Drafts filing-ready U.S. amicus curiae briefs with rule-anchored compliance, additive thesis selection, record-safe fact handling, and verified authority control. Trigger when asked to draft an amicus or friend-of-the-court brief, prepare FRAP 29/32 or Supreme Court Rule 37 amicus filings, draft consent/leave or disclosure language, or handle amicus procedural requirements at any stage.
日本語の概要は準備中です。原文の説明を表示しています。
CSlawyer1985/legal-skillhub☆ 152026年9月23日 更新
Produces structured U.S. appellate document summaries mapping procedural posture, issues on appeal, standards of review, and competing arguments into memo-ready format. Use when summarizing appellate briefs, notices of appeal, records on appeal, or preparing for oral argument. Triggers: appeal, appellate, notice of appeal, standard of review, cross-appeal, appellate brief intake, record on appeal synthesis.
日本語の概要は準備中です。原文の説明を表示しています。
CSlawyer1985/legal-skillhub☆ 152026年9月23日 更新
Data structures and algorithms for AI agent episodic memory. Covers vector stores (HNSW, IVF, PQ), temporal indexing, knowledge graphs with triple stores, hierarchical summarization, forgetting curves, working/long-term/ procedural memory, and memory consolidation. Deep analysis of MemGPT/Letta, Zep/Graphiti, Mem0, and the Stanford generative agents memory architecture. Teaches the CS fundamentals behind how agents remember, retrieve, and forget. Activate on: "agent memory", "episodic memory", "vector search algorithm", "HNSW", "memory retrieval", "forgetting curve", "knowledge graph memory", "MemGPT", "Letta", "Zep", "Mem0", "memory consolidation", "temporal retrieval", "agent long-term memory", "memory layer". NOT for: conversation protocol design (use agent-conversation-protocols), agent infrastructure selection (use agentic-infrastructure-2026), building RAG pipelines (use ai-engineer).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 132026年10月12日 更新
Design decisions for when and what sounds to use in web apps, mobile apps, and desktop native apps — plus how to create them with AI. Covers UI sound vocabulary (confirms, alerts, transitions, errors), platform conventions (iOS, macOS, Material), creating sounds with AI tools (ElevenLabs, AudioCraft, Stable Audio), Web Audio API for procedural sounds, haptic-audio pairing, and the psychology of satisfying vs. annoying UI sounds. Activate on 'app sounds', 'UI sounds', 'notification sound', 'sound design app', 'earcons', 'sonic branding', 'interaction sounds', 'feedback sounds', 'app audio', 'satisfying sounds'. NOT for professional audio engineering (use sound-engineer), Windows 3.1 retro sounds specifically (use win31-audio-design), music composition (use sound-engineer).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 132026年10月12日 更新
Recommends ACTH stimulation during AVS to improve success rate of bilateral selective catheterization, acknowledging unclear impact on diagnostic accuracy for laterality. Triggers include when setting up AVS and asking 'Should I administer ACTH?' or considering procedural optimization.
日本語の概要は準備中です。原文の説明を表示しています。
dromlakhani/MD2SKILL☆ 132026年10月5日 更新
Knowledge base from NASA Risk Management Handbook (NASA/SP-2011-3422). Use for risk-informed decision making, continuous risk management, performance commitments, risk scenario diagrams, risk disposition types, risk burn-down schedules, objectives hierarchies, deliberation and alternative selection, risk driver identification, and RM planning for space and safety-critical programmes. Does not cover domain-specific PRA methods (fault trees, event trees) in procedural depth — see NASA PRA Procedures Guide for those.
日本語の概要は準備中です。原文の説明を表示しています。
jgsystemsconsulting/jgs-se-knowledge-packs☆ 82026年10月9日 更新
Premium calm-tech SaaS landing template — bilingual (CN/EN) literary voice over a dark forest-night palette with warm gold accent, Cormorant + Noto Serif SC, Three.js procedural forest hero, station-based scrolling narrative, custom cursor. Built for ambient-AI / creative-tool / philosophical SaaS, not loud commercial launch.
日本語の概要は準備中です。原文の説明を表示しています。
WyvernCW/Monich☆ 32026年6月20日 更新
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
日本語の概要は準備中です。原文の説明を表示しています。
thedaviddias/agent-forge☆ 32026年5月18日 更新
Build GLSL/WebGL/ShaderToy shaders and procedural visual effects such as SDF, ray marching, particles, and fluids.
日本語の概要は準備中です。原文の説明を表示しています。
Rosetears520/aili-workflows☆ 22026年9月27日 更新
Data structures and algorithms for AI agent episodic memory. Covers vector stores (HNSW, IVF, PQ), temporal indexing, knowledge graphs with triple stores, hierarchical summarization, forgetting curves, working/long-term/ procedural memory, and memory consolidation. Deep analysis of MemGPT/Letta, Zep/Graphiti, Mem0, and the Stanford generative agents memory architecture. Teaches the CS fundamentals behind how agents remember, retrieve, and forget. Activate on: "agent memory", "episodic memory", "vector search algorithm", "HNSW", "memory retrieval", "forgetting curve", "knowledge graph memory", "MemGPT", "Letta", "Zep", "Mem0", "memory consolidation", "temporal retrieval", "agent long-term memory", "memory layer". NOT for: conversation protocol design (use agent-conversation-protocols), agent infrastructure selection (use agentic-infrastructure-2026), building RAG pipelines (use ai-engineer).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
Design decisions for when and what sounds to use in web apps, mobile apps, and desktop native apps — plus how to create them with AI. Covers UI sound vocabulary (confirms, alerts, transitions, errors), platform conventions (iOS, macOS, Material), creating sounds with AI tools (ElevenLabs, AudioCraft, Stable Audio), Web Audio API for procedural sounds, haptic-audio pairing, and the psychology of satisfying vs. annoying UI sounds. Activate on 'app sounds', 'UI sounds', 'notification sound', 'sound design app', 'earcons', 'sonic branding', 'interaction sounds', 'feedback sounds', 'app audio', 'satisfying sounds'. NOT for professional audio engineering (use sound-engineer), Windows 3.1 retro sounds specifically (use win31-audio-design), music composition (use sound-engineer).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新