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「unit」の検索結果

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概要と使いどころ

Provides file paths to language-specific reference files for the test ANALYSIS skills (assertion-quality, test-anti-patterns, test-gap-analysis, test-smell-detection, test-tagging). Read this catalog to discover available extension files (e.g., dotnet.md for .NET/MSTest/xUnit/NUnit/TUnit, python.md for pytest/unittest, typescript.md for Jest/Vitest/Mocha, java.md for JUnit/TestNG, etc.). Do not invoke this reference-only skill — its bundled files are read by the quality agent and analysis skills needing framework-specific lookup tables (test markers, assertion APIs, skip annotations, sleep patterns, mystery guest indicators, integration markers, setup/teardown, tag-support capability).

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月12日 更新

Use this skill before answering, planning, or editing whenever .NET tests or CI are switching from VSTest to Microsoft.Testing.Platform (MTP), or an MTP migration behaves differently. Triggers include "switch from VSTest"; MSTest/NUnit/xUnit MTP enablement; OutputType=Exe only for test projects in Directory.Build.props; EnableMSTestRunner, EnableNUnitRunner, UseMicrosoftTestingPlatformRunner, or YTest.MTP.XUnit2; .NET 10 global.json test.runner and TestingPlatformDotnetTestSupport; translating VSTest filters, logger, coverage, blame, or dump arguments; replacing VSTest@3; and exit code 8 or zero tests. Also use for xUnit v3 MTP filters during a v2-to-v3 upgrade. Do not use for framework conversion, TFM, UWP, or WinUI.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月12日 更新

Use when you need to write fast unit tests for Quarkus applications — including pure tests with @ExtendWith(MockitoExtension.class), @QuarkusTest with @InjectMock for full CDI mock replacement, @InjectSpy for partial CDI bean mocking, REST Assured for resource-focused tests, @ParameterizedTest with @CsvSource / @MethodSource, QuarkusTestProfile for test-specific configuration overrides, and naming conventions (*Test → Surefire, *IT → Failsafe). For framework-agnostic Java use @131-java-testing-unit-testing. This should trigger for requests such as Add or improve unit tests in a Quarkus project; Reduce slow @QuarkusTest usage with Mockito-first tests; Add @InjectSpy partial mocking or QuarkusTestProfile configuration in Quarkus tests; Convert repeated test methods to @ParameterizedTest with @CsvSource or @MethodSource; Write fast pure unit tests for Quarkus services. Part of Plinth Toolkit

日本語の概要は準備中です。原文の説明を表示しています。

jabrena/plinth4482026年10月8日 更新

When the user wants to find Slack groups, Discord servers, Reddit communities, forums, or online communities where their target audience hangs out. Also use when the user mentions "where to promote", "find communities", "community marketing", or "distribution channels".

日本語の概要は準備中です。原文の説明を表示しています。

shawnpang/startup-founder-skills3502026年3月17日 更新

PR and community reconnaissance — audit current press coverage, social presence, community health, and competitor PR. Use when asked to "audit our PR", "what's our community state", "how do we compare in press", or before planning a launch or community initiative.

日本語の概要は準備中です。原文の説明を表示しています。

tonone-ai/tonone762026年10月5日 更新

Write YouTube community-tab posts: text updates, polls, image-caption posts, and questions that drive comments and bring subscribers back between video uploads. Tuned to the community tab's role as a low-friction touchpoint that keeps a channel warm and feeds session signals. Returns a copy-paste block (community posts have no publishing API, so this is always manual by design). Use to write a community post or poll. Not for video titles or descriptions (use yt-title-optimizer and yt-description-writer).

日本語の概要は準備中です。原文の説明を表示しています。

sergebulaev/youtube-skills542026年10月7日 更新

Generates EditMode and PlayMode tests using NUnit, mapped from GDD Gherkin scenarios. Use when writing tests, validating features, ensuring code quality, or verifying behavior after changes. Triggers on requests like "write tests for this", "test the health system", "add unit tests", "verify this works", "add PlayMode tests", "test this feature", "write integration tests", "make sure this doesn't break", "add test coverage", "TDD this feature", or any task involving test creation, test-driven development, or quality assurance. Maps Given/When/Then scenarios directly to test methods using NUnit assertions.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

UniTask async/await patterns for Unity including cancellation, lifecycle binding, and coroutine interop.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity 6 core concepts and architecture guide. Use when working with GameObjects, Components, Transforms, Scenes, Prefabs, ScriptableObjects, or Unity project structure. Covers the entity-component architecture, object hierarchy, tags, layers, and project conventions. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity 6 multiplayer and networking guide. Use when building multiplayer games, working with Netcode for GameObjects, NetworkManager, NetworkObject, NetworkBehaviour, RPCs (ServerRpc, ClientRpc), NetworkVariables, or Unity multiplayer services (Relay, Lobby). Covers client-server architecture, state synchronization, and scene management. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity 6 AI and navigation guide. Use when working with NavMesh, pathfinding, NavMeshAgent, NavMeshSurface, NavMeshObstacle, off-mesh links, or Unity Sentis (ML model inference). Covers AI navigation package, runtime NavMesh baking, and common AI patterns like state machines and behavior trees. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity 6 editor scripting and custom tools guide. Use when creating custom inspectors, EditorWindows, PropertyDrawers, Gizmos, Handles, menu items, or editor extensions. Covers SerializedObject/SerializedProperty pattern, AssetDatabase, and editor-only code with #if UNITY_EDITOR. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity 6 packages and services guide. Use when working with Package Manager, installing/updating packages, scoped registries, or Unity Gaming Services (Authentication, Cloud Save, Analytics, Leaderboards, Matchmaker). Covers essential packages list and version compatibility. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Run the Yuzu Erlang gateway eunit test suite correctly. Sources the Erlang toolchain, uses --dir to work around rebar3 auto-discovery bug (#337), and explains how to interpret the output. Use when the user asks to run gateway unit tests, verify a gateway change, check for regressions in eunit, or chase an eunit flake.

日本語の概要は準備中です。原文の説明を表示しています。

DevNullLtd/Yuzu192026年10月13日 更新

Use when gathering requirements for a customer portal, partner community, or self-service Experience Cloud site. Triggers: 'gathering requirements for customer portal', 'planning Experience Cloud site', 'what license for community portal', 'portal user journey mapping', 'self-service requirements'. NOT for building the site in Experience Builder — use admin/experience-cloud-site-setup. NOT for designing the deal-registration and MDF processes themselves — use admin/partner-community-requirements. More trigger keywords: portal persona licence matrix, which Experience Cloud licence do these requirements imply, external user needs a Contact and Account, sharing set vs sharing rule for a portal, self-registration vs SSO for a portal, portal requirements catalogue, handoff to Experience Cloud site setup.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Use when an admin or partner needs to package an Experience Cloud (Community) site as a reusable Lightning Bolt Solution for distribution — covers the export workflow from Experience Builder, what gets bundled (ExperienceBundle, custom apps, flow categories, theme, layouts, navigation menus) versus what does NOT (data, CMS content, files), choosing Bolt vs managed package vs unlocked package vs cloning a site, sandbox-to-production promotion, multi-org distribution, AppExchange listing as a Bolt, and template versioning via the LightningBolt metadata `versionNumber`. Triggers: 'turn this community into a reusable template', 'package an Experience Cloud site to ship to multiple orgs', 'export Experience Builder template for AppExchange', 'should we use a Bolt or a managed package for this community', 'create an industry-specific community starter', 'how do we version our partner portal template', 'distribute branded Experience site across business units'. NOT for general Experience Cloud site build, content, or member setup (use admin/experience-cloud-site-setup, admin/experience-cloud-cms-content, admin/experience-cloud-member-management). NOT for shipping Apex / LWC / data-model functionality as a product (use devops/managed-package-development, devops/second-generation-managed-packages, devops/unlocked-package-development). NOT for moving a single Experience site between sandbox and prod as a one-off (use devops/experience-cloud-deployment-admin, devops/cicd-for-experience-cloud).

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Set up or tune Experience Cloud content moderation: keyword/criteria rules, member reputation system, moderation queue. Triggers: 'set up community content moderation', 'configure reputation levels', 'flagging rules Experience Cloud', 'moderation queue setup', 'keyword blocking community', 'approve community posts before publishing'. NOT for publishing or scheduling CMS articles on the site — use admin/experience-cloud-cms-content. NOT for deciding which behaviours to reward or how to name reputation tiers — use admin/community-engagement-strategy.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Use when the user asks to "plan the participation ramp before we promote", "how much account history or karma do we need in this community", or "design entry incentives and member lifecycle for our own Discord"; produces the per-community pre-promotion warming plan — account-history/tenure expectations (Estimated, named sources), a give-before-ask ledger spec, a per-community etiquette + rule digest with last-verified dates, and the warming → active graduation criteria that channel-registry requires as state-transition evidence — plus the owned-community variant (entry paths + member lifecycle for your own Discord/Slack/forum/企业微信私域). Not for launch-day submissions or T-0 threads — use community-launch-runner. 社区预热/先给后取/账号养成/毕业标准

日本語の概要は準備中です。原文の説明を表示しています。

unempyd/revenueos72026年9月14日 更新

This skill detects and analyzes arbitrage opportunities across cryptocurrency exchanges and DeFi protocols. It aggregates prices from multiple sources Detect profitable arbitrage opportunities across CEX, DEX, and cross-chain markets in real-time. Use when scanning for price spreads, finding arbitrage paths, comparing exchange prices, or analyzing triangular arbitrage opportunities. Trigger with phrases like "find arbitrage", "scan for arb", "price spread", "exchange arbitrage", "triangular arb", "DEX price difference", or "cross-exchange opportunity".

日本語の概要は準備中です。原文の説明を表示しています。

aAAaqwq/openclaw-team22026年6月18日 更新

Complete guide for xUnit test output and logging. Use when you need to implement test output, diagnostic logging, or ILogger alternatives in xUnit tests. Covers ITestOutputHelper injection, AbstractLogger pattern, structured output design. Includes XUnitLogger, CompositeLogger, performance test diagnostic tool implementations. Keywords: ITestOutputHelper, ILogger testing, test output xunit, test output, test logging, AbstractLogger, XUnitLogger, CompositeLogger, testOutputHelper.WriteLine, test diagnostics, logger mock, test log, structured output, Received().Log

日本語の概要は準備中です。原文の説明を表示しています。

rudironsoni/Synaxis22026年3月17日 更新

quarkus-tdd

無料日本語概要

Quarkus 3.x LTSの機能追加や不具合修正を、テストから進めるスキル。APIやイベント処理、非同期処理を検証し、テストが通る実装とカバレッジ確認を支援します。

  • REST APIをテストから追加したいとき
  • 不具合を再現して修正したいとき
  • Apache Camelの経路とイベント処理の検証
affaan-m/ECC27.8万2026年10月12日 更新

Add a community extension to the Spec Kit catalog from a GitHub issue submission. USE FOR: processing extension submission issues, validating catalog entries, updating catalog.community.json and docs/community/extensions.md, creating PRs. DO NOT USE FOR: creating new extensions from scratch, or first-party extension work.

日本語の概要は準備中です。原文の説明を表示しています。

github/spec-kit14.1万2026年10月10日 更新

Zoom Video SDK for Unity wrapper integrations. Use when building custom Unity-based video session experiences and mapping Unity scene/UI state to Video SDK events.

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/knowledge-work-plugins2.9万2026年10月11日 更新

Build an Opportunity Solution Tree (OST) to structure product discovery — map a desired outcome to opportunities, solutions, and experiments. Based on Teresa Torres' Continuous Discovery Habits. Use when structuring discovery work, mapping opportunities to solutions, or deciding what to build next.

日本語の概要は準備中です。原文の説明を表示しています。

phuryn/pm-skills2.7万2026年10月10日 更新