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cccskills

「vertical」の検索結果

196 件 ・ 関連度順

概要と使いどころ

Mod a PC game the user owns, taking an idea to working in the real game and recorded. It covers new items, weapons, enemies, bosses, units, civilizations, mechanics, art, sound, VR and cross-game mashups. Use when the user wants to mod, extend, hack on, reverse engineer or mash up a game ("add a nuke to Terraria", "make a new civ for Age of Empires", "put Minecraft inside X", "can I mod this game?"). It covers recon (engine, loaders, anti-cheat), choosing the route, a safe lab, a first vertical slice, fal-generated assets, in-game verification and a showcase clip.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder7,0722026年10月13日 更新

Turn any ordered process into a data-driven vertical or horizontal scroll story with a base line, progress fill, active step states, responsive collapse, semantic fallback, and reduced-motion behavior. Use for onboarding, checkout, roadmaps, recipes, case studies, service processes, histories, or narratives where progress through the sequence should become visible while scrolling.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7252026年10月6日 更新

Create a fixed full-screen WebGL laser background effect with a thin white-hot vertical core, restrained brand-colored halo, and soft smoky fog around the beam. Use only for laser background effects, not full page layout, copy, generic hero scenes, particles, or unrelated motion systems.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7252026年10月6日 更新

Create a container-in-container layout system using nested frames. Use an outer centered container with visible vertical boundary lines and corner markers. Inside, place inner containers inset from the edges, each with its own background and rounded frame. Technique: outer container defines global bounds, inner containers use padding to create inset spacing, layered frames (border + background) to separate levels, and consistent spacing between outer frame and inner blocks.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7252026年10月6日 更新

Apply CSS alpha masking with linear-gradient for horizontal or vertical edge fades (mask-image and -webkit-mask-image). Use when asked for alpha masks, fade edges, or CSS mask gradients.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7252026年10月6日 更新

Build scene-by-scene chapters that advance left to right on one fixed stage while the user scrolls vertically, with native scroll as the only input. One pure function turns scrollY into scene, dwell and move, so forward, reverse, scrollbar drags, fast skips and reload at depth all land on the right frame. Covers dwell versus transition budgets, a burn-wipe or pan between scenes, chapter index and progress UI, glide-to-scene links that skip intermediate scenes, keyboard and reduced-motion behaviour. Use for horizontal scrollytelling, multi-scene product tours, "scroll down to travel sideways", chapter carousels driven by the wheel, or any piece where a wheel-jacked slider keeps breaking on touch, keys, refresh or back.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7252026年10月6日 更新

Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical slices.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7252026年10月6日 更新

Create a dark atmospheric background with drifting vertical light folds, screen-blended glow, and a concentrated luminous corner or lower-edge bloom.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7252026年10月6日 更新

anysearch

無料

Real-time search engine supporting web search, vertical domain search, parallel batch search, and URL content extraction.

日本語の概要は準備中です。原文の説明を表示しています。

anysearch-ai/anysearch-skill6,4492026年9月17日 更新

Generate beautiful interactive timeline HTML pages from JSON data, with vertical, horizontal, or dual-side layouts, collapsible details, and custom colors. Ideal for project milestones, company histories, or resumes. Triggered when a user mentions 'timeline', 'history of events', 'project milestones', 'release log', or asks to visualize a chronological sequence of data.

日本語の概要は準備中です。原文の説明を表示しています。

zebbern/claude-code-guide4,6572026年10月10日 更新

Classical end-to-end empirical analysis workflow in the traditional Python econometric stack — pandas + numpy + scipy + statsmodels + linearmodels + pyfixest + rdrobust + econml + causalml + matplotlib/seaborn. **Defaults to economics empirical-paper style** (AER / QJE / AEJ) — every run produces a publication-ready output set with a multi-column regression table (M1→M6 progressive controls/FE) as the centerpiece, plus Table 1 (descriptives), mechanism / heterogeneity / robustness tables, and event-study + coefficient + trend figures. Covers the full 8-step pipeline an applied economist or quantitative social scientist runs on every paper — (1) data cleaning, (2) variable construction & transformation, (3) descriptive statistics & Table 1, (4) statistical diagnostic tests, (5) baseline empirical modeling, (6) robustness battery, (7) further analysis (mechanism, heterogeneity, mediation, moderation), (8) publication-ready tables & figures. **Also covers two parallel domain modes that share the same 8-step scaffolding** — **Mode A — Epidemiology / public health** (target-trial emulation via `zepid` / hand-rolled `pandas`, IPTW + g-formula + TMLE doubly-robust triplet via `zepid` / `econml` / `lifelines`, Mendelian randomization via `pymr` / `mrtool` (or `rpy2` → `MendelianRandomization`/`TwoSampleMR`), KM / AFT / Cox survival via `lifelines`, E-value sensitivity, principal stratification — STROBE / TRIPOD reporting), and **Mode B — ML causal inference** (DML via `econml.dml` / `doubleml`, S/T/X/R/DR meta-learners via `econml.metalearners` / `causalml`, causal forest via `econml.grf` / `causalml`, Dragonnet / TARNet / CEVAE neural causal via `causalml`, BCF via `pymc-bart` / `bcf-py`, matrix completion, CATE distribution + policy tree via `econml.policy` / `policytree-py`, off-policy evaluation, conformal causal via `mapie`, fairness audit via `fairlearn`, DAG learning via `causal-learn` / `cdt` / LLM-assisted). Prescribes which library to reach for at each step, shows the canonical code, and links to deeper `references/` files for variant-specific patterns. Use when the user asks for a **complete empirical analysis** in Python, wants to replicate an applied-economics paper from scratch, needs a reproducible workflow that is NOT opinionated on any single vertical package (contrast with StatsPAI), wants explicit control over every estimator and diagnostic, or asks "how do I write a full empirical pipeline in Python?". Also triggers when the user names a specific classical step in isolation — "winsorize at 1/99%", "run Breusch-Pagan", "build a Table 1 balance table", "do a placebo test", "event study plot", "mediation analysis" — and wants it wired into the broader pipeline. Mode A triggers on "target trial emulation", "IPTW", "TMLE", "Mendelian randomization", "STROBE", "公共健康", "流行病学". Mode B triggers on "DML", "double machine learning", "causal forest", "meta-learner", "Dragonnet", "BCF", "policy tree", "conformal causal", "fairness audit", "因果机器学习".

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Auto-Empirical-Research-Skills4,5912026年10月12日 更新

Compares your key metrics against industry benchmarks for your specific vertical, campaign type, and platform. Tells you where you're ahead, where you're behind, and where there's room to improve — adjusted for your account size and spend level, because a $10K/month account and a $500K/month account have different benchmark realities. Platform: Google and Meta.

日本語の概要は準備中です。原文の説明を表示しています。

irinabuht12-oss/marketing-skills4,3852026年9月24日 更新

Break a plan or spec into vertical slices that each declare what blocks them — use when work is agreed but not yet cut into fileable pieces

日本語の概要は準備中です。原文の説明を表示しています。

nyldn/claude-octopus4,2102026年10月11日 更新

Use when writing, reviewing, or refactoring SwiftUI code for iOS or macOS, including state and `@Observable` data flow, view composition, resizable layouts, safe areas, display scale, performance, lists, environment, localization, animation, Liquid Glass, and API migration. Also use for iPhone Duo, foldable, or large-display layouts (`NavigationSplitView` on large displays, iPhone tab sidebar, two-column reflow, foldable grids, `ArrangementView`, `ReservedRegion`), hinge effects, vertical bars, `@State` initialization or synthesized-property diagnostics, `@ContentBuilder` ambiguity, `reorderable` drag/drop, custom `AsyncImage` `URLSession`, swipe actions outside List, item-bound `alert`/`confirmationDialog`, `ToolbarOverflowMenu`, `AnimatableValues`, Document APIs (`Document`/`DocumentReader`), and Instruments `.trace` capture or analysis.

日本語の概要は準備中です。原文の説明を表示しています。

AvdLee/SwiftUI-Agent-Skill3,6762026年10月6日 更新

Render an interactive options payoff chart — expiry P&L plus Black-Scholes theoretical value — with sliders for strikes, premium, IV, DTE, and spot. Use this skill whenever the user describes or shares an options position or strategy and wants to see how it makes or loses money: vertical, calendar, diagonal, or ratio spreads, butterflies, condors and iron condors, straddles, strangles, covered calls, protective or naked puts, or any multi-leg structure. This includes pasted strikes, premiums, and expiries, requests like "show me the payoff" or "draw the P&L curve", and broker screenshots (IBKR, TastyTrade, Robinhood). Use it even when details are partial — defaults fill the gaps.

日本語の概要は準備中です。原文の説明を表示しています。

himself65/finance-skills3,3962026年10月11日 更新

The reference presentation-tool contract, covering server-side enrichment, suggestion chips, the event stream, progressive rendering, both roles' built-in components, and adding a vertical component. Load when building or reviewing how a commerce agent's output reaches a frontend.

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/commerce-agents3,2202026年10月2日 更新

Plan, create, and configure production-ready Azure Kubernetes Service (AKS) clusters. Covers Day-0 checklist, SKU selection (Automatic vs Standard), networking options (private API server, Azure CNI Overlay, egress configuration), security, and operations (autoscaling, upgrade strategy, cost analysis). WHEN: create AKS environment, provision AKS, enable AKS observability, design AKS networking, choose AKS SKU, secure AKS, optimize AKS, AKS spot nodes, AKS cluster-autoscaler, rightsize AKS pod, pod rightsizing, over-provisioned AKS pod, pod resource requests and limits, Vertical Pod Autoscaler, VPA recommendations.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/skills3,1052026年10月13日 更新

Use when the user asks to "build a media list for my launch", "write a launch press release", or "pitch press under embargo"; produces a three-tier media and analyst list (Tier 1 exclusive candidates, Tier 2 vertical press, Tier 3 communities and newsletters), an embargo pitch timing skeleton keyed to the launch-registry date, a press-release draft in standard structure with no fabricated quotes or numbers, and an analyst briefing outline. Not for press-kit assets — use launch-asset-packager; not for follow-up sequence mechanics — use outreach-manager; not for post-launch news-echo monitoring — use launch-monitor. 媒体名单/禁运期pitch/新闻稿/分析师简报

日本語の概要は準備中です。原文の説明を表示しています。

aaron-he-zhu/aaron-marketing-skills2,9082026年10月12日 更新

Rebuilds an app screen by screen from the recon map: app shell first, then the core flow as a vertical slice, then every screen with all its states, ticking off the feature matrix as it goes. Writes every line fresh, never the original's code, assets or copy. Use when the user says "build the clone", "build screen S07", "start building", "rebuild this screen", "implement the booking page", or after /replica-design.

日本語の概要は準備中です。原文の説明を表示しています。

Jakeschincariol/replica-skill2,1692026年10月3日 更新

Plans the stack, database schema and API for an app clone, from the recon map replica-recon wrote. Picks boring, managed tech, turns the inferred data model into real SQL with indexes and access rules, lists every route by flow, and orders the build as a thin vertical slice first. Use when the user says "plan the clone", "what stack should I use", "design the database", "write the schema", "plan the API", "architecture for my version of X", or after /replica-recon finishes.

日本語の概要は準備中です。原文の説明を表示しています。

Jakeschincariol/replica-skill2,1692026年10月3日 更新

Decides whether and how to enter a new market — sizing demand from the bottom up rather than from a market report, testing whether your advantage transfers, choosing between organic entry, partnership and acquisition, sequencing the operational and regulatory work that entry actually requires, and setting the criteria that would tell you to stop. Use this to evaluate a new geography, segment or vertical, pressure-test an entry plan, or work out why a launched market never reached scale.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0362026年9月18日 更新

Plan, create, and configure production-ready Azure Kubernetes Service (AKS) clusters. Covers Day-0 checklist, SKU selection (Automatic vs Standard), networking options (private API server, Azure CNI Overlay, egress configuration), security, and operations (autoscaling, upgrade strategy, cost analysis). WHEN: create AKS environment, provision AKS, enable AKS observability, design AKS networking, choose AKS SKU, secure AKS, optimize AKS, AKS spot nodes, AKS cluster-autoscaler, rightsize AKS pod, pod rightsizing, over-provisioned AKS pod, pod resource requests and limits, Vertical Pod Autoscaler, VPA recommendations.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/azure-skills1,5622026年10月10日 更新

Build a playable prototype in about an hour to answer one question — is it fun? — with greybox primitives, a hard timebox, and explicit keep/kill criteria. Use when prototyping a mechanic, making a vertical slice or MVP, greyboxing/blockout, or judging throwaway vs keep.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4572026年10月9日 更新

Help users decide where to apply AI effectively, manage the transition from deterministic to probabilistic software, and build long-term defensibility through verticalization and proprietary data.

日本語の概要は準備中です。原文の説明を表示しています。

RefoundAI/lenny-skills1,3892026年7月17日 更新