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cccskills

「geometry」の検索結果

190 件 ・ 関連度順

概要と使いどころ

sympy

無料

Use this skill when working with symbolic mathematics in Python. This skill should be used for symbolic computation tasks including solving equations algebraically, performing calculus operations (derivatives, integrals, limits), manipulating algebraic expressions, working with matrices symbolically, physics calculations, number theory problems, geometry computations, and generating executable code from mathematical expressions. Apply this skill when the user needs exact symbolic results rather than numerical approximations, or when working with mathematical formulas that contain variables and parameters.

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8412026年7月24日 更新

Use when extracting plan-view architectural geometry from DXF files with semantic CAD layers, especially when outputs must normalize rooms, doors, fixtures, clearances, and grab bars into machine-checkable JSON.

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8412026年7月24日 更新

Use when producing a minimally changed repaired 2D layout in JSON from extracted architectural geometry and rule-based clearance constraints.

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8412026年7月24日 更新

Build a dense, data-heavy screen - an analytics console or a trading terminal - with real charts drawn from tokens: candlestick, volume, depth, stacked area, waterfall, scatter, correlation matrix, donut, gauge, sparklines, heatmaps and order books. Use when the request is a dashboard, terminal, monitoring view, data console, or any screen whose job is to show many numbers at once. Covers the layout sequence, the SVG geometry, the accessibility contract per chart type, and the contrast traps that only appear in dark mode.

日本語の概要は準備中です。原文の説明を表示しています。

plugin87/ux-ui-agent-skills1,5852026年10月11日 更新

Generate meaning-carrying editorial data-illustrations in the monotykamary / Linear aesthetic (near-black grayscale, Inter display + mono labels, hairline framed figures) with a single coral accent. This is a GENERATIVE GUIDE, not a template gallery: it teaches the "claim -> geometry" method so any session can invent the RIGHT figure for what a post actually argues, then render it as a self-contained, theme-aware, reduced-motion-safe HTML/SVG figure. Use when writing/illustrating a blog post, essay, spec, or slide and you want a chart, diagram, or illustration that carries a thesis (not decoration) in the house style. Triggers: "make a chart/diagram/illustration for this", "visualize this argument", "monotykamary/Linear style figure", "editorial graphic".

日本語の概要は準備中です。原文の説明を表示しています。

huytieu/COG-second-brain1,2752026年10月2日 更新

Render the logo-equation card ad (7s, 9:16) — partner icon + brand icon joined by a plus sign as an equation, a two-line "= outcome" headline, four numbered steps, and a CTA that hard-cuts in at 2s, on a static black card over timelapse b-roll, no voice. render_card.py draws the two card plates with measured geometry and hard guardrails (the user must confirm the integration is real, no partnership/endorsement/ranking words, no comment-bait CTA, no dashes); compose.py lays the card over the b-roll sped up to read as a timelapse, with an optional bed; measure_motion.py gates the b-roll (a real-time shot reads as a photo). Free, local.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2452026年10月12日 更新

Local vision CLIs: glance (describe/ask/OCR an image), ground (locate a target, pixel box), detect (element inventory), trace (image to SVG geometry), crop (cut a pixel box to a file), and scripts/html_shot.py (HTML file to image). Use for any task involving an image — questions, text, splitting and transcribing long screenshots or chat histories, locating elements, comparing, rebuilding as HTML/SVG, digitizing a sketch or diagram, reading values off a chart, operating a GUI from screenshots — and to re-check an image yourself when a description you were given lacks a detail.

日本語の概要は準備中です。原文の説明を表示しています。

Anionex/agent-vision-toolkit1,2272026年10月8日 更新

Performs proximity operations on genomic intervals with bedtools (closest, window, flank, slop) and pybedtools - nearest-feature queries with signed/strand-aware distance, fixed-radius window searches, strand-aware promoter construction, and interval extension. Covers the closest -d/-D a/b/ref/-t/-k/-io/-iu/-id flags, the -D ref strand sign-flip, silent chromosome-end clipping in slop/flank, -t all tie double-counting, and the critical distinction between a geometry answer (nearest TSS) and a biology answer (which gene an element regulates). Use when assigning peaks or variants to genes, defining promoters from a gene model, building distance-to-TSS distributions, finding features within a window, or extending intervals - and when deciding whether nearest-gene is a fair prior (GWAS locus) or a trap (distal enhancer).

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Builds and applies 3D pharmacophore models using RDKit Pharm3D, the apo2ph4 receptor-based workflow (Heider et al. 2023), Pharmer / Pharmit for search, and PharmacoForge for protein-pocket-conditioned pharmacophore generation (Flynn et al. 2025), covering ligand-based pharmacophores from active-set alignment and receptor-based pharmacophores from binding-pocket geometry. Explicitly handles feature types, geometric tolerances, partial matching, and pharmacophore-based virtual screening. Use when identifying scaffold-hopping candidates, building shape-and-feature search queries, or transferring SAR across chemotypes.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Generates 3D conformer ensembles using RDKit ETKDGv3 with knowledge-enhanced distance geometry, MMFF94/UFF force-field optimization, CREST + GFN2-xTB semi-empirical refinement, and macrocycle-aware torsion preferences. Provides explicit decision rules for single vs ensemble conformer use, RMSD pruning, energy windows, conformer count, and force-field choice. Use when preparing 3D ligands for docking, generating descriptor input for 3D QSAR, or sampling macrocycle/peptide conformational ensembles.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Use when the user mentions SwiftUI layout review, adaptive layout issues, GeometryReader problems, or multi-device layout checking.

日本語の概要は準備中です。原文の説明を表示しています。

CharlesWiltgen/Axiom1,2052026年10月11日 更新

Implement, diagnose, or review SwiftUI motion using explicit and scoped implicit animations, springs, transitions, PhaseAnimator, KeyframeAnimator, matched geometry or navigation zoom, SF Symbol effects, and custom Animation types. Use when views should animate on state changes, insertion, removal, navigation, or multi-step choreography, or when motion must respect Reduce Motion and Swift concurrency.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1922026年8月1日 更新

scenekit

無料

Maintain and extend existing SceneKit 3D scenes and visualizations. Use when working with SCNView, SCNScene, SCNNode scene graphs, SceneKit geometry/materials/lights/cameras, SCNAction animation, SCNPhysicsBody physics, SCNParticleSystem effects, .scn/.dae/.abc SceneKit assets, shader modifiers, or SwiftUI SceneView. SceneKit is soft-deprecated and in maintenance mode; route new apps, significant updates, USD/USDZ pipelines, and migration planning toward RealityKit.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1922026年8月1日 更新

Computes multi-constellation Global Positioning System (GPS) or Global Navigation Satellite System (GNSS) positions from RINEX v3 data using rinexread, gnssmeasurements, receiverposition, and gnssoptions. Filters by constellation, elevation mask, C/N0, and observation code. Reports DOP, scatter RMS, and satellite count. Use when processing GNSS data, computing positions from RINEX files, analyzing accuracy, comparing constellations, or evaluating satellite geometry. Do NOT use for carrier-phase RTK/PPP, IMU fusion, orbit propagation, NMEA streaming, or RINEX v4.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1542026年10月9日 更新

Microstrip, stripline, CPW, differential pairs, and crosstalk analysis for impedance-controlled PCB interconnects. TRIGGER: user asks to design or analyze a transmission line (microstrip, stripline, CPW, coplanar, differential pair), extract RLGC or per-unit-length parameters, compute trace impedance, analyze a PCB trace cross-section, or perform crosstalk/coupling analysis. Invoke BEFORE writing code — preferred over RF Toolbox analytical functions (txlineMicrostrip, txlineStripline, txlineCPW). SKIP: EM simulation/S-parameter extraction of an existing component (use matlab-analyze-em), material/stackup definition only (use matlab-manage-pcb-material), building custom non-catalog geometry (use matlab-assemble-pcb-layout), optimization sweeps (use matlab-optimize-pcb-design).

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1542026年10月9日 更新

Import Gerber, ODB++, Allegro .brd, .mcm files for PCB boards and IC packages. Inspect nets, layers, shapes, and stackups. TRIGGER: user asks to import, read, or open a PCB layout file. Gerber files use gerberRead or PCBReader; ODB++, Allegro .brd, .mcm, and native formats use pcbFileRead. Also when inspecting nets, layers, components, or stackups from an imported board. Invoke BEFORE writing import code — the query API (cadnet, cadnetList, componentList) is specialized. SKIP: EM analysis or S-parameter extraction (use matlab-analyze-em), PDN/IR-drop analysis (use matlab-analyze-pcb-pdn), building custom geometry (use matlab-assemble-pcb-layout), material/stackup definition only (use matlab-manage-pcb-material).

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1542026年10月9日 更新

Plan manipulator motion and generate trajectories in MATLAB. Use when the task involves moving a robot arm between configurations or poses — whether the user says "trajectory," "motion," "path," "move from A to B," or "plan." This skill applies regardless of whether the user explicitly mentions collisions or obstacles; if geometry exists in the workspace, collision safety is implicit. Triggers on: manipulatorRRT, manipulatorCHOMP, dlCHOMP, contopptraj, trapveltraj, collision-free path, motion planner, RRT, CHOMP, TOPPRA, path shortening, obstacle avoidance for manipulators, time-optimal trajectory, velocity limits, acceleration limits, occupancyMap3D, meshtsdf, collision objects as environment, trajectory between waypoints, joint interpolation, move between poses, constant velocity, trapezoidal profile, feed rate. Also triggers when a user has IK solutions or waypoints and needs to connect them — whether for time-optimal motion, constant-speed welding/cutting, or any other trajectory parameterization.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1542026年10月9日 更新

Wilkinson, branchline, ratrace, directional couplers, corporate dividers, Rotman lenses for power splitting and beam-forming. TRIGGER: user asks to design, create, or analyze any coupler, splitter, power divider, combiner, or Rotman lens. Invoke BEFORE writing code — class names and design() availability vary per coupler type. SKIP: EM simulation/S-parameter extraction of an existing component (use matlab-analyze-em), building custom non-catalog geometry (use matlab-assemble-pcb-layout), material/stackup setup only (use matlab-manage-pcb-material), cascading multiple components (use matlab-integrate-pcb-circuit).

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1542026年10月9日 更新

Export pcbComponent designs to Gerber files with RF connectors and fab service formatting for PCB manufacturing. TRIGGER: user asks to export a PCB design to Gerber, generate manufacturing files, or write out a pcbComponent for fabrication. Invoke BEFORE writing export code — gerberWrite signature (pcbComponent, connectors, filename) is non-obvious. SKIP: importing/reading PCB files (use matlab-read-pcb-layout), building PCB geometry (use matlab-assemble-pcb-layout), EM analysis (use matlab-analyze-em), material/stackup setup (use matlab-manage-pcb-material).

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1542026年10月9日 更新

Build custom PCB structures with pcbComponent, shapes, Boolean ops, feeds, and multi-layer stackups for non-catalog geometries. TRIGGER: user asks to build, modify, or customize a pcbComponent — add/remove shapes, edit polygons, place feeds, add metal layers, cut slots, or create non-catalog RF structures. Also when modifying geometry of an existing catalog-designed component (e.g., adding pads, removing elements, editing vertices). Invoke BEFORE writing pcbComponent code — layer/shape/feed API is non-obvious. SKIP: designing catalog components like filters/couplers/txlines (use the specific matlab-design-pcb-* skill), material/stackup definition only (use matlab-manage-pcb-material), EM analysis (use matlab-analyze-em), importing PCB files (use matlab-read-pcb-layout).

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1542026年10月9日 更新

Use when a UE5 task involves Niagara or Chaos destruction: a Niagara fireball, projectile trail, impact explosion, muzzle flash, spell, smoke, sparks, debris, Niagara fluids or flipbooks; "Niagara is too expensive", stat NiagaraOverview, Effect Types, pooling, Data Channels, lightweight emitters, VFX scalability; judging an effect's readability, value, color, timing, white blowout or strobing; or a wall that shatters, geometry collection fracture, Dataflow, damage thresholds, floating chunks, debris cost, Chaos Visual Debugger.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9852026年10月12日 更新

Use when modeling in Autodesk Maya, such as hard-surface props, weapons, vehicles, a sci-fi crate, a game-ready or SubD film model, or a character or creature base mesh, or when asked to "clean up this model" or a scene before rigging or UVs. Also for support loops vs bevels vs creases, Smart Bevel, weighted normals, hard edges, pinching or wobbly highlights, a faceted cage, flipped faces, a triangle budget, n-gons, non-manifold geometry, mirroring a half, a low poly from a high poly, or deformation-ready topology.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9852026年10月12日 更新

Use when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games. Also covers the Essentials hair node assets (Interpolate, Clump, Curl, Frizz, Noise, Trim), density masks, bald spots, parting lines, strand shading in Cycles or EEVEE, and slow grooms. Use it too when a hair script misbehaves headless, for example stale modifier inputs or curve sculpt brushes that do nothing.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9852026年10月12日 更新

Use when sculpting a realistic head, face, portrait, body or creature in ZBrush (anatomy, landmarks, proportions, "the face looks off", eyes, lips, jaw), adding skin, pores, wrinkles or reptile and dragon scales with alphas, Surface Noise, layers or morph targets, planning subdivision or HD Geometry for a film close-up, reprojecting detail, sculpting cloth folds or running Dynamics cloth, growing FiberMesh fur or hair, making horns, or judging a character sculpt the way a senior character artist would.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9852026年10月12日 更新