针对包含Bitmap类型字段的快照表,利用位图差集函数计算每日新增和流失人数,忽略ID字段。
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
针对包含Bitmap类型字段的快照表,利用位图差集函数计算每日新增和流失人数,忽略ID字段。
日本語の概要は準備中です。原文の説明を表示しています。
Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas.
日本語の概要は準備中です。原文の説明を表示しています。
Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas.
日本語の概要は準備中です。原文の説明を表示しています。
Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas.
日本語の概要は準備中です。原文の説明を表示しています。
Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas.
日本語の概要は準備中です。原文の説明を表示しています。
Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas.
日本語の概要は準備中です。原文の説明を表示しています。
Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas.
日本語の概要は準備中です。原文の説明を表示しています。
Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas.
日本語の概要は準備中です。原文の説明を表示しています。
TJS2 (吉里吉里Z 内蔵スクリプト言語) の言語仕様と組み込みクラスのリファレンス。.tjs ファイル / *.ks (KAG) 内の埋め込みスクリプト / TJS2 コード断片 を扱う、書く、レビューする、デバッグするときに使う。JavaScript / TypeScript に似ているが文法と意味論が違うので、JS の感覚で書くと壊れる場合が多い。組み込みクラス (Array / Dictionary / Date / Math / RegExp / Exception) の API もここに集約。**呼び出されたら必ず「JS との主な違い」セクションを最初に確認し、その上で必要な詳細リファレンスを Read で取りに行くこと。** 吉里吉里Z 本体のクラス API (Window / Layer / System / Storages / Bitmap 等) や engine 内部はこのスキルの対象外。
吉里吉里Z (kirikiri Z) 本体クラス API のリファレンス。TJS2 で吉里吉里Z 上のスクリプトを書く、レビューする、デバッグするときに使う。Layer / Window / Bitmap / System / Storages / Font / Plugins / Timer / Debug / AsyncTrigger / Scripts / BinaryStream / Matrix32 / Matrix44 / Rect / ImageFunction のコア API、サウンド系 (WaveSoundBuffer / SoundBuffer / VideoOverlay)、DrawDevice (BasicDrawDevice / SDLDrawDevice / OGLDrawDevice / NullDrawDevice)、OpenGL 描画系 (Canvas / Texture / ShaderProgram / Offscreen / VertexBinder / VertexBuffer)、および主要プラグイン提供クラス (HttpRequest / GdiPlus.* / WIN32Dialog / CSVParser / LineParser / Process / Pad / MenuItem / Unzip / Zip / PSD / SimpleHTTPServer) を網羅。**呼び出されたら必ず「共通パターン」と「クロスカッティング概念」を確認し、必要な詳細クラスは doc/reference/*.md を Read しに行くこと。** TJS2 言語そのものや組み込みクラス (Array / Dictionary / Math 等) は別 skill (`tjs2`) を参照。エンジン内部構造 (C++ 実装、レンダリングパイプライン詳細) は対象外。
Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas.
日本語の概要は準備中です。原文の説明を表示しています。
Windows アプリ開発 (DirectX / WinRT メディア) のグラフィックス・メディア API リファレンス。 Direct2D (ID2D1Factory, ID2D1DeviceContext, ID2D1Bitmap1, ID2D1Effect, ID2D1PathGeometry), DirectWrite (IDWriteFactory, IDWriteTextLayout, DWriteCore), Direct3D 11/12 (D3D11CreateDevice, DXGI SwapChain, HLSL, D3D12 PipelineState), Microsoft.UI.Composition (Compositor, Visual, ExpressionAnimation, InteractionTracker, MicaController), カメラ・画面キャプチャ (MediaCapture, MediaFrameReader, GraphicsCaptureSession, Windows Studio Effects)、音声・動画再生 (MediaPlayer, MediaPlaybackSession, AudioGraph, MediaTranscoder, AdaptiveMediaSource)。
Render a punchy ~12s vertical (9:16) music-only direct-response OFFER ad as a 4-beat kinetic-typography film — HEADLINE slam → real PRODUCT drop → CLAIM/proof → CTA pill — from one config of copy slots, a real product photo, a brand palette, fonts, bpm, and beat split. DETERMINISTIC + FREE (a bundled Remotion project; springs + interpolate, no AI-gen for visuals). Backgrounds are engine gradient divs off the palette, props are inline SVG, the ONLY composited bitmap is the REAL product photo (objectFit:contain, never stretched), and ALL headline/claim/CTA/URL/wordmark text is typeset in the engine — never AI-rendered (the format's credibility guard). A driver binds the config to Remotion input props, renders the 9:16 master, and derives a 1:1 center-crop with ffmpeg. Two gating checks run before render (claim verbs must match the product's physical format; the claim beat needs an edge-entry mechanism prop). Use for the motion-graphics-offer-ad format.
日本語の概要は準備中です。原文の説明を表示しています。
Use for 小北在读研 / XiaoBei academic paper-to-PPT workflows: generate thesis-defense or project-report decks from uploaded papers, literature, reports, technical documents, and optional PPTX visual templates. Produces a source-grounded outline, an imagegen visual scheme, one complete bitmap per slide, an imagegen provenance manifest, and an image-only PPTX. Do not use when the user needs editable slide text or native editable charts.
日本語の概要は準備中です。原文の説明を表示しています。
Generate exactly one finished CRT retro computer-interface illustration from an uploaded portrait, group photo, creature, object, or described theme. Use when the user wants anchored subjects re-authored as an exaggerated circa-1980s bitmap editorial caricature beneath early Macintosh or Minitel-style windows, optionally invoking the exact Chinese presets 街头怪诞, 巨像符号, or 冷面几何. Before generation, collect a named or image-derived palette and aspect ratio through a strict two-stage intake unless supplied. Preserve each intended subject as a distinct identity, one shared pixel lattice, restricted non-skin checkerboard midtones, low-facet geometry, unequal extraction windows, mandatory barrel-curved CRT edges, and the immutable tait-crt-interface-skill title-bar signature. Never trace, auto-pixelate, imitate photographic detail, omit, merge, or duplicate subjects, retry, resize, expose prompts, or ask users to choose a style preset.
日本語の概要は準備中です。原文の説明を表示しています。
Plan, art-direct, generate, edit, and quality-check tactile minimal-zine bitmap imagery from almost any subject: landscapes, portraits, objects, products, architecture, interiors, existing photographs, moods, article ideas, cultural essays, data, reviews, and social-media card series. Use for 小红书图片, Instagram carousels, poetic posters, editorial covers, photo restyling, visual essays, evidence-aware explainers, or any request for aged paper, photocopy, risograph, letterpress, sparse type, and restrained single-ink character. Routes the subject before choosing composition, preserves identity and factual content when editing, saves reproducible prompts, invokes the runtime-native image generator, and audits the real raster output. Do not use for glossy commercial ads, deterministic UI/vector assets, or exact diagram rendering.
日本語の概要は準備中です。原文の説明を表示しています。
Art-direct and generate one high-craft minimal-zine bitmap from a landscape, portrait, person, object, product, food, plant, building, interior, photograph, mood, sentence, or article concept. Use when the user wants a standalone poetic poster, editorial cover, visual concept, aesthetic photo upgrade, photo-to-zine restyle, or a subject-aware minimal-zine image without the overhead of a social carousel. Chooses adaptive composition and a physically coherent print process, preserves subject identity, saves the final prompt, invokes the runtime-native image generator, and audits the raster result.
日本語の概要は準備中です。原文の説明を表示しています。
Converts transparent or solid-background single-color PNG files and SVG files containing one embedded or local PNG into verified path-only SVG output. Removes pure-color backgrounds automatically. Uses Potrace threshold and parameter scans with alpha error metrics to preserve detailed logos, stamps, engravings, and line art. Use when the user asks to convert images to SVG, vectorize PNG, convert bitmap to true SVG, remove embedded raster data from SVG, 图片转矢量, PNG 转 SVG, 真矢量, or 位图描摹.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill whenever the user asks to generate, edit, inpaint, restyle, or create bitmap images through OpenAI's Responses API image_generation tool from Codex. This skill calls the Responses API, saves generated base64 image results to files, uses no npm or pip dependencies, works on Linux/macOS/Windows with either Node.js 18+ or Python 3, and reuses Codex's configured API base URL, model, and key instead of asking the user for credentials.
日本語の概要は準備中です。原文の説明を表示しています。
Use when generating a single dense technical architecture, reference poster, or system diagram image for a software project. Produces a source-grounded bitmap diagram with topology, primitives, ingest/process flow, core logic, state scopes, tiers/modules, surfaces, runtime cards, and strict semantic color rules.
日本語の概要は準備中です。原文の説明を表示しています。
Validate Commodore 64 VIC-II emulation in EMULATORS, including $D000-$D3FF register behavior, PAL/NTSC timing, raster counters, badlines, BA/AEC bus stealing, video matrix and bitmap fetches, sprites, collisions, borders, IRQs, color RAM usage, and display modes. Use when Codex reviews or edits VICII, Screen, Memory/PLA, raster, sprite, video, or cycle-level behavior for C64 classes.
日本語の概要は準備中です。原文の説明を表示しています。
Validate and implement Sinclair ZX Spectrum 16K/48K ULA and board-level behavior in the EMULATORS repository, including PAL/NTSC raster timing, bitmap and attribute fetches, FLASH/BRIGHT/INK/PAPER rendering, CPU clock generation, lower-RAM and I/O contention, floating bus, snow effect, DRAM addressing and refresh, port FE keyboard/tape/border/sound behavior, interrupts, and ULA revision boundaries. Use when Codex reviews or edits namespace ZXSPECTRUM ULA, ULARegisters, Memory, PortManager, Screen, Sound, Datasette, Z80 bus timing, raster, contention, or ZX Spectrum hardware tests.
日本語の概要は準備中です。原文の説明を表示しています。
Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when the active client should create a new image, transform an existing image, or derive visual variants from references, and route through only the image tool or approved API actually exposed by that host.
日本語の概要は準備中です。原文の説明を表示しています。