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「unit」の検索結果

3,281 件 ・ 関連度順

概要と使いどころ

ralphinho-rfc-pipeline

無料日本語概要

大きな機能の設計提案を、依存関係と合格条件を持つ作業単位に分け、複数エージェントの調査・実装・テスト・レビューから統合と最終検証まで整理するスキル。

  • 大きな設計提案を検証可能な作業に分けたいとき
  • 複数エージェントへの依存関係付き作業割り当て
  • 変更ブランチのレビューと順次統合
affaan-m/ECC27.8万2026年10月12日 更新

Use when writing or modifying Jest unit tests (*.unit.js or *.unit.ts) or TypeScript type tests (*.types.ts) for Handsontable core, plugins, or utilities, or when a bug fix or internal refactor needs unit or type test coverage - covers Jest setup, test location conventions, mocking patterns, module aliases, type test patterns (no declare, real assignments, ESM + UMD patterns), and when to choose unit tests over E2E tests

日本語の概要は準備中です。原文の説明を表示しています。

handsontable/handsontable2.2万2026年10月12日 更新

Use when an agent drives Unity 6.3 (6000.3) on a Mac for any task: batch mode and -executeMethod jobs, a running editor (the user's GUI editor or a headless one), the Unity CLI and com.unity.pipeline, MCP servers, the Test Framework, command-line builds; when a batch run fails silently, 'Scripts have compiler errors', a capture comes back black or pink, or a result must be proven with numbers and a frame; or when a Unity brief must go to the right scenario-unity-* specialist.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9792026年10月12日 更新

Use when the user wants to show up in OTHER communities without astroturfing — Reddit, Facebook Groups, Discord, Slack, LinkedIn groups, Quora, and niche forums: a prioritized community list with the rules of each space, a named participant roster, post types written in full, reply scripts, a participation calendar, and red lines. Trigger on 'community marketing', 'Reddit marketing', 'seeding plan', 'post in Facebook groups', 'answer questions on Quora', 'we got banned from a group'. Not for — building your OWN paid or private community, see `28-community-building-global`; monitoring mentions across the web, see `15-social-listening-global`; briefing paid creators, see `06-ugc-egc-brief-global`.

日本語の概要は準備中です。原文の説明を表示しています。

minhnv0807/ai-business-skills6122026年9月12日 更新

tunit

無料

Write, run, or repair .NET tests that use TUnit. Use when a repo uses `TUnit`, `TUnit.Playwright`, `[Test]`, `[Arguments]`, `ClassDataSource`, `SharedType.PerTestSession`, or Microsoft.Testing.Platform-based execution. Preserve TUnit's parallel-by-default model and constrain only destructive shared-state collisions. DO NOT USE FOR: xUnit projects; MSTest projects.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月12日 更新

xunit

無料

Write, run, or repair .NET tests that use xUnit with the right package, CLI, and runner guidance. USE FOR: xUnit v2 or xUnit v3 projects; adding, running, debugging, or repairing xUnit tests; choosing between VSTest and Microsoft.Testing.Platform. DO NOT USE FOR: TUnit projects; MSTest projects. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月12日 更新

Use when you need to write unit tests for Micronaut applications — Mockito-first with @ExtendWith(MockitoExtension.class), @MicronautTest with @MockBean, HttpClient @Client(/) assertions, @Property overrides, @ParameterizedTest, and *Test vs *IT naming. For framework-agnostic Java use @131-java-testing-unit-testing. This should trigger for requests such as Add or improve unit tests in a Micronaut project; Reduce unnecessary @MicronautTest usage with Mockito-first tests; Write Mockito-first unit tests for Micronaut services; Mock Micronaut bean collaborators in unit tests; Review fast Micronaut tests without application context. Part of Plinth Toolkit

日本語の概要は準備中です。原文の説明を表示しています。

jabrena/plinth4482026年10月8日 更新

Use when querying or calling pay-per-token foundation models, or when creating, updating, listing, or querying Unity Gateway (also called Unity AI Gateway) services, including model provider services, MCP services, system.ai services, and three-part Unity Catalog service names (catalog.schema.service). Also use for managing spend budgets and usage alerts on Unity Gateway, and for migrating from legacy AI Gateway. Also use when a workload with Model Serving endpoint permissions (for example CAN_QUERY) gets PERMISSION_DENIED querying a three-part model name, since serving-endpoint access does not grant access to a Unity Gateway service. Not for configuring legacy AI Gateway on Model Serving endpoints; use databricks-model-serving for that.

日本語の概要は準備中です。原文の説明を表示しています。

databricks/databricks-agent-skills3472026年10月12日 更新

Build and manage open source community — Discord/Slack structure, contributor onboarding, ambassador program, community flywheel design, and GitHub community health. Use when asked to "build a community", "grow our Discord", "improve contributor experience", or "design a developer ambassador program".

日本語の概要は準備中です。原文の説明を表示しています。

tonone-ai/tonone762026年10月5日 更新

au-review

無料

Reviews AudioUnit v2/v3 plugin implementations for spec compliance, thread safety, and correctness. Use when the user asks to review an AudioUnit plugin, check an AUv3 app extension, audit property or parameter handling, or asks "is my AUComponent thread-safe?" or "why does my AU crash in Logic?". Trigger on phrases like "review my AudioUnit", "check my AUv3", "is my render block safe?", or when you see AURenderCallback, internalRenderBlock, kAudioUnitProperty_*, or AUAudioUnit in the code.

日本語の概要は準備中です。原文の説明を表示しています。

kunitoki/sonic-skills222026年5月21日 更新

Unity 6 platform targeting and build guide. Use when building for specific platforms, configuring build profiles, using platform scripting defines (#if UNITY_IOS, #if UNITY_ANDROID), optimizing for mobile, WebGL, or consoles, working with Addressables/asset bundles, or choosing between IL2CPP and Mono. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月11日 更新

guide

無料日本語概要

Unity Prefab / Scene / Asset の壊れた参照・Variant override・配線ミスを構造化応答で診断し、 dry-run → confirm 経路で安全に修復するための MCP ツールリファレンス。 Editor Bridge のセットアップ手順もここに含む。 トリガー: .prefab, .unity, .asset, .mat, Prefab, Variant, 配線, 参照, 壊れた参照, broken reference, GUID, fileID, override, パッチ, patch plan, validate refs, validate structure, where-used, inspect variant, inspect wiring, inspect hierarchy, wiring, null参照, null reference, MonoBehaviour, 階層, hierarchy, Transform整合, 孤立, orphan, 重複fileID, duplicate fileID, Editor Bridge, Bridge セットアップ, bridge setup, deploy_bridge, UNITYTOOL_BRIDGE_WATCH_DIR, watch ディレクトリ のいずれかに該当する作業で使用する。

tyunta/prefab-sentinel112026年9月13日 更新

Conduct a Marty-Cagan-style opportunity assessment interview and produce a ~2-page Opportunity Brief in Confluence. Covers business objective, customer, problem, success metric, current alternatives, assumptions/risks, and what we don't know yet. Triggers on "opportunity brief", "opportunity assessment", "discovery brief", "who is this for", "why are we building this", "validate this idea", "product discovery", or any request to frame a feature before implementation. One question at a time. Records accepted research gaps as structured Confluence Decision pages with bidirectional links.

日本語の概要は準備中です。原文の説明を表示しています。

SDiamante13/dotfiles82026年10月2日 更新

Complete guide for TUnit advanced applications. Use when using TUnit for data-driven testing, dependency injection, or integration testing. Covers MethodDataSource, ClassDataSource, Matrix Tests, Properties filtering. Includes Retry/Timeout control, WebApplicationFactory integration, Testcontainers multi-service orchestration. Keywords: TUnit advanced, TUnit advanced, MethodDataSource, ClassDataSource, Matrix Tests, MatrixDataSource, MicrosoftDependencyInjectionDataSource, Property, Retry, Timeout, data-driven testing, test filtering, WebApplicationFactory TUnit, multi-container orchestration

日本語の概要は準備中です。原文の説明を表示しています。

rudironsoni/Synaxis22026年3月17日 更新

Tracks physical units and propagates measurement uncertainty in scientific calculations using pint and uncertainties. Use for unit conversion and dimensional checking, GUM uncertainty budgets, Type A and Type B evaluation, coverage factors and expanded uncertainty, Monte Carlo propagation, significant-figure and plus-minus reporting, error propagation through curve fits, CODATA constants, auditing Python code for stripped units or broken uncertainty propagation, and order-of-magnitude plausibility checks using dimensionless groups (Reynolds, Peclet, Damkohler, Knudsen, Biot, Womersley), characteristic scales such as diffusion time or Debye length, and observed magnitude ranges. Trigger on "is this number physically reasonable", "sanity check these units", "what regime is this flow in", or a result that looks off by orders of magnitude.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agent-skills4.9万2026年10月5日 更新

Provides file paths to language-specific reference files for the test ANALYSIS skills (assertion-quality, test-anti-patterns, test-gap-analysis, test-smell-detection, test-tagging). Read this catalog to discover available extension files (e.g., dotnet.md for .NET/MSTest/xUnit/NUnit/TUnit, python.md for pytest/unittest, typescript.md for Jest/Vitest/Mocha, java.md for JUnit/TestNG, etc.). Do not invoke this reference-only skill — its bundled files are read by the quality agent and analysis skills needing framework-specific lookup tables (test markers, assertion APIs, skip annotations, sleep patterns, mystery guest indicators, integration markers, setup/teardown, tag-support capability).

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6122026年10月12日 更新

Use this skill before answering, planning, or editing whenever .NET tests or CI are switching from VSTest to Microsoft.Testing.Platform (MTP), or an MTP migration behaves differently. Triggers include "switch from VSTest"; MSTest/NUnit/xUnit MTP enablement; OutputType=Exe only for test projects in Directory.Build.props; EnableMSTestRunner, EnableNUnitRunner, UseMicrosoftTestingPlatformRunner, or YTest.MTP.XUnit2; .NET 10 global.json test.runner and TestingPlatformDotnetTestSupport; translating VSTest filters, logger, coverage, blame, or dump arguments; replacing VSTest@3; and exit code 8 or zero tests. Also use for xUnit v3 MTP filters during a v2-to-v3 upgrade. Do not use for framework conversion, TFM, UWP, or WinUI.

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6122026年10月12日 更新

Create a new skill (MCP tool) for the Unity Editor by writing a C# (.cs) file that Unity compiles into the project. After compilation the new tool becomes callable through MCP. The file must be a partial class decorated with [AiToolType], each tool method must be decorated with [AiTool], the class name should match the file name, all Unity API calls must run via com.IvanMurzak.ReflectorNet.Utils.MainThread.Instance.Run(), and the method should either return a structured data model (for parseable output) or void (for side-effect-only operations). See the body of this skill for a full sample and best-practice notes.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4242026年10月12日 更新

Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4242026年10月12日 更新

Use when the user asks to "plan the participation ramp before we promote", "how much account history or karma do we need in this community", or "design entry incentives and member lifecycle for our own Discord"; produces the per-community pre-promotion warming plan — account-history/tenure expectations (Estimated, named sources), a give-before-ask ledger spec, a per-community etiquette + rule digest with last-verified dates, and the warming → active graduation criteria that channel-registry requires as state-transition evidence — plus the owned-community variant (entry paths + member lifecycle for your own Discord/Slack/forum/企业微信私域). Not for launch-day submissions or T-0 threads — use community-launch-runner. 社区预热/先给后取/账号养成/毕业标准

日本語の概要は準備中です。原文の説明を表示しています。

aaron-he-zhu/aaron-marketing-skills2,9072026年10月12日 更新

Write a fair, enforceable community moderation policy. Use when standing up or overhauling moderation for a forum, Discord, Slack, subreddit, or any user community. Produces a clear code of conduct with examples, a graduated enforcement ladder tied to specific triggers, an appeals process, moderator guidelines, and the handling for the severe cases (threats, doxxing, brigading) that need immediate action. Governs member conduct in a user community — distinct from [[community-management-playbook]], which manages a brand's own social-media channels (comments, DMs, tone, response templates).

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4402026年10月12日 更新

run-work

無料

Execute a work unit end-to-end: sequence tasks by dependency, implement, test between tasks, commit, and track progress. Use to deliver a complete feature in one session. Invoked as /agiflow:run-work <work-unit>. Uses get_work_unit, list_tasks, update_task, get_work_unit_progress.

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,2842026年10月12日 更新

Unit economics analysis for China-focused portfolio companies. Adapted from the original unit-economics skill for Chinese business models, pricing, and market dynamics. Triggers on "A股单位经济模型", "单元经济模型", "unit economics China", "unit economics [company]", "LTV/CAC China", or "Cohort analysis [company]".

日本語の概要は準備中です。原文の説明を表示しています。

jwangkun/claude-for-financial-services-cn8342026年9月14日 更新