Writes, reviews, and improves SwiftData code using modern APIs and best practices. Use when reading, writing, or reviewing projects that use SwiftData.
日本語の概要は準備中です。原文の説明を表示しています。
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Writes, reviews, and improves SwiftData code using modern APIs and best practices. Use when reading, writing, or reviewing projects that use SwiftData.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensively reviews SwiftUI code for best practices on modern APIs, maintainability, and performance. Use when reading, writing, or reviewing SwiftUI projects.
日本語の概要は準備中です。原文の説明を表示しています。
Writes, reviews, and improves Swift Testing code using modern APIs and best practices. Use when reading, writing, or reviewing projects that use Swift Testing.
日本語の概要は準備中です。原文の説明を表示しています。
SwiftUI coding guidelines covering style, structure, patterns, formatting, and pure-functions methodology. Use when editing or generating SwiftUI code or Swift files containing SwiftUI views, view models, services, or related architecture.
日本語の概要は準備中です。原文の説明を表示しています。
Build, review, or improve networking code in iOS/macOS apps using URLSession with async/await, structured concurrency, and modern Swift patterns. Use when working with REST APIs, downloading files, uploading data, WebSocket connections, pagination, retry logic, request middleware, caching, background transfers, or network reachability monitoring. Also use when handling HTTP requests, API clients, network error handling, or data fetching in Swift apps.
日本語の概要は準備中です。原文の説明を表示しています。
Build, refactor, or review macOS menubar apps that use Tuist and SwiftUI. Use when creating or maintaining LSUIElement menubar utilities, defining Tuist targets/manifests, implementing model-client-store-view architecture, adding script-based launch flows, or validating reliable local build/run behavior without Xcode-first workflows.
日本語の概要は準備中です。原文の説明を表示しています。
Scan Apple's SwiftUI documentation for deprecated APIs and update the SwiftUI Expert Skill with modern replacements. Use when asked to "update latest APIs", "refresh deprecated SwiftUI APIs", "check for new SwiftUI deprecations", "scan for API changes", or after a new iOS/Xcode release. Requires the Sosumi MCP to be available.
日本語の概要は準備中です。原文の説明を表示しています。
Applies a modern CSS reset covering box-sizing, margin removal, text rendering, media defaults, and root stacking context. Use when starting a new web project, creating a global stylesheet, or when the codebase lacks sensible CSS defaults.
日本語の概要は準備中です。原文の説明を表示しています。
Use when: implement a scoped ticket, fix a bug, add tests, prepare a PR-ready code change, or reuse a standard builder workflow across software engineer agents.
日本語の概要は準備中です。原文の説明を表示しています。
Frontend development guidelines for React/TypeScript applications. Modern patterns including Suspense, lazy loading, useSuspenseQuery, file organization with features directory, MUI v7 styling, TanStack Router, performance optimization, and TypeScript best practices. Use when creating components, pages, features, fetching data, styling, routing, or working with frontend code.
日本語の概要は準備中です。原文の説明を表示しています。
This skill covers detecting anomalies in Modbus/TCP and Modbus RTU communications in industrial control systems. It addresses function code monitoring, register range validation, timing analysis, unauthorized client detection, and deep packet inspection for malformed Modbus frames. The skill leverages Zeek with Modbus protocol analyzers, Suricata IDS with OT rules, and custom Python-based detection using Markov chain models for normal Modbus transaction sequences.
日本語の概要は準備中です。原文の説明を表示しています。
Tell the user (or an agent) exactly what machine they are on — chip, cores, RAM, NPU TOPS, memory bandwidth, security posture, DSH tier, and the right Ollama model to pull. Refreshes the canonical profile at agents/core/.mesh/machine.json on every call. Reads the result via agents.core.machine — zero re-probing in application code.
日本語の概要は準備中です。原文の説明を表示しています。
Create a PostHog endpoint with the right shape on the first try — covers query kind choice, name conventions, what to expose as variables (HogQL code_name vs insight breakdown), data_freshness_seconds, and whether to materialise on day one. Use when the user says "create an endpoint", "expose this query as an API", "turn this insight into an endpoint", or asks for help structuring a new endpoint. Steers away from common mistakes: materialising a query with cohort breakdowns or compare mode, inline-only variables on a materialised endpoint, unbounded date ranges, ambiguous names.
日本語の概要は準備中です。原文の説明を表示しています。
Investigate AI observability evaluations of both types — `hog` (deterministic code-based) and `llm_judge` (LLM-prompt-based). Find existing evaluations, inspect their configuration, run them against specific generations, query individual pass/fail results, and generate AI-powered summaries of patterns across many runs. Use when the user asks to debug why an evaluation is failing, surface common failure modes, compare results across filters, dry-run a Hog evaluator, prototype a new LLM-judge prompt, or manage the evaluation lifecycle (create, update, enable/disable, delete).
日本語の概要は準備中です。原文の説明を表示しています。
Launch multiple explore subagents in parallel to investigate architecture, data models, auth, APIs, and deployment. Synthesize into an onboarding document.
日本語の概要は準備中です。原文の説明を表示しています。
Use after the Lean model changed and before touching backend code — regenerates Kotlin from Lean, lists changed generated symbols, the hand-written files and contract tests that reference them, and golden regressions, so the blast radius is known before implementation.
日本語の概要は準備中です。原文の説明を表示しています。
Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, or dynamic code to inspect logs, warnings, errors, and stack traces.
日本語の概要は準備中です。原文の説明を表示しています。
Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.
日本語の概要は準備中です。原文の説明を表示しています。
Turn character reference images into reusable, rigged voxel 3D assets for Blender and Three.js through an imagegen turnaround and user-approval workflow. Use when Codex needs to preserve a character's likeness across front, side, and back views; create or revise Minecraft-like cube-headed models; prevent missing rear hair or clothing; split features between block geometry and face/clothing textures; generate GLB and editable .blend files; add walk/smash-compatible rigid-part pivots; or diagnose why a voxel conversion is not recognizable.
日本語の概要は準備中です。原文の説明を表示しています。
Generate Skills from HTTP MCP servers with async job patterns (submit/status/result). Use when converting MCP specifications (.mcp.json) into reusable Skills using mcp_tool_catalog.yaml. Supports --lazy mode for context-saving generation. Also use for calling async MCP tools via JSON-RPC 2.0 with session-based polling.
日本語の概要は準備中です。原文の説明を表示しています。
レビューコメントの重要度ラベリングと対応方針・返信案を整理する。AI はコード修正やパッチ提案を行わない。
Python and Django conventions for multi-tenant SaaS POS projects: views, services, naming, JSON APIs, PDFs, and cart patterns. Trigger: When writing any view, service, API endpoint, or model code in apps/.
日本語の概要は準備中です。原文の説明を表示しています。
Django ORM patterns for multi-tenant POS projects: efficient queries, bulk operations, transactions, and multi-schema upload paths. Trigger: When writing queryset logic, model saves, or DB-touching service code.
日本語の概要は準備中です。原文の説明を表示しています。
Find and fix WCAG 2.2 accessibility issues. Two modes — report (sweep a codebase or page, produce a prioritized written report, no edits) and fix (audit→edit→verify loop on a target). Prefers direct-CDP live-DOM auditing; falls back to a browser-MCP composition or HTML-string audits.
日本語の概要は準備中です。原文の説明を表示しています。