Generate concise daily standups, reflection prompts, and weekly retrospectives for individuals or teams. Use for planning a day, surfacing blockers, reviewing user-provided entries, or drafting a check-in without assuming prior history.
日本語の概要は準備中です。原文の説明を表示しています。
iflytek/skillhub☆ 5,1722026年10月10日 更新
Hunt Microsoft SharePoint Server (2013/2016/2019/Subscription Edition) on-prem farms — anonymous endpoint enumeration, version disclosure, legacy SOAP login bypass (Authentication.asmx), ToolShell precondition chain (CVE-2025-53770), SafeControl reflection enumeration via Picker.aspx, NTLM Type-2 AD topology disclosure, custom-branding module discovery, EoL farm permanent-CVE-window exploitation, FormDigest anonymous issuance, file-extension blocklist NOT-an-oracle pattern, custom-zone Forms auth bridging on-prem AD. Use when target has SharePoint headers (SPRequestGuid, X-MS-InvokeApp, X-SharePointHealthScore, MicrosoftSharePointTeamServices) or paths (/_layouts/15/, /_vti_bin/, /_api/, /_catalogs/).
日本語の概要は準備中です。原文の説明を表示しています。
elementalsouls/Claude-BugHunter☆ 4,9672026年10月11日 更新
Hunt ASP.NET-specific surface — ViewState deserialization (signed-only vs encrypted), machineKey recovery, dual-parser MAC-bypass anti-pattern, request-validator bypass, trace.axd/elmah.axd disclosure, load-balanced ViewState cross-node failures, SafeControl enumeration via reflection, customErrors mode=Off stack-trace leaks, classic Webforms .aspx/.asmx/.svc surface. Built for ASP.NET Webforms + WCF + SharePoint farms.
日本語の概要は準備中です。原文の説明を表示しています。
elementalsouls/Claude-BugHunter☆ 4,9672026年10月11日 更新
Hunt CORS Misconfiguration — origin-reflection with credentials, null-origin trust, subdomain-regex bypass (unanchored vs unescaped-dot vs prefix-only), pre-flight (OPTIONS) gating bypass, postMessage origin checks. High only when an attacker-controlled origin can perform a CREDENTIALED cross-origin read of sensitive data and you have proven it in a browser. Use when testing API endpoints, SPAs, or any app emitting Access-Control-* headers.
日本語の概要は準備中です。原文の説明を表示しています。
elementalsouls/Claude-BugHunter☆ 4,9672026年10月11日 更新
Generate a JSON Schema for a C# type name via reflection. Supports primitives, enums, arrays, generic collections, dictionaries, and complex objects. Knobs control inclusion of nested `$defs` and whether type-level / property-level descriptions are emitted.
日本語の概要は準備中です。原文の説明を表示しています。
IvanMurzak/Unity-MCP☆ 4,4182026年10月12日 更新
Run the repository self-improvement scrub only from its scheduler or an explicit request for that scrub.
日本語の概要は準備中です。原文の説明を表示しています。
marin-community/marin☆ 3,9302026年10月12日 更新
Implements the NOWAIT technique for efficient reasoning in R1-style LLMs. Use when optimizing inference of reasoning models (QwQ, DeepSeek-R1, Phi4-Reasoning, Qwen3, Kimi-VL, QvQ), reducing chain-of-thought token usage by 27-51% while preserving accuracy. Triggers on "optimize reasoning", "reduce thinking tokens", "efficient inference", "suppress reflection tokens", or when working with verbose CoT outputs.
日本語の概要は準備中です。原文の説明を表示しています。
foryourhealth111-pixel/Vibe-Skills☆ 3,6532026年8月31日 更新
Implements dependency injection in Golang using uber-go/dig — reflection-based container, Provide/Invoke, dig.In/dig.Out parameter and result objects, named values, value groups, optional dependencies, scopes, and Decorate. Apply when using or adopting uber-go/dig, when the codebase imports `go.uber.org/dig`, or when wiring an application graph at startup. For higher-level lifecycle and modules, see `samber/cc-skills-golang@golang-uber-fx` skill.
日本語の概要は準備中です。原文の説明を表示しています。
samber/cc-skills-golang☆ 3,4472026年10月1日 更新
Compile-time dependency injection in Golang using google/wire — wire.NewSet, wire.Build, wire.Bind (interface→concrete), wire.Struct, wire.Value, wire.InterfaceValue, wire.FieldsOf, cleanup functions, //go:build wireinject injector files, and generated wire_gen.go. Apply when using or adopting google/wire, when the codebase imports `github.com/google/wire`, or when wiring an application graph at compile time via `wire.Build`. For runtime DI with reflection, see `samber/cc-skills-golang@golang-uber-dig` skill.
日本語の概要は準備中です。原文の説明を表示しています。
samber/cc-skills-golang☆ 3,4472026年10月1日 更新
Guide for implementing continual learning in AI coding agents — hooks, memory scoping, reflection patterns. Use when setting up learning infrastructure for agents.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/skills☆ 3,1012026年10月10日 更新
Audit a target's CORS posture — Access-Control-Allow-Origin handling, reflected-origin bypass, credentials+wildcard mismatch, preflight OPTIONS behavior, Vary header correctness. Use when: a third-party integration is failing CORS preflight and someone proposes "just set Allow-Origin to *" as the fix, OR your bug-bounty inbox has a credential-reuse exploit chain. Threshold: any reflection of arbitrary Origin into Allow-Origin, Allow-Credentials:true with wildcard origin (browser-rejected combo but server config wrong), missing Vary:Origin on per-origin responses, preflight cached over 86400s, OR Allow-Origin trust of attacker- controlled subdomain pattern. Trigger with: "audit cors", "check cors policy", "cors bypass", "preflight check".
日本語の概要は準備中です。原文の説明を表示しています。
jeremylongshore/tons-of-skills-marketplace☆ 2,8312026年10月11日 更新
CORS misconfiguration testing playbook. Use when analyzing cross-origin trust, credentialed browser reads, origin reflection, preflight policy bugs, and browser-based access to authenticated APIs.
日本語の概要は準備中です。原文の説明を表示しています。
yaklang/hack-skills☆ 2,4312026年9月13日 更新
Context priming before work (bd prime) and self-reflection after completion to extract patterns, gotchas, and decisions into the knowledge base.
日本語の概要は準備中です。原文の説明を表示しています。
a5c-ai/babysitter☆ 1,8412026年9月17日 更新
Cross-domain pattern analysis with personal, professional, and project domain synthesis
日本語の概要は準備中です。原文の説明を表示しています。
a5c-ai/babysitter☆ 1,8412026年9月17日 更新
Curates insights from reflections and critiques into CLAUDE.md using Agentic Context Engineering
日本語の概要は準備中です。原文の説明を表示しています。
NeoLabHQ/context-engineering-kit☆ 1,7522026年8月27日 更新
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4262026年10月9日 更新
Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4262026年10月9日 更新
Help users transition from individual execution to a coaching-centric leadership style that scales through the growth of their team. It focuses on identifying skill deficits, providing reflection space, and leveraging frameworks to accelerate professional maturity.
日本語の概要は準備中です。原文の説明を表示しています。
RefoundAI/lenny-skills☆ 1,3852026年7月17日 更新
A passive daily work journal that Claude keeps FOR you so you never have to write it yourself. Append short entries after meaningful work (what was done, what you focused on, artifacts touched) to 01-daily/journal/YYYY-MM-DD.md. Run a guided reflection at night or in the morning. Use when you run /daily-journal, say "log this to my journal", "add to today's journal", "reflect on today/yesterday", or when finishing a meaningful chunk of work in any session.
日本語の概要は準備中です。原文の説明を表示しています。
huytieu/COG-second-brain☆ 1,2732026年10月2日 更新
Cross-domain pattern analysis and strategic reflection for weekly review
日本語の概要は準備中です。原文の説明を表示しています。
huytieu/COG-second-brain☆ 1,2732026年10月2日 更新
Guidelines for making .NET libraries and applications trimming-safe and Native AOT compatible. Covers the trimming/AOT model, the MSBuild properties that enable analysis (IsTrimmable, IsAotCompatible, PublishTrimmed, PublishAot), the trimming attributes (RequiresUnreferencedCode, RequiresDynamicCode, DynamicallyAccessedMembers, UnconditionalSuppressMessage), IL2xxx/IL3xxx warning codes, and a pattern playbook: source generators and UnsafeAccessor, generated-interception diagnostic suppressors, intentional runtime scanning boundaries, trimming-safe islands and feature switches, migration analyzers, and temporary warning-approval baselines. Use when introducing trimming/AOT support, resolving IL2xxx/IL3xxx warnings, or making reflection-heavy code trimming-safe in C# / .NET codebases. For System.Text.Json AOT scenarios, see also the serialization skill.
日本語の概要は準備中です。原文の説明を表示しています。
Aaronontheweb/dotnet-skills☆ 1,2152026年10月11日 更新
Choose the right serialization format for .NET applications. Prefer schema-based formats (Protobuf, MessagePack) over reflection-based (Newtonsoft.Json). Use System.Text.Json with AOT source generators for JSON scenarios.
日本語の概要は準備中です。原文の説明を表示しています。
Aaronontheweb/dotnet-skills☆ 1,2152026年10月11日 更新
Use when setting up URP (or choosing URP vs HDRP), configuring URP assets and quality tiers for PC and phones, lighting a stylized or realistic Unity scene (sun, sky, baked or mixed lightmaps, Shadowmask, Adaptive Probe Volumes, reflection probes), or fixing blurry shadows, light leaks, gray bakes, washed-out images, tonemapping and grading, bloom too expensive on mobile, TAA, STP or MSAA choices, GPU Resident Drawer setup, shader warm-up hitches, or a custom shader that vanished or lost its baked light.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9682026年10月10日 更新
Use when lighting or rendering a Godot 4.7 3D scene: pick a renderer (Forward+, Mobile, Compatibility), choose GI (SDFGI, VoxelGI, LightmapGI, reflection probes), bake lightmaps without a mouse, tune WorldEnvironment, tonemapper (AgX, ACES, Filmic), glow, fog, volumetric fog and god rays, shadows and shadow acne, quality presets for PC and phones, Compositor post effects, or when 'my scene looks flat', 'too dark indoors', 'light leaks', 'lightmap is black', 'looks different on mobile'.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9682026年10月10日 更新