Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4072026年10月9日 更新
Authors a Dynamics 365 Finance and Supply Chain Management Solution Blueprint from scratch through a structured, section-by-section architect interview, establishing scope, target operating model, application and data architecture, integration landscape, migration strategy, security model, ALM, testing, deployment, and support approach, with a decision log capturing rationale and rejected alternatives. Use when the user wants to create D365 implementation architecture documentation, start a D365 implementation, design the architecture, prepare a Solution Blueprint, or identify the architectural decisions the programme must make. Do not use for critique of an existing design; that is a review task rather than blueprint authoring.
日本語の概要は準備中です。原文の説明を表示しています。
github/awesome-copilot☆ 4万2026年10月9日 更新
Performance benchmarking for a deployed NVIDIA RAG Blueprint server: profiling pass + aiperf load test driven by a single YAML config. Not for accuracy / RAGAS scoring (use rag-eval) or for deploying / repairing services (use rag-blueprint).
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5602026年10月10日 更新
[omh] Recurring Hermes job on a schedule (cron, digests): design recurring Hermes operations with schedule, delivery, silence policy, context chain, and prepared-vs-observed status. Use when the user says: automation-blueprint, scheduled ops, scheduled operation, scheduled operations, automation blueprint, cron blueprint, cron-ready, recurring ops.
日本語の概要は準備中です。原文の説明を表示しています。
rlaope/oh-my-hermes☆ 3,2672026年10月11日 更新
Provision Microsoft Entra Agent Identity Blueprints, BlueprintPrincipals, and per-instance Agent Identities via Microsoft Graph, and configure OAuth 2.0 token exchange (fmi_path, OBO, cross-tenant) including the Microsoft Entra SDK for AgentID sidecar. USE FOR: Agent Identity Blueprint, BlueprintPrincipal, agent OAuth, fmi_path token exchange, agent OBO, Workload Identity Federation for agents, polyglot agent auth, Microsoft.Identity.Web.AgentIdentities. DO NOT USE FOR: standard Entra app registration (use entra-app-registration), Microsoft Foundry agent authoring (use microsoft-foundry).
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/skills☆ 3,1012026年10月10日 更新
Microsoft Entra Agent ID (preview) for creating OAuth2-capable AI agent identities via Microsoft Graph beta API. Covers Agent Identity Blueprints, BlueprintPrincipals, Agent Identities, required permissions, sponsors, and Workload Identity Federation. Includes Microsoft Entra SDK for AgentID (containerized sidecar) for polyglot agent authentication (Docker/Kubernetes), 3P agent integration, autonomous and interactive agent patterns. Triggers: "agent identity", "agent id", "Agent Identity Blueprint", "BlueprintPrincipal", "entra agent", "agent identity provisioning", "Graph agent identity", "entra sidecar", "agent id sidecar", "auth sidecar", "3P agent", "third-party agent identity", "polyglot agent auth".
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/skills☆ 3,1012026年10月10日 更新
Use when the deliverable is WordPress Playground Blueprint JSON or a Blueprint bundle, including creating, editing, reviewing, validating schema keys, choosing steps/resources, and debugging Blueprint files. For only running or sharing a Playground environment, use wp-playground.
日本語の概要は準備中です。原文の説明を表示しています。
WordPress/agent-skills☆ 2,2252026年10月5日 更新
Provision Microsoft Entra Agent Identity Blueprints, BlueprintPrincipals, and per-instance Agent Identities via Microsoft Graph, and configure OAuth 2.0 token exchange (fmi_path, OBO, cross-tenant) including the Microsoft Entra SDK for AgentID sidecar. USE FOR: Agent Identity Blueprint, BlueprintPrincipal, agent OAuth, fmi_path token exchange, agent OBO, Workload Identity Federation for agents, polyglot agent auth, Microsoft.Identity.Web.AgentIdentities. DO NOT USE FOR: standard Entra app registration (use entra-app-registration), Microsoft Foundry agent authoring (use microsoft-foundry).
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/azure-skills☆ 1,5552026年10月10日 更新
Expert knowledge for Azure Blueprints development including troubleshooting, decision making, security, configuration, integrations & coding patterns, and deployment. Use when migrating off Blueprints, mapping to PBMM/ISO/SWIFT, automating via CLI/PowerShell/REST, or fixing deployment errors, and other Azure Blueprints related development tasks. Not for Azure Policy (use azure-policy), Azure Resource Manager (use azure-resource-manager), Azure Resource Graph (use azure-resource-graph), Azure Portal (use azure-portal).
日本語の概要は準備中です。原文の説明を表示しています。
MicrosoftDocs/Agent-Skills☆ 7772026年10月11日 更新
Use when user wants a standalone HTML diagram in flat engineering blueprint style — architecture diagrams, system flows, technical spec sheets, component maps. Generates one HTML file using Tailwind v4 (browser CDN) for layout and D3 v7 (CDN) for SVG diagrams. User-invoked only — do NOT auto-trigger. Triggers on "/html-draft", "сделай blueprint", "технический чертёж", "архитектурная схема", "инженерная схема", "blueprint diagram", "engineering blueprint", "technical spec sheet", "architecture diagram", "system flow diagram".
日本語の概要は準備中です。原文の説明を表示しています。
serejaris/personal-corp-os☆ 2292026年10月8日 更新
A crisp greybox / blueprint lo-fi wireframe — neutral grey blocks on a pale page, image placeholders drawn as a rectangle with a diagonal X, text shown as solid "lorem bars" of varying widths, sharp 1.5–2px borders, and a single monospace redline accent for annotations. Reads like a structural blueprint before any visual design is applied. Use when the brief asks for "greybox", "blueprint wireframe", "lo-fi dashboard", "low fidelity", "线框图", or "灰盒原型".
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/open-design☆ 10.1万2026年10月11日 更新
Comprehensive project architecture blueprint generator that analyzes codebases to create detailed architectural documentation. Automatically detects technology stacks and architectural patterns, generates visual diagrams, documents implementation patterns, and provides extensible blueprints for maintaining architectural consistency and guiding new development.
日本語の概要は準備中です。原文の説明を表示しています。
github/awesome-copilot☆ 4万2026年10月9日 更新
Imports an FBX vehicle into a CARLA source build as a spawnable vehicle.<make>.<model> — checks the FBX carries CARLA's 4-wheel bone rig, imports the mesh, then assembles the vehicle through CarlaTools' VehicleAuthoringLibrary (physics asset with kinematic wheel bodies, retargeted anim blueprint, four configured wheel blueprints, the vehicle blueprint), registers it in VehicleFactory through CARLA's own add_vehicle_to_vehicle_factory.py, and verifies it spawns, drives and steers. Use when the user asks to "add a car/truck/van to CARLA", "import a vehicle FBX", or needs a custom drivable vehicle spawnable from the Python API.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月11日 更新
NVIDIA RAG Blueprint — deploy, configure, troubleshoot, and manage. Handles any RAG action: deploy, install, start, enable, disable, toggle, change, configure, troubleshoot, debug, fix, shutdown, stop, or tear down any RAG feature or service (Agentic RAG, VLM, guardrails, query rewriting, models, search, ingestion, observability, summarization, reasoning, and more).
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5602026年10月10日 更新
Build customer journey maps and service blueprints that visualize the end-to-end user experience including touchpoints, emotions, friction, and underlying systems. Use this skill whenever the user wants to map a customer journey, build a service blueprint, identify friction across an experience, align teams on the user experience, or visualize touchpoints and pain points. Triggers on customer journey, journey map, service blueprint, user journey, experience map, touchpoint analysis, friction map, journey audit, end-to-end experience, customer experience map. Also triggers when the team has departmental views of users but no shared map of what the experience actually feels like.
日本語の概要は準備中です。原文の説明を表示しています。
rampstackco/claude-skills☆ 9462026年10月7日 更新
Implement event-driven communication using BlueprintEventBus for cross-module coordination. Use this skill when modules need to communicate without tight coupling, broadcasting domain events (task.created, member.added), subscribing to events with proper lifecycle management, and implementing event-driven workflows. Ensures events follow naming conventions ([module].[action]), include Blueprint context, and use takeUntilDestroyed() for automatic cleanup.
日本語の概要は準備中です。原文の説明を表示しています。
aiskillstore/marketplace☆ 4332026年10月11日 更新
Run a complete design workflow -- from establishing context through four progressive design levels (Capabilities, Components, Interactions, Contracts) to an approved blueprint. Composes knowledge-priming, context-anchoring, learning-harvest, collaborative-judgment, design-first, architecture, and domain-driven-design into one process. Handles both new features (create context doc) and resuming existing work (load context doc). Level 5 (Implementation) is delegated to code-forge. Use when starting a design, planning architecture, or when the user says 'design a feature', 'blueprint', 'start designing', 'plan the architecture', or 'let's design before coding'.
日本語の概要は準備中です。原文の説明を表示しています。
techygarg/lattice☆ 1992026年10月10日 更新
run-extract-blueprint が生成した章別ブループリントの忠実性を独立 context で評価したいとき、事実/推測区別と粒度と被覆を検証し draft_hash に束縛した PASS/FAIL verdict をローカル品質ゲート (C01 の周回内の受入判定・差し戻し) へ渡したいときに使う。
daishiman/harness-dev☆ 102026年10月11日 更新
C02 PASS済のシステムblueprintを自社開発へ適用する採用/回避/差別化の推奨を導出したいとき、抽出結果を自社の技術スタックや制約へ接地した判断材料へ変換したいときに使う。
daishiman/harness-dev☆ 102026年10月11日 更新
Operational guide for the NV oOS WordPress Playground demo blueprints — the Content Graph "Project Asteria" demo and the Complete bundle × local Ollama demo. Covers blueprint authoring patterns (embedded runPHP seed snippets, generator scripts, preview-safe vs standalone split), CORS hosting gotchas, the CI Plugin Check gate (built-ZIP scan, rsync/distignore sync, ABSPATH guards), Playground worker crash modes (PHP-side localhost fetches, inline-script UTF-8, SPA SSE-hold mount bursts, crash-truncation SyntaxErrors), local Ollama integration (OLLAMA_ORIGINS, browser policy matrix, plugin settings + assistant meta keys), and the CLI validation harness (probe builder, mount quirks, server-mode 502 boot). Use when extending or debugging the demo blueprints, adding a new Playground demo, or triaging a crashing Playground instance.
日本語の概要は準備中です。原文の説明を表示しています。
nvdigitalsolutions/mcp-ai-wpoos☆ 72026年10月11日 更新
NVIDIA RAG Blueprint deployment, configuration, troubleshooting, and shutdown guidance for Docker, Helm, and library-based RAG stacks.
日本語の概要は準備中です。原文の説明を表示しています。
bg-szy/TOP-SKILLS☆ 62026年9月8日 更新
Solution architect that creates implementation blueprints before building. Use when: (1) "architect this", "design a solution", "blueprint for", (2) Taking a task from the audit report and need an implementation plan, (3) "how should I build this?", "plan before building", (4) Before any non-trivial implementation. Reads from system/audit-report.md. Outputs to system/blueprints/.
日本語の概要は準備中です。原文の説明を表示しています。
vxcozy/architect-system☆ 52026年2月13日 更新
Solution architect that creates implementation blueprints before building. Maps 2-3 approaches ranked by simplicity, creates phased build plans with rollback points, and checks dependencies. Use when you need to design a solution, create a blueprint, plan before building, or take a task from the audit and need an implementation plan. Part of the architect-system loop. Reads from system/audit-report.md. Outputs to system/blueprints/.
日本語の概要は準備中です。原文の説明を表示しています。
vxcozy/architect-system☆ 52026年2月13日 更新
Create a construction plan for a multi-step engineering task that requires multiple PRs or a phased approach. Produces a self-contained plan file with dependency graph, review gates, and step-by-step execution instructions for coding agents. TRIGGER when: user requests a plan, blueprint, or roadmap for a complex task, or describes work that clearly needs multiple PRs. DO NOT TRIGGER when: task is completable in a single PR or fewer than 3 tool calls, user asks to modify/update an existing plan, user says "just do it", or user asks for code review/audit.
日本語の概要は準備中です。原文の説明を表示しています。
antbotlab/blueprint☆ 52026年3月11日 更新