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cccskills

「simulator」の検索結果

243 件 ・ 関連度順

概要と使いどころ

Run apps/mobile on the iOS simulator against the local stack, drive it with Maestro, and capture clean screen recordings. Use when asked to record, film, screenshot, or demo the mobile app, or to verify a mobile change in the real app.

日本語の概要は準備中です。原文の説明を表示しています。

superset-sh/superset1.5万2026年10月12日 更新

Tells you what CARLA on UE 5.5 (branch ue5-dev) cannot do that UE 5.8 (ue58-dev) can, so you do not attempt an unsupported workflow there — no Autoware integration, no ROS 2 middleware choice (FastDDS only), no DLSS or ray-traced-lens camera, no OFPA large-map mount so Town12/13/15 load black, and a few missing World/Actor methods. Also states what is identical, so the ue58 skills can be used directly for everything else. Use when working against a 5.5 checkout, when a ue58 skill's step has no counterpart, or when deciding whether a feature request is possible on 5.5 at all.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新

Builds CARLA on Unreal Engine 5.8 from the ue58-dev branch using its CMake build system — configure a preset, then build the carla-unreal / carla-unreal-editor / carla-python-api-install / launch targets — with ROS 2, DLSS, RSS and cook-scope options, and the engine-side build of the CarlaUnreal UE 5.8 fork. There is no Makefile and no Util/BuildTools in this tree, so every UE4 `make` recipe is invalid here. Use when the user asks to "build CARLA UE5", "build ue58-dev", "compile CARLA with cmake", "rebuild the Python API", or hits a CMake configure or target failure.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新

Gets a custom map into CARLA on UE 5.8 — the four distinct routes and which one to pick — via Util/Tools/Import.py for FBX+OpenDRIVE assets into a source build, CARLA_MAPS_TO_COOK to ship a map inside a package, or client.generate_opendrive_world() for an OpenDRIVE-only map at runtime with no build at all. Covers where imported assets land, why an imported map cannot be loaded from a package by name, and the four capabilities the UE4 skill has that ue58 lacks — standalone asset packages, their installer, semantic-material tagging, and a pedestrian navmesh that is generated but silently skipped. Use when the user asks to "import a map", "add a custom map", "load my .xodr", "package my own town", or "create a standalone map package".

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新

Imports FBX meshes into CARLA on UE 5.8 as spawnable props — drives the editor headlessly to import the mesh, derives the prop size from its measured bounds, and registers it in PropParameters.json so it appears in the blueprint library as static.prop.<name>. Handles the FBX unit-scale problem, verifies the result against a running server, and can revert cleanly. Use when the user asks to "import a prop", "add a custom mesh/object to CARLA", "make my model spawnable", or a prop imports but never shows up in the blueprint library.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新

Create, migrate, improve, or debug detailed vehicle assets for CARLA using Blender and Unreal, including reference-based geometry, materials, wheels, physics, lights, and runtime validation. Use for vehicle asset authoring rather than ordinary traffic spawning or map decoration.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新

Runs the Autoware autonomous-driving stack against CARLA on UE 5.8 over CARLA's native ROS 2 interface — no bridge process. Reports the DDS contract (rt/vehicle/status/* out, rt/control/command/* in), the Autoware-only sensor blueprints, generates the lanelet2 + point-cloud map artifacts Autoware needs instead of an .xodr, and drives the two shipped modes (classical NDT stack, or the camera-only VAD end-to-end model). Use when the user asks to "run Autoware on CARLA", "connect an AV stack", "drive the ego from Autoware", "generate a lanelet2 map", or asks which topics CARLA exchanges with Autoware.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新

Cooks and packages a shippable CARLA server from a UE 5.8 ue58-dev checkout via the CMake `package` targets (shipping/development/debug/test), scoping the cook with CARLA_MAPS_TO_COOK, and inspects an existing package for the failures a green build hides — stale pak/ucas mismatch, missing staged OpenDrive/TM road data, missing post-process profiles, and Town15's uncookable content. Use when the user asks to "package CARLA UE5", "cook a map", "build a shipping server", "make a distributable CARLA", or a package builds but renders black / has no maps.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新

Imports a pedestrian into CARLA on UE 5.8 as a spawnable, animating walker — imports the skinned FBX bound to CARLA's shared pedestrian skeleton, duplicates a donor walker blueprint and repoints it at the new mesh, and registers it in WalkerParameters.json as walker.pedestrian.<id>. Can also export a shipped walker to FBX, which is how you obtain a rig-conforming mesh to start from. Use when the user asks to "import a walker/pedestrian", "add a custom character", "clone a walker", or has a walker that spawns but stands still.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新

Launches a CARLA RPC server a carla.Client can connect to, working out for itself what you pointed it at — a downloaded/extracted release, a package cooked inside a checkout, or a source checkout run through the UE4 editor — headless or windowed, and shuts it down cleanly. ROS2=1 starts it with the native ROS 2 interface active (--ros2, --rmw=fastdds/cyclonedds/zenoh, --ros-domain-id). Use when the user asks to "run/start the CARLA server", "boot CARLA headless", "launch CARLA with a window", "run the CARLA I downloaded", "start CARLA with ROS2 enabled", or "serve a packaged CARLA build".

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新

Runs standard-format scenarios through ScenarioRunner — ASAM OpenSCENARIO 1.x (.xosc, via --openscenario, with catalogs and ParameterDeclaration overrides) and OpenSCENARIO 2.0 (.osc, via --openscenario2, the ANTLR/osc2 pipeline). Validates a file against the schema before running, lists the bundled examples, and reports which OSC features ScenarioRunner actually implements. Use when the user asks to "run an xosc", "run an OpenSCENARIO file", "use the OpenSCENARIO standard", "run a .osc / OSC2 scenario", or hands over a scenario file from another tool.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新

Spawns pedestrians that wander autonomously via WalkerAIController, and destroys them in the correct order. Pairs each walker.pedestrian.* with a controller.ai.walker, places them on the navigation mesh, and sends them to random navmesh points at walking speed. Use when the user asks to "spawn pedestrians/walkers", "add people/crowds", "make pedestrians walk around", or "remove the walkers". Reads the world settings first: if the world is already synchronous it never ticks it, and if it is asynchronous it makes it synchronous and drives the clock itself.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新

Draws debug overlays in a running CARLA world via world.debug — points, lines, arrows, bounding boxes, and text strings, each with a colour and lifetime. Use when the user asks to "draw/mark/highlight a point or box in the world", "visualise a path/waypoints", "label a location", or "show something on the map for debugging". Shapes are an overlay, not actors.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新

Runs a route through ScenarioRunner's RouteScenario mode (--route / --route-id) with an autonomous agent driving the ego — the same mechanism the CARLA Leaderboard uses, and the only way to reach the ~34 route-only scenario classes (Accident, ParkedObstacle, HazardAtSideLane, InvadingTurn, HardBreakRoute, YieldToEmergencyVehicle, junction and actor-flow scenarios). Inspects route files, lists route ids and their scenarios, and runs one or all of them. Use when the user asks to "run a route", "drive a route with my agent", "run leaderboard scenarios without the leaderboard", or names a route-only scenario type.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新

telemetry

無料

Reads a specific actor's live telemetry from a running CARLA server — location and rotation, velocity and speed, acceleration, angular velocity, and for vehicles the control input (throttle/steer/brake), front-wheel steer angle and mass. All kinematics come from one world snapshot so they are frame-consistent. Use when the user asks "how fast is it going", "where/what heading is the car", "show the ego's telemetry", or "stream a vehicle's state". Resolve ambiguous targets with the world-data skill.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新

Reads and sets the weather on a running CARLA server via get_weather/set_weather, and turns natural-language weather requests ("heavy rain at sunset", "light fog at night", "clear noon", "dust storm") into exact WeatherParameters — cloudiness, precipitation, puddles, wind, fog, sun position, wetness, dust. Use when the user asks to "set/change the weather", "make it rainy/foggy/sunny/night", "apply a weather preset", or describes any sky/lighting condition.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新

Reads a CARLA Leaderboard results.json — per-route driving score, route completion, infraction penalty and the infraction lists — explains how the score was computed for that leaderboard version, and rescores an existing result under the other version's rules (2.0 multiplicative vs 2.1 additive) without re-running anything. Also diffs two runs and merges sharded result files. Use when the user asks "what did I score", "why is my score low", "did my agent pass", "why don't my scores match the leaderboard", or hands over a results.json.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新

Runs a single ScenarioRunner Python scenario (or a whole group) against a running CARLA server — FollowLeadingVehicle, ControlLoss, DynamicObjectCrossing, SignalizedJunctionLeftTurn and the rest of srunner/examples — in sync or async mode, with result output, recording and manual/agent control of the ego. Lists what is runnable on the checked-out branch and on the loaded map. Use when the user asks to "run a scenario", "test FollowLeadingVehicle", "list scenarios", "run a CARLA traffic scenario", or reports a scenario that is "not supported".

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新

Reads and changes a running CARLA server's WorldSettings via apply_settings — synchronous vs asynchronous mode, fixed_delta_seconds (fps), physics substepping, and no_rendering_mode — and keeps the Traffic Manager's sync state matched automatically. Use when the user asks to "enable/disable sync mode", "set synchronous mode", "run at a fixed fps/step", "turn off rendering", "make the sim deterministic", or "restore async mode", and as the prerequisite for keeping settings across a map load.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新

Tunes the CARLA Traffic Manager that drives autopilot vehicles — global and per-vehicle speed, following distance, running lights/signs, lane-change behaviour, lane offset, TM-managed lights, deterministic seed, hybrid physics, and TM sync mode. Use when the user asks to "make the traffic faster/slower", "let cars run red lights", "keep more distance", "stop lane changes", "make traffic deterministic", or otherwise change how autopilot cars behave. For manually driving one car, use control-vehicle.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新

Answers "can CARLA do X here, and is there a vetted procedure for it" before you promise anything, and detects client/server/tree version skew — a support matrix over the whole collection (covered by a skill / works but undocumented / present but untested / broken or removed), an index of the features that are verified BROKEN on 0.10.0 (gbuffers crash the server, map layers do nothing, Landmark.waypoint is None, standalone asset packages are gone), and a probe that reports what this machine's build flags and running server actually offer. Use when the user asks whether CARLA supports something, when a feature has no skill, when a UE4 tutorial's steps do not exist, or before improvising a procedure.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新

Downloads CARLA so nothing has to be fetched by hand — an official release package for any published version (resolved live from the GitHub releases, with AdditionalMaps), the rolling nightly Dev build, a shallow source checkout of a branch or tag, or the carlasim/carla Docker image. Reports exactly what was obtained and where, plus the environment variables the other skills read. Use when the user asks to "download CARLA", "get CARLA 0.9.16", "install CARLA", "clone the carla repo", "fetch the latest CARLA", or has no CARLA at all yet.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新

Controls the traffic-light actors on a running CARLA server — set a light green/red/yellow/off, freeze all lights (optionally all-green), set phase timing (green/yellow/red durations), and reset to the normal cycle. Target all lights, one by id, all in a junction, or the nearest. Use when the user asks to "make the light red", "freeze all lights green", "change the light timing", "turn the traffic lights off", or "reset the lights". This is the light actors, not the Traffic Manager (that's control-traffic).

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新

Moves the CARLA spectator camera, frames an actor, or follows one live — third-person/chase, first-person/driver, top-down, or front views, resolving natural-language targets like "the ego" or "the Toyota Prius" to a specific actor. Use when the user asks to "move the camera/spectator", "watch/follow vehicle X", "3rd-person view of the ego", "1st-person view of the prius", "bird's-eye view", or "look at (x,y,z)".

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新