Magazine-grade, collage-driven editorial system: warm paper canvas, surreal plaster-and-architecture imagery, oversized display type, hairline rules, and Roman-numeral section markers.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Magazine-grade, collage-driven editorial system: warm paper canvas, surreal plaster-and-architecture imagery, oversized display type, hairline rules, and Roman-numeral section markers.
日本語の概要は準備中です。原文の説明を表示しています。
Planeja estratégia de conteúdo — pilares, clusters de tópico, pauta por estágio de compra e priorização ponderada. Use quando o usuário disser "estratégia de conteúdo", "sobre o que escrever", "pauta", "calendário editorial", "cluster de tópicos", "plano de blog".
日本語の概要は準備中です。原文の説明を表示しています。
Refresh drift-prone documentation against current code. Reads docs/architecture/freshness-catalog.yml, diffs against the last sweep's upstream/main anchor, regenerates mechanical entries, processes editorial markers, and opens one PR per sweep with a report file.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to plan a content strategy, decide what content to create, or figure out what topics to cover. Also use when the user mentions "content strategy," "what should I write about," "content ideas," "blog strategy," "topic clusters," "content planning," "editorial calendar," "content marketing," "content roadmap," "what content should I create," "blog topics," "content pillars," or "I don't know what to write." Use this whenever someone needs help deciding what content to produce, not just writing it. For writing individual pieces, see copywriting. For SEO-specific audits, see seo-audit. For social media content specifically, see social-content.
日本語の概要は準備中です。原文の説明を表示しています。
Design and create AEM Workflow models on AEM as a Cloud Service. Use when creating workflow models via the Workflow Model Editor or content package XML, defining step types (PROCESS, PARTICIPANT, DYNAMIC_PARTICIPANT, OR_SPLIT, AND_SPLIT), configuring step properties, declaring workflow variables, and deploying models through the Cloud Manager pipeline.
日本語の概要は準備中です。原文の説明を表示しています。
Build a "product description" repo for a software product — a set of prose documents describing, from the outside in, what the user sees, what they can do, and exactly what happens when they do it, written from the code and tests, then verified against the running product and triaged into a bug list. Works for any product with a user (canvas editors, web apps, CLIs, chat products, mobile apps). Use when the user asks to "write a product description for X", "describe the user experience of X", "document how X behaves for the user", "make a behavior-spec repo", or wants a feature-by-feature, event-by-event account of an app's behavior rather than API docs. Also use to resume or extend an existing product description repo.
日本語の概要は準備中です。原文の説明を表示しています。
Clean editorial-style interfaces. Warm monochrome palette, typographic contrast, flat bento grids, muted pastels. No gradients, no heavy shadows.
日本語の概要は準備中です。原文の説明を表示しています。
Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing.
日本語の概要は準備中です。原文の説明を表示しています。
Premium brand-kit image generation skill for creating high-end brand-guidelines boards, logo systems, identity decks, and visual-world presentations. Trained for minimalist, cinematic, editorial, dark-tech, luxury, cultural, security, gaming, developer-tool, and consumer-app brand systems. Optimized for intentional logo concepting, refined composition, sparse typography, strong symbolic meaning, premium mockups, art-directed imagery, and flexible grid layouts.
日本語の概要は準備中です。原文の説明を表示しています。
Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.
日本語の概要は準備中です。原文の説明を表示しています。
UI 預覽評審 SKILL — 截取 Cocos Editor Preview 畫面,與 proof draft 提供的參考圖逐 zone 比對,輸出視覺信心分數與 PASS/FAIL 評審報告,並回寫 runtime-verdict。USE FOR: ui-asset-qc 通過後,需要人工確認 + 自動評審的最終視覺驗收。DO NOT USE FOR: Runtime 崩潰(用 cocos-log-reader)、Browser QA 截圖(用 cocos-preview-qa)、資產規格問題(用 ui-asset-qc)。
日本語の概要は準備中です。原文の説明を表示しています。
HTML -> UCUF (Cocos Creator UI) conversion skill. Use for turning a complete HTML source package with ui-design-tokens.json and colors_and_type.css into Cocos usable layout/skin/screen JSON, then validating with rule guard, visual fidelity risk, runtime interaction smoke, Cocos Editor final gate, and regression evidence.
日本語の概要は準備中です。原文の説明を表示しています。
HTML -> UCUF (Cocos Creator UI) conversion skill. Use for turning a complete HTML source package with ui-design-tokens.json and colors_and_type.css into Cocos usable layout/skin/screen JSON, then validating with Plan5 final fidelity gates: stale-rule audit, rule guard, visual fidelity risk, runtime interaction smoke, Cocos Editor final gate, and 95% regression matrix.
日本語の概要は準備中です。原文の説明を表示しています。
BROWSER VFX ACCEPTANCE SKILL — Use built-in browser/headless browser to automatically verify Cocos VFX block effects and composed VFX recipes in BattleScene preview (`http://localhost:7456`, `previewMode=true`, `previewTarget=5`). USE FOR: VFX health audit, per-block smoke validation, combo recipe regression checks before merging `vfx-block-registry.ts` / `vfx-effects.json`. DO NOT USE FOR: Cocos Editor window screenshot capture, compile-error debugging, or pure log-only diagnosis without browser preview.
日本語の概要は準備中です。原文の説明を表示しています。
Pick a product archetype from a curated catalog before any UI gets built — the single biggest lever for not looking vibecoded. Routes the request to one of B2B-productivity, enterprise-trust, premium-consumer, playful-consumer, editorial, brutalist-distinctive, dev-tool, or marketing-landing, and returns a complete design philosophy: typography pair, color logic, motion curve, density, icon stance, reference sites, and a "feels like X" claim. Load when the user asks to pick an aesthetic, choose a design direction, decide what a UI should feel like, classify a product visually, says "what should this look like", "make this feel like [Linear/Stripe/Apple/Duolingo/...]", "give me a design direction", "what's the right aesthetic for this", or when frontend-design routes here during archetype selection. Sub-skill of frontend-design.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrator + builder for distinctive, production-grade frontends that don't look AI-generated. Derives stack and design context from product-soul/PRD/specs, then runs the anti-slop chain — explore distinct directions, lock a DESIGN.md system, build from golden examples with mandatory polish + every interactive/empty/loading/error state, then review. Load when the user asks to build a UI, design a frontend, build a landing page or dashboard or web app, beautify or redesign a page, make a UI look premium/playful/editorial, says "build me a frontend", "make this not look AI-generated", "design this interface", "give this real polish", or "frontend design". Routes to design-direction, design-system, design-review.
日本語の概要は準備中です。原文の説明を表示しています。
Nominates and assesses CRISPR off-target sites genome-wide. Enumerates candidate sites by mismatch and bulge tolerance with Cas-OFFinder/CRISPRitz, ranks them with the published CFD score (SpCas9-only, relative ranker) or MIT/CRISTA/energy models, runs variant-aware screening against gnomAD/individual genomes (CRISPRme), and frames the empirical genome-wide discovery assays (GUIDE-seq, CIRCLE-seq, CHANGE-seq, DISCOVER-seq, Digenome-seq) and high-fidelity nuclease choice (HiFi Cas9, Sniper-Cas9, eSpCas9, SpCas9-HF1). Use when assessing guide RNA specificity, choosing among candidate guides, screening a therapeutic guide against population variation, or planning empirical off-target validation. Distinguishes predicted vs detected vs validated. On-target activity scoring and deaminase (Cas-independent) base/prime-editor off-targets are separate skills.
日本語の概要は準備中です。原文の説明を表示しています。
Premium brand-kit image generation skill for creating high-end brand-guidelines boards, logo systems, identity decks, and visual-world presentations. Trained for minimalist, cinematic, editorial, dark-tech, luxury, cultural, security, gaming, developer-tool, and consumer-app brand systems. Optimized for intentional logo concepting, refined composition, sparse typography, strong symbolic meaning, premium mockups, art-directed imagery, and flexible grid layouts.
日本語の概要は準備中です。原文の説明を表示しています。
Clean editorial-style interfaces. Warm monochrome palette, typographic contrast, flat bento grids, muted pastels. No gradients, no heavy shadows.
日本語の概要は準備中です。原文の説明を表示しています。
Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing.
日本語の概要は準備中です。原文の説明を表示しています。
Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.
日本語の概要は準備中です。原文の説明を表示しています。
Maxim fashion editorial video — engineered for aspirational desire and status signaling via Aesthetic Resonance + Aspirational Self + Social Comparison Theory. Fashion films that trigger status-driven purchase behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Identify and fix typos and grammar mistakes in a file, limited to syntax errors only. Use when user asks to find or fix typos, grammar mistakes, spelling, or syntax errors in a file. Does not suggest editorial or style changes.
日本語の概要は準備中です。原文の説明を表示しています。
Agents workbench layout — covers the fixed layout structure, grid configuration, part visibility, editor modal, titlebar, sidebar footer, and implementation requirements. Use when implementing features or fixing issues in the Agents workbench layout.
日本語の概要は準備中です。原文の説明を表示しています。