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cccskills

「wireframe」の検索結果

91 件 ・ 関連度順

概要と使いどころ

Dung khi can TAO RA anh hoac prompt anh bang AI — anh thuong hieu ca nhan, logo, key visual campaign, anh dang hang ngay, editorial, infographic, mockup web, quote graphic. Tu doc brand identity trong context roi dung prompt, gen anh hoac xuat prompt cho MidJourney, DALL-E, Imagen, Leonardo. Co che do nhan anh reference va tra ve master prompt copy-paste duoc. Kich hoat khi user nhac 'thiet ke anh', 'lam logo', 've banner', 'prompt MidJourney', 'tao key visual', 'lam anh giong anh nay', 'gen anh AI', 'doi mau thuong hieu tren anh'. Khong dung cho — viet brief giao designer lam thi dung skill 42-brief-hinh-anh; quy trinh asset ca campaign thi dung skill 41-campaign-asset-list; video avatar AI thi dung skill 24-ai-avatar-production; UI wireframe tuong tac thi dung web-prototype; animation thi dung motion-frames.

日本語の概要は準備中です。原文の説明を表示しています。

minhnv0807/ai-business-skills6122026年9月12日 更新

사용자와 단계별로 검토하는 guided design harness. Discovery→Wireframe→Components→Microcopy→Validation을 omd-master가 실행하고 journey/system/validation의 필수 체크포인트에서 멈춘다. '/omd-harness', '체크포인트마다 검토', '나와 단계별로 디자인', 'guided design' 요청에 사용. 질문 없이 원샷으로 새 제품을 자율 구축하는 요청은 omd:autopilot, 단일 컴포넌트 수정은 omd:apply.

日本語の概要は準備中です。原文の説明を表示しています。

kwakseongjae/oh-my-design5342026年10月1日 更新

사용자와 단계별로 검토하는 guided design harness. Discovery→Wireframe→Components→Microcopy→Validation을 omd-master가 실행하고 journey/system/validation의 필수 체크포인트에서 멈춘다. '/omd-harness', '체크포인트마다 검토', '나와 단계별로 디자인', 'guided design' 요청에 사용. 질문 없이 원샷으로 새 제품을 자율 구축하는 요청은 omd:autopilot, 단일 컴포넌트 수정은 omd:apply.

日本語の概要は準備中です。原文の説明を表示しています。

kwakseongjae/oh-my-design5342026年10月1日 更新

shape

無料

Wireframe-first pass — outputs an ASCII layout + state list + content inventory + question list before any code. Use when starting a new screen from scratch or when the user's brief is still ambiguous. Invoke when the user asks for shape on their UI, or mentions 'shape' alongside design / UI / frontend work.

日本語の概要は準備中です。原文の説明を表示しています。

educlopez/ui-craft3782026年9月3日 更新

Turns a screenshot, mockup, Figma export, or photo of a UI into working front-end code - React + Tailwind CSS v4 by default, or Next.js, Vue, or plain HTML/CSS - matching layout, spacing, colors, and typography, then renders the result and compares it against the image to close visual gaps. Use whenever the user shares an image of a website, app screen, dashboard, component, or wireframe and wants it built, cloned, recreated, or "made real", or says "code this up", "build this design", or "match this screenshot".

日本語の概要は準備中です。原文の説明を表示しています。

OneWave-AI/claude-skills3392026年10月2日 更新

Write comprehensive Product Requirements Documents with user stories, acceptance criteria, technical specifications, wireframe descriptions, and prioritization frameworks (RICE, MoSCoW). Create clear specifications for product teams.

日本語の概要は準備中です。原文の説明を表示しています。

w95/awesome-claude-corporate-skills2452026年2月27日 更新

Create text-based wireframes at low, mid, and high fidelity with component inventories, interaction annotations, and responsive breakpoint specifications. Use when the user requests wireframing or provides relevant inputs for this workflow.

日本語の概要は準備中です。原文の説明を表示しています。

seb1n/awesome-ai-agent-skills2092026年8月10日 更新

Connect user journeys to screens, defining the UI structure and navigation paths during PRD v0.4 User Journeys. Triggers on requests to define screens, design screen flows, map UI structure, plan navigation, or when user asks "what screens do we need?", "define screens", "screen flow", "UI structure", "information architecture", "navigation design", "wireframe planning". Consumes UJ- (User Journey Mapping), FEA- (Feature Value Planning), BR- (constraints). Outputs SCR- entries for screens and DES- entries for design system elements. Feeds v0.5 Red Team Review.

日本語の概要は準備中です。原文の説明を表示しています。

mattgierhart/PRD-driven-context-engineering1812026年8月31日 更新

seo-sxo

無料

Search Experience Optimization: reads Google SERPs backwards to detect page-type mismatches, derives user stories from search intent signals, and scores pages from multiple persona perspectives. Identifies why well-optimized pages fail to rank by analyzing what Google rewards for each keyword. Use when user says "SXO", "search experience", "page type mismatch", "SERP analysis", "user story", "persona scoring", "why isn't my page ranking", "intent mismatch", or "wireframe".

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1362026年6月29日 更新

Generate a diagram and route to the right engine — draw.io XML (precise, editable, C4, swimlanes) or Excalidraw JSON (hand-drawn, sketch, wireframes). One entry for flowcharts, architecture, ER, sequence, mind maps. Don't use for Mermaid or slides.

日本語の概要は準備中です。原文の説明を表示しています。

luongnv89/skills1312026年10月11日 更新

Generate diagrams as valid Excalidraw JSON — flowcharts, architecture, ER diagrams, mind maps, sequence diagrams, wireframes, C4 models, and more. Don't use for draw.io/Mermaid output, slide decks, or pixel-perfect brand graphics.

日本語の概要は準備中です。原文の説明を表示しています。

luongnv89/skills1312026年10月11日 更新

kami

無料

Generate PDFs, resumes, CVs, letters, slide decks, portfolios, one-pagers, white papers, and professional documents. Use when user asks to create a PDF, make a resume, write a letter, design slides, format a document, typeset a report, build a portfolio, make a presentation, or create a one-pager. Warm parchment, ink-blue accent, serif-led hierarchy. CN uses TsangerJinKai02, EN uses Charter, JA uses YuMincho (best-effort). Triggers on Chinese: "做 PDF / 排版 / 一页纸 / 白皮书 / 作品集 / 简历 / PPT / slides". Do NOT use for code formatting, data charts, or wireframes.

日本語の概要は準備中です。原文の説明を表示しています。

EliasOulkadi/shokunin1142026年10月5日 更新

Build Blender mesh surfaces directly from extracted 2D contours/masks instead of approximate primitives. Use for 1:1 mascot/logo reconstruction, exact leaf/petal silhouettes, filled wireframe shapes, shallow bas-relief forms, or when the model outline must match a front template before adding depth.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill892026年5月1日 更新

Orchestrate a fail-gated, source-locked Blender reconstruction of mascots, logos, brand avatars, and stylized flat characters from wireframes, texture packs, and orthographic views. Use when the user requires a 1:1 brand/model match rather than a plausible stylized interpretation.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill892026年5月1日 更新

Register front, side, back, and top orthographic reference views into a shared Blender coordinate contract. Use when a 3D model must match multi-view wireframes/templates, when side/back/top silhouettes are off, or before adding depth to a front-locked contour model.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill892026年5月1日 更新

Create and edit 3D meshes in Blender — primitives, hard-surface modeling, mesh operators, modifier stacks (Bevel, Subdivision, Boolean, Mirror, Array, Solidify), bmesh-level edits, retopology basics. Use whenever the user asks to "make/model/create/build a 3D object", "shape/sculpt this", "add a cube/sphere/cylinder/etc.", "extrude/inset/bevel this face", "add a modifier", or any geometry-creation request that isn't a wireframe trace. Make sure to use this skill even if the user does not say "model" — also covers "make a sword", "build a chair", "add a door", "carve out a hole". Pairs with blender-materials for look-dev and blender-pro-workflow for full pipelines.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill892026年5月1日 更新

Segment overlapping visual parts from source images, wireframes, texture atlases, and decals before mesh reconstruction. Use when a mascot/logo/template contains touching or overlapping components and exact structural part masks are needed before contour-to-mesh, UV fitting, or landmark repair.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill892026年5月1日 更新

Drive Blender from natural language. Converts plain-English requests ("model a sword and render it with cinematic lighting", "make this glass look frosted", "set up three-point lighting", "export this scene as glTF for the web") into Blender Python code executed via the Blender MCP server. Acts as the orchestrator that picks and chain-loads specialised sub-skills (blender-modeling, blender-materials, blender-lighting, blender-cameras, blender-rendering, blender-animation, blender-export, wireframe-to-3d, blender-pro-workflow, blender-skill-harmonizer, quality-refinement-autoloop). Use this skill whenever the user wants Claude to do anything in Blender, including creating geometry, applying materials, lighting a scene, framing a camera, rendering, animating, or exporting. Make sure to invoke this skill even if the user does not say "Blender" — also covers requests like "create a 3D model of...", "render this...", "make a glTF from...", "set up a scene with...", or any 3D-creation task. Requires the Blender MCP addon (ahujasid/blender-mcp) running on port 9876.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill892026年5月1日 更新

Measure and validate supplied reference images, wireframes, texture atlases, and Blender renders before declaring a reconstruction 1:1. Use when an asset must match a template, when visual feedback says the output is off, when part counts must be exact, or before exporting a brand mascot/logo reconstruction. Pairs with reference-to-3d, contour-to-mesh, orthographic-registration, atlas-uv-fitting, and Blender MCP.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill892026年5月1日 更新

Turn multiview fit reports into a sequential or parallel repair queue for aligning Blender products to source-of-truth templates. Use after validation shows disalignment, when the agent must iteratively fix wireframe, texture, lighting, or projection mismatches, and when skill gaps should trigger self-refinement before another rebuild.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill892026年5月1日 更新

Hi-fi interactive HTML prototype — single-file, double-click-to-open, Playwright-verified. Use when asked to "make it clickable", "build a prototype", "hi-fi mockup", "interactive demo", "iOS prototype", "app mockup", "ui demo", or "prototype this". Goes beyond wireframes into visually finished, state-driven HTML with device frames and real images. Not production code — a design artifact for testing flows and pitching ideas.

日本語の概要は準備中です。原文の説明を表示しています。

tonone-ai/tonone762026年10月5日 更新

UI and UX reconnaissance — scan existing frontend routes, components, navigation, and flows to understand the current UX state before designing. Use when asked to "understand the current UI", "what UX patterns exist", "map the navigation", "what screens exist", or before starting any flow or wireframe work.

日本語の概要は準備中です。原文の説明を表示しています。

tonone-ai/tonone762026年10月5日 更新

This skill should be used when the user asks to "brainstorm", "explore options", "get creative", "what if we...", or selects "Let's get creative" during story or cycle creation. NOT for a bare vague feature idea where generating options would mean inventing the premise first - that routes to /craft:riff (riff first, options after). Generates 2-3 creative options with trade-offs, visual direction for UI stories, and wireframes.

日本語の概要は準備中です。原文の説明を表示しています。

drobins25/craft682026年10月5日 更新

Orchestrates the tdmcp feature team end-to-end: design/wireframe → build → integrate → QA → release. Use whenever the user wants to build, implement, develop, ship, or add one or more tdmcp features/tools/effects/controls/AI-prompts for TouchDesigner, or to run them through a coordinated design→develop→QA→deploy pipeline. Also use for follow-ups: re-run, continue, update, fix, or improve a feature/batch, ship the next version, or rebuild just one part of a previous run. Single feature or a whole batch.

日本語の概要は準備中です。原文の説明を表示しています。

Pantani/tdmcp502026年8月16日 更新