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「dynamic」の検索結果

840 件 ・ 関連度順

概要と使いどころ

Standardize dynamic application security testing for backend APIs, frontend web apps, and mobile clients. Covers ZAP, Nuclei, Nikto, sqlmap, ffuf, browser automation, mobile proxy interception, and AI-driven curl probes. Use when advising on or running dynamic security scans on local/staging environments.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5732026年10月11日 更新

Create dynamic schema-based forms using @delon/form (SF component). Use this skill when building complex forms with validation, conditional rendering, async data loading, custom widgets, and multi-step workflows. Ensures forms follow JSON Schema standards, integrate with Angular reactive forms, support internationalization, and maintain consistent validation patterns across the application.

日本語の概要は準備中です。原文の説明を表示しています。

aiskillstore/marketplace4322026年10月12日 更新

Maintain an online covariance over named series whose set changes over time (e.g. assets entering and leaving). Use when observations arrive as dicts keyed by name rather than fixed-length vectors. Wraps precise's keyed / FixedUniverse / DynamicUniverse adapters.

日本語の概要は準備中です。原文の説明を表示しています。

microprediction/precise3372026年10月6日 更新

Fix Flutter TabController crash when dynamically showing/hiding tabs. Use when: (1) TabController rebuild causes "SingleTickerProviderStateMixin but multiple tickers were created", (2) Tabs need to appear/disappear based on feature flags or async state, (3) TabController.length changes at runtime based on provider state. The fix is to use TickerProviderStateMixin instead of SingleTickerProviderStateMixin.

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月12日 更新

Dynamic MCP server discovery and code-mode execution via central registry. Use for multiple MCP integrations, tool discovery, progressive disclosure, or encountering MCP context bloat, changing server sets, large tool sets.

日本語の概要は準備中です。原文の説明を表示しています。

secondsky/claude-skills2292026年9月28日 更新

Think and work like an expert Energy Storage / Battery Scientist. Use when a task calls for Energy Storage / Battery Scientist judgment. Reasons from interfacial thermodynamics, ion transport, SEI/CEI dynamics, and cell engineering constraints (N/P and E/S ratio, mass loading) through galvanostatic cycling, dQ/dV, GITT and EIS/DRT, operando XRD, and PyBaMM/Newman models, while treating Li plating, lithium-inventory loss, transition-metal crossover, and coin-cell artifacts as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2002026年10月3日 更新

The intersection of AI generation and performance marketing. This skill covers creating ad creatives at scale using AI tools—from static images to video ads to dynamic creative optimization—while maintaining the conversion focus that performance marketing demands. Traditional creative testing is slow: create 5 variants, wait weeks for data, iterate. AI-powered ad creative is fast: generate 50 variants in an hour, test simultaneously, learn in days, iterate continuously. The constraint is no longer production capacity—it's testing velocity and creative strategy. This skill bridges AI generation capability with advertising effectiveness, ensuring that AI-created ads don't just look good—they convert. Use when "AI ads, ad creative, performance creative, ad generation, creative testing, ad variants, DCO, dynamic creative, Meta ads, Google ads, ad fatigue, conversion creative, advertising, performance-marketing, creative-testing, ai-ads, conversion, paid-media, scale" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1642026年1月22日 更新

游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1492026年9月6日 更新

This skill channels the strategic and empathetic reasoning of Whitney Wolfe Herd, founder and CEO of Bumble. Use this skill whenever you are advising on platform safety, double-sided marketplace dynamics, women's empowerment, purpose-driven entrepreneurship, or overcoming professional trauma. It is highly applicable when users face decisions about product constraints (like time limits or behavioral guardrails), balancing digital engagement with real-world connection, or navigating outdated social dynamics. Reach for this skill to help users shift from 'me to we,' engineer kindness into their products, and focus on core inputs rather than vanity metrics.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeographs1302026年8月19日 更新

Map meeting-specific power dynamics, influence ranking, and tactical recommendations.

日本語の概要は準備中です。原文の説明を表示しています。

itseffi/agentic-os1142026年10月7日 更新

ai-builder

無料日本語概要

AI Builder の AI プロンプト(GPT Dynamic Prompt)を Dataverse API で作成し、Copilot Studio エージェントにツール(アクション)として追加する。Power Automate フローとの統合パターンも含む。

geekfujiwara/CodeAppsDevelopmentStandard722026年10月9日 更新

Core programming concepts from variables through recursion. Covers data types (integers, floats, strings, booleans, arrays, objects), variables and scope (lexical, dynamic, block, function, global), control flow (conditionals, loops, pattern matching), functions (parameters, return values, closures, higher-order functions), recursion (base cases, call stack, tail recursion, mutual recursion), type systems (static vs dynamic, strong vs weak, type inference, generics), and error handling (exceptions, Result types, defensive programming). Use when teaching, reviewing, or diagnosing issues with fundamental programming constructs.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Dynamically discover and load ACSet reference skills in dependency-optimal order using GitHub interactome analysis. Use when loading the acsets skill and needing its validation, generation, and coordination partners resolved automatically with GF(3) conservation guarantees.

日本語の概要は準備中です。原文の説明を表示しています。

plurigrid/asi672026年7月10日 更新

Generates social media graphics and OG images dynamically via Bannerbear REST API. Manages template modifications, font layers, and signed URL generation for on-the-fly image personalization.

日本語の概要は準備中です。原文の説明を表示しています。

agentskillexchange/skills512026年10月11日 更新

workflow

無料

Use to run a dynamic, goal-driven workflow — orchestrate a multi-step goal by composing skills, tools, and MCPs, with a quality gate and verification at each step. Trigger on "/workflow", "run the <name> workflow", "orchestrate X", or a multi-step recurring goal ("draft the investor update", "give me my morning brief"). Follows references/sops/dynamic-workflows.md and the wf-*.md cards. Respects the autonomy/cadence gate (auto on reversible/internal, draft-then-approve on external/regulated).

日本語の概要は準備中です。原文の説明を表示しています。

alirezarezvani/gaios472026年6月7日 更新

Monitors private credit market evolution with AUM growth, competitive dynamics, and spread convergence with broadly syndicated markets. Use when analyzing private credit trends, tracking market evolution, or assessing competitive positioning.

日本語の概要は準備中です。原文の説明を表示しています。

CaseMark/skills442026年9月9日 更新

Evaluates middle-market lending environment with competition analysis, spread trends, and deal structure evolution. Use when analyzing middle-market lending, tracking competitive dynamics, or assessing market conditions.

日本語の概要は準備中です。原文の説明を表示しています。

CaseMark/skills442026年9月9日 更新

Evaluates lock-up expiration impact with float analysis, insider selling patterns, and supply overhang assessment. Use when analyzing lock-up expirations, modeling supply dynamics, or assessing post-IPO trading patterns.

日本語の概要は準備中です。原文の説明を表示しています。

CaseMark/skills442026年9月9日 更新

Evaluates claims trading market with trading levels, holder identification, and blocking position analysis. Use when analyzing claims markets, tracking distressed debt trading, or evaluating ad hoc group dynamics.

日本語の概要は準備中です。原文の説明を表示しています。

CaseMark/skills442026年9月9日 更新

Discover, parse, and call external HTTP APIs at runtime using OpenAPI specs, tool templates, and iterative chaining. Adapted from UTCP (Universal Tool Calling Protocol) patterns for Node.js and Claude Code agents.

日本語の概要は準備中です。原文の説明を表示しています。

oimiragieo/agent-studio432026年7月14日 更新

Cloudflare platform management via Wrangler CLI, Agents SDK (v0.13+), and Browser Rendering API. Deploy Pages, Workers, KV, R2, D1, Queues, Vectorize, Workflows, Hyperdrive. Build stateful AI agents with the full SDK stack — Agent, AIChatAgent, Think, Voice, sub-agents, fibers, HITL, scheduling, observability, Code Mode (Dynamic Worker sandboxes). Budget web scraping via cf_browser.py. Use when deploying to Cloudflare, managing CF infrastructure, configuring wrangler.toml/wrangler.jsonc, building AI agents or chat agents on Workers, adding voice, orchestrating sub-agents, or for cheap web scraping. Triggers: Cloudflare, wrangler, Pages, KV, R2, D1, Workers, Vectorize, Queues, Workflows, Hyperdrive, cf_browser, Browser Rendering, Agents SDK, Code Mode, codemode, MCP, Think, AIChatAgent, Voice agent, sub-agents, fibers, HITL, Dynamic Workers.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

Evaluate and compare levitation mechanisms for a given application through a structured trade study. Covers magnetic (passive diamagnetic, active feedback, superconducting), acoustic (standing wave, phased array), aerodynamic (hovercraft, air bearings, Coanda effect), and electrostatic (Coulomb suspension, ion traps) mechanisms. Use when selecting the most appropriate levitation approach for transport, sample handling, display, bearings, or precision measurement applications.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月10日 更新

Data fetching, caching, and revalidation patterns in Next.js App Router. Covers native fetch caching, ISR/SSG/SSR per-route choice, generateStaticParams, unstable_cache, revalidatePath/revalidateTag, Route Handlers, dynamic vs static rendering. Use this skill to: - Pick the right rendering mode (SSG / ISR / SSR / streaming) per route. - Use native fetch caching options correctly. - Build Route Handlers that match REST conventions. - Invalidate cached data after mutations. - Use generateStaticParams for dynamic SSG. Do NOT use this skill for: - RSC vs Client boundaries (see server-component-patterns). - Routing primitives (see nextjs-routing). - General conventions (see nextjs-conventions).

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc362026年9月21日 更新

Next.js App Router routing primitives: file-based routes, dynamic and catch-all segments, route groups, parallel routes, intercepting routes, middleware, programmatic navigation, link patterns. Use this skill to: - Pick the correct dynamic segment syntax for the route shape. - Use route groups to organize without affecting URLs. - Implement parallel/intercepting routes for modal-style navigation. - Build effective middleware for auth, redirects, A/B tests. - Use Link and useRouter correctly. Do NOT use this skill for: - Data fetching per route (see nextjs-data-fetching). - General file conventions (see nextjs-conventions). - RSC vs Client (see server-component-patterns).

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc362026年9月21日 更新