Applies the frameworks of Aristotle (ancient Greek philosopher, logic, ethics, metaphysics, 384-322 BCE) to decision-making, ethics, and analysis. Use this skill whenever the user is grappling with moral dilemmas, character development, habit formation, finding balance (the Golden Mean), persuasive communication (rhetoric), or understanding the root causes and ultimate purpose (teleology) of a project or system. Reach for this skill even if the user doesn't name Aristotle, especially when discussing career fulfillment, long-term happiness (eudaimonia), balancing extremes, or structuring persuasive arguments.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/mimeographs☆ 1302026年8月19日 更新
Find the papers that answer a research query in Firecrawl's research paper index — a corpus of paper abstracts whose largest share is biomedical and life-science literature (PubMed, bioRxiv, medRxiv), alongside arXiv preprints in CS, physics, and math — using semantic search, semantic and structural expansion, and in-body verification. Use this skill for literature-finding and paper-retrieval tasks of any kind, including clinical, biomedical, drug, gene, disease, and other life-science questions, whether the answer is a single paper or a full multi-paper set. The index is reached only through the `firecrawl_research_*` MCP tools or the `firecrawl research` CLI subcommands. Calling `firecrawl_search` with its `categories` option set to `["research"]` is a different feature — it filters ordinary web search to research-affiliated websites (the list includes PubMed, bioRxiv, medRxiv, arXiv, and publisher sites) and returns page results from them, without querying the paper records in this index.
日本語の概要は準備中です。原文の説明を表示しています。
firecrawl/skills☆ 1222026年10月9日 更新
Find and synthesize research papers, whitepapers, PDFs, technical reports, and academic sources with Firecrawl Research, using semantic paper search, related-paper expansion, and in-body verification over Firecrawl's paper index — largely biomedical and life-science literature from PubMed, bioRxiv, and medRxiv, plus arXiv preprints in CS, physics, and math. Use when the user wants a literature review, systematic review, survey of studies, paper summary, research landscape, or sourced synthesis from scholarly and industry publications, including clinical, drug, gene, disease, epidemiology, and public-health topics. Prefer this over a general web-research workflow whenever the evidence base is published papers rather than web pages.
日本語の概要は準備中です。原文の説明を表示しています。
firecrawl/skills☆ 1222026年10月9日 更新
Build and debug SceneKit scenes where one 3D object (a product, badge, coin, wheel) performs on a transparent stage inside a SwiftUI app - studio lighting, real shadows, baked keyframe choreography, hand-rolled physics, gestures and haptics, multi-scene sequencing. Use when working with SCNView or SceneView in SwiftUI, UIViewRepresentable 3D scenes, product or hero-object animation, roll or spin entrances, a first-frame hitch when a scene appears, shadows missing or wrong, metal rendering black, choreographed 3D motion that must stay interruptible, a continuous vapor stream (vent air, steam, mist) drawn as a shader-driven sheet, a liquid-metal or jelly blob (noise-deformed surface with mirror reflections and tap ripples), chrome or gold that looks cartoon-flat instead of real, HDRI image-based lighting, free trackball rotation of an actor, deterministic screenshot testing of shader-driven scenes, cutting an actor in two with a finger swipe (runtime mesh slicing with sealed cross-sections and a falling piece), a die-struck relief object (badge, coin, medallion) built from a heightfield with multiple finishes on one mesh, an actor crumbling into debris that falls and rests on the floor, reproducing a real object's motion from photos or video, or keyframed motion that stutters at its own keyframes. Not for RealityKit, ARKit, visionOS, or full game worlds.
日本語の概要は準備中です。原文の説明を表示しています。
dembsky/PropMotion☆ 1132026年8月15日 更新
Use when writing or running Unity tests - Unity Test Framework EditMode vs PlayMode, test assembly definitions, testing plain C# and ScriptableObjects, PlayMode scene/physics/input tests, batchmode CLI with result XML, coverage, and the dotnet test fallback when no editor is installed.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1122026年10月12日 更新
Use when building a 3D web game with three.js, Babylon.js or PlayCanvas - render loop and delta per library, fixed-step physics with Rapier or Havok, explicit dispose of GPU resources, instancing and draw-call budgets, glTF with Draco/meshopt/KTX2, pixel ratio and resize, WebGPU opt-in, React Three Fiber notes, and headless testing.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1122026年10月12日 更新
Use when building a 2D web game with Phaser (3.x/4.x) or PixiJS 8 in TypeScript - framework vs renderer, Phaser scenes/game objects/arcade physics/groups as pools/scale manager/loader, scene shutdown cleanup, PixiJS 8 async init, Assets bundles, ticker units and destroy, and keeping rules in plain TS modules.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1122026年10月12日 更新
Use when writing or running Godot tests - gdUnit4 or GUT (whichever the repo has), unit tests on typed GDScript classes, scene runners for frames, physics, input and signals, headless CLI with --import first, reports and exit codes, and C# tests via gdUnit4Net or plain dotnet test.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1122026年10月12日 更新
Find the papers that answer a research query in Firecrawl's research paper index — a corpus of paper abstracts whose largest share is biomedical and life-science literature (PubMed, bioRxiv, medRxiv), alongside arXiv preprints in CS, physics, and math — using semantic search, semantic and structural expansion, and in-body verification. Use this skill for literature-finding and paper-retrieval tasks of any kind, including clinical, biomedical, drug, gene, disease, and other life-science questions, whether the answer is a single paper or a full multi-paper set. The index is reached only through the `firecrawl_research_*` MCP tools or the `firecrawl research` CLI subcommands. Calling `firecrawl_search` with its `categories` option set to `["research"]` is a different feature — it filters ordinary web search to research-affiliated websites (the list includes PubMed, bioRxiv, medRxiv, arXiv, and publisher sites) and returns page results from them, without querying the paper records in this index.
日本語の概要は準備中です。原文の説明を表示しています。
firecrawl/opencode-firecrawl☆ 992026年10月6日 更新
Expert guide for modern web-based game development. Covers PlayCanvas, Babylon.js Havok, Three.js/R3F Rapier & Jolt Physics, Fixed-Timestep Accumulators, Zero-GC Pooling, ECS (bitECS/Miniplex), Spatial Audio (HRTF), and WebTransport networking / Panduan ahli pengembangan game web modern dan efisien.
日本語の概要は準備中です。原文の説明を表示しています。
roedyrustam/vibes-plug☆ 752026年10月9日 更新
Climate physics, forcing, feedback, and attribution. Covers the greenhouse effect and radiative forcing, climate sensitivity, fast and slow feedbacks, the paleoclimate record, detection and attribution science, regional climate impacts, and the distinction between weather, climate variability, and forced climate change. Use when reasoning about global warming mechanisms, interpreting temperature or CO2 records, evaluating attribution claims for extreme events, or distinguishing signal from natural variability.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Physical principles underlying diodes, bipolar junction transistors, and MOSFETs — carrier concentrations, drift and diffusion, the pn junction, forward and reverse bias, the Shockley diode equation, BJT operating regions, MOSFET threshold and saturation, small-signal models, and temperature effects. Use when reasoning about device-level behavior, designing bias networks, selecting transistor operating points, interpreting datasheets, or diagnosing nonlinear device failures.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
The fifteen fundamental cooking techniques that together cover most home kitchen work. Organized by the transformation they perform (heat transfer, water management, emulsion, ferment, cut) rather than by cuisine. Covers knife work, sauté, sear, braise, roast, poach, boil, steam, grill, bake, stew, reduce, deglaze, emulsify, and pickle/ferment, each with the physics, the signal, the common failure, and a diagnostic question. Use when teaching a cook, substituting a technique, or diagnosing why a dish failed.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Stellar structure and life cycles from birth to endpoint. Covers the Hertzsprung-Russell diagram, hydrostatic equilibrium, main-sequence physics and the mass-luminosity relation, nuclear fusion stages (pp-chain, CNO cycle, triple-alpha), nucleosynthesis, post-main-sequence evolution through red giants and the horizontal branch, and stellar endpoints — planetary nebulae, white dwarfs and the Chandrasekhar limit, supernovae, neutron stars, and black holes. Use when placing a star on the HR diagram, estimating its lifetime, predicting its fate from its mass, or teaching how a star lives and dies.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
CatColab Decapodes - Discrete Exterior Calculus for PDE modeling on meshes via Decapodes.jl integration. Model physics equations compositionally with automatic code generation.
日本語の概要は準備中です。原文の説明を表示しています。
plurigrid/asi☆ 672026年7月10日 更新
Interleave layer bridging the BigQuery cluster to plurigrid/asi. Routes BigQuery queries through asi's DuckDB stack, wires patent search into asi knowledge graph, connects Looker Studio dashboards to CatColab, and feeds BigQuery ML into the lolita physics emulation pipeline.
日本語の概要は準備中です。原文の説明を表示しています。
plurigrid/asi☆ 672026年7月10日 更新
Comprehensive Python library for astronomy and astrophysics. This skill should be used when working with astronomical data including celestial coordinates, physical units, FITS files, cosmological calculations, time systems, tables, world coordinate systems (WCS), and astronomical data analysis. Use when tasks involve coordinate transformations, unit conversions, FITS file manipulation, cosmological distance calculations, time scale conversions, or astronomical data processing.
日本語の概要は準備中です。原文の説明を表示しています。
plurigrid/asi☆ 672026年7月10日 更新
Use whenever writing, reviewing, or debugging .NET/C# code that uses the BallisticCalculator NuGet package (namespace BallisticCalculator) or its Gehtsoft.Measurements unit types — even when the user doesn't name the package explicitly but is clearly doing external/interior ballistics in .NET (bullet drop, velocity, energy, windage, spin drift, time of flight, zeroing a scope) for rifles, air rifles, bows, or artillery. Covers the full public API (Ammunition, Rifle, Atmosphere, Wind, ShotParameters, TrajectoryCalculator, TrajectoryPoint); standard, custom, .drg, and multi-BC drag tables; saving/loading data and building your own file format around it (BXml and System.Text.Json serialization); and building or rendering scope reticles (e.g. to SVG). Also use it for this library's Gehtsoft.Measurements Measurement<T> unit types (DistanceUnit, VelocityUnit, AngularUnit, WeightUnit, PressureUnit, …). Skip for: generic physics or projectile-motion exercises, a different ballistics library (e.g. GNU/JBM), game-engine or Unity projectile motion, plain unit conversions, and non-code ballistics questions (load-data or forensics advice). Self-contained: no access to the library source or binaries is required — prefer this over scanning the package to rediscover the API. Describes 1.1.13+, including the named ZeroRangeCantBeReachedException / TrajectoryCannotBeCalculatedException failures.
日本語の概要は準備中です。原文の説明を表示しています。
nikolaygekht/ballistic.calculator.app.avalonia☆ 452026年8月26日 更新
Generate frontend code drafts using Gemini 3.1 Pro's one-shot UI generation. Use when building React components, HTML/CSS pages, SVG animations, or converting screenshots to code. Produces fast, cheap drafts (7.5x cheaper than Opus) that Claude reviews and refines. Supports design system context loading (1M token window), screenshot-to-code pipeline, and physics-based SVG animation. Trigger: "generate a UI", "screenshot to code", "draft a component", "SVG animation", "convert this design", "gemini forge", "forge a UI".
日本語の概要は準備中です。原文の説明を表示しています。
tdimino/claude-code-minoan☆ 412026年9月28日 更新
Derive a theoretical result step-by-step from first principles or established theorems, with every step explicitly justified and special cases checked. Use when deriving a formula or theorem from first principles, proving a mathematical statement by logical deduction, re-deriving a textbook result for verification or adaptation, extending a known result to a more general setting, or producing a self-contained derivation for a paper or thesis.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月12日 更新
Use when asked to build spring, easing, gesture, and choreographed animations with correct physics and reduced-motion support. Not for auditing existing motion or finding animation opportunities.
日本語の概要は準備中です。原文の説明を表示しています。
OutlineDriven/odin-claude-plugin☆ 372026年9月29日 更新
Build React animations with Motion (Framer Motion) - gestures (drag, hover, tap), scroll effects, spring physics, layout animations, SVG. Bundle: 2.3 KB (mini) to 34 KB (full). Use when: drag-and-drop, scroll animations, modals, carousels, parallax. Troubleshoot: AnimatePresence exit, list performance, Tailwind conflicts, Next.js "use client".
日本語の概要は準備中です。原文の説明を表示しています。
fellipeutaka/kanpeki☆ 332026年8月28日 更新
Score a PhD applicant's profile and rank candidate advisors using a connection-first 4.0-scale scoring system. Best-supported for physics / HEP and materials science (MSE), with the scoring engine extensible to chemistry, biology, CS, math, EE, ChemE, earth science (each with field-specific caveats — see references/journal_tiers.md). Use when the user wants to evaluate their PhD application chances, find matching advisors at top US programs, score a CV for graduate school, or compare candidate professors. Also triggers when the user mentions phdtaketaketake or its connection-first philosophy of valuing advisor network over h-index.
日本語の概要は準備中です。原文の説明を表示しています。
powerofjinbo/phdtaketaketake☆ 332026年10月11日 更新
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
VoDaiLocz/kilo-kit-mcp☆ 272026年9月13日 更新