World-class motion design expertise combining Disney's 12 principles of animation, Material Design's motion system, and the performance-first philosophy of production interfaces. Motion design is the craft of bringing interfaces to life - not through decoration, but through clarity, continuity, and communication. Great motion design is invisible. Users don't notice the animations - they notice that the interface feels natural, responsive, and alive. Every transition tells a story: where did this come from? Where is it going? What just happened? Motion is the language of cause and effect in digital interfaces. Use when "animation, motion, transition, microinteraction, easing, timing, choreography, loading animation, skeleton loader, page transition, hover effect, scroll animation, spring animation, keyframes, framer motion, gsap, lottie, animation, motion, transitions, microinteractions, easing, timing, accessibility, performance, frontend, design" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
产品设计 / UX 设计 (产品设计 / UX 设计 (Product Design / UX Design) — 数字产品的用户体验设计:从用户研究 → 信息架构 → 交互设计 → 视觉/UI → 可用性测试 → 设计系统的认知操作系统,面向 UX designer / product designer / interaction designer / UX researcher / design systems engineer / design lead,以及想入行、转岗、服务这行(设计外包、设计工具厂商、研究平台)的视角。覆盖: (a) 第一性张力 — **用户中心/研究驱动 (user-centered, 'you are not the user', research before pixels, observe behavior not opinions) ⇄ 商业目标/约束/交付 (business goals, north-star metrics, ship it, designer 服务于产品成功不是个人作品集)**; **设计直觉/品味/craft (taste, aesthetics, 'attractive things work better' — Norman 情感化设计) ⇄ 数据/实验/A-B 测试 (data-driven, metrics, experimentation, 'opinions are not data')**; **用户说的 (stated preference, 访谈里说喜欢) ⇄ 用户做的 (revealed behavior, 行为观察 > 自陈, usability test 看人真实卡在哪)**; **一致性/设计系统/规范 (consistency, design system, Jakob's law 用户带着别处的习惯来, 复用组件) ⇄ 创新/打破模式 (innovation, 该不该破规范)**; **减法/简化 (simplicity, Krug 'Don't Make Me Think', less but better — Dieter Rams) ⇄ 功能丰富/利益相关者塞需求 (feature creep, stakeholder pressure)**; **UX(体验/流程/研究) ⇄ UI(视觉/像素/组件)** 的职责之争, **designer 该不该写代码 (design engineer / 'should designers code')**; (b) 核心工作流 / pipeline (最标准、最易蒸高质量+CLI 化) — Double Diamond (发现 discover → 定义 define → 开发 develop → 交付 deliver) / Design Thinking (共情 empathize → 定义 → 构思 ideate → 原型 prototype → 测试 test) / Design Sprint (Jake Knapp 5 天冲刺); 完整链: 用户研究 (访谈/问卷/可用性测试/卡片分类) → persona / journey map / JTBD → 信息架构 IA + 用户流 user flow → 线框 wireframe (低保真) → 交互/原型 prototype (高保真) → 视觉 UI / 设计系统落地 → 可用性测试 usability testing → handoff 给开发 → 度量迭代 (北极星 / HEART 框架); (c) 工具栈 — 设计/原型 (Figma 绝对主导 / Sketch 衰退 / Adobe XD 已停更 / Framer 高保真+建站 / Penpot 开源 / Principle / ProtoPie 微交互); 协作白板 (FigJam / Miro / Mural); 用户研究 (Maze / UserTesting / Lookback / Dovetail 研究库 / Optimal Workshop 卡片分类树测试 / Hotjar / Microsoft Clarity 热图); 设计系统/交付 (Storybook / 蓝湖(中) / Zeplin / design tokens / Tokens Studio); 度量 (Amplitude / Mixpanel / 北极星指标); AI 新兴 (Figma AI / v0 by Vercel / Galileo AI / Uizard / Cursor 给 design engineer); (d) 知识正典 — Don Norman《The Design of Everyday Things》(affordance/signifier/mapping 圣经)、Steve Krug《Don't Make Me Think》(可用性入门)、Alan Cooper《About Face》《The Inmates Are Running the Asylum》(交互设计/persona 起源)、Jakob Nielsen 10 Usability Heuristics + NN/g 文章库、Jake Knapp《Sprint》、Jeff Gothelf《Lean UX》、Teresa Torres《Continuous Discovery Habits》、Erika Hall《Just Enough Research》、Julie Zhuo《The Making of a Manager》、《Refactoring UI》(Adam Wathan/Steve Schoger)、《Universal Principles of Design》、Laws of UX (Jon Yablonski)、《100 Things Every Designer Needs to Know About People》(Susan Weinschenk)、IDEO/Stanford d.school 设计思维材料; (e) figures/流派 — 认知心理/人因派 (Don Norman 认知科学奠基、Susan Weinschenk 行为心理、Kathryn Whitenton); 可用性工程派 (Jakob Nielsen 启发式/折扣可用性、Steve Krug、Jared Spool UIE); 交互设计/目标导向派 (Alan Cooper goal-directed/persona、Kim Goodwin); 设计思维派 (IDEO Tim Brown、David Kelley d.school); 精益/持续探索派 (Jeff Gothelf Lean UX、Teresa Torres continuous discovery、Marty Cagan《Inspired》产品发现); 设计系统/系统化派 (Brad Frost Atomic Design、Nathan Curtis design tokens、Alla Kholmatova); 视觉/UI craft 派 (Adam Wathan & Steve Schoger Refactoring UI、Dieter Rams 'less but better' 工业设计遗产); 设计领导/职业派 (Julie Zhuo、Aarron Walter 情感化设计、John Maeda); 移动优先 (Luke Wroblewski 'Mobile First'); (f) 行业话术/黑话 — affordance 可供性 / signifier 意符 / mental model 心智模型 / IA 信息架构 / heuristic evaluation 启发式评估 / usability 可用性 / a11y accessibility 无障碍 / WCAG / persona 用户画像 / journey map 用户旅程 / JTBD jobs-to-be-done / north-star metric 北极星 / HEART 框架 / wireframe 线框 / mockup / prototype 原型 / fidelity 保真度 (lo-fi/hi-fi) / design system 设计系统 / design token 设计令牌 / atomic design 原子设计 / component library 组件库 / handoff 交付 / red routes 关键路径 / dark pattern 暗黑模式 / Fitts's law / Hick's law / Jakob's law / Miller 7±2 / progressive disclosure 渐进披露 / above the fold / hamburger menu / skeuomorphism vs flat / micro-interaction / empty state / edge case / happy path / design debt 设计债 / dogfooding / dot voting / affinity mapping 亲和图 / card sorting 卡片分类 / tree testing / A/B test / NPS / SUS (System Usability Scale); (
日本語の概要は準備中です。原文の説明を表示しています。
swaylq/master-skill☆ 1492026年9月6日 更新
Specify micro-interactions with trigger, rules, feedback, and loop/mode definitions.
日本語の概要は準備中です。原文の説明を表示しています。
Infrasity-Labs/dev-gtm-claude-skills☆ 1362026年6月29日 更新
Design tactile interaction feedback and timing.
日本語の概要は準備中です。原文の説明を表示しています。
TheGoat395/Codex-Skills☆ 1272026年9月11日 更新
Improving usability, interaction quality, cognitive load reduction, feedback design, and a11y compliance. Use when improving UX usability or interaction feel.
日本語の概要は準備中です。原文の説明を表示しています。
simota/agent-skills☆ 922026年10月12日 更新
Implementing CSS/JS animations for hover effects, loading states, modal transitions, and gesture interactions. Use for meaningful motion, interaction feedback, or performance-safe animation.
日本語の概要は準備中です。原文の説明を表示しています。
simota/agent-skills☆ 922026年10月12日 更新
Design an animation spec for a component or interaction — timing, easing, and keyframes. Use when asked to "animate this component", "spec the transition", or "define easing and timing for this interaction".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月5日 更新
Following what organisms do — behavior, metamorphosis, host-plant relationships, social dynamics, and the long-form ethograms that reveal how species actually live. Covers the vocabulary of ethology, the structure of a life cycle, the classic categories of species interaction, the discipline of recording behavior without premature interpretation, and the gap between a single observation and a statistically useful record. Use when the task is to understand or record what a species does rather than what it is.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Foundations of individual economic decision-making, market structures, and strategic interaction. Covers supply and demand analysis, price elasticity, consumer and producer surplus, market structures (perfect competition, monopoly, oligopoly, monopolistic competition), game theory (Nash equilibrium, dominant strategies, repeated games), and welfare economics. Use when analyzing individual markets, firm behavior, pricing strategies, consumer choice, or strategic interactions between economic agents.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Audit or design generative AI interfaces against three diagnostic pillars (deterministic-stochastic balance, interaction density, visual cohesion). Treats taste as a measurable control system, not subjective preference. Use when: 'taste audit', 'score this UI', 'design quality', 'interaction density', 'visual cohesion', 'refiner layer', 'correction cost', 'why does this feel off', 'polish this', 'design review', or building any user-facing AI product.
日本語の概要は準備中です。原文の説明を表示しています。
cgallic/kai-cmo-harness☆ 562026年10月3日 更新
Use when you need to auto-log all tool interactions into a self-organizing vector DB with instant recall. Intercepts interactions, extracts key information, generates embeddings, stores in LanceDB, auto-categorizes, and builds a retrieval index. Inspired by OpenClaw SQLite LCM + summary DAG pattern.
日本語の概要は準備中です。原文の説明を表示しています。
oimiragieo/agent-studio☆ 432026年7月14日 更新
Improve or implement purposeful motion systems, micro-interactions, gestures, and transition behavior for production-grade UI. Use when the user mentions animation, motion, transitions, micro-interactions, hover states, drawers, toasts, gestures, or making the UI feel more alive.
日本語の概要は準備中です。原文の説明を表示しています。
aladicf/better-web-ui☆ 402026年5月22日 更新
Design and build runnable iOS UI mockups in SwiftUI, including UI direction, multiple visual or interaction variants, realistic sample data, state switching, Xcode Previews, and Simulator validation. Use when the user wants to explore what an iOS screen should look like, compare SwiftUI UI ideas, create a clickable native prototype, validate an app flow before production implementation, or asks for a SwiftUI mock, iOS mockup, native prototype, 画面モック, UI案, SwiftUIで動くモック, or 実際に触れるiOSモック.
sean-sunagaku/claude-code-plugin☆ 382026年7月30日 更新
Conduct structured insect behavior observations using sampling protocols, ethogram categories, event recording, interaction logging, environmental context, and summary analysis. Covers focal animal sampling, scan sampling, all-occurrences sampling, and instantaneous sampling methods. Defines a standard insect ethogram with locomotion, feeding, grooming, mating, defense, communication, and rest categories. Includes timestamped event recording, intraspecific and interspecific interaction logging, environmental covariate documentation, and time budget analysis. Use when studying insect behavior for ecological research, documenting behavioral repertoires for a species, observing pollinator activity or predator-prey dynamics, or supporting conservation assessments with behavioral data.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月10日 更新
Create polished, code-driven Remotion motion explainers from scripts, narration, subtitles, product specifications, reference videos, UI recordings, diagrams, or abstract concepts. Use for product launches, AI demonstrations, UI interactions, algorithms, scientific principles, electrical systems, data flows, architecture, charts, equations, and concepts best expressed with React, SVG, Canvas, WebGL, or Three.js. Prioritize continuous spatial logic, visible cause and effect, precise interaction states, editable parameters, deterministic rendering, and evidence-backed visual QA.
日本語の概要は準備中です。原文の説明を表示しています。
vibe-motion/remotion-code-motion-explainer☆ 352026年7月29日 更新
Use this skill whenever the user wants to use AI agents to work with Penpot design files via the Penpot MCP Server. Triggers include: using Penpot through an AI agent, design files, design systems, design tokens, Penpot MCP, design-to-code, generating UI from design, auditing a design system, creating components/variants, renaming layers, exporting assets from Penpot, adding flows, interactions, animations, overlays, or prototyping in Penpot, or prompting an AI agent to read/modify a Penpot file. Also triggers when the user wants to set up Penpot MCP, connect any MCP-compatible AI agent or IDE to Penpot, or produce production-ready HTML/CSS/React from a Penpot design. Use this skill for Penpot-agent workflows — design, code, audit, prototyping, or setup.
日本語の概要は準備中です。原文の説明を表示しています。
ar27111994/penpot-mcp☆ 272026年10月12日 更新
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
VoDaiLocz/kilo-kit-mcp☆ 272026年9月13日 更新
ブラウザを手足のように操る。ページ遷移、フォーム入力、スクショ、なんでもこい。Use when users ask to navigate websites, fill forms, take screenshots, extract web data, test web apps, or automate browser workflows. Trigger phrases include 'go to [url]', 'click on', 'fill out the form', 'take a screenshot', 'scrape', 'automate', 'test the website', 'log into', or any browser interaction request. Do NOT load for: sharing URLs, embedding links, screenshot image files.
majiayu000/claude-skill-registry-data☆ 262026年10月11日 更新
"Apply Complex Adaptive Systems theory to analyze phenomena exhibiting emergence, self-organization, co-evolution, and edge-of-chaos dynamics. Use this skill when the user needs to understand why a system behaves unpredictably despite known components, model agent-based interactions that produce emergent outcomes, analyze fitness landscapes, or when they ask 'why does this system behave in ways no one designed', 'how do local interactions create global patterns', or 'why do small changes sometimes cause massive system shifts'.".
日本語の概要は準備中です。原文の説明を表示しています。
charlieviettq/awesome-agent-skill☆ 262026年7月20日 更新
Detects insecure platform interaction in mobile apps (Android/iOS). Trigger on: exported Activity, exported Service, exported BroadcastReceiver, Content Provider, Intent injection, deep link hijacking, WebView JavaScript enabled, JavascriptInterface, addJavascriptInterface, setJavaScriptEnabled, intent:// scheme, file:// scheme, WKWebView, WKScriptMessageHandler, UIPasteboard, URL scheme hijacking, Universal Links, PendingIntent, FLAG_IMMUTABLE, overlay attack, tapjacking, screenshot prevention, FLAG_SECURE, Broadcast sniffing, IPC data exposure. Covers MASVS-PLATFORM-1/2/3.
日本語の概要は準備中です。原文の説明を表示しています。
ShulkwiSEC/bb-huge☆ 242026年7月11日 更新
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月12日 更新
Use when designing, implementing, or reviewing frontend interaction motion, page transitions, scroll animation, Framer Motion, GSAP, Lottie, CSS animation, motion intensity, animation performance, reduced-motion behavior, or cinematic but accessible UI motion. Do not use for SVG-only path drawing, Canvas/WebGL rendering, or ordinary hover states; Chinese triggers include motion design, interactive effects, page transitions, scroll animation, Framer Motion, GSAP.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Screening for drug-drug interactions — mechanistic prediction, database checks, and clinical risk assessment.
日本語の概要は準備中です。原文の説明を表示しています。
aicodedecode/awesome-muse-skills☆ 172026年10月10日 更新
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
kettleofketchup/DraftForge☆ 152026年9月14日 更新