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cccskills

「linear」の検索結果

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概要と使いどころ

Cross-reference GitHub, Linear, Slack, and PostHog with bidirectional sync for team briefs

日本語の概要は準備中です。原文の説明を表示しています。

a5c-ai/babysitter1,8422026年9月17日 更新

Use scipy.optimize.curve_fit for nonlinear least squares parameter estimation from experimental data.

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8412026年7月24日 更新

Reduce dimensionality of multivariate data using PCA with varimax rotation. Use when you have many correlated variables and need to identify underlying factors or reduce collinearity.

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8412026年7月24日 更新

Use this skill when simulating quadrotor physical dynamics — mapping desired thrust/moments to individual motor RPMs via a propeller allocation matrix, applying first-order motor lag, and integrating the nonlinear equations of motion (translational and rotational) using RK45.

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8412026年7月24日 更新

diagnose

無料

Root-cause a failing or wrong empirical result with a disciplined reproduce → minimise → hypothesise → instrument → fix loop, instead of guessing-and-poking. Use when the user says "why is my regression wrong", "this number changed", "my script errors out", "the result won't reproduce", "debug this", "this estimate looks wrong", or "it worked yesterday". Tuned for research code (R/Stata/Python): type coercion, NA/merge blow-ups, factor levels, clustering/SE choices, weighting, collinearity/convergence, seeds, package-version drift. Use `--no-fix` to localize the root cause without editing shared or load-bearing files.

日本語の概要は準備中です。原文の説明を表示しています。

pedrohcgs/claude-code-my-workflow1,6572026年9月28日 更新

Case studies of American screenwriting (美国电影剧作案例) — Mei Feng's readings of the Hollywood Western (value pairs, four oppositions), screwball comedy (strong heroine, buddy vs adversary two-hander), Billy Wilder (disguise, Lubitsch touch, meet-cute), Hitchcock and his writers, Adaptation, Mildred Pierce (eight drafts, woman's film + noir), Thelma & Louise ("but" method, mirror pair), Fargo (Coen method), Good Will Hunting (five-part structure), American Beauty (POV strategy, genre mix), Eternal Sunshine (1:5:1, image motifs); Walter's American Graffiti; the Hollywood masterclass films (Bourne, Guardians, Zootopia, Thor); Hoxter's Winter's Bone and Jojo Rabbit; Snyder's Miss Congeniality; Field's Chinatown. Use when you want a worked example of how a specific American film's script is built, when analysing a film for structure, character or theme, or when looking for a model to imitate for a Western, screwball, noir, buddy, coming-of-age, black comedy or non-linear romance.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6412026年10月3日 更新

Apply a visual direction — an archetype (high-end agency, editorial minimal, brutalist, soft-SaaS, dark-tech) or one of 138 named design systems (apple, linear-app, stripe, vercel, notion, material, shadcn, spotify, tesla…) — by resolving it into the token system. Use when the user wants a specific look/vibe/brand feel, or asks to make a design feel premium/expensive/non-generic.

日本語の概要は準備中です。原文の説明を表示しています。

plugin87/ux-ui-agent-skills1,5862026年10月11日 更新

Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4572026年10月9日 更新

Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4572026年10月9日 更新

Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4572026年10月9日 更新

Compile the team's REAL updates into one async standup — pull what people posted in Slack (and moved in Notion/Linear), not a template for running standups. Use when asked to compile today's standup, pull the team's updates into one post, what did the team ship, or run async standup in Cowork. Reads a Slack channel and (optionally) the tracker via connectors, groups updates by person into shipped / in-progress / blocked, surfaces the blockers needing attention, and produces a standup-digest artifact ready to post back.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4402026年10月12日 更新

Turn a skill's recommendations into real, executed actions — open the tickets, file the issues, post the updates — safely: dry-run preview, risk-classified, approval-gated, then recorded back to the brain. Use when asked to act on a plan, file tickets from a checklist, create issues from a PRD, execute the recommended next steps, or wire a skill's output into GitHub/Linear/Slack. Produces a dry-run actions plan with per-action risk, executes only after approval via the connected action MCP, and logs what was done. Nothing acts silently.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4402026年10月12日 更新

Help users transition from linear funnel thinking to a loop-based growth model that identifies and optimizes the core engines of their business.

日本語の概要は準備中です。原文の説明を表示しています。

RefoundAI/lenny-skills1,3892026年7月17日 更新

Generate categorized release notes from any source (GitHub, Linear, Jira, or manual input) with optional publishing

日本語の概要は準備中です。原文の説明を表示しています。

huytieu/COG-second-brain1,2752026年10月2日 更新

Create user stories with duplicate checking across any project tracker (Linear, GitHub Issues, Jira)

日本語の概要は準備中です。原文の説明を表示しています。

huytieu/COG-second-brain1,2752026年10月2日 更新

Implement a Linear brief in a named GitHub repo. Use when the brief skill is implement-issue or the user wants a new branch and draft PR.

日本語の概要は準備中です。原文の説明を表示しています。

CopilotKit/OpenTag1,2602026年10月11日 更新

Predict B-cell and T-cell epitopes for vaccine antigen design and epitope mapping with BepiPred-3.0, DiscoTope-3.0, the IEDB tools, and EL-mode MHC presentation. Encodes the load-bearing asymmetry that T-cell epitope prediction is mature (it reduces to MHC presentation, AUC>0.9) while B-cell prediction is unreliable (linear predictors ~AUC 0.6 because ~90% of real epitopes are conformational) — so structure-based DiscoTope-3.0 on AlphaFold models is the only defensible B-cell path, propensity scales are obsolete, and NetChop is largely redundant on EL-trained models. Use when mapping epitopes or selecting vaccine antigens. MHC binding lives in mhc-binding-prediction.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Simulate transcription factor perturbation effects on cell state in silico with CellOracle and Dynamo, and predict transcriptional responses to genetic perturbations with GEARS, scGen, and CPA. Covers the direction-not-magnitude principle, local-linear validity, the GRN/velocity error it inherits, baseline discipline (mean and additive baselines), and the validation gap. Use when predicting TF knockout or overexpression effects, ranking driver TFs for fate transitions, or planning perturbation experiments. For GRN construction see multiomics-grn; for experimental Perturb-seq see single-cell/perturb-seq.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Analyzes time-series and longitudinal RNA-seq for differential expression and trajectory structure. Covers DESeq2 LRT with reduced models, time as factor vs continuous vs natural splines, maSigPro (Nueda 2014 for RNA-seq), ImpulseDE2 with explicit impulse-model failure modes, DREAM for repeated measures via linear mixed models, pseudoreplication avoidance, conditional vs marginal modeling, and trajectory clustering with DPGP, Mfuzz (with Schwämmle 2010 fuzzifier estimation), and splines+k-means. Use when modeling time-course or longitudinal expression, choosing factor vs spline, handling repeated measures from the same subject, avoiding pseudoreplication, clustering temporal trajectories, or selecting between dedicated time-course tools and pairwise+LRT.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Identifies essential genes from CRISPR-Cas9 fitness screens using BAGEL2 (Kim & Hart 2021 Genome Med), a Bayesian classifier scoring per-gene Bayes Factors via log-likelihood ratios over per-sgRNA fold changes, calibrated against CEGv2 core-essentials (Hart 2017 G3, ~684 genes) and NEGv1 non-essentials (Hart 2014, ~927 genes). Covers the fc + bf + pr workflow, the linear-extrapolation improvement over BAGEL1 truncation, multi-target off-target correction, tumor-suppressor sensitivity (BAGEL2 detects enrichment), and BF calibration (BF >6 ≈ 90% posterior per Hart 2017; ~5% FDR by BAGEL convention). Use when classifying essential vs non-essential genes, calibrating BAGEL2 thresholds against PR curves, identifying tumor suppressors alongside essentials, comparing BAGEL2 hits to MAGeCK / drugZ, or generating publication-quality essentiality calls.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Resolve the architecture of focal oncogene amplifications — extrachromosomal DNA (ecDNA), breakage-fusion-bridge (BFB) cycles, homogeneously staining regions (HSR), and linear amplification — from whole-genome sequencing with AmpliconArchitect, the AmpliconSuite pipeline, and AmpliconClassifier. Covers copy-number seed selection, breakpoint-graph reconstruction, balanced-flow optimization, ecDNA classification, and the limits of depth-only amplification calls. Use when a focal amplification needs structural characterization, when distinguishing ecDNA from chromosomal amplification, suspecting ecDNA-driven oncogene amplification or therapy resistance, or selecting copy-number seeds for amplicon reconstruction.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Detect syntenic blocks and structural rearrangements between genomes using MCScanX (Wang 2012), JCVI/MCScan (Tang 2008 Python), GENESPACE (Lovell 2022) for orthology-anchored riparian visualization, SyRI for structural variation, AnchorWave for sequence-level synteny, i-ADHoRe 3.0 for highly diverged species, SynNet for synteny networks, and ntSynt for multi-genome macrosynteny. Use when identifying collinear gene blocks across species, distinguishing macrosynteny from microsynteny, detecting inversions/translocations/duplications, anchoring orthology in WGD lineages, producing publication riparian plots, computing synteny block age via Ks (cross-references whole-genome-duplication), or running synteny-aware ortholog inference in polyploids.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Estimate frequency response from Simulink models using frestimate. Use when frequency response should be obtained from simulation rather than model linearization.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/simulink-agentic-toolkit1,2182026年10月8日 更新

Build motor control solutions using Motor Control Blockset for PMSM, induction motors, BLDC, and SynRM. Implement field oriented control, sensorless FOC, six-step control, speed control, current control, and torque control. Configure SVPWM, flux weakening, MTPA, MTPV, control of non-linear motors, inverter control, and motor parameter estimation. Compose motor drive models, tune gains, and generate embedded code.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/simulink-agentic-toolkit1,2182026年10月8日 更新