Apply platform accessibility best practices to SwiftUI, UIKit, and AppKit code. Essential companion to any SwiftUI, UIKit, or AppKit skill — always use together. Use whenever writing, editing, or reviewing ANY SwiftUI views, UIKit view controllers, AppKit views/window controllers, or platform UI — even when the user doesn't mention accessibility. Also use when the user mentions VoiceOver, Voice Control, Dynamic Type, Reduce Motion, screen reader, a11y, WCAG, accessibility audit, Nutrition Labels, accessibilityLabel, UIAccessibility, NSAccessibility, assistive technologies, or Switch Control. Not for server-side Swift, non-UI packages, or CLI tools.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Implement, review, or improve in-app purchases and subscriptions using StoreKit 2. Use when building paywalls with SubscriptionStoreView or ProductView, processing transactions with Product and Transaction APIs, verifying entitlements, handling purchase flows (consumable, non-consumable, auto-renewable), implementing offer codes or promotional/win-back/introductory offers, managing subscription status and renewal state, setting up StoreKit testing with configuration files, or integrating Family Sharing, Ask to Buy, refund handling, and billing retry logic.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Implement, review, or improve SwiftUI animations and transitions. Use when adding explicit animations with withAnimation, configuring implicit animations with .animation(_:body:) or .animation(_:value:), configuring spring animations (.smooth, .snappy, .bouncy), building phase or keyframe animations with PhaseAnimator/KeyframeAnimator, creating hero transitions with matchedGeometryEffect or matchedTransitionSource, adding SF Symbol effects (bounce, pulse, variableColor, breathe, rotate, wiggle), implementing custom Transition or CustomAnimation types, or ensuring animations respect accessibilityReduceMotion.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Build iOS App Clips with invocation URLs, NFC, QR codes, App Clip Codes, Safari banners, Maps, Messages, and shared App Group data handoff to the full app. Covers target setup, experience configuration, size limits, NSUserActivity handling, SKOverlay promotion, location confirmation, and capability limits. Use when creating App Clips or wiring App Clip invocation and full-app migration.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/teleprompter☆ 52026年6月28日 更新
Use when: 'intake this repo/skill', 'evaluate external skill', 'should we adopt X', a candidate repo URL plus an adoption question, or any external skill/workflow/tool surfaces as a possible fit for Agistra. Structured front-door evaluation of external skills, workflows, and similar capability artifacts before any install, promotion, or adaptation decision. Ends in exactly one classification: Install candidate, Adapt concept, or Reject. Never install first — intake first.
日本語の概要は準備中です。原文の説明を表示しています。
Agistra/agistra.dev☆ 52026年10月7日 更新
Voice agents represent the frontier of AI interaction - humans speaking naturally with AI systems. The challenge isn't just speech recognition and synthesis, it's achieving natural conversation flow with sub-800ms latency while handling interruptions, background noise, and emotional nuance. This skill covers two architectures: speech-to-speech (OpenAI Realtime API, lowest latency, most natural) and pipeline (STT→LLM→TTS, more control, easier to debug). Key insight: latency is the constraint. Hu
日本語の概要は準備中です。原文の説明を表示しています。
AxelMrak/ai☆ 52026年2月20日 更新
Kelly Retail Intel: App-in-Skill daily industry intelligence cockpit for retail stores and consumer brands (Busabase App-in-Skill). Use when the user asks about retail, stores, promotions, merchandising, shopping trends, weather/event sales opportunities,零售, or门店 scenes. Prepares news/source signals, buyer-intent interpretation, approved sales actions, and channel drafts for review before any external handoff.
日本語の概要は準備中です。原文の説明を表示しています。
mr-kelly/skills☆ 52026年10月2日 更新
Short-drama and product-video development skill for planning drama projects through a bundled Busabase App-in-Skill UI, with each project linked to a specified HyperFrame project and each episode linked to a HyperFrame composition for final motion/video tuning. Use when the user asks to create, edit, organize, or review short-drama scripts, product explainer episodes, character consistency cards, series bibles, episode beat sheets, storyboard shots, HyperFrame project/composition links, production checklists, or a drama planning workbench.
日本語の概要は準備中です。原文の説明を表示しています。
mr-kelly/skills☆ 52026年10月2日 更新
Generates the monthly revenue-accountable marketing report that B2B SaaS marketing leaders deliver to CEOs, CFOs, executive teams, and boards. Use when preparing the monthly CEO report, drafting the marketing section of a board deck, defending budget decisions, diagnosing pipeline gaps, or transitioning marketing from MQL/SQO reporting to revenue, CAC payback, and forward pipeline coverage. Designed for B2B SaaS demand generation leaders who own pipeline targets across segments, geos, and motions, and need to explain marketing's revenue contribution in executive language.
日本語の概要は準備中です。原文の説明を表示しています。
Stallin-Sanamandra/b2b-saas-marketing-skills☆ 52026年4月27日 更新
End-to-end ABM program design and orchestration for B2B SaaS mid-market and enterprise motions. Use when building a target account list, designing account tiering criteria, planning ABM channel orchestration, coordinating BDR outreach with marketing campaigns, defining ABM measurement frameworks, or running an ABM program review. Also use when asked to "build an ABM program," "set up account-based marketing," "design a target account strategy," "plan ABM campaigns," or "measure ABM results." Designed for demand gen teams selling to Mid-Market companies with $10K-$50K+ ACV, multi-persona buying committees, and 3-6 month sales cycles.
日本語の概要は準備中です。原文の説明を表示しています。
Stallin-Sanamandra/b2b-saas-marketing-skills☆ 52026年4月27日 更新
Generates sourced, BDR-ready account research briefs for named target accounts in B2B SaaS ABM and outbound motions. Use after a target account list is built and before outreach sequences are written. Best for Tier 1, Tier 2, and intent-qualified accounts where BDRs need a clear "why this account, why now, why this persona" hypothesis. Designed for B2B SaaS teams selling compliance, security, GRC, risk, or other technical platforms into mid-market and enterprise buyers. Not intended for broad list building or mass enrichment.
日本語の概要は準備中です。原文の説明を表示しています。
Stallin-Sanamandra/b2b-saas-marketing-skills☆ 52026年4月27日 更新
Finish an existing Japanese creator, challenge, comeback, vlog, or community-building vertical social rough cut as an evidence-grounded short-form story. Use for strong opening declarations, identity and struggle arcs, crisis-to-goal recovery, multi-source B-roll and evidence stills, emotional typography, semantic punch-ins, pinned SFX, dialogue-first audio, platform-added music delivery, and creator-short retention QA.
日本語の概要は準備中です。原文の説明を表示しています。
mocchalera/video-os-v2☆ 52026年9月4日 更新
Remove signs of AI-generated writing from text. Use when editing or reviewing text to make it sound more natural and human-written. Based on Wikipedia's comprehensive "Signs of AI writing" guide. Detects and fixes patterns including: inflated symbolism, promotional language, superficial -ing analyses, vague attributions, em dash overuse, rule of three, AI vocabulary words, negative parallelisms, and excessive conjunctive phrases.
日本語の概要は準備中です。原文の説明を表示しています。
micsapp/micstec-skills☆ 42026年3月20日 更新
Visual storytelling skill chain for DSH; use for narrative motion, scroll-driven UX, and stack-aware implementation rails.
日本語の概要は準備中です。原文の説明を表示しています。
garochee33/DSH☆ 42026年10月12日 更新
Document and type a Sentry API endpoint. Write or fix @extend_schema decorators, specify response TypedDicts, type request parameters, correct type drift between the declared schema and the runtime response, and validate the generated spec. Use when asked to "document an endpoint", "add OpenAPI docs", "add/fix @extend_schema", "type an endpoint response", "fix the response type", "fix type drift", "reuse a response type", "split an overloaded endpoint", "specify the response schema", "add a TypedDict response", "migrate a legacy api-docs path", "fix a parameter type", or "make an endpoint public" / "promote an endpoint" (promotion is one section here).
日本語の概要は準備中です。原文の説明を表示しています。
0xAidan/polymarket-bot-test☆ 42026年9月4日 更新
Design system and premium UX rules for VenTu (ventu.surf). Use whenever building, restyling, reviewing, or polishing any frontend page, component, map, drawer, or motion. Overrides generic AI aesthetic defaults.
日本語の概要は準備中です。原文の説明を表示しています。
braindeadpt/VenTu☆ 42026年10月13日 更新
Define or review a visual system, DESIGN.md, or redesign direction. Use for typography, layout, color, motion, and interaction design decisions.
日本語の概要は準備中です。原文の説明を表示しています。
gracefullight/pkgs☆ 42026年10月2日 更新
Generate a product promotional card with a product photo, sale badge, and pricing text.
日本語の概要は準備中です。原文の説明を表示しています。
iterationlayer/skills☆ 42026年6月9日 更新
Generate a product listing image with photo, price badge, and promotional text overlay.
日本語の概要は準備中です。原文の説明を表示しています。
iterationlayer/skills☆ 42026年6月9日 更新
Optimize a product photo and compose it into a promotional banner with sale text and pricing.
日本語の概要は準備中です。原文の説明を表示しています。
iterationlayer/skills☆ 42026年6月9日 更新
Generate a vertical story image for TikTok or Instagram book promotion with cover art, hook text, and author branding.
日本語の概要は準備中です。原文の説明を表示しています。
iterationlayer/skills☆ 42026年6月9日 更新
Replays a CARLA .log recorded by the recorder — the whole run or a time window, at any speed, following a chosen actor, optionally regenerating sensors and restoring weather. Use when the user asks to "replay the recording", "play back the run", "watch it again in slow motion / at 2x", "follow vehicle N during replay", or "replay onto a different map".
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla-agentic-tools☆ 42026年9月12日 更新
Use when designing inclusive animations, addressing vestibular disorders and motion sensitivity, or ensuring animation accessibility compliance.
日本語の概要は準備中です。原文の説明を表示しています。
aibot88/sec_skill_store☆ 42026年5月27日 更新