示しています。
gnipbao/story-to-handdrawn-video☆ 2,2022026年9月22日 更新
微信公众号排版。Use when the user asks to turn an article, Markdown draft, longform post, essay, newsletter, review, or Chinese article into a WeChat Official Account-ready HTML layout with local preview, selectable Claude/OpenAI/Google-inspired styles, and a button to copy rich HTML for pasting into the WeChat editor.
日本語の概要は準備中です。原文の説明を表示しています。
SpaceZephyr/creator-buddy☆ 1,6342026年8月26日 更新
Use when the user wants to translate a Bethesda Game Studios plugin (.esp/.esm/.esl) with bgs-translator/xtl, create or inspect a translation project, run LLM batch translation, generate prompt previews, or export SST/XML for xTranslator. Triggers - "translate this mod", "汉化这个 mod", "localize plugin", "build SST", "use xtl", "bgs-translator".
日本語の概要は準備中です。原文の説明を表示しています。
hashgraph-online/awesome-codex-plugins☆ 1,2842026年10月12日 更新
Watch a brand's own product footage (screen recording, product film), pick the moment that proves each line with the user, and render those picks as a product layer — free, local. survey.py turns footage into timestamped contact sheets + scene cuts + motion so the agent can actually look at it; the agent writes a cut list (beat → source window + framing); preview.py draws it as a review sheet the user corrects round by round; cut.py renders the approved list into a silent 1080x1920 layer with the creator's area left as a plate. Also frames footage as a filmed screen (keystone, bezel, handheld drift) with dissolves between beats, and takes still screenshots as sources. Use for any format that shows real product footage beside, between or instead of a creator (split-screen, screen inserts, walkthroughs).
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2432026年10月12日 更新
Run or troubleshoot Wrangler CLI commands and configure Worker projects for local development, Previews, deployment, and Cloudflare resource management.
日本語の概要は準備中です。原文の説明を表示しています。
fcakyon/claude-codex-settings☆ 1,1732026年10月12日 更新
Debug a WRONG or imperfect render (not a hard error) by inspecting inputs and intermediate steps with run-to-node. Render one branch up to an output, preview-tap latents/masks/preprocessor maps, localize the first bad stage, then fix. Use when a final image/video completes but looks wrong, such as artifacts, wrong subject/pose/composition/color, blur, a ControlNet/IPAdapter/mask/LoRA not taking, or a two-stage refiner or upscale degrading the result. For errors/OOM/missing nodes use the troubleshooting skill.
日本語の概要は準備中です。原文の説明を表示しています。
artokun/comfyui-mcp☆ 8142026年10月5日 更新
Code generator skills that produce production-ready Swift code for common app components. Use when user wants to add logging, analytics, onboarding, review prompts, networking, authentication, paywalls, settings, persistence, error monitoring, CI/CD pipelines, localization, push notifications, deep linking, testing, accessibility, widgets, feature flags, app icons, image caching, pagination, HTTP caching, share cards, social export, subscription lifecycle, referral systems, watermarks, streak tracking, milestone celebrations, what's new screens, lapsed user re-engagement, usage insights, variable rewards, consent flows, account deletion, permission priming, force updates, state restoration, debug menus, offline queues, feedback forms, announcement banners, quick win sessions, Spotlight indexing, App Clips, screenshot automation, background processing, app extensions, data export, or SwiftUI preview sample data and variant matrices.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 7912026年7月24日 更新
Create a scroll-controlled cinematic product website with rich motion (动效网站) from product materials, reference pages or videos, and brand assets. Use for requests involving 网站动效, immersive product landing pages where scrolling moves a continuous video forward and backward, multi-scene visual storytelling, direct image2.0 and Seedance 2.0 generation, scene-continuity review, or local preview packaging. Do not use for ordinary corporate sites, dashboards, ecommerce, blogs, or standalone promo videos without a website.
日本語の概要は準備中です。原文の説明を表示しています。
kangarooking/kangarooking-skills☆ 6632026年9月7日 更新
Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 5582026年10月12日 更新
오픈소스 릴리스 위생 루틴. 새 기능/스킬/에이전트를 추가했을 때 (1) 부산물(v1/v2 .bak, _source, 로그, scratch dir)이 changeset에 없는지, (2) 문서(README/docs/home)가 동기화됐는지, (3) npm 배포 대상인지(skills/ + files vs .claude local-preview) 판단했는지 체크리스트로 강제. '릴리스 준비', '커밋 전 점검', 'push 전에 정리', '배포 위생', 'release hygiene' 류 트리거. husky pre-commit이 부산물 게이트를 자동 실행.
日本語の概要は準備中です。原文の説明を表示しています。
kwakseongjae/oh-my-design☆ 5342026年10月1日 更新
Use when the user asks to take a feature or bug fix from prompt to implementation, especially prompts like "/create a new feature", "build this feature end-to-end", "take this from plan to PR", or "own this change through validation and handoff". This skill is for repo-local delivery workflows that must create and maintain implementation plans, choose appropriate tests, run deterministic validation, open a draft PR against main, and return the preview deployment URL when one is available.
日本語の概要は準備中です。原文の説明を表示しています。
zacharyfmarion/openscad-studio☆ 2402026年8月20日 更新
Use this skill when producing speech, narration, dubbing, localization, advertising voice, voice-clone previews, or interactive voice with MiniMax speech/audio APIs. It covers MiniMax T2A HTTP, WebSocket streaming, async long-form TTS, Speech 2.8/2.6/02 model selection, system and custom voices, rapid voice cloning, voice design, pronunciation/language/emotion controls, pricing and limits, artifact custody, consent and rights checks, and production QA.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 1992026年7月14日 更新
Select, run, and govern NVIDIA Cosmos world-video generation across Cosmos 3 Generator, Predict2.5, Transfer2.5, downloadable checkpoints, self-hosted NIMs, and hosted preview surfaces. Use for text/image/video-to-world, controlled world transfer, multiview or action-conditioned physical-AI video, local checkpoint pinning, hardware planning, inference approval, and output validation; do not use for Cosmos Reason/Embed-only tasks.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 1992026年7月14日 更新
Use when event content or site changes are finished and need to reach devopsdays.org - covers branching, rebasing on upstream main, local preview, committing, pushing to a fork or to upstream, opening the pull request, and interpreting a failing check.
日本語の概要は準備中です。原文の説明を表示しています。
devopsdays/devopsdays-web☆ 1932026年10月11日 更新
You are an expert in Contentful, the API-first content platform for enterprise teams. You help developers integrate Contentful's Content Delivery API (CDN-backed, read), Content Management API (write), and Content Preview API (draft content) into websites and apps — using typed content models, localization, rich text rendering, image transformations, and webhooks for build triggers.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1632026年10月4日 更新