Report this machine's file-synchronization state with the whole fleet: peers connected, per-share state and files still needed, folder errors, and how many sync-conflict files piled up, which is the silent sign two machines are fighting over a file. Read-only and zero tokens. Triggers: "/sync-check", "is sync alive", "sync status".
日本語の概要は準備中です。原文の説明を表示しています。
tonydzi/second-brain-starter-kit☆ 82026年10月10日 更新
Use when building custom agent backends, implementing the AG-UI protocol, debugging streaming issues, or understanding how agents communicate with frontends. Covers event types, SSE transport, AbstractAgent/HttpAgent patterns, state synchronization, tool calls, and human-in-the-loop flows.
日本語の概要は準備中です。原文の説明を表示しています。
CopilotKit/Generative-UI-Global-Hackathon-Starter-Kit☆ 72026年5月27日 更新
Implements declarative Flutter routing using GoRouter v17 with URL-based navigation, deep linking, and authentication guards. Activates when configuring GoRoute path patterns, setting up StatefulShellRoute for persistent bottom navigation state, implementing ShellRoute for shared nested layouts, adding redirect guards with loop prevention (idempotent redirects), configuring deep links for iOS (FlutterDeepLinkingEnabled) or Android (intent-filters), debugging redirect loops or navigation stack issues, handling 404 error routes with errorBuilder, using named routes with path/query/extra parameters, or migrating from imperative Navigator.push to declarative routing. Ideal for Flutter web apps requiring URL bar synchronization, mobile apps with universal links or app links, or multi-level navigation hierarchies.
日本語の概要は準備中です。原文の説明を表示しています。
Poorgramer-Zack/dart-expert-skills☆ 72026年8月11日 更新
Use for multi-machine HTTP delta sync with peer management.
日本語の概要は準備中です。原文の説明を表示しています。
openamer/openamer☆ 62026年10月12日 更新
Diagnose, fix, or validate SwiftUI animation and scroll behavior by temporarily instrumenting views with MotionEyes, capturing console traces over time, and comparing motion data to user intent or test expectations. Use when users report bugs such as wrong direction, premature fade, timing or easing mismatch, unexpected movement, missing movement, incorrect relative movement between views, scroll jumps, scroll restoration drift, content-offset desynchronization, or when they want to turn MotionEyes traces into focused assertions. Prefer XcodeBuildMCP log capture first and fallback to CLI log streaming; remove only agent-added MotionEyes instrumentation after validation.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Multiplayer game development principles. Architecture, networking, synchronization.
日本語の概要は準備中です。原文の説明を表示しています。
AxelMrak/ai☆ 52026年2月20日 更新
Master advanced AgentDB features including QUIC synchronization, multi-database management, custom distance metrics, hybrid search, and distributed systems integration. Use when building distributed AI systems, multi-agent coordination, or advanced vector search applications.
日本語の概要は準備中です。原文の説明を表示しています。
lucaspmarie-a11y/claude-skills-vault☆ 52026年6月7日 更新
Help and guidance for Azure DevOps synchronization with SpecWeave increments. Use when asking how to set up ADO sync, configure credentials, or troubleshoot integration issues. For actual syncing, use /sw-ado:sync command.
日本語の概要は準備中です。原文の説明を表示しています。
aibot88/sec_skill_store☆ 42026年5月27日 更新
Single Source of Truth (SSOT) guidelines for SwiftUI state management. Use when designing state architecture, choosing between @State/@Binding/@StateObject/@ObservedObject/@EnvironmentObject, fixing state synchronization issues, refactoring duplicated state, or reviewing state management in PRs. Covers SSOT principles, property wrapper selection, state lifting, and common violations.
日本語の概要は準備中です。原文の説明を表示しています。
xtone/ai_development_tools☆ 32026年10月7日 更新
Implement real-time features using Convex reactive queries that automatically update when data changes, enabling live collaboration, instant updates, and reactive UIs without manual polling. Use when building live dashboards, implementing collaborative editing, creating chat applications, showing real-time notifications, building activity feeds, implementing presence indicators, creating reactive search, or any feature requiring instant data synchronization across clients.
日本語の概要は準備中です。原文の説明を表示しています。
Fabric-Pro/fabric-oss☆ 32026年10月9日 更新
Master advanced AgentDB features including QUIC synchronization, multi-database management, custom distance metrics, hybrid search, and distributed systems integration. Use when building distributed AI systems, multi-agent coordination, or advanced vector search applications.
日本語の概要は準備中です。原文の説明を表示しています。
ibragimov-oasis/vibe-coder☆ 22026年6月24日 更新
Multi-repository coordination, synchronization, and architecture management with AI swarm orchestration
日本語の概要は準備中です。原文の説明を表示しています。
ibragimov-oasis/vibe-coder☆ 22026年6月24日 更新
Designs reliable ETL and data synchronization jobs with incremental updates, idempotency guarantees, watermark tracking, error handling, and retry logic. Use for "ETL jobs", "data sync", "incremental sync", or "data pipeline".
日本語の概要は準備中です。原文の説明を表示しています。
sathishssj3/Stereix-Engine☆ 22026年10月4日 更新