Assemble a clickable, runnable prototype from screens/components — wiring navigation, state, and interactions so a team can actually click through it. Use when the user says "make it clickable", "build a prototype", "wire up the flow", "interactive prototype", "make the screens navigate", or has static screens that need to come alive. Part of the Product Design set. Verifies interactions with a browser tool.
日本語の概要は準備中です。原文の説明を表示しています。
DKeken/codex-skills-alternative☆ 152026年6月3日 更新
Build circular genome visualizations using circlize (R), pyCirclize (Python), or Circos (Perl CLI) with ideogram tracks, multi-data tracks (scatter, histogram, heatmap), chord/link arcs for interactions, and explicit circos.clear() between plots. Covers when circular is appropriate vs when Cartesian wins (Cleveland-McGill 1984), karyograms, and chromosome adjacency in chord diagrams. Use when adjacency on the circle conveys meaning — chromosome-level overview, structural variants, Hi-C interactions, cross-genome comparisons.
日本語の概要は準備中です。原文の説明を表示しています。
lilinji/GeneTind-Life-Skills☆ 142026年8月21日 更新
Performs differential expression on bulk RNA-seq count data with DESeq2's negative-binomial GLM, Wald and LRT testing, apeglm/ashr/normal LFC shrinkage, independent filtering, Cook's outlier handling, VST/rlog transforms, and design formulas including paired, batch, and interaction terms. Use when running bulk DE, choosing DESeq2 over edgeR or limma-voom, building a paired or interaction design, applying LFC shrinkage for ranking or GSEA, choosing Wald vs LRT, troubleshooting padj=NA, picking VST vs rlog, importing salmon/kallisto via tximport, or analyzing prokaryotic RNA-seq.
日本語の概要は準備中です。原文の説明を表示しています。
lilinji/GeneTind-Life-Skills☆ 142026年8月21日 更新
Performs subgroup and heterogeneous treatment effect (HTE) analyses for clinical trials. Covers Mantel-Haenszel pooling, Breslow-Day, interaction tests in regression, RERI for additive interaction, modern data-adaptive HTE methods (STEPP, SIDES, causal forests, X/R-learners), Bayesian shrinkage (Dixon-Simon, MAP, EXNEX), graphical multiplicity (Bretz-Maurer), and credibility frameworks (Sun BMJ, EMA 2019). Use when analyzing treatment effects across patient subgroups for regulatory submissions or precision-medicine claims.
日本語の概要は準備中です。原文の説明を表示しています。
lilinji/GeneTind-Life-Skills☆ 142026年8月21日 更新
Test a changed user interaction for realistic sequence failures such as double submission, stale responses, navigation, and recovery; use for interaction QA rather than general code review.
日本語の概要は準備中です。原文の説明を表示しています。
SoonGwan/questionable-hires☆ 142026年10月8日 更新
GOMS cognitive modeling methodology for analyzing human-computer interaction task performance
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 132026年10月12日 更新
Design performant animation systems with Framer Motion, GSAP, View Transitions API, and spring physics. Activate on: page transitions, micro-interactions, scroll animations, layout animations, spring physics. NOT for: CSS-only hover effects (use css-in-js-architect), video/canvas rendering (use creative-coding-expert).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 132026年10月12日 更新
Complete bedside prescribing reference for Mirago (mirabegron, beta-3 adrenoceptor agonist) for overactive bladder — covering contraindications, safety screening, drug interactions, dose selection in special populations, titration, and administration. Use when a clinician asks how to start mirabegron, what dose to use in renal or hepatic impairment, is mirabegron safe in this patient, mirabegron drug interactions, or Mirago for OAB.
日本語の概要は準備中です。原文の説明を表示しています。
dromlakhani/MD2SKILL☆ 132026年10月5日 更新
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
日本語の概要は準備中です。原文の説明を表示しています。
youranreus/note☆ 122026年8月6日 更新
Harness-first workflow for evaluating and improving terminal UIs through real interaction. Use this whenever the user wants to review a TUI experience, compare before/after behavior, identify UX friction, validate navigation or filtering flows, inspect visual stability, or turn observed interaction problems into concrete follow-up tests and improvement recommendations. Prefer this skill any time a TUI should be exercised through a reproducible PTY/session harness instead of only reading code.
日本語の概要は準備中です。原文の説明を表示しています。
napisani/proctmux☆ 112026年10月8日 更新
Translate motion, interaction, and visual experience into implementable constraints while preserving accessibility and performance. Apply when working on animations, transitions, scroll effects, or micro-UX.
日本語の概要は準備中です。原文の説明を表示しています。
mae616/design-skills☆ 112026年1月30日 更新
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Clinical Decision Support System (CDSS) development patterns. Drug interaction checking, dose validation, clinical scoring (NEWS2, qSOFA), alert severity classification, and integration into EMR workflows. Use when building clinical decision support — drug interaction checks, dose validation, clinical scoring, or alert severity.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/agent-ready-component☆ 92026年8月28日 更新
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
日本語の概要は準備中です。原文の説明を表示しています。
get-convex/components-submissions-directory☆ 92026年10月9日 更新
METAINFORMANT rules for directory src/metainformant/pharmacogenomics/interaction. Use when editing, adding tests, or reviewing code under this path. Read the linked AGENTS.md first; use uv only, write outputs to output/, real implementations.
日本語の概要は準備中です。原文の説明を表示しています。
docxology/MetaInformAnt☆ 82026年10月10日 更新
METAINFORMANT rules for directory src/metainformant/networks/interaction. Use when editing, adding tests, or reviewing code under this path. Read the linked AGENTS.md first; use uv only, write outputs to output/, real implementations.
日本語の概要は準備中です。原文の説明を表示しています。
docxology/MetaInformAnt☆ 82026年10月10日 更新
Use when designing interface states, feedback, hover/focus/press, gestures, direct manipulation, navigation transitions, loading/error/empty behavior, or deciding where interaction should carry the design concept.
日本語の概要は準備中です。原文の説明を表示しています。
Lrinvl1203/world-class-web-design-os☆ 82026年10月2日 更新
Covers Flutter testing across all three layers: unit tests (business logic, ViewModels, repositories), widget tests (UI rendering, interactions, golden regression), and integration/E2E tests (full app flows, native OS interactions). Use this skill when writing any Flutter test, setting up mocking with mocktail or mockito, implementing golden file tests, debugging async failures (pumpAndSettle timeouts, Timer leaks, FakeAsync deadlocks), fixing cross-platform golden pixel diffs in CI/CD, testing state management (Riverpod/BLoC/Provider), handling permission dialogs or native system UI with Patrol, or troubleshooting MediaQuery/Theme missing errors in widget tests.
日本語の概要は準備中です。原文の説明を表示しています。
Poorgramer-Zack/dart-expert-skills☆ 72026年8月11日 更新
AI-driven Flutter E2E testing via VM Service CLI. Control running Flutter apps in debug mode for smoke tests, regression checks, exploratory testing, and UI automation. Trigger when user mentions E2E testing, UI automation, smoke tests, integration testing, test automation, controlling Flutter apps, VM Service interaction, debugging UI flows, automated regression testing, CI sanity checks, or testing native dialogs/permissions/WebViews. Supports stateful named instances or stateless direct URI connections. Ideal for rapid test feedback, AI agent workflows, element discovery, screenshot capture, log collection, and scriptable UI interactions (tap, scroll, enterText). Use for troubleshooting flaky tests, automating repetitive manual tests, verifying app behavior after merges, or setting up automated QA pipelines.
日本語の概要は準備中です。原文の説明を表示しています。
Poorgramer-Zack/dart-expert-skills☆ 72026年8月11日 更新
Discord Bot Builder v2 IA — Expert en bots Discord avancés (Discord.js, slash commands, interactions, moderation, IA)
日本語の概要は準備中です。原文の説明を表示しています。
ziri22/agency-roster☆ 62026年7月1日 更新
Web scraper with SPA/JavaScript rendering, page interaction, and JS execution. Two-tier engine (HTTP → Playwright browser). Smart discovery, batch fetch, interactive content extraction, OpenAPI parsing. Use when read_url_content fails, SPA rendering needed, or page interaction required.
日本語の概要は準備中です。原文の説明を表示しています。
northseadl/norix-skills☆ 62026年4月10日 更新
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/teleprompter☆ 52026年6月28日 更新
Guides exploration of $autocapture events captured by posthog-js to understand user interactions, find CSS selectors (especially data-attr attributes), evaluate selector uniqueness, query matching clicks ad-hoc, and create actions. Use when the user asks about autocapture data, wants to find what users are clicking, needs to build actions from click events, asks about elements_chain, wants to build a trend or funnel filtered by clicks or other autocapture interactions, asks which properties autocapture sends, or asks how to filter $autocapture events. Only applies to projects using posthog-js autocapture.
日本語の概要は準備中です。原文の説明を表示しています。
0xAidan/polymarket-bot-test☆ 42026年9月4日 更新