Use when the user gives a topic and wants an automated topic-driven narrated explainer, podcast, or knowledge-summary video (Bilibili / YouTube / Xiaohongshu / Douyin / WeChat Channels), or asks to learn visual design patterns from a reference video/image. Trigger when the user mentions creating a knowledge video, narrated explainer, video podcast, or animated infographic-style video from a topic — even if they don't say "video podcast" explicitly. Also trigger when the user wants to regenerate, re-render, rebuild, update, or iterate on a narrated video this skill already produced — e.g. they edited the script/prompt, changed the visuals, or swapped the background music and want the final video remade (reuse the existing videos/{name}/ directory, never start a new project). Do NOT trigger for generic video editing, trimming, format conversion, color grading, or non-narrative video tasks. Produces 4K video via research → script → TTS → Remotion → MP4 + BGM.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月11日 更新
Quicken the codebase — an ad-hoc performance audit that reveals what drags (N+1 queries, needless re-renders, missing caching, memory leaks, redundant computation, hot-path complexity) and prescribes the fix, surfaced inline in the session. Scoped to your current diff by default, or to a path/area you name. Use before a perf-sensitive merge, when something feels slow, or when you want a targeted optimization pass. Replaces the old always-on `optimize` daemon worker (alias: /perf-audit).
日本語の概要は準備中です。原文の説明を表示しています。
eric-cielo/moflo☆ 182026年10月1日 更新
Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing", "add a branch", "change a GOAL", "rework the onboarding") — a cue/number change is Tuning, a small step change a Tweak, restructuring a Rework; each bumps the version and logs the delta. Selects the wiring mode (linear | conditional | emergent) and re-renders the ## Flow Map [gen] / ## Funnel [gen] blocks in GAME.md. To add or detail a system use /unikit-gd-system; to edit GAME.md content use /unikit-gd-spec; to apply a multi-zone edit use /unikit-gd-apply; for a new game concept use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
React/Next.js authoring, review, and optimization: components, routes, bundle size, re-renders, performance. Auto-activates on .tsx/.jsx files alongside mk:typescript in React projects.
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
Writing/reviewing client-side UI (React/Vue/vanilla) — insecure-render + client-trust gaps AI ships: XSS via innerHTML, client secrets, client-only auth, CORS wildcard, token in localStorage
日本語の概要は準備中です。原文の説明を表示しています。
event4u-app/agent-config☆ 112026年10月12日 更新
Redux Toolkit selector rules against re-renders, recalculation warnings, and render loops. Use when writing useSelector/useAppSelector or createSelector, deriving state in a connected component, or seeing 'Selector returned a different result when called with the same parameters'.
日本語の概要は準備中です。原文の説明を表示しています。
armanisadeghi/ai-matrx☆ 32026年10月12日 更新
Convert per-page styled HTML prototypes (stardust under stardust/prototypes/**, or claude-design / Mobirise / Relume / Lovable / v0 / Figma-derived pages, or JSX prototypes pre-rendered to HTML, often under samples/) into Edge Delivery Services (EDS / AEM) blocks and content pages, then deploy via DA. Each prototype section becomes one EDS block; the prototype's per-section CSS becomes that block's CSS scoped under the block class. Use when the user wants to lift styled per-page HTML prototypes into a working EDS site under blocks/ and content/.
日本語の概要は準備中です。原文の説明を表示しています。
aemgdc/aemdev☆ 22026年10月11日 更新
Microsoft Entra ID (Azure AD) authentication for React SPAs with MSAL.js and Cloudflare Workers JWT validation using jose library. Full-stack pattern with Authorization Code Flow + PKCE. Prevents 8 documented errors. Use when: implementing Microsoft SSO, troubleshooting AADSTS50058 loops, AADSTS700084 refresh token errors, React Router redirects, setActiveAccount re-render issues, or validating Entra ID tokens in Workers.
日本語の概要は準備中です。原文の説明を表示しています。
danstrem2/clawdbot-skill-master-pack☆ 22026年2月1日 更新
Requires OFOX_API_KEY — create one at https://app.ofox.ai. Generate cheap vertical 9:16 drafts in one priced batch, pick a winner off the contact sheet, then re-render only that one. The cheap tier is the point — several times cheaper per second, so a whole set can cost less than one flagship clip. Use when a user wants Shorts/Reels/TikTok raw material rather than one finished video, e.g. "give me 5 vertical clips to choose from", "a few Reels drafts for this product", "some cheap options before we commit", or "batch me some 9:16 takes". Do not use when one finished clip is wanted — go straight to the scenario skill (seedance-ad-creative, ugc-ads, seedance-short-drama, seedance-product-video), which is also where this skill gets the prompt it drafts.
日本語の概要は準備中です。原文の説明を表示しています。
ofoxai/skills☆ 22026年9月22日 更新