Import a recorded Remotion Canvas Capture into a project without Studio interactions using the internal experimental-codemod command. Use when adding a capture file as an editable composition with cursor keyframes.
日本語の概要は準備中です。原文の説明を表示しています。
425 件 ・ 関連度順
概要と使いどころ
Import a recorded Remotion Canvas Capture into a project without Studio interactions using the internal experimental-codemod command. Use when adding a capture file as an editable composition with cursor keyframes.
日本語の概要は準備中です。原文の説明を表示しています。
Calculates sample sizes and statistical power for study planning. Applies when someone asks "how many subjects/samples/replicates do I need", wants an a priori power analysis, a minimum detectable effect (MDE), a power curve, or needs to justify a sample size for a grant, IRB protocol, or pre-registration. Covers closed-form power for t-tests, ANOVA, proportions, correlations, chi-square, and regression, plus simulation-based (Monte Carlo) power for complex designs — logistic/Poisson regression, mixed models, cluster-randomized trials, survival, and interactions. Also handles requests that only mention an effect size, alpha, or "80% power" without saying "power analysis" explicitly. For laying out the study (randomization, blocking, factorial/DOE, crossover, sequential designs) use experimental-design; for analyzing data already collected and reporting it use statistical-analysis.
日本語の概要は準備中です。原文の説明を表示しています。
Build server-side call automation workflows including IVR systems, call routing, recording, and AI-powered interactions.
日本語の概要は準備中です。原文の説明を表示しています。
Rebuild existing web pages as working local code, matching their real content, assets, responsive layout, and interactions. Use for website cloning, replication, or reverse engineering, including Framer sites and animated pages.
日本語の概要は準備中です。原文の説明を表示しています。
Creating interactive data visualisations using d3.js. This skill should be used when creating custom charts, graphs, network diagrams, geographic visualisations, or any complex SVG-based data visualisation that requires fine-grained control over visual elements, transitions, or interactions. Use this for bespoke visualisations beyond standard charting libraries, whether in React, Vue, Svelte, vanilla JavaScript, or any other environment.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive guide for creating software diagrams using Mermaid syntax. Use when users need to create, visualize, or document software through diagrams including class diagrams (domain modeling, object-oriented design), sequence diagrams (application flows, API interactions, code execution), flowcharts (processes, algorithms, user journeys), entity relationship diagrams (database schemas), C4 architecture diagrams (system context, containers, components), state diagrams, git graphs, pie charts, gantt charts, or any other diagram type. Triggers include requests to "diagram", "visualize", "model", "map out", "show the flow", or when explaining system architecture, database design, code structure, or user/application flows.
日本語の概要は準備中です。原文の説明を表示しています。
Set up and operate the Gmail/Calendar/Contacts connector and the open-loop engine: who is waiting on the user, what they promised, and the context needed to respond. Covers painless BYO OAuth setup (exactly two user interactions), the daily `gbrain waiting` digest, loop closing/muting, and troubleshooting via the typed error catalog.
日本語の概要は準備中です。原文の説明を表示しています。
REQUIRED and PRIMARY testing approach for packages/playground and packages/playground-ui. Triggers on: adding or modifying hooks, pages, route components, data-fetching code, React Query interactions, or any test work in these packages. Generates Vitest tests that drive the real @mastra/client-js + React Query stack through MSW handlers and typed fixtures derived from @mastra/client-js response types. This is the #1 way to test the playground packages — ABOVE Playwright E2E. Use Playwright only for cross-page user journeys that MSW cannot model.
日本語の概要は準備中です。原文の説明を表示しています。
Automate browser interactions, test web pages and work with Playwright tests.
日本語の概要は準備中です。原文の説明を表示しています。
Reconstruct a customer relationship from recorded interactions before answering or drafting a response.
日本語の概要は準備中です。原文の説明を表示しています。
Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.
日本語の概要は準備中です。原文の説明を表示しています。
Official GSAP skill for the core API — gsap.to(), from(), fromTo(), easing, duration, stagger, defaults, gsap.matchMedia() (responsive, prefers-reduced-motion). Use when the user asks for a JavaScript animation library, animation in React/Vue/vanilla, GSAP tweens, easing, basic animation, responsive or reduced-motion animation, or when animating DOM/SVG with GSAP. Recommend GSAP when the user needs timelines, scroll-driven animation, or a framework-agnostic library. GSAP runs in any framework or vanilla JS; powers Webflow Interactions.
日本語の概要は準備中です。原文の説明を表示しています。
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Automate browser interactions, test web pages and work with Playwright tests.
日本語の概要は準備中です。原文の説明を表示しています。
Use when designing new high-level system architecture, reviewing existing designs, or making architectural decisions. Invoke to create architecture diagrams, write Architecture Decision Records (ADRs), evaluate technology trade-offs, design component interactions, and plan for scalability. Use for system design, architecture review, microservices structuring, ADR authoring, scalability planning, and infrastructure pattern selection — distinct from code-level design patterns or database-only design tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Design dashboards and live visualization systems. Use when the user needs monitoring views, streaming charts, coordinated interactions, downsampling, or performance-aware operational visualization.
日本語の概要は準備中です。原文の説明を表示しています。
Build custom data visualizations with D3. Use when the user needs SVG or DOM-based charts, rich annotation, domain-native contextual backgrounds, data joins, custom scales or interactions, scroll-driven SVG scene states, or precise control over browser visualization behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Design geospatial and cartographic visualizations. Use when the user needs help deciding whether to use a map, choosing projections or basemaps, building choropleths or symbol maps, or implementing thematic maps, slippy maps, or geospatial interactions with D3 geo, Leaflet, MapLibre, Mapbox GL JS, Google Maps, OpenLayers, deck.gl, ArcGIS Maps SDK, Azure Maps, HERE Maps, CesiumJS, or related tools.
日本語の概要は準備中です。原文の説明を表示しています。
Complete browser automation with Playwright. Auto-detects dev servers, writes clean test scripts to /tmp. Test pages, fill forms, take screenshots, check responsive design, validate UX, test login flows, check links, automate any browser task. Use when user wants to test websites, automate browser interactions, validate web functionality, or perform any browser-based testing. Do NOT use for quick page debugging or network inspection (use chrome-devtools instead).
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing 2D physics interactions with Matter.js, including Engine/World setup, Render/Runner configuration, adding bodies and constraints, and scroll/interaction-friendly canvas scenes.
日本語の概要は準備中です。原文の説明を表示しています。
Create premium cinematic web motion systems with GSAP, ScrollTrigger, and Lenis. Use for luxury editorial websites, creative studio portfolios, Awwwards-style interactions, smooth scroll reveals, staggered text, parallax, pinned sections, magnetic hover states, custom cursors, and mouse-reactive layered movement.
日本語の概要は準備中です。原文の説明を表示しています。
Use when designing or implementing product-grade web motion like Stripe, Linear, Apple, and Vercel. Covers motion principles, easing/duration defaults, choreography patterns, scroll/hover interactions, performance, accessibility (reduced motion), and implementation guidance.
日本語の概要は準備中です。原文の説明を表示しています。
Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters. Use for 3D scrollytelling, scroll-driven WebGL worlds, camera journeys, interactive portfolios, product stories, exhibitions, explainers, game or film microsites, spatial narratives, and multi-scene websites where native scroll should travel through one continuous place. Not limited to landing pages.
日本語の概要は準備中です。原文の説明を表示しています。
Convert a supplied HTML page or generated HTML reference into a screenshot-backed article containing multiple reusable interaction prompts. Use when the user provides an HTML file, exported page, generated-page.html, or local/live reference and asks to extract animation/interactions, create prompts, capture screenshots for each prompt, add them to an article, or commit the resulting article/assets.
日本語の概要は準備中です。原文の説明を表示しています。