Expert in designing and implementing intelligent game AI systems including behavior trees, finite state machines, GOAP, utility AI, pathfinding, steering behaviors, and perception systems. Specializes in creating believable, performant NPC behaviors that enhance player experience. Use when "game AI, NPC behavior, behavior tree, state machine for game, enemy AI, pathfinding, A* algorithm, navmesh, steering behavior, GOAP, utility AI, AI perception, combat AI, companion AI, boss AI, crowd simulation, flocking, game-ai, behavior-trees, pathfinding, npc, state-machines, goap, utility-ai, steering, perception" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1642026年1月22日 更新
"Apply the Theory of Planned Behavior to predict behavioral intentions from attitudes, subjective norms, and perceived behavioral control, and identify intervention leverage points. Use this skill when the user needs to predict adoption of a new behavior, diagnose why an intended behavior does not occur, design behavior change campaigns, or when they ask 'why do people not follow through', 'what predicts behavior change', or 'how to increase adoption rates'.".
日本語の概要は準備中です。原文の説明を表示しています。
charlieviettq/awesome-agent-skill☆ 262026年7月20日 更新
Detonate malware samples in Cuckoo Sandbox to observe runtime behavior — process creation, file system and registry changes, network communications, and API calls — and generate behavioral reports for classification and IOC extraction. Use when a sample has passed static triage and needs dynamic/behavioral analysis, when mapping a full infection chain, or when building YARA/behavioral signatures from observed sandbox activity.
日本語の概要は準備中です。原文の説明を表示しています。
mukul975/Anthropic-Cybersecurity-Skills☆ 3.4万2026年8月31日 更新
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4422026年10月9日 更新
Build a tiered classroom behavior intervention plan (BIP) for a K-12 student, grounded in the function of the behavior. Use when asked to plan a behavior intervention, address a disruptive or off-task pattern, write a BIP, or set up positive behavior supports. Produces a function hypothesis, prevention/antecedent strategies, teaching of a replacement behavior, a response plan for when it happens, and a simple data-tracking method — positive and skill-building, not punitive.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4402026年10月12日 更新
Building modular, debuggable AI behaviors using behavior trees for game NPCs and agentsUse when "behavior tree, bt, npc ai, ai behavior, game ai, decision tree, blackboard, ai, behavior-trees, npc, game-ai, decision-making, agents" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1642026年1月22日 更新
Conduct structured insect behavior observations using sampling protocols, ethogram categories, event recording, interaction logging, environmental context, and summary analysis. Covers focal animal sampling, scan sampling, all-occurrences sampling, and instantaneous sampling methods. Defines a standard insect ethogram with locomotion, feeding, grooming, mating, defense, communication, and rest categories. Includes timestamped event recording, intraspecific and interspecific interaction logging, environmental covariate documentation, and time budget analysis. Use when studying insect behavior for ecological research, documenting behavioral repertoires for a species, observing pollinator activity or predator-prey dynamics, or supporting conservation assessments with behavioral data.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月10日 更新
既存コード・既存関数・既存モジュールの暗黙契約を抽出するスキル。 戻り値型、副作用、例外、前提条件、境界条件、環境依存挙動を確認し、 reuse前のリスクを可視化する。名前やコメントではなく実際の挙動から 契約を読み取り、不一致を分類し、再利用可否を判定する。 Use when reusing legacy code, verifying actual behavior of existing functions, or extracting implicit contracts before implementation. Covers: hidden contract, implicit contract, reuse risk, legacy behavior, 暗黙契約, 既存資産調査. Analyzes return types, side effects, exceptions, preconditions, boundary conditions, and environment-dependent behavior.
takusaotome/claude-skills-library☆ 92026年10月5日 更新
リファクタリング(構造変更)と機能変更(behavior change)が同一 diff に混在していないかを識別し、structural change に対する external behavior preservation の証拠(テスト・型・静的解析)が揃っているかを diff-time で確認する。証拠不足のときは Characterization Test 追加を促すか question とする。DTO/公開 API の破壊的変更検出は api-compatibility、完了主張の反証や抽出リファクタの性能特性退行は refactor-claim-audit、新知識の命名・責務・境界への反映は knowledge-to-code-alignment、投機的抽象化・スコープ逸脱は altitude-generalization / fix-scope-integrity へ委譲する
s977043/river-review☆ 42026年10月11日 更新
コードの動作を保ちながら、重複削除やモジュール分割で構造を整えるスキル。変更前と各段階のテスト、計画の承認、レビュー、コミット前の確認まで進行を管理します。
- 動作を変えずにモジュールを分割したいとき
- 重複コードや不要コードの削除
- 入れ子の削減と名前の整理
affaan-m/ECC☆ 27.7万2026年10月12日 更新
Write code through a disciplined, BDD-framed Test-Driven Development loop: build a behavior test list, then drive each behavior through red-green-refactor with an enforced observed-failure gate. Use when the user wants to implement, build, or write code test-first, "do TDD", follow "red-green-refactor", drive code from tests, choose the next test by the Transformation Priority Premise (TPP) or ZOMBIES ordering, or grow a feature behavior-by-behavior with tests leading. This skill writes and changes code; it does not produce a test plan document (use automated-test-planning, or manual-test-planning for a plan a person runs by hand), review or audit existing code (use code-review), restructure existing code outside a TDD loop (use refactor, or plan-a-change to plan a multi-module restructure), specify what a feature should do (use plan-a-feature), or find the root cause of a bug (use investigate). Runs its loop to completion without pausing for review; to review each behavior as it lands, use pairing.
日本語の概要は準備中です。原文の説明を表示しています。
testdouble/han☆ 2812026年10月1日 更新
Compare runtime behavior between original and migrated repositories to detect behavioral differences, regressions, and semantic changes. Use when validating code migrations, refactorings, language ports, framework upgrades, or any transformation that should preserve behavior. Automatically compares test results, execution traces, API responses, and observable outputs between two repository versions. Provides actionable guidance for fixing deviations and ensuring behavioral equivalence.
日本語の概要は準備中です。原文の説明を表示しています。
ArabelaTso/Skills-4-SE☆ 2532026年8月21日 更新
Insert or read behavior log rows in the local database (behavior_logs). Use when recording a good/bad behavior entry, attaching a Pavlok API response JSON, adding a coach comment, or fetching recent logs via scripts/behavior_log.py.
日本語の概要は準備中です。原文の説明を表示しています。
motoya0118/pavlok_CLI_agent☆ 722026年4月9日 更新
Address unwanted dog behaviors through desensitization, counter-conditioning, and management. Covers reactivity (to dogs, people, sounds), separation anxiety, resource guarding, excessive barking, and leash pulling using force-free methods with systematic threshold management. Use when a dog shows reactivity toward other dogs, people, or stimuli; when separation anxiety causes destructive behavior or vocalization; when resource guarding is present; or when behaviors like excessive barking or leash pulling interfere with daily life — after basic obedience is established.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月10日 更新
Summarizes runtime behavior of a sample from Procmon-style operation logs — process and thread creation, file and registry writes, and network-related operations — to build a behavioral profile. Activates for requests to analyze Procmon output, summarize sample behavior, or profile process/file/registry activity from a sandbox run.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 212026年7月7日 更新
Detects ransomware encryption activity in real time using entropy analysis, file system I/O monitoring, and behavioral heuristics. Identifies mass file modification patterns, abnormal entropy spikes in written data, and suspicious process behavior characteristic of ransomware encryption routines. Activates for requests involving ransomware behavioral detection, entropy-based file monitoring, I/O anomaly detection, or real-time encryption activity alerting.
日本語の概要は準備中です。原文の説明を表示しています。
andycungkrinx91/konoha☆ 92026年10月9日 更新
Executes malware samples in Cuckoo Sandbox to observe runtime behavior including process creation, file system modifications, registry changes, network communications, and API calls. Generates comprehensive behavioral reports for malware classification and IOC extraction. Activates for requests involving dynamic malware analysis, sandbox detonation, behavioral analysis, or automated malware execution.
日本語の概要は準備中です。原文の説明を表示しています。
andycungkrinx91/konoha☆ 92026年10月9日 更新
Detects ransomware encryption activity in real time using entropy analysis, file system I/O monitoring, and behavioral heuristics. Identifies mass file modification patterns, abnormal entropy spikes in written data, and suspicious process behavior characteristic of ransomware encryption routines. Activates for requests involving ransomware behavioral detection, entropy-based file monitoring, I/O anomaly detection, or real-time encryption activity alerting.
日本語の概要は準備中です。原文の説明を表示しています。
micsapp/micstec-skills☆ 42026年3月20日 更新
Executes malware samples in Cuckoo Sandbox to observe runtime behavior including process creation, file system modifications, registry changes, network communications, and API calls. Generates comprehensive behavioral reports for malware classification and IOC extraction. Activates for requests involving dynamic malware analysis, sandbox detonation, behavioral analysis, or automated malware execution.
日本語の概要は準備中です。原文の説明を表示しています。
micsapp/micstec-skills☆ 42026年3月20日 更新
Detects ransomware encryption activity in real time using entropy analysis, file system I/O monitoring, and behavioral heuristics. Identifies mass file modification patterns, abnormal entropy spikes in written data, and suspicious process behavior characteristic of ransomware encryption routines. Activates for requests involving ransomware behavioral detection, entropy-based file monitoring, I/O anomaly detection, or real-time encryption activity alerting.
日本語の概要は準備中です。原文の説明を表示しています。
aniket2348823/Vul-Agent☆ 22026年6月9日 更新
Executes malware samples in Cuckoo Sandbox to observe runtime behavior including process creation, file system modifications, registry changes, network communications, and API calls. Generates comprehensive behavioral reports for malware classification and IOC extraction. Activates for requests involving dynamic malware analysis, sandbox detonation, behavioral analysis, or automated malware execution.
日本語の概要は準備中です。原文の説明を表示しています。
aniket2348823/Vul-Agent☆ 22026年6月9日 更新
正常に動いている既存機能を新しい仕様へ変更するスキル。テストを先に更新し、実装の修正、レビュー、承認を挟んだコミットまで順に進めます。
- 既存の通知しきい値を変えたいとき
- 動作中の機能を新仕様に合わせたいとき
- 振る舞いの変更前にテストを更新したいとき
affaan-m/ECC☆ 27.7万2026年10月12日 更新
Detects and analyzes malicious behavior in mobile applications through behavioral analysis, permission abuse detection, network traffic monitoring, and dynamic instrumentation. Use when analyzing suspicious mobile applications for data exfiltration, command-and-control communication, credential stealing, SMS interception, or other malware indicators. Activates for requests involving mobile malware analysis, app behavior monitoring, trojan detection, or suspicious app investigation.
日本語の概要は準備中です。原文の説明を表示しています。
mukul975/Anthropic-Cybersecurity-Skills☆ 3.4万2026年8月31日 更新
Detects ransomware encryption activity in real time using entropy analysis, file system I/O monitoring (Sysmon, watchdog, psutil), and behavioral scoring to identify mass file modification, abnormal entropy spikes in written data, and suspicious process behavior characteristic of encryption routines. Use when building real-time ransomware detection, tuning entropy thresholds, or investigating suspected active encryption on an endpoint.
日本語の概要は準備中です。原文の説明を表示しています。
mukul975/Anthropic-Cybersecurity-Skills☆ 3.4万2026年8月31日 更新