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cccskills

「tutorial」の検索結果

210 件 ・ 関連度順

概要と使いどころ

游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1492026年9月6日 更新

Judges whether a user's input suits the Vibe Creating style of video-prompt writing, and when it does, distills single-scene prompts, multi-shot descriptions, emotional imagery, or mixed input into prompts that are easier for a video model to generate from — while preserving any user-specified dialogue, voiceover, music, sound effects, and other hard constraints. Use when a user wants to turn an idea, story, feeling, or rough/over-specified prompt into a strong text-to-video prompt (Seedance, Sora, Kling, Veo, Runway, etc.), or asks to "rewrite", "improve", "clean up", or "vibe-ify" a video prompt. Do NOT use for long narrative films that need precise word-for-word dialogue sync, industrial shot lists meant to be executed verbatim, or functional/UI demos and step-by-step tutorials.

日本語の概要は準備中です。原文の説明を表示しています。

Alisa0808/vibe-creating-skill1482026年6月17日 更新

Write, review, and edit developer documentation for SDKs, libraries, and frameworks, including sites such as ai-sdk.dev and chat-sdk.dev. Use for getting-started guides, tutorials, API references, conceptual explanations, integration guides, migration guides, troubleshooting, and code examples.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/github-tools1312026年10月8日 更新

Authoritative reference for the neo4j-agent-memory Python package — a graph-native memory system for AI agents built on Neo4j — and for the hosted service (NAMS) at memory.neo4jlabs.com. Use this skill whenever the user mentions neo4j-agent-memory, agent memory with Neo4j, context graphs, the POLE+O model, MemoryClient/MemorySettings, the memory MCP server, or any of the framework integrations (LangChain, PydanticAI, CrewAI, AWS Strands, Google ADK, Microsoft Agent Framework, OpenAI Agents, LlamaIndex). Also use when the user mentions the hosted service at memory.neo4jlabs.com, NAMS, the Neo4j Agent Memory Service, the `nams_` API key prefix, or the hosted MCP endpoint. Also use when writing documentation, blog posts, tutorials, PRDs, or code samples for the project, when comparing agent memory approaches, or when positioning graph-native memory against vector-only approaches — even if the user doesn't explicitly name the package.

日本語の概要は準備中です。原文の説明を表示しています。

neo4j-contrib/neo4j-skills1142026年10月12日 更新

Write blog posts, guides, tutorials, and long-form content. Sounds like a real person, not AI. Use when the user wants polished written content.

日本語の概要は準備中です。原文の説明を表示しています。

c0x12c/ai-toolkit1082026年6月18日 更新

Medium-native long-form research, author-assistance, writing, editing, review, topic discovery, publication matching, and packaging workflow. Use when creating, outlining, researching, revising, auditing, or packaging Medium stories, essays, tutorials, reviews, explainers, comparisons, case studies, publication submissions, Medium 长文, Medium 选题, Medium Topics, or Medium publishing packs that need original author perspective, narrative craft, relevant topics, responsible AI disclosure, and reader-centered distribution readiness.

日本語の概要は準備中です。原文の説明を表示しています。

flaqai/Awesome_SEO_Writing_Skill882026年8月13日 更新

writer

無料

SEO-friendly article writing, audit, and humanization workflow for Markdown content. Use when creating, outlining, editing, auditing, rewriting, or quality-checking blog posts, tutorials, comparisons, listicles, explainers, FAQ sections, excerpts, SEO titles, meta descriptions, tags, or Google-friendly content briefs that need clear topics, natural keyword use, on-page SEO review, reader-friendly prose, and iterative optimization.

日本語の概要は準備中です。原文の説明を表示しています。

flaqai/Awesome_SEO_Writing_Skill882026年8月13日 更新

diataxis

無料

Classify, write, and audit documentation per Diátaxis (diataxis.fr) — the four-quadrant method (tutorials · how-to guides · reference · explanation). Encodes the compass as a decision procedure, each quadrant's contract as hard rules, and an executable mixed-mode audit. Project-agnostic; the per-repo doc-location mapping lives in a repo rule of the project's own (kolu: `.apm/instructions/diataxis.instructions.md`). Use when writing any user-facing doc, structuring a docs site, or auditing existing docs for mixed modes.

日本語の概要は準備中です。原文の説明を表示しています。

juspay/kolu812026年10月13日 更新

ink-post

無料

Write a blog post or article — research the keyword, draft the post, and produce publish-ready content with SEO optimization. Use when asked to "write a blog post", "write about [topic]", "draft an article", or "write a tutorial".

日本語の概要は準備中です。原文の説明を表示しています。

tonone-ai/tonone762026年10月5日 更新

Write, restructure, classify, and review documentation with the Diataxis framework. Use when the user asks to create, improve, audit, or reorganize documentation of any kind: knowledge bases, help centers, onboarding guides, process docs, manuals, runbooks, product or API docs, tutorials, how-to guides, references, explanations. Also use when the user mentions Diataxis, docs taxonomy, or documentation architecture, or asks why a document feels confusing. Also use for Simplified Technical English (ASD-STE100) or controlled-language rewrites of English technical docs. Not for marketing, legal, sales, press, or fiction writing unless the user wants a Diataxis-style analysis.

日本語の概要は準備中です。原文の説明を表示しています。

tronghieu/agent-skills742026年10月10日 更新

GSD tutorial and command reference. Use when user is new to GSD or asks about commands.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

gsd-guide

無料

GSD tutorial, command reference, and workflow explainer. Explains what a GSD workflow command does before you run it. Activates when user is new to GSD, asks about commands, wants to understand workflows, or mentions preview.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

用户要起草一条 X 短内容(推文/帖子)、不知道用什么结构或类型时;或问"怎么发一条教人用 XX 的帖""怎么排版推文能让更多人收藏""what structure should I use for a tweet / how to write a tutorial post"时。先按目标指标选四类型之一(故事→涨粉 / 列表→收藏 / 观点→互动 / 教程→忠诚),再用 Hook-Body-CTA 三段骨架起草;资源/工具类可套爆款公式(工具+场景+三步)。不适用于:已有草稿想检查五件套完备性(→x-five-piece-checklist)、想把公告腔改写成帮助式语言(→x-three-translations)、想按读者功能分类预测传播上限(→x-content-archetypes)、纯信息查询(如推文字数上限)。

日本語の概要は準備中です。原文の説明を表示しています。

kangarooking/X-growth-skills692026年7月14日 更新

Community knowledge from bivector.net - GA tutorials, discussions, and best practices

日本語の概要は準備中です。原文の説明を表示しています。

plurigrid/asi672026年7月10日 更新

author

無料

Use when the primary outcome is authoring, rewriting, summarizing, or validating user-facing documentation without implementation comparison or required source attribution, including READMEs, tutorials, API docs, GitLab Markdown, source-faithful summaries, and audience-specific prose.

日本語の概要は準備中です。原文の説明を表示しています。

Jamie-BitFlight/claude_skills672026年10月12日 更新

This skill should be used when the user asks to "add an example", "write a tutorial", "document a new workflow example", or when creating a new worked example under `docs/source/examples/`.

日本語の概要は準備中です。原文の説明を表示しています。

alpha-unito/streamflow662026年10月13日 更新

This skill should be used when the user asks to "write documentation", "add a doc page", "update RST files", "add a tutorial", or when writing or editing Sphinx RST documentation for StreamFlow.

日本語の概要は準備中です。原文の説明を表示しています。

alpha-unito/streamflow662026年10月13日 更新

Write articles, guides, blog posts, tutorials, newsletter issues, and other long-form content in a distinctive voice derived from supplied examples or brand guidance. Use when the user wants polished written content longer than a paragraph, especially when voice consistency, structure, and credibility matter.

日本語の概要は準備中です。原文の説明を表示しています。

ComeOnOliver/skillshub652026年6月24日 更新

blog

無料

Generates SEO and AEO optimized blog posts from source content. Supports feature announcements, product launches, thought leadership, cookbooks/tutorials, report conversions, and news analysis. Outputs complete posts with TLDR, FAQ, schema markup, and internal linking recommendations.

日本語の概要は準備中です。原文の説明を表示しています。

j1ngg/tech-marketing-framework582026年4月29日 更新

blog

無料

Use when you want an SEO and AEO optimized blog post from source material, including feature announcements, launches, tutorials, or thought leadership.

日本語の概要は準備中です。原文の説明を表示しています。

j1ngg/tech-marketing-framework582026年4月29日 更新

Scout the TouchDesigner community for what's HYPED right now — community showcases, recent tutorials, generative-AI bridges, hardware interaction trends, visual-aesthetic trends of 2025-2026 — then propose tdmcp tools that ride those trends AND are easy to build. Use whenever the user wants to brainstorm new feature ideas based on what's trending in TouchDesigner, asks for 'hype' or 'trending' features, asks 'what are people doing in TD right now / what's hot / what's hype', wants tools inspired by community trends, asks to scout TD trends/aesthetics/integrations, or says things like 'ideias hype', 'novas ideias', 'o que está em alta', 'criar ferramentas para o que está bombando', 'tendências do TouchDesigner'. Also for follow-ups: refresh, rescout one surface, re-rank under another profile, deepen a trend, or filter for buildable-easy items. This is an EXTERNAL trend ideation harness — complementary to tdmcp-feature-discovery (which is INTERNAL gap analysis). It produces `_workspace/hype-scout/HYPE_TOOL_BACKLOG.md` ranked by Hype × Build-Ease; it does NOT build. Once a feature is chosen from the backlog, hand it to tdmcp-pipeline.

日本語の概要は準備中です。原文の説明を表示しています。

Pantani/tdmcp502026年8月16日 更新

Scout ONE external surface of the TouchDesigner community for what's HYPED in 2025-2026 that could become a tdmcp tool. Use when a td-trend-scout sub-agent is assigned a surface (community-showcase, tutorials, generative-ai, hardware-interactive, or vfx-aesthetics) during the tdmcp-hype-scout harness — produces `_workspace/hype-scout/01_scout_<surface>.md` with cited trend candidates ranked by hype intensity, recency, and build-ease in tdmcp.

日本語の概要は準備中です。原文の説明を表示しています。

Pantani/tdmcp502026年8月16日 更新

Generates comprehensive documentation from code, APIs, and specifications. Creates API documentation, developer guides, architecture docs, and user manuals with examples and tutorials.

日本語の概要は準備中です。原文の説明を表示しています。

oimiragieo/agent-studio432026年7月14日 更新

Step-by-step tutorial for adding a new lightweight SYCL JIT kernel for Intel XPU to sgl-kernel-xpu's python/sgl_kernel/jit module (SYCL source + Python wrapper + tests + benchmark)

日本語の概要は準備中です。原文の説明を表示しています。

sgl-project/sgl-kernel-xpu362026年10月12日 更新