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cccskills

「composition」の検索結果

937 件 ・ 関連度順

概要と使いどころ

Use this Canvas-owned clean-room skill when working with Remotion or React-based video generation. Trigger for Remotion projects, compositions, sequences, frame-based animation, rendering, captions, audio, video assets, templates, and debugging programmatic video output.

日本語の概要は準備中です。原文の説明を表示しています。

canvascoding/canvas-notebook112026年10月13日 更新

[Code Quality] Use to validate a spec artifact's decisions with the user across three contexts — a freshly-authored Feature Spec (idea-to-spec), an existing canonical spec before PBI decomposition (spec-to-pbi), or a refined idea + §8 test-specs (idea-to-pbi deep mode). Detects the context, walks every applicable validation category, and runs an exhaustive but budget-bounded blocking clarification gate so every non-obvious or conflicting decision is confirmed before the artifact drives downstream work.

日本語の概要は準備中です。原文の説明を表示しています。

duc01226/EasyPlatform112026年8月21日 更新

Assesses the quality, composition, and usefulness of a lead list. Use when the user provides a lead list and wants completeness, distribution, quality issues, and recommended next actions.

日本語の概要は準備中です。原文の説明を表示しています。

spiralcrew-ou/profilespider-agent-skills112026年6月21日 更新

Best practices for Remotion - Video creation in React. 29 domain-specific rules covering 3D, animations, audio, captions, charts, transitions, and more. Use when building video in React with Remotion — animations, audio, captions, charts, or transitions.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation, ducking, a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), automation envelopes drawn on a track's volume or any effect parameter, or one submix bus carrying a chain, a fader and an automation clock for several tracks at once (`<hf-audio-group>`). Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is `/media-use`. Don't use for clip timing or track layout, which is `/hyperframes-core`.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation, ducking, a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), automation envelopes drawn on a track's volume or any effect parameter, or one submix bus carrying a chain, a fader and an automation clock for several tracks at once (the `hf-audio-group` element). Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is `/media-use`. Don't use for clip timing or track layout, which is `/hyperframes-core`.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Use when a HyperFrames composition needs a punch-in, punch-out, zoom, reframe, Ken Burns treatment, camera move, visual match/whip handoff, or other seek-safe 2D/3D keyframes; also for GSAP, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or `hyperframes keyframes` diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also use it to inspect, diagnose, validate, preview, publish, or batch-render an existing HyperFrames project. Inputs may be a website URL, GitHub PR, Figma design or URL, text or brief, existing footage, or music. It resumes project state, captures intent when applicable, selects and installs the owning workflow, and routes domain capabilities. HyperFrames is the default output framework unless the user explicitly chooses another framework for the deliverable or asks only to record a browser session.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Best practices for Remotion - Video creation in React

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

augustus

無料

Find, build, evaluate, and improve systems using decision models. Use for bounded classification, routing, ranking, Choice/Score/Noul, decision-model composition, evaluation harnesses, prompt/program hill climbing, and Software 3.0 workflows across software, business, organizations, and life. Separate models, code, and human judgment. TypeSafe Jev is the default hosted exemplar. Not for straightforward arithmetic, prose rewriting, or provider setup alone.

日本語の概要は準備中です。原文の説明を表示しています。

24601/Augustus112026年9月29日 更新

Draft or refine IDD-ready GitHub issues, roadmap issues, and sub-issues before the normal IDD execution loop begins. Use when a request is too large or ambiguous for one reviewable change, when work needs decomposition or dependency encoding, or when the user asks for issue drafting, roadmap planning, or parallelizable task breakdown.

日本語の概要は準備中です。原文の説明を表示しています。

kurone-kito/idd-skill112026年10月13日 更新

vue

無料

Use when editing .vue files, creating Vue 3 components, writing composables, or testing Vue code - provides Composition API patterns, props/emits best practices, VueUse integration, and reactive destructuring guidance

日本語の概要は準備中です。原文の説明を表示しています。

valibali/hamledger102026年2月6日 更新

Use this skill for any website, web application, frontend UI, component, layout, styling, refactor, or review. It enforces a self-contained editorial output standard: image-first composition, oversized typography, visible hairline grids, hard-edged rectangular framing, restrained copy, and review.

日本語の概要は準備中です。原文の説明を表示しています。

talhairfandev/agential-skill102026年9月22日 更新

Lightweight multi-agent research orchestration using one coordinator, three domain leads, and three lightweight research agents. Use for medium-size research, market scans, competitor comparisons, prior-art style exploration, report planning, and any task that benefits from parallel domain decomposition without running a full high-cost research lab.

日本語の概要は準備中です。原文の説明を表示しています。

animaresearch/skills102026年6月29日 更新

Scrub English drafts for AI tells before publishing. Use for any English LinkedIn post or newsletter draft right after composition and BEFORE export. Removes em-dash-as-pause, weak hedges, rule-of-three patterns, AI vocabulary, negative parallelisms, and inflated symbolism. Triggers on "polish", "humanize", "make this sound human", "/polisher", or after any English composer output. Leaves Arabic and Hebrew drafts untouched — humanizer-* skills handle those.

日本語の概要は準備中です。原文の説明を表示しています。

OthmanAdi/OpenMark102026年7月28日 更新

Elite mobile app image-generation skill for creating premium, app-native screen concepts and flows. Designed for iOS, Android, and cross-platform mobile products. Prioritizes clean hierarchy, comfortably readable text, strong multi-screen consistency, controlled color palettes, non-generic creative direction, textured surfaces, image-led composition, tasteful custom iconography, and clean phone mockup framing. By default, screens should be shown inside a subtle premium iPhone or similar phone mockup with a visible frame, while the main focus stays on the app content itself. This skill generates images only. It does not write code.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/agent-ready-component92026年8月28日 更新

Elite frontend image-direction skill for generating premium, conversion-aware website design references. CRITICAL OUTPUT RULE — generate ONE separate horizontal image FOR EVERY section. A landing page with 8 sections produces 8 images. Never compress multiple sections into one image. Enforces composition variety (not always left-text / right-image), background-image freedom, varied CTAs, varied hero scales (giant / mid / mini minimalist), narrative concept spine, second-read moments, and a single consistent palette across all images. Optimized for landing pages, marketing sites, and product comps that developers or coding models can accurately recreate.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/agent-ready-component92026年8月28日 更新

brandkit

無料

Premium brand-kit image generation skill for creating high-end brand-guidelines boards, logo systems, identity decks, and visual-world presentations. Trained for minimalist, cinematic, editorial, dark-tech, luxury, cultural, security, gaming, developer-tool, and consumer-app brand systems. Optimized for intentional logo concepting, refined composition, sparse typography, strong symbolic meaning, premium mockups, art-directed imagery, and flexible grid layouts.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/agent-ready-component92026年8月28日 更新

arrange

無料

Improve layout, spacing, and visual rhythm. Fixes monotonous grids, inconsistent spacing, and weak visual hierarchy. Use when the user mentions layout feeling off, spacing issues, visual hierarchy, crowded UI, alignment problems, or wanting better composition.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/agent-ready-component92026年8月28日 更新

arrange

無料

Improve layout, spacing, and visual rhythm. Fixes monotonous grids, inconsistent spacing, and weak visual hierarchy. Use when the user mentions layout feeling off, spacing issues, visual hierarchy, crowded UI, alignment problems, or wanting better composition.

日本語の概要は準備中です。原文の説明を表示しています。

get-convex/components-submissions-directory92026年10月9日 更新