Single entry point that routes any ASO, App Store, Google Play, app marketing, paid UA, monetization, retention, reviews, ratings, market-intel, or app-analytics question to the correct specialist skill in this library. Use FIRST whenever the user mentions an app, App Store, Play Store, keywords, ranking, downloads, revenue, subscriptions, screenshots, icon, reviews, competitors, charts, in-app events, launch, press, or ads — but the right specialized skill is not obvious. Triggers: "/aso-router", "/aso-skill", "/aso", "aso help", "help me with my app", "I need ASO", "which skill should I use", or any ambiguous app-marketing request. Skip this router only when the user explicitly invokes a specific skill (e.g. /aso-audit, /keyword-research).
日本語の概要は準備中です。原文の説明を表示しています。
appeeky/aso-skills☆ 2,1702026年10月7日 更新
When the user wants to improve their app's onboarding experience, increase activation rate, reduce Day 1 drop-off, or optimize the first-run flow. Use when the user mentions "onboarding", "first-run", "activation", "tutorial", "day 1 retention", "new user flow", "permission prompts", "sign-up conversion", "onboarding funnel", or "users dropping off early". For overall retention strategy, see retention-optimization. For paywall placement, see monetization-strategy.
日本語の概要は準備中です。原文の説明を表示しています。
appeeky/aso-skills☆ 2,1702026年10月7日 更新
When the user wants to analyze their own app's actual performance data from App Store Connect — real downloads, revenue, IAP, subscriptions, trials, or country breakdowns synced via Appeeky Connect. Use when the user asks about "my downloads", "my revenue", "how is my app performing", "ASC data", "sales and trends", "my subscription numbers", "App Store Connect metrics", or wants to compare periods or top markets. For third-party app estimates, see app-analytics. For subscription analytics depth, see monetization-strategy.
日本語の概要は準備中です。原文の説明を表示しています。
appeeky/aso-skills☆ 2,1702026年10月7日 更新
When the user wants to optimize their subscription business end-to-end — from trial start through renewal, cancellation, and win-back. Use when the user mentions "subscription lifecycle", "trial conversion", "churn", "cancellation", "win-back", "lapsed subscribers", "dunning", "billing retry", "grace period", "renewal rate", "subscriber LTV", or "resubscribe". For paywall design and pricing strategy, see monetization-strategy. For subscription analytics dashboards, see app-analytics.
日本語の概要は準備中です。原文の説明を表示しています。
appeeky/aso-skills☆ 2,1702026年10月7日 更新
Sets price, structures packages and tiers, and designs the monetization surfaces that carry them — upgrade paths, paywalls, and offer construction. Use this to set or change pricing, design or restructure tiers, choose a pricing metric, build an offer, design upgrade prompts and paywalls, or evaluate whether a pricing change is safe to make.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0332026年9月18日 更新
Owns the revenue engine end to end: sales, monetization, pricing, customer success, retention, and partnerships. Use this for pricing and packaging decisions, sales strategy and coverage, forecast and pipeline health, churn and expansion, partner and channel strategy, or when marketing-sourced demand is not converting. Also use to decide which segments to pursue and which to decline.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0332026年9月18日 更新
Evaluates a software or startup idea against problem, market, competition, monetization, defensibility, and execution, and returns a verdict rather than encouragement. Use this when an idea needs pressure-testing before anyone builds, when deciding whether something is worth pursuing, when assessing competition or willingness to pay, or when a validated idea needs a first-customers and MVP plan. Default to scrutiny; the useful answer is usually the unwelcome one.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0332026年9月18日 更新
When the user wants to plan, design, or optimize pricing strategy and structure. Also use when the user mentions "pricing strategy," "pricing model," "pricing tiers," "freemium," "value-based pricing," "anchoring," "price structure," or "monetization strategy." For pricing page, use pricing-page-generator.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0312026年10月6日 更新
Data leadership advisor on data strategy, governance, quality, and platform decisions. Use when defining a data strategy, scoring data maturity, auditing data governance, evaluating a data platform, or designing the data org.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 8962026年10月7日 更新
SaaS pricing design and optimization covering value metric selection, tier architecture, price point research, pricing page design, price increase execution, and competitive pricing analysis.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 8962026年10月7日 更新
When you want to pressure-test a potential new business, product, or side project against the serial-founder filter. Not "marketing ideas for a product" (that's marketing-skills:marketing-ideas) — this is "should this business exist + can you win it." Runs the idea through a structured framework (problem, audience, wedge, monetization, moat, portfolio fit, distribution, energy fit, opportunity cost), checks domain availability via /domain, optionally triggers /deep-research for market validation, and outputs a viability brief: build / sleep on it / pass. Archives every idea to ~/.config/makerskills/business-brainstorm/archive/ so past work is searchable. Triggers on "/business-brainstorm," "/brainstorm," "new business idea," "should I build X," "pressure test this idea," "validate this idea," "is X a good business," "what about a [type] for [audience]."
日本語の概要は準備中です。原文の説明を表示しています。
coreyhaines31/makerskills☆ 8552026年10月9日 更新
Designs products around price using the 9 rules from Ramanujam and Tacke - WTP conversations, needs-based segmentation, Good/Better/Best configuration, monetization models, behavioral pricing, and price integrity. Use when designing new products, validating pricing for SaaS/B2B/B2C launches, choosing between subscription/usage/freemium models, fixing post-launch sales below plan, diagnosing failed launches as Feature Shock/Minivation/Hidden Gem/Undead, or when product teams say 'let's price it later'. Not for pure commodities or cost-plus regulated environments.
日本語の概要は準備中です。原文の説明を表示しています。
getagentseal/founder-playbook☆ 7392026年10月7日 更新
Plan, produce, and market a podcast. Use when the user says "podcast strategy", "start a podcast", "podcast marketing", "podcast growth", "podcast SEO", "show notes", "podcast monetization", "guest outreach", or asks about launching, growing, or promoting a podcast.
日本語の概要は準備中です。原文の説明を表示しています。
OpenClaudia/openclaudia-skills☆ 7142026年10月11日 更新
Plan and grow an email newsletter. Use when the user says "newsletter strategy", "grow my newsletter", "newsletter content", "email newsletter", "subscriber growth", "newsletter monetization", "Substack strategy", "Beehiiv", or asks about building, growing, or monetizing a newsletter.
日本語の概要は準備中です。原文の説明を表示しています。
OpenClaudia/openclaudia-skills☆ 7142026年10月11日 更新
Design the complete free-to-premium value ladder for affiliate promotions. Triggers on: "value ladder", "customer journey", "upsell path", "ascension model", "free to paid funnel", "tripwire offer", "upsell strategy", "downsell", "product ladder", "price ladder", "customer ascension", "funnel architecture", "map my funnel", "design my funnel stages", "monetization path".
日本語の概要は準備中です。原文の説明を表示しています。
Affitor/affiliate-skills☆ 7062026年9月15日 更新
Design and optimize pricing strategies for SaaS products including tiering, packaging, value metrics, and experimentation. Use when setting initial pricing, optimizing conversion, expanding revenue, or when users ask about pricing strategy, monetization, or revenue optimization.
日本語の概要は準備中です。原文の説明を表示しています。
nicepkg/ai-workflow☆ 2852026年1月20日 更新
Indie maker playbook for bootstrapped apps inspired by Pieter Levels' MAKE: The Indie Maker Blueprint. Use when a user is starting or sizing an app idea, choosing what to build next, building a minimal product, preparing a launch, diagnosing stalled growth, deciding pricing or monetization, automating operations, maintaining a per-app MAKE.md tracker, or evaluating whether to sell a product.
日本語の概要は準備中です。原文の説明を表示しています。
tamdogood/builder-essential-skills☆ 2222026年8月17日 更新
Find the most valuable commercial insight and the monetization point closest to lawful revenue for a project, product, service, website, community, content account, open-source tool, or business idea. Use when a user asks how to monetize, who pays, why people do not buy, what to charge, whether to keep building, what to stop, what to do next, or asks to continue or deepen an earlier business analysis. Answer the user's actual question before asking for more information and carry the analysis forward without repeating it. When the buyer, purchased result, or delivery ability is unknown, do not select them from industry stereotypes; use explicit conditional candidates and an evidence-gathering next step. Not for investment advice, income forecasts, get-rich-quick schemes, or guaranteed results.
日本語の概要は準備中です。原文の説明を表示しています。
nathanskill/niubiskill☆ 2002026年8月2日 更新
Think and work like an expert Environmental Policy Analyst. Use when a task calls for Environmental Policy Analyst judgment. Reasons from statutory authority, baseline definition, and monetization boundaries through NEPA/ESA compliance, Circular A-4 RIAs, EPA SC-GHG and benefit transfer, IAM/IPCC scenario use, and APA regulatory comment while treating discount-rate dominance, weak transfer extrapolation, IAM structural uncertainty, and baseline inflation as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 1992026年10月3日 更新
Generate music with Suno (v5 / v5.5 era, 2026) and advise a production team on what they may legally do with the output. Use this skill when a user wants to create, extend, remaster, or stem-separate a track in Suno; craft Suno prompts (style field, lyrics/metatags, exclude-styles, personas, custom voices); choose a subscription tier for a given use; or get accurate answers about ownership, commercial rights, distribution/monetization on DSPs, the Warner Music Group settlement, the ongoing label/publisher litigation, and Suno's API situation. Do not use it for other music generators (Udio, ElevenLabs Music, Google Lyria) except by explicit contrast, and do not use it as a substitute for a lawyer on a specific commercial deal.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 1972026年7月14日 更新
Produce anime-style and stylized 2D animation with generative image and video tools as a craft discipline, not a filter. Use when a request asks for anime, manga-style, cel-shaded, sakuga, shonen/shojo/seinen/slice-of-life, mecha, or retro-90s-OVA animation; when planning shots, motion, and cutting rhythm to anime convention; when holding a character on-model and preventing style drift across shots or episodes; when choosing prompting vocabulary that actually controls anime look; when pairing voice, music, and impact SFX to stylized action; and when navigating the cultural, IP, and platform-policy sensitivities of AI anime (studio/artist style imitation, fan-art and IP boundaries, disclosure and monetization). This is provider-neutral; models are named only as illustrative options.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 1972026年7月14日 更新
Select and validate pricing model for PRD v0.3 Commercial Model. Triggers on requests to set pricing, choose monetization model, design pricing tiers, validate willingness to pay, or when user asks "how much should we charge?", "what pricing model?", "freemium vs paid?", "how to structure tiers?", "price point?". Consumes Competitive Landscape (CFD-) and Product Type (BR-) from v0.2. Outputs BR- entries for pricing rules, tier boundaries, and competitive positioning.
日本語の概要は準備中です。原文の説明を表示しています。
mattgierhart/PRD-driven-context-engineering☆ 1812026年8月31日 更新
Use when the user has a Xiaohongshu niche and needs to find, compare, and extract reusable content structures from low-follower high-performing posts, or diagnose why a post did or did not become a breakout using click rate, retention, and interaction signals. Trigger phrases: "找对标", "低粉爆款", "拆爆款", "内容骨架", "点击率", "停留时长", "互动率", "competitor pattern", "viral post structure". Do not use before the monetization direction is clear.
日本語の概要は準備中です。原文の説明を表示しています。
wenziai/wenzi-xiaohongshu-workflow☆ 1702026年10月12日 更新
Use when the user has a Xiaohongshu niche and needs to find, compare, and extract reusable content structures from low-follower high-performing posts, or diagnose why a post did or did not become a breakout using click rate, retention, and interaction signals. Trigger phrases: "找对标", "低粉爆款", "拆爆款", "内容骨架", "点击率", "停留时长", "互动率", "competitor pattern", "viral post structure". Do not use before the monetization direction is clear.
日本語の概要は準備中です。原文の説明を表示しています。
wenziai/wenzi-xhs-agent-skills☆ 1692026年9月30日 更新