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cccskills

「packaging」の検索結果

339 件 ・ 関連度順

概要と使いどころ

Use when creating, refreshing, packaging, inspecting, promoting, or deprecating a named per-seat starting point — Agent Starter manifest authoring, the 6-state lifecycle (captured → named → inspectable → used → promoted → deprecated), provenance honesty, and refusal rules. NOT a VM image; a managed starting point composed from agent role + startup context + optional native session source + provenance.

日本語の概要は準備中です。原文の説明を表示しています。

mvschwarz/openrig7,2712026年10月13日 更新

When the user wants to price an AI product, choose a charge metric, design pricing tiers, or optimize margins. Also use when the user mentions 'AI pricing,' 'usage-based pricing,' 'consumption pricing,' 'outcome pricing,' 'BYOK,' 'bring your own key,' 'per-seat pricing,' 'pricing tiers,' 'AI margins,' 'cost per token,' or 'pricing model.' This skill covers pricing strategy, packaging, and margin management for AI-native products. Do NOT use for technical implementation, code review, or software architecture.

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0512026年10月9日 更新

Develop or update reusable visual components for iPolloWork Video, including maps, charts, rankings, diagrams, openings and endings. Use for component authoring rules, manifests, editable variables, shared data forms, inherited design themes, AI editing slots and seekable HyperFrames timelines. Not for producing a whole video, authoring a full-project template, or packaging a DeepSeek host plugin.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9012026年10月12日 更新

Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around that focus, and packaging it with a demo that proves both the mechanism and the visual fidelity. Covers finding the mechanism, naming the technique plainly, disclosing the verified runtime and renderer, auditing reference layers, carrying real numbers instead of adjectives, preserving owned staging, keeping expensive gotchas, declaring the boundary against neighbouring skills, and browser-verifying before claiming it works. Use when a page, canvas scene, shader, scroll effect, layout system, or hover interaction turned out well and should become a skill rather than staying in one project.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7272026年10月6日 更新

Use when checking whether a Proofpack release candidate has complete local evidence before packaging.

日本語の概要は準備中です。原文の説明を表示しています。

FlorianBruniaux/claude-code-ultimate-guide6,1492026年10月11日 更新

Scaffold a new Claude Code skill with SKILL.md, frontmatter, and bundled resources. Use when creating a custom skill, standardizing skill structure across a team, or packaging a skill for distribution.

日本語の概要は準備中です。原文の説明を表示しています。

FlorianBruniaux/claude-code-ultimate-guide6,1492026年10月11日 更新

Use when a prepared PPT task with a current outline.md should be generated as an image-first presentation with one 16:9 image per slide and optional PPTX packaging.

日本語の概要は準備中です。原文の説明を表示しています。

OpenSenseNova/SenseNova-Skills5,7562026年10月9日 更新

Client-facing red-team deliverable format — codifies the Subject / Observations / Description / Impact / Recommendation / PoC structure used for external red-team engagements (not bug-bounty platform reports). Different audience, different tone, different cadence. Built from an authorized engagement deliverable where 14 findings were packaged into a 52KB MD + 2.2MB DOCX with 16 embedded screenshots. Use when the engagement is "external red team for an enterprise client" (not H1/Bugcrowd/Intigriti), when generating the final report, when the client has specified a custom report format, or when packaging findings into DOCX/PDF.

日本語の概要は準備中です。原文の説明を表示しています。

elementalsouls/Claude-BugHunter5,0412026年10月12日 更新

Make game-ready 2D characters, creatures, props, icons and FX as master stills, sprite sheets or animation clips. Plan size, motion and finish; generate the art (image generation is the default, through generate2dmedia route_media.py - the API when a key is configured, else the local Codex or Grok CLI); approve one master still per character; then key, slice, register, scale, palette, QA and export frames for a game engine (Aseprite JSON, Godot SpriteFrames or Sprite3D). HD finish by default, pixel finish on request. Character animation is one image-to-video clip per action from the master (video2dsprite); sheets are for FX, icons and props. Use for sprites, masters, sheets, frame-by-frame animation and packaging frames from any source. Not for maps, tiles or backgrounds (generate2dmap), video clips (video2dsprite), code-drawn art (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).

日本語の概要は準備中です。原文の説明を表示しています。

0x0funky/agent-sprite-forge4,4182026年10月6日 更新

Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project. Use when you need a from-scratch macOS app layout, SwiftPM targets/resources, a custom .app bundle assembly script, or signing/notarization/appcast steps outside Xcode.

日本語の概要は準備中です。原文の説明を表示しています。

Dimillian/Skills3,9982026年3月30日 更新

Build or extend a custom Mirage VFS adapter for a user's API, database, object store, or application data. Use when connecting a new resource to Mirage, implementing a backend, or packaging a reusable adapter. For reading or editing data in an existing mount, use the filesystem workflow instead.

日本語の概要は準備中です。原文の説明を表示しています。

strukto-ai/mirage3,6802026年10月12日 更新

Root-cause route for actual bugs, failing tests, build errors, crashes, stack traces, and unexpected behavior. Do not use for test-first/TDD feature work, test-report packaging, review-feedback handling, or final completion evidence.

日本語の概要は準備中です。原文の説明を表示しています。

foryourhealth111-pixel/Vibe-Skills3,6702026年8月31日 更新

tdd-guide

無料

Test-first development route for TDD, writing failing tests first, RED -> GREEN -> REFACTOR, and behavior-changing feature/bug/refactor work. Do not use for already-failing test root-cause debugging, test-report packaging, or final completion evidence.

日本語の概要は準備中です。原文の説明を表示しています。

foryourhealth111-pixel/Vibe-Skills3,6702026年8月31日 更新

Completion-evidence route used before claiming work is complete, fixed, passing, committed, or PR-ready. Requires fresh verification output before success claims. Do not use for root-cause debugging, TDD implementation, test-report packaging, or review-feedback triage.

日本語の概要は準備中です。原文の説明を表示しています。

foryourhealth111-pixel/Vibe-Skills3,6702026年8月31日 更新

Generate structured test reports with pass/fail rollups, coverage summaries, and test artifacts. Use when the user is asking for test-result packaging or delivery, not for root-cause debugging or feature implementation.

日本語の概要は準備中です。原文の説明を表示しています。

foryourhealth111-pixel/Vibe-Skills3,6702026年8月31日 更新

Use when building a LaTeX manuscript submission pipeline with templates, latexmk, BibTeX/Biber, chktex, latexindent, CI PDF builds, compile debugging, and submission zip packaging.

日本語の概要は準備中です。原文の説明を表示しています。

foryourhealth111-pixel/Vibe-Skills3,6702026年8月31日 更新

Official NVIDIA-authored guidance for navigating PhysicsNeMo — pick the model, datapipe, or example for a SciML/AI4Science task (surrogates, forecasting, downscaling, physics-informed, inverse, generative). Points at existing files via live repo search; never writes code. Do NOT use for installation or environment setup, training-loop or other code authoring/scaffolding, contributor/CI/packaging questions, repo-specific questions in physicsnemo-sym/-cfd/-curator, or general (non-physics) ML/PyTorch.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5692026年10月10日 更新

Coordinate the end-to-end CAD/source-asset to SimReady workflow. Use for broad requests such as CAD to SimReady, source asset to simulation-ready USD, or prop packaging that require conversion, material/physics assignment, SimReady conformance, validation, and optional package creation; deploy or verify Content Agents services first when property assignment is enabled; route single-stage work through nested references.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5692026年10月10日 更新

Build, migrate, review, and maintain third-party NVIDIA NeMo Fabric adapters against the public adapter contract. Use when creating adapter or target descriptors, mapping AgentConfig into an agent harness or custom-agent runtime, implementing start/invoke/stop, declaring schemas and capabilities, packaging discovery metadata, or assessing adapter conformance. Do not use for consumer applications that only call the NVIDIA NeMo Fabric SDK.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5692026年10月10日 更新

Use this skill when building or packaging reusable NeMo Relay runtime behavior as an embedded configuration component or a manifest-backed `rust_dynamic` native or `worker` gRPC plugin, with deterministic validation and rollback-safe registration.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5692026年10月10日 更新

Use for reusable Holoscan Module work with ./holohub: scaffold, tests, editable install, DEB/WHEEL packaging, and clean-consumer proof.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5692026年10月10日 更新

Use when choosing or evaluating a startup revenue model, pricing/value metric, packaging/tier design, or calculating unit economics (LTV, CAC, payback, gross margin, NRR), including usage-based/credit/AI pricing and variable compute/COGS constraints.

日本語の概要は準備中です。原文の説明を表示しています。

MaxMiksa/Auto-Company3,1272026年10月4日 更新

Create or update AgentSkills. Use when designing, structuring, or packaging skills with scripts, references, and assets.

日本語の概要は準備中です。原文の説明を表示しています。

RKiding/Awesome-finance-skills3,0672026年3月29日 更新

Authors and edits AWS Step Functions state machines: writes Amazon States Language (ASL) in JSONata, and chooses and structures state types (Task, Choice, Map, Parallel, Pass, Wait, Succeed, Fail). Covers ASL syntax, JSONata data transformation and variables, Retry/Catch error handling, service integrations (.sync, waitForTaskToken callbacks), Distributed Map for large-scale S3/CSV processing, saga/compensation patterns, Standard vs Express workflow choice, TestState API unit testing, and migrating state machines from JSONPath to JSONata. Use when the user is building, authoring, debugging, or migrating a Step Functions state machine or ASL definition, or orchestrating multi-step workflows with branching, retries, or human-approval callbacks, even if they don't say 'Step Functions.' Do NOT use for general Lambda function code, API Gateway, EventBridge wiring, or SAM/CDK application packaging.

日本語の概要は準備中です。原文の説明を表示しています。

aws/agent-toolkit-for-aws2,8542026年10月12日 更新