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cccskills

「dependency graph」の検索結果

123 件 ・ 関連度順

概要と使いどころ

Render module-scoped human-readable traceability for a single module — REQs, DESs, TESTs, code locations with anchor links, plus the module-dependency graph as a markdown edge-list.

日本語の概要は準備中です。原文の説明を表示しています。

SteveGJones/ai-first-sdlc-practices412026年10月5日 更新

NestJS module structure, dependency injection, lifecycle, configuration, exception handling, and logging conventions. Apply when implementing or modifying NestJS backend code. Use this skill to: - Structure feature modules (one feature = one module). - Wire DI correctly (constructor injection, scopes, custom tokens). - Set up ConfigModule, ValidationPipe, exception filters in main.ts. - Use lifecycle hooks for init and graceful shutdown. - Pick the right exception class for each error case. Do NOT use this skill for: - Decorator-specific patterns (see decorator-patterns). - ORM/data access (see nest-data-layer). - GraphQL/WebSockets/Microservices (see nest-advanced). - Testing (see nest-testing).

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc362026年9月21日 更新

yap

無料

Build native Linux packages (.deb / .rpm / .apk / .pkg.tar.zst) from a PKGBUILD or yap.json project using the yap-mcp Model Context Protocol server. Use this skill whenever the user asks to "build a package", "make a deb/rpm", "cross-compile for arm64/aarch64", "sign a release", generate SBOMs, install a built artifact, or diagnose why a yap build failed. The yap MCP server exposes async builds with buildID polling, validation, dependency-graph inspection, and artifact discovery.

日本語の概要は準備中です。原文の説明を表示しています。

M0Rf30/yap212026年10月6日 更新

Maintain Yuzu's Meson build graph, source lists, dependency wiring, and platform conditionals. Use when editing any `meson.build`, adding or removing source files, changing dependencies, updating native or cross files, or adjusting CI build behavior.

日本語の概要は準備中です。原文の説明を表示しています。

DevNullLtd/Yuzu192026年10月12日 更新

Assess supply chain risk exposure and resilience posture. Analyzes supplier dependency mapping (Tier 1/2/3), geographic concentration risk, single-source vulnerability, disruption scenario modeling (pandemic, trade war, port closure), Monte Carlo simulation.

日本語の概要は準備中です。原文の説明を表示しています。

tinh2/skills-hub-registry192026年9月5日 更新

Understand what SKMTC is, how its engine works, and the architectural invariants — for agents building or extending infrastructure *around* SKMTC rather than authoring generators or running the CLI. Covers the three-phase pipeline, the host/Worker boundary, cross-generator coordination, the manifest, the attribution / gen-maps (provenance) subsystem, the package graph, the dependency substrate, and the design decisions that make SKMTC behave unlike a typical codegen tool. Use this skill when the user asks "what is SKMTC", "how does the SKMTC engine work", "explain the SKMTC architecture", or is building platform infrastructure around SKMTC — a hosted generate API, a schema or generator registry, tracing or provenance tooling, a web app or SaaS that wraps the engine, or platform-level CI integration. This skill is the system mental model. It does NOT cover authoring generators (→ skmtc-generator), running CLI commands (→ skmtc-cli), or diagnosing broken runs (→ skmtc-debug).

日本語の概要は準備中です。原文の説明を表示しています。

skmtc/skmtc192026年10月3日 更新

Enter explore mode for technical work — a thinking partner for {{engine_name}} code, architecture, and implementation decisions before you write any code. Use it to investigate a technical solution, design the architecture of a feature, choose between frameworks or libraries, compare implementation approaches, analyze how existing code or a system works, or deeply root-cause a complex bug without fixing it yet. The ultra mode adds adaptive artifacts (a C4 view, ADRs, a dependency graph) to the research folder — run it on "ultra research", "ultra explore" or "ultraresearch"; otherwise run the default. Trigger on "let's explore this technical solution", "how should we architect this feature", "which framework should we use", "run an ultra research on the save system", "investigate this error deeply". Research and analysis only — it never writes code. This is the CODE / engineering explorer — for GAME-DESIGN, GDD, mechanics, or balance research (no code) use /unikit-gd-explore.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月10日 更新

Cold-start brownfield reconnaissance — reconstruct the WHOLE game design from an existing codebase when there is no GDD yet. Optionally accepts a free-text game description, notes, or reference links to guide and enrich the scan. Use when the user wants to build the game design from the code, e.g. "create a GDD from this codebase", "reconstruct the design from our code — it's a roguelike deck-builder", "build a design doc from the existing project, here are some refs". Scans the project (engine auto-detected), extracts a system roster + dependency graph and content-type schemas / resources / entities into one passive .unikit/gamedesign/RECON.md, tags every fact provenance:extracted-from-code, and writes a mandatory Intent Gap for what code cannot know (pillars, fantasy, the "why"). Writes nothing else and calls no skill. STRICTLY whole-project cold-start — if a GDD already exists and the user wants a specific part investigated, use /unikit-gd-explore (code lens); to author the GDD use /unikit-gd-spec.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月10日 更新

blueprint

無料

Turn a one-line objective into a step-by-step construction plan for multi-session, multi-agent engineering projects. Each step has a self-contained context brief so a fresh agent can execute it cold. Includes adversarial review gate, dependency graph, parallel step detection, anti-pattern catalog, and plan mutation protocol. TRIGGER when: user requests a plan, blueprint, or roadmap for a complex multi-PR task, or describes work that needs multiple sessions. DO NOT TRIGGER when: task is completable in a single PR or fewer than 3 tool calls, or user says "just do it".

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月10日 更新

Track complex, multi-session work with dependency graphs using bd (beads) issue tracker. Use when work spans multiple sessions, has complex dependencies, or requires persistent context across compaction cycles. For simple single-session linear tasks, TodoWrite remains appropriate.

日本語の概要は準備中です。原文の説明を表示しています。

lilinji/GeneTind-Life-Skills142026年8月21日 更新

spec

無料

Draft a Workflow Phase 4 technical spec from an intake (and optionally a BRD + scout + research memo). The spec defines how the system will change: design (C4 + UML + dependency graph in PlantUML), data, APIs, tests, rollout, rollback. Output lives at `docs/specs/<slug>.md`. Never self-approves — approval happens via `/approve-direction`.

日本語の概要は準備中です。原文の説明を表示しています。

friedbotstudio/baseline142026年9月9日 更新

Propose the next dependency-ready sprint from the ALREADY-DECOMPOSED roadmap — standup's active sibling. Reads docs/roadmap-execution-plan.md + the memory backlog, computes per-task readiness from the roadmap's machine-readable status, orders with roadmap-planner's graph engine, and emits a proposed task-set (sprint-plan manifest shape) with per-feature done-criteria, excluding unready tasks and naming their unmet prerequisite. PROPOSES ONLY — the human confirms/edits before /triage routes it (typically to the `power` track). Distinct from `sprint-plan`, which decomposes a fresh vision.

日本語の概要は準備中です。原文の説明を表示しています。

friedbotstudio/baseline142026年9月9日 更新

Use when designing, reviewing, refactoring, or enforcing Angular application architecture with isolated lazy features, eager core/layout, reusable ui/pattern architecture building blocks, one-way dependency graphs, eslint-plugin-boundaries rules, or folder placement decisions. This skill takes precedence over angular-developer when architecture rules conflict with general Angular advice.

日本語の概要は準備中です。原文の説明を表示しています。

angular-experts-io/ax-skills142026年5月21日 更新

Modifies DAG structure during execution in response to failures, new requirements, or runtime discoveries. Supports node insertion, removal, and dependency rewiring. Activate on 'replan dag', 'modify workflow', 'add node', 'remove node', 'dynamic modification'. NOT for initial DAG building (use dag-graph-builder) or scheduling (use dag-task-scheduler).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills132026年10月1日 更新

Attach a self-contained Excalidraw status diagram to a GitHub epic — read the epic + its sub-issue tree, render boxes-coloured-by-status with dependency arrows to a committed PNG that (a) renders on the GitHub mobile app and (b) has the editable Excalidraw scene embedded inside it, post it as a sticky comment, and round-trip human edits back in from a comment. Use when asked to "diagram an epic", "draw the ticket tree", "show the epic on mobile", "add a status graph to

日本語の概要は準備中です。原文の説明を表示しています。

FriendlyInternet/nuxt-crouton102026年10月6日 更新

Defense-in-depth security across Rust, TypeScript, and Bash for the Pump SDK — cryptographic key handling, memory zeroization, secure file I/O, input validation, privilege management, dependency auditing, and a 60+ item security checklist.

日本語の概要は準備中です。原文の説明を表示しています。

x402agent/SolanaOS92026年7月23日 更新

Use for Nauthilus validation, guardrails, dependency patch refreshes, vendoring, generated-output checks, `make release-guardrails`, govulncheck-sensitive publishing, structured commits, branch/tag choreography, website-doc side effects, and final clean-state reporting.

日本語の概要は準備中です。原文の説明を表示しています。

croessner/nauthilus62026年10月11日 更新

Use when working with Bazel — bazel build system management. Covers BUILD file analysis, target querying, dependency graphs, remote execution, caching configuration, and build performance profiling. Use when managing Bazel workspaces, debugging build failures, querying targets, or optimizing build performance.

日本語の概要は準備中です。原文の説明を表示しています。

cloudthinker-ai/CloudSkills62026年4月5日 更新

MANDATORY prerequisite — load this skill BEFORE every `generate_diagram` tool call. NEVER call `generate_diagram` directly without loading this skill first. Trigger whenever the user asks to create, generate, draw, render, sketch, or build a diagram — flowchart, architecture diagram, sequence diagram, ERD or entity-relationship diagram, state diagram or state machine, gantt chart, or timeline. Also trigger when the user mentions Mermaid syntax or wants a system architecture, decision tree, dependency graph, API call flow, auth handshake, schema, or pipeline visualized in FigJam. Routes to type-specific guidance, sets universal Mermaid constraints, and tells you when to use a different diagram type or skip the tool entirely (mindmaps, pie charts, class diagrams, etc.).

日本語の概要は準備中です。原文の説明を表示しています。

bg-szy/TOP-SKILLS62026年9月8日 更新

Analyze Swift Package Manager dependencies, package plugins, module variants, and CI-oriented build overhead that slow Xcode builds. Use when a developer suspects packages, plugins, or dependency graph shape are hurting clean or incremental build performance, mentions SPM slowness, package resolution time, build plugin overhead, duplicate module builds from configuration drift, circular dependencies between modules, oversized modules needing splitting, or modularization best practices.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

Comprehensive software architecture skill for designing scalable, maintainable systems using ReactJS, NextJS, NodeJS, Express, React Native, Swift, Kotlin, Flutter, Postgres, GraphQL, Go, Python. Includes architecture diagram generation, system design patterns, tech stack decision frameworks, and dependency analysis. Use when designing system architecture, making technical decisions, creating architecture diagrams, evaluating trade-offs, or defining integration patterns.

日本語の概要は準備中です。原文の説明を表示しています。

AxelMrak/ai52026年2月20日 更新

blueprint

無料

Create a construction plan for a multi-step engineering task that requires multiple PRs or a phased approach. Produces a self-contained plan file with dependency graph, review gates, and step-by-step execution instructions for coding agents. TRIGGER when: user requests a plan, blueprint, or roadmap for a complex task, or describes work that clearly needs multiple PRs. DO NOT TRIGGER when: task is completable in a single PR or fewer than 3 tool calls, user asks to modify/update an existing plan, user says "just do it", or user asks for code review/audit.

日本語の概要は準備中です。原文の説明を表示しています。

antbotlab/blueprint52026年3月11日 更新

blueprint

無料

Turn a one-line objective into a step-by-step construction plan for multi-session, multi-agent engineering projects. Each step has a self-contained context brief so a fresh agent can execute it cold. Includes adversarial review gate, dependency graph, parallel step detection, anti-pattern catalog, and plan mutation protocol. TRIGGER when: user requests a plan, blueprint, or roadmap for a complex multi-PR task, or describes work that needs multiple sessions. DO NOT TRIGGER when: task is completable in a single PR or fewer than 3 tool calls, or user says "just do it".

日本語の概要は準備中です。原文の説明を表示しています。

sayasaya8039/ZWG_Terminal22026年6月8日 更新

beads

無料

Tracks complex, multi-session work using the Beads issue tracker and dependency graphs, and provides persistent memory that survives conversation compaction. Use when work spans multiple sessions, has complex dependencies, or needs persistent context across compaction cycles. Trigger with phrases like "create task for", "what's ready to work on", "show task", "track this work", "what's blocking", or "update status".

日本語の概要は準備中です。原文の説明を表示しています。

David-Li0406/meta-skill-evloving22026年7月14日 更新