Implement an executable BDI agent cycle with events, context-guarded plans, intention stacks, selection functions, and belief revision. Use when designing or debugging AgentSpeak-style runtimes or concrete BDI program semantics. NOT for high-level BDI adoption, organizational modeling, norms, or hypertree team planning.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月8日 更新
This skill should be used when modeling agent mental states with BDI concepts: beliefs, desires, intentions, RDF-to-belief transformations, rational agency traces, cognitive agents, BDI ontologies, and neuro-symbolic AI integration.
日本語の概要は準備中です。原文の説明を表示しています。
muratcankoylan/Agent-Skills-for-Context-Engineering☆ 1.8万2026年10月1日 更新
Implement executable BDI reasoning with explicit negation, paraconsistent revision, trigger-based commitment updates, and abduction. Use for runtime agent semantics and conflicting desires. NOT for purely axiomatic modal logic, black-box planners, or classical logic without operational semantics.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 132026年10月1日 更新
Integration of BDI agent architecture with soft systems methodology for complex organizational problem-solving
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 132026年10月1日 更新
Design patterns for BDI agents using the MORA methodology for practical multi-agent system development
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 132026年10月1日 更新
BDI (Beliefs-Desires-Intentions) agency framework for designing autonomous agents with mental state architectures
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 132026年10月1日 更新
Model organizations as BDI systems with filtered perception, discourse-shaped desires, accommodations, and abstraction-level hierarchy. Use for socio-technical coordination and organizational modeling. NOT for mechanistic workflows, individual psychology, or non-social domains.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 132026年10月1日 更新
Design AgentSpeak(L)-style BDI agents with context-guarded plans, selection functions, and intention stacks. Use for interruptible autonomy, agent policy, and multi-agent orchestration in dynamic environments. NOT for simple rule engines, static planners, or centralized workflows.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 132026年10月1日 更新
Apply normative BDI reasoning to agents that must detect norms, choose which commitments to internalize, and resolve conflicts by comparing consequences. Use when obligations, prohibitions, or policies collide in autonomous systems. NOT for simple fixed-priority rules, pure constraint satisfaction, or domains where no real normative conflict exists.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 132026年10月1日 更新
Logic-based agent programming language implementing BDI architecture for practical autonomous agent development
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 132026年10月1日 更新
This skill should be used when the user asks to "model agent mental states", "implement BDI architecture", "create belief-desire-intention models", "transform RDF to beliefs", "build cognitive agent", or mentions BDI ontology, mental state modeling, rational agency, or neuro-symbolic AI integration.
日本語の概要は準備中です。原文の説明を表示しています。
lucaspmarie-a11y/claude-skills-vault☆ 52026年6月7日 更新
This skill should be used when the user asks to "model agent mental states", "implement BDI architecture", "create belief-desire-intention models", "transform RDF to beliefs", "build cognitive agent", or mentions BDI ontology, mental state modeling, rational agency, or neuro-symbolic AI integration.
日本語の概要は準備中です。原文の説明を表示しています。
phoroth/AGENTIC☆ 32026年8月8日 更新
This skill should be used when the user asks to "model agent mental states", "implement BDI architecture", "create belief-desire-intention models", "transform RDF to beliefs", "build cognitive agent", or mentions BDI ontology, mental state modeling, rational agency, or neuro-symbolic AI integration.
日本語の概要は準備中です。原文の説明を表示しています。
nimoqup046-collab/agora☆ 32026年3月26日 更新
This skill should be used when the user asks to "model agent mental states", "implement BDI architecture", "create belief-desire-intention models", "transform RDF to beliefs", "build cognitive agent", or mentions BDI ontology, mental state modeling, rational agency, or neuro-symbolic AI integration.
日本語の概要は準備中です。原文の説明を表示しています。
MMEHDI0606/ai-agent-foundation-template☆ 22026年5月21日 更新
Design AgentSpeak-style BDI plan libraries with explicit event, context, failure, and authority boundaries. NOT for treating BDI plans as safety approval or guaranteed execution.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月8日 更新
International / multilingual SEO audit focused on hreflang correctness: missing or broken return tags, wrong language/region codes, missing x-default, self-referencing errors, hreflang vs canonical conflicts, and inconsistent signals across HTML head, HTTP headers and XML sitemap. Also reviews URL structure (ccTLD vs subdirectory vs subdomain), language targeting and geo signals. Use whenever the user runs a multi-language or multi-region site and asks about hreflang, international or multilingual SEO, the wrong-language page showing in search, or duplicate content across country versions. Trigger on: "hreflang", "international SEO", "multilingual SEO", "multi-region", "wrong language in Google", "x-default", "ccTLD vs subdirectory", "geo targeting", "language targeting", "my English page shows for Thai users", "th/en page ranking in the wrong country", or any cross-language/cross-country ranking question. For full-site audits use /seo-analysis; for a single URL use /seo-page.
日本語の概要は準備中です。原文の説明を表示しています。
nowork-studio/notfair-plugin☆ 3,9162026年10月10日 更新
Use when turning a dense sculpt, scan or AI-generated mesh into clean topology in Blender, for animation, subdivision or a game low poly with a triangle budget. Also when choosing between QuadriFlow or voxel remesh and manual retopo, placing loops around eyes, mouth and joints, deciding pole placement, setting up a Shrinkwrap cage, fixing volume loss after subdivision, preparing a low poly for baking, or auditing topology for spirals, 6-poles and triangles. Keywords: retopo, retopology, quad remesh, clean up an AI mesh, edge flow, low poly, bake prep.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9632026年10月10日 更新
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1642026年1月22日 更新
Jason multi-agent platform implementing AgentSpeak(L) for practical BDI agent programming and deployment
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 132026年10月1日 更新
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
MikeCheng1208/BattleTree☆ 22026年7月22日 更新
Model an organization with BDI-inspired perceptions, expressed goals, accommodations, and levels of agency. Use for socio-technical diagnosis where actors interpret the same situation differently and agreement is partial. NOT for individual AgentSpeak execution, normative conflict algorithms, or ordinary workflow diagrams.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月8日 更新
Design an agent's handling of obligations, prohibitions, permissions, and conflicts among norms and goals. Use when an autonomous agent must decide which norms apply and what to do when they conflict. NOT for simple fixed policy checks, ordinary BDI commitment design, or organizational metaphor.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月8日 更新
Performs exact symbolic mathematics with SymPy for algebra, calculus, equation solving, symbolic linear algebra, physics, and lambdify or LaTeX code generation. Use when a task needs symbolic results, explicit assumptions, or exact arithmetic; use NumPy or SciPy for purely numerical workloads.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agent-skills☆ 4.8万2026年10月5日 更新
Imports FBX meshes into a CARLA source build as spawnable static.prop.* blueprints — pass a directory whose subdirectories name the semantic tags, or a single FBX with its tag, and the props are imported into content, registered, added to the prop factory and verified by spawning. Use when the user asks to "add a prop to CARLA", "import an FBX as a prop", "add street furniture/benches/signs", or needs a custom mesh spawnable from the Python API.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月10日 更新